Dragon's Dogma 2 Wiki
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File:Dd2logo.png
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== Summary ==
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Vocations
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{| class="wikitable" style="margin:auto"
|+ Vocations
|-
| Fighter || Warrior || Thief || Mage || Sorcerer || Archer || Magikc Archer || Mystic Spearhand || Trickster || Warfarer
|}
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added basic descriptions for all vocations
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of Fighter, Mage, Archer and Thief.
* Advanced Vocation of Warrior and Sorcerer.
* Hybrid Vocation of Mystic Spearhand and Magick Archer.
== Basic Vocations ==
=== Fighter ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
=== Mage ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----
=== Archer ===
[[File:Icon job-archer.png|thumb]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----
=== Thief ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
=== Warrior ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----
=== Sorcerer ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
=== Magick Archer ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----
=== Mystic Spearhand ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----
=== Trickster ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== Warfarer ==
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
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wikitext
text/x-wiki
= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of Fighter, Mage, Archer and Thief.
* Advanced Vocation of Warrior and Sorcerer.
* Hybrid Vocation of Mystic Spearhand and Magick Archer.
== Basic Vocations ==
=== Fighter ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
=== Mage ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----[[File:Icon job-archer.png|thumb]]
=== Archer ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----
=== Thief ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
=== Warrior ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----
=== Sorcerer ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
=== Magick Archer ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----
=== Mystic Spearhand ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----
=== Trickster ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== Warfarer ==
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
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2024-03-09T20:28:08Z
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Changed archer img location
wikitext
text/x-wiki
= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of Fighter, Mage, Archer and Thief.
* Advanced Vocation of Warrior and Sorcerer.
* Hybrid Vocation of Mystic Spearhand and Magick Archer.
== Basic Vocations ==
=== Fighter ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
=== Mage ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----[[File:Icon job-archer.png|border|left|127x127px]]
=== Archer ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----
=== Thief ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
=== Warrior ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----
=== Sorcerer ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
=== Magick Archer ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----
=== Mystic Spearhand ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----
=== Trickster ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== Warfarer ==
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
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31
30
2024-03-09T20:30:13Z
Sefkhetom
2
archer img edit
wikitext
text/x-wiki
= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of Fighter, Mage, Archer and Thief.
* Advanced Vocation of Warrior and Sorcerer.
* Hybrid Vocation of Mystic Spearhand and Magick Archer.
== Basic Vocations ==
=== Fighter ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
=== Mage ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----[[File:Icon job-archer.png|left|127x127px]]
=== Archer ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----
=== Thief ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
=== Warrior ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----
=== Sorcerer ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
=== Magick Archer ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----
=== Mystic Spearhand ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----
=== Trickster ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== Warfarer ==
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
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2024-03-09T20:31:15Z
Sefkhetom
2
added warfarer to vocation explaination
wikitext
text/x-wiki
= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of Fighter, Mage, Archer and Thief.
* Advanced Vocation of Warrior and Sorcerer.
* Hybrid Vocation of Mystic Spearhand and Magick Archer.
* Warfarer: Allows up to 3 vocations
== Basic Vocations ==
=== Fighter ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
=== Mage ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----[[File:Icon job-archer.png|left|127x127px]]
=== Archer ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----
=== Thief ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
=== Warrior ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----
=== Sorcerer ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
=== Magick Archer ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----
=== Mystic Spearhand ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----
=== Trickster ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== Warfarer ==
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----[[File:Icon job-archer.png|left|127x127px]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== [[Warfarer]] ==
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----[[File:Icon job-archer.png|left|127x127px]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== [[Warfarer]] ==
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
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wikitext
text/x-wiki
= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----
=== [[Archer]] ===
[[File:Icon job-archer.png|right]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----
=== [[Thief]] ===
[[File:Icon job-thief.png|right]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
=== [[Warrior]] ===
[[File:Icon job-warrior.png|right]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----
=== [[Sorcerer]] ===
[[File:Icon job-sorcerer.png|right]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
=== [[Magick Archer]] ===
[[File:Icon job-marcher.png|right]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----
=== [[Mystic Spearhand]] ===
[[File:Icon job-mspearhand.png|right]]
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----
=== [[Trickster]] ===
[[File:Icon job-trickster.png|right]]
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: Swords, Maces, Shields.
Armor: TBD
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: Swords, Maces, Shields.
Armor: TBD
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
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Created page with "Dragon's Dogma 2 Wiki"
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Dragon's Dogma 2 Wiki
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Created page with " * navigation ** Dragons's Dogma 2 Wiki|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES"
wikitext
text/x-wiki
* navigation
** Dragons's Dogma 2 Wiki|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
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wikitext
text/x-wiki
* navigation
** mainpage-url|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
d5617e3e7b88be4fa522ee6021860b19a17fbde7
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Sefkhetom
2
wikitext
text/x-wiki
* navigation
** https://dragonsdogma2.miraheze.org/wiki/Main_Page|Dragon's Dogma 2 Wiki
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
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Sefkhetom
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wikitext
text/x-wiki
* navigation
** https://dragonsdogma2.miraheze.org/wiki/Main_Page | Dragon's Dogma 2 Wiki
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
2bd8288bef74de5cb33d8b5b3bd2acc3493ec2b9
21
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2
wikitext
text/x-wiki
* navigation
** https://dragonsdogma2.miraheze.org/wiki/Main_Page | Dragon's Dogma 2 Wiki
** https://dragonsdogma2.miraheze.org/wiki/Vocations | Vocations
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changed main page
wikitext
text/x-wiki
* navigation
** https://dragonsdogma2.miraheze.org/wiki/Dragon%27s_Dogma_2_Wiki | Dragon's Dogma 2 Wiki
** https://dragonsdogma2.miraheze.org/wiki/Vocations | Vocations
7f611f05ae2fd7e6ebcafd79dbd1949e70c025fb
File:Navsprite3.png
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Navsprite
wikitext
text/x-wiki
== Summary ==
Navsprite
0d22f6fbe0b4ff6d183040622ea2c41b7017aa43
File:Icon job-archer.png
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wikitext
text/x-wiki
Icon job-archer
8bd31ef46681f991fabdc9bd0abaeebf790a93c4
File:Icon job-warfarer.png
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Warfarer Icon
wikitext
text/x-wiki
== Summary ==
Warfarer Icon
5e15cb4e665d919c1b95b4775ac27eb5d255dd5e
File:Icon job-trickster.png
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Trickster Icon
wikitext
text/x-wiki
== Summary ==
Trickster Icon
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File:Icon job-mspearhand.png
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2
Mystic Spearhand icon
wikitext
text/x-wiki
== Summary ==
Mystic Spearhand icon
81ed5a4d942424f42ff00f4bdc67b0bd7589ec8f
File:Icon job-thief.png
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Thief class icon
wikitext
text/x-wiki
== Summary ==
Thief class icon
090f3270c2412a051ef00c1acc26fccc71cb6efa
File:Icon job-sorcerer.png
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Sorcerer class icon
wikitext
text/x-wiki
== Summary ==
Sorcerer class icon
7b4d64e1eb98282697f43688f6871e298bd979d8
File:Icon job-warrior.png
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warrior class icon
wikitext
text/x-wiki
== Summary ==
warrior class icon
458d85045a0813c71f5dbf43b4ac59d69af6bc32
File:Icon job-marcher.png
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magick archer class icon
wikitext
text/x-wiki
== Summary ==
magick archer class icon
6c1959d9ad195f44bf29083670d7709e0a4f0651
File:Icon job-mage.png
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mage class icon
wikitext
text/x-wiki
== Summary ==
mage class icon
7062a09aad0a9b84fabadc6b40dd7ac65547103f
File:Icon job-fighter.png
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fighter class icon
wikitext
text/x-wiki
== Summary ==
fighter class icon
fb1dbd4f0c73926a608733e0fe843b66bb5f2f5e
Dragon's Dogma 2 Wiki
0
22
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2024-03-09T21:36:01Z
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creation
wikitext
text/x-wiki
== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[NPCs]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
bba047d43b6ba49c98bfd0184d37f79e08eab0fc
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Sefkhetom
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added achievs and skills link
wikitext
text/x-wiki
== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[NPCs]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
=== [[Achievements]] ===
=== [[Creatures]] ===
=== [[skills]] ===
796c08752839dd93ff5082a2b17f425f2ccfe331
Pawns
0
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Title
wikitext
text/x-wiki
= Pawns =
186ffa2446a4db2d40811534c51f3c3ae4eae806
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2
wikitext
text/x-wiki
= Pawns =
preformatted text
91808f1e2784f6c482731db7eff005ef13af972c
MediaWiki:Common.css
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css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* Font for a pawn style quote */
@font-face {
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
ce293140673380b6b611e13ab145f073a10c1d94
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changed bad code
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* Background of the content and title of pages */
#content { background-color: #00000 }
/* Changes the background of the rectangular area where category links are located*/
#catlinks { background-color: #00000 }
/*sets the background of the are of the logo*/
#p-logo { background-color: #00000 }
/*this is for the background color of the title of the navigation menu in the left column */
#p-navigation { background-color: #00000 }
/*changes the background of the Navigation menu on the left without affecting the background color of the title of the menu*/
#p-navigation .pBody { background-color: #00000}
/* Font for a pawn style quote */
@font-face {
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
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changed bad color code
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* Background of the content and title of pages */
#content { background-color: #fffff }
/* Changes the background of the rectangular area where category links are located*/
#catlinks { background-color: #fffff }
/*sets the background of the are of the logo*/
#p-logo { background-color: #fffff }
/*this is for the background color of the title of the navigation menu in the left column */
#p-navigation { background-color: #fffff }
/*changes the background of the Navigation menu on the left without affecting the background color of the title of the menu*/
#p-navigation .pBody { background-color: #fffff }
/* Font for a pawn style quote */
@font-face {
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
93b6a8a57a7ada31915dfb296e3bda9cb341fa93
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2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* Background of the content and title of pages */
#content { background-color: #ffffff }
/* Changes the background of the rectangular area where category links are located*/
#catlinks { background-color: #ffffff }
/*sets the background of the are of the logo*/
#p-logo { background-color: #fffff }
/*this is for the background color of the title of the navigation menu in the left column */
#p-navigation { background-color: #ffffff }
/*changes the background of the Navigation menu on the left without affecting the background color of the title of the menu*/
#p-navigation .pBody { background-color: #ffffff }
/* Font for a pawn style quote */
@font-face {
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
f26d76879d789d0b211b98af174b31cda6dcedec
Dragon's Dogma 2 Wiki
0
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/* Creatures */ = bestiary
wikitext
text/x-wiki
== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[NPCs]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
=== [[Achievements]] ===
=== [[Bestiary]] ===
=== [[skills]] ===
8421d6dbe0d1d3f0c38e2d8756ef72d8fee7a65f
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2
added skills
wikitext
text/x-wiki
== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Skills]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[NPCs]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
=== [[Achievements]] ===
=== [[Bestiary]] ===
=== [[skills]] ===
c4af02d67fa50ec532261d6f039a4c5f5892e1e8
Template:Warning
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Added warning
wikitext
text/x-wiki
<font color="red">'''Warning! '''</font>{{#if:{{{1|}}}|<font color="orange">{{{1}}}</font>|}}
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text/x-wiki
<font color="red">'''Warning! '''</font>{{#if:{{{1|}}}|<font color="orange">{{{1}}}</font>|}} <includeonly></includeonly><noinclude>{{documentation}}[[Category:Templates]]</noinclude>
495693cfbe2b7ede5d67ea336fce5421dc9f4a84
Template:Documentation
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Created page with "<noinclude><div style="display:none;"></noinclude><div style="border:1px solid black; margin:1em; margin-top:3em;"><div style="background:#ddd; color:#111; padding:1em; margin:0em;">'''Template documentation''' <span style="font-size:85%;">(for the above template, sometimes hidden or invisible)</span></div><div style="padding:1em; padding-bottom:0em; margin:0em;">{{tocright}} {{{{PAGENAME}}/doc}} </div><br style="clear:both;"/><div style="background:#ddd; color:#111; pad..."
wikitext
text/x-wiki
<noinclude><div style="display:none;"></noinclude><div style="border:1px solid black; margin:1em; margin-top:3em;"><div style="background:#ddd; color:#111; padding:1em; margin:0em;">'''Template documentation''' <span style="font-size:85%;">(for the above template, sometimes hidden or invisible)</span></div><div style="padding:1em; padding-bottom:0em; margin:0em;">{{tocright}}
{{{{PAGENAME}}/doc}}
</div><br style="clear:both;"/><div style="background:#ddd; color:#111; padding:0.5em; margin:0em; font-size:85%; text-align:right;">Visit [[Template:{{PAGENAME}}/doc]] to edit this text! ([[Template:Documentation|How does this work]]?)</div></div><noinclude></div>
{{documentation}}[[Category:Template documentation| ]]</noinclude>
9f2f27a6c64bc1b0f54f3c7cc7eb3cc516614a34
Template:Tocright
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wikitext
text/x-wiki
<div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div><noinclude>
{{documentation}}</noinclude>
2fcb7bba52a5b6f208473cb7a8b50fc203b31a3c
Template:Tocright/doc
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added doc tocright
wikitext
text/x-wiki
;Description
:This template will float the article's table of contents to the right. It will also force a ToC when/where it would not normally be found.
:Use it only when needed.
;Syntax
:Type <code>{{t|tocright}}</code>
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
e59d323ae5141c8e832b8f1eb2ca54761be75a9b
Template:T
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added
wikitext
text/x-wiki
<nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]{{t/piece|{{{2|---}}}}}{{t/piece|{{{3|---}}}}}{{t/piece|{{{4|---}}}}}{{t/piece|{{{5|---}}}}}{{t/piece|{{{6|---}}}}}{{t/piece|{{{7|---}}}}}{{t/piece|{{{8|---}}}}}{{t/piece|{{{9|---}}}}}{{t/piece|{{{10|---}}}}}{{t/piece|{{{11|---}}}}}{{t/piece|{{{12|---}}}}}{{t/piece|{{{13|---}}}}}{{t/piece|{{{14|---}}}}}{{t/piece|{{{15|---}}}}}{{t/piece|{{{16|---}}}}}{{t/piece|{{{17|---}}}}}{{t/piece|{{{18|---}}}}}{{t/piece|{{{19|---}}}}}{{t/piece|{{{20|---}}}}}{{t/piece|{{{21|---}}}}}<nowiki>}}</nowiki><noinclude>
{{documentation}}</noinclude>
704e7da3beae3c7de570d3718bad0512b57fabcf
Template:T/piece
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Sefkhetom
2
Created page with "{{#ifeq: {{{1|---}}}|---|||<font color="gray">''<{{{1}}}>''</font>}}<noinclude> {{documentation}}</noinclude>"
wikitext
text/x-wiki
{{#ifeq: {{{1|---}}}|---|||<font color="gray">''<{{{1}}}>''</font>}}<noinclude>
{{documentation}}</noinclude>
059d2dd4a7d9c2ea4989610f99cb7819aa06b3de
Template:T/piece/doc
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text/x-wiki
{{#ifeq: {{{1|---}}}|---|||<font color="gray">''<{{{1}}}>''</font>}}<noinclude>
{{documentation}}</noinclude>
059d2dd4a7d9c2ea4989610f99cb7819aa06b3de
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wikitext
text/x-wiki
;Description
:Parameter piece for {{t|t}}, controls styling/showing of parameter fragments.
;See also
:[[w:c:wow:Template:T/piece|Template:T/piece]] on WoWWiki
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
f5fe342c6dd00940aff5fd864ba8069937003c51
Template:T/doc
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2
Created page with ";Description :A template link with a variable number of example parameters (0-20), which can be used to show example inputs. :Utilises [[Template:T/piece]]. ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} ;Sample code :<code><nowiki>{{t|welcome}}</nowiki></code> gives... :{{t|welcome}} :<code><nowiki>{{t|welcome|Item1|Item2|Item3|Item4|Item5|...}}</nowiki></code> gives... :{{t|welcome|Item1|Item2|Item3|Item4|Item5|...}} ;See also :w:c:wow:T..."
wikitext
text/x-wiki
;Description
:A template link with a variable number of example parameters (0-20), which can be used to show example inputs.
:Utilises [[Template:T/piece]].
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}}
;Sample code
:<code><nowiki>{{t|welcome}}</nowiki></code> gives...
:{{t|welcome}}
:<code><nowiki>{{t|welcome|Item1|Item2|Item3|Item4|Item5|...}}</nowiki></code> gives...
:{{t|welcome|Item1|Item2|Item3|Item4|Item5|...}}
;See also
:[[w:c:wow:Template:T|Template:T]] on WoWWiki
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
feeb88959e190337a2ab7654a75a70dfb18d12e4
Template:Documentation/doc
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2
Creation
wikitext
text/x-wiki
<includeonly>{{#ifeq: {{lc:{{SUBPAGENAME}}}} | {{{override|doc}}}
| <!-- doc page -->
</includeonly>{{
#ifeq: {{{doc-notice|show}}} | show
| {{ombox
| image = Exclamation mark-blue.png
| info = This is a documentation subpage for '''{{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}''' <small>(see that page for the {{ #if: {{{text1|}}} | {{{text1}}} | {{ #ifeq: {{SUBJECTSPACE}} | {{ns:User}} | {{lc:{{SUBJECTSPACE}}}} template | {{ #if: {{SUBJECTSPACE}} | {{lc:{{SUBJECTSPACE}}}} | article }}}}}} itself)</small>.<br />It contains usage information, categories, and other content that is not part of the original {{ #if: {{{text2|}}} | {{{text2}}} | {{ #if: {{{text1|}}} | {{{text1}}} | {{ #ifeq: {{SUBJECTSPACE}} | {{ns:User}} | {{lc:{{SUBJECTSPACE}}}} template page | {{ #if: {{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}.
}}
}}{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}{{
#if: {{{inhibit|}}}
| <!-- skip -->
| [[Category:{{
#if: {{SUBJECTSPACE}}
| {{SUBJECTSPACE}}
| Article
}} documentation<noinclude>| </noinclude>]]
}}<includeonly>
| <!-- if not on a /doc subpage, do nothing -->
}}</includeonly><noinclude>
{{documentation}}
</noinclude>
0364bff45c3e7cb59976193698d3c01968c9a177
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wikitext
text/x-wiki
<includeonly>{{#ifeq: {{lc:{{SUBPAGENAME}}}} | {{{override|doc}}}
| <!-- doc page -->
</includeonly>{{
#ifeq: {{{doc-notice|show}}} | show
| {{ Warning
| info = This is a documentation subpage for '''{{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}''' <small>(see that page for the {{ #if: {{{text1|}}} | {{{text1}}} | {{ #ifeq: {{SUBJECTSPACE}} | {{ns:User}} | {{lc:{{SUBJECTSPACE}}}} template | {{ #if: {{SUBJECTSPACE}} | {{lc:{{SUBJECTSPACE}}}} | article }}}}}} itself)</small>.<br />It contains usage information, categories, and other content that is not part of the original {{ #if: {{{text2|}}} | {{{text2}}} | {{ #if: {{{text1|}}} | {{{text1}}} | {{ #ifeq: {{SUBJECTSPACE}} | {{ns:User}} | {{lc:{{SUBJECTSPACE}}}} template page | {{ #if: {{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}.
}}
}}{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}{{
#if: {{{inhibit|}}}
| <!-- skip -->
| [[Category:{{
#if: {{SUBJECTSPACE}}
| {{SUBJECTSPACE}}
| Article
}} documentation<noinclude>| </noinclude>]]
}}<includeonly>
| <!-- if not on a /doc subpage, do nothing -->
}}</includeonly><noinclude>
{{documentation}}
</noinclude>
fda7f97fb4a2dbe01ddcdd444591dc0853bb61b1
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Sefkhetom
2
changed to the right thing
wikitext
text/x-wiki
;Description
:This template is used to insert descriptions on template pages.
;Syntax
:Type <code><nowiki><noinclude></nowiki>{{t|documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
==General usage==
===On the Template page===
<pre>
Template code<includeonly>Any categories to be inserted into articles by the template</includeonly><noinclude>
{{documentation}}</noinclude>
</pre>
Note that, depending on the template, you may need to add a clear or complete a table/div just before <code><nowiki>{{documentation}}</nowiki></code> is inserted (within the noinclude tags).
The line break is also useful as it helps prevent the documentation template "running into" previous code.
===On the Template/doc page===
<pre>
;Description
:This template is used to do something.
;Syntax
:Type <code>{{t|templatename}}</code> somewhere.
;Sample output
:<code><nowiki>{{templatename|foo}}</nowiki></code> gives...
:{{templatename|foo}}
<includeonly>Any categories for the template itself</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or further usage information sections.
Note that the above example also uses the [[Template:T]] and [[Template:T/piece]] templates.
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
cd15c182b8552213d55a9381960cfb41b4579919
Template:Warning/doc
10
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Sefkhetom
2
Created page with ";Description :The template {{t|warning}} is used to create an inline '''"Warning!"''' type" notice in the text of articles. :Use {{t|warning}} to warn against actions that may : ::*Cause significant loss of progress ::*Wipe saves ::*Cause save file damage etc due to bugs For lesser issues, please use {{t|caution}} .. Please don't spam this template .. ;Syntax :Type <code><nowiki>{{warning}}</nowiki></code> before the text describing the potential major problem des..."
wikitext
text/x-wiki
;Description
:The template {{t|warning}} is used to create an inline '''"Warning!"''' type" notice in the text of articles.
:Use {{t|warning}} to warn against actions that may :
::*Cause significant loss of progress
::*Wipe saves
::*Cause save file damage etc due to bugs
For lesser issues, please use {{t|caution}}
.. Please don't spam this template ..
;Syntax
:Type <code><nowiki>{{warning}}</nowiki></code> before the text describing the potential major problem description eg :
:::<nowiki>{{warning}}</nowiki> Pressing "yes" here will wipe your saved game
:gives
:::{{warning}} Pressing "yes" here will wipe your saved game
A message can also be included - this will be emphasised
:::<nowiki>{{warning|Pressing "yes" here will wipe your saved game}}</nowiki>
:gives
:::{{warning|Pressing "yes" here will wipe your saved game}}
==See also==
*For lesser warnings generally use [[Template:Caution]]
*For errors, bugs, and glitches try/use : [[Template:Error]] , [[Template:Bug]] , or [[Template:Glitch]].
*For spoiler warnings [[Template:Spoiler]] or [[Template:SpoilerHD]] may be a better choice
<includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
6d8f2f3850b0ae69fd1c0b50bad90d4e980c02cf
78
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Sefkhetom
2
removed spoilers
wikitext
text/x-wiki
;Description
:The template {{t|warning}} is used to create an inline '''"Warning!"''' type" notice in the text of articles.
:Use {{t|warning}} to warn against actions that may :
::*Cause significant loss of progress
::*Wipe saves
::*Cause save file damage etc due to bugs
For lesser issues, please use {{t|caution}}
.. Please don't spam this template ..
;Syntax
:Type <code><nowiki>{{warning}}</nowiki></code> before the text describing the potential major problem description eg :
:::<nowiki>{{warning}}</nowiki> Pressing "yes" here will wipe your saved game
:gives
:::{{warning}} Pressing "yes" here will wipe your saved game
A message can also be included - this will be emphasised
:::<nowiki>{{warning|Pressing "yes" here will wipe your saved game}}</nowiki>
:gives
:::{{warning|Pressing "yes" here will wipe your saved game}}
==See also==
*For lesser warnings generally use [[Template:Caution]]
*For errors, bugs, and glitches try/use : [[Template:Error]] , [[Template:Bug]] , or [[Template:Glitch]].
<includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
c63caeb39c0e49f42952ff50ea232fe86285b479
79
78
2024-03-10T11:51:30Z
Sefkhetom
2
removed bugs/glitches (redundancy)
wikitext
text/x-wiki
;Description
:The template {{t|warning}} is used to create an inline '''"Warning!"''' type" notice in the text of articles.
:Use {{t|warning}} to warn against actions that may :
::*Cause significant loss of progress
::*Wipe saves
::*Cause save file damage etc due to bugs
For lesser issues, please use {{t|caution}}
.. Please don't spam this template ..
;Syntax
:Type <code><nowiki>{{warning}}</nowiki></code> before the text describing the potential major problem description eg :
:::<nowiki>{{warning}}</nowiki> Pressing "yes" here will wipe your saved game
:gives
:::{{warning}} Pressing "yes" here will wipe your saved game
A message can also be included - this will be emphasised
:::<nowiki>{{warning|Pressing "yes" here will wipe your saved game}}</nowiki>
:gives
:::{{warning|Pressing "yes" here will wipe your saved game}}
==See also==
*For lesser warnings generally use [[Template:Caution]]
*For errors, bugs, and glitches try/use : [[Template:Error]].
<includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
dd436962adcafd403d76d4ad10d36a222993b5aa
80
79
2024-03-10T11:52:18Z
Sefkhetom
2
Redundant: removed caution
wikitext
text/x-wiki
;Description
:The template {{t|warning}} is used to create an inline '''"Warning!"''' type" notice in the text of articles.
:Use {{t|warning}} to warn against actions that may :
::*Cause significant loss of progress
::*Wipe saves
::*Cause save file damage etc due to bugs
For lesser issues, please use {{t|caution}}
.. Please don't spam this template ..
;Syntax
:Type <code><nowiki>{{warning}}</nowiki></code> before the text describing the potential major problem description eg :
:::<nowiki>{{warning}}</nowiki> Pressing "yes" here will wipe your saved game
:gives
:::{{warning}} Pressing "yes" here will wipe your saved game
A message can also be included - this will be emphasised
:::<nowiki>{{warning|Pressing "yes" here will wipe your saved game}}</nowiki>
:gives
:::{{warning|Pressing "yes" here will wipe your saved game}}
==See also==
*For errors, bugs, and glitches try/use : [[Template:Error]].
<includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
236b7c64b09c8b16e74ba0e171d98869791de04f
Template:Error
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Sefkhetom
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creation
wikitext
text/x-wiki
[[Errors|<span style="color:#f00;">E</span><span style="color:#f70;">R</span><span style="color: #ff0;">R</span><span style="color:#0f0;">O</span><span style="color:#0ff;">R</span><span style="color:#00f;">!</span><span style="color:#f0f;">!!</span>]]<includeonly>[[Category:Errors]]</includeonly><noinclude>{{documentation}}</noinclude>
7a124a67d2ea5f0f0580076f7250fdbc915a485b
Template:Error/doc
10
36
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2024-03-10T11:52:59Z
Sefkhetom
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Creation
wikitext
text/x-wiki
;Description
:The template {{t|error}} is used to create a "Error!" notice in the text of articles.
:Adding this template automatically adds the page to the [[:Category:Errors]].
:Note: "Error" should not be used for game breaking "bugs" or "glitches" (for these use either [[Template:Bug]] or [[Template:Glitch]]).
:Use {{t|error}} for minor in-game errors, such as textual mistranslations, spelling mistakes, minor subtitle differences, or "flavor text" that's misaligned with other information.
;Syntax
:Type <code><nowiki>{{error}}</nowiki></code> before the error description eg :
::<nowiki>{{error}}</nowiki> The text erroneously states "increases" instead of "decreases".
<includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
c63446277d57d87a4ebb223ebedeb2126167e6ff
83
82
2024-03-10T11:54:12Z
Sefkhetom
2
subtraction
wikitext
text/x-wiki
;Description
:The template {{t|error}} is used to create a "Error!" notice in the text of articles.
:Use {{t|error}} for in-game errors, such as textual mistranslations, spelling mistakes, minor subtitle differences, or "flavor text" that's misaligned with other information.
;Syntax
:Type <code><nowiki>{{error}}</nowiki></code> before the error description eg :
::<nowiki>{{error}}</nowiki> The text erroneously states "increases" instead of "decreases".
<includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
ea89b6e02baee2e79bc09c4688f615fa957646e1
Template:Stub
10
37
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2024-03-10T11:55:29Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
{{NoticeBox2
|Width = 65%
|BGColor = #111111
|Class = boilerplate metadata
|Image = [[File:Site-logo.png |100px|left]]
|Font Color = #F5F5F5
|Text = <div class="notice metadata plainlinks" id="stub">''This article is a [[:Category:Article Stubs|stub]]. <br/>
You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''</div>
}}
<includeonly>[[Category:Article Stubs]]</includeonly><noinclude>
{{documentation}}</noinclude>
faff438ae7c1479aaf66c3669212c6935318fdfa
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84
2024-03-10T12:01:14Z
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2
wikitext
text/x-wiki
{{NoticeBox2
|Width = 65%
|BGColor = #111111
|Class = boilerplate metadata
|Image = [[File:Dd2logo.png |100px|left]]
|Font Color = #F5F5F5
|Text = <div class="notice metadata plainlinks" id="stub">''This article is a [[:Category:Article Stubs|stub]]. <br/>
You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''</div>
}}
<includeonly>[[Category:Article Stubs]]</includeonly><noinclude>
{{documentation}}</noinclude>
5eaef5e47052a3384afc6bd47e715bb60716ad8b
Template:NoticeBox2
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38
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2024-03-10T11:56:19Z
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Creation
wikitext
text/x-wiki
{| width="{{{Width|80%}}}" align="center"
|bgcolor="{{{BGColor|transparent}}}" border="" style="border: 1px solid #871611; {{Roundy|10px}}"|
{| width="100%" align="center"
{|
|{{{Image|}}}
|<font color="{{{Font Color|#ffffff}}}">{{{Text|Insert text here}}}</font>
|}
|}
|}<noinclude>{{Documentation}}[[Category:Notice]]</noinclude>
42fc2dc99065afd691d94bb84856b66405c77593
Template:Roundy
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39
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2024-03-10T11:57:15Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;
b9ce15c707c77fb0a5fec1b714e3df14d9b04b7f
Template:NoticeBox2/doc
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40
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wikitext
text/x-wiki
<pre>
{{NoticeBox2
|Width =
|BGColor =
|Class =
|Image =
|Font Color =
|Text =
}}
</pre>
The Image is optional and should be small.
181baad1f959d84c9e53bbcd2e0cac051404b268
Category:Template documentation
14
41
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2024-03-10T12:43:35Z
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creation
wikitext
text/x-wiki
This category should contain all '''template documentation pages'''. See [[Template:Documentation]] for more details.
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2024-03-10T13:00:50Z
Sefkhetom
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wikitext
text/x-wiki
General wiki templates. Templates in this category will likely have a description on the [[Project:Templates|templates project page]]. If not, they probably deserve one.
{{Templatecategory}}
[[Category:Templates]]
7e2fddaa913c6ceb22206d7bf59b20722172a14f
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Undo revision [[Special:Diff/106|106]] by [[Special:Contributions/Tom Vis|Tom Vis]] ([[User talk:Tom Vis|talk]])
wikitext
text/x-wiki
This category should contain all '''template documentation pages'''. See [[Template:Documentation]] for more details.
5dd32c9b6d560010d4de83add9ac4d45566f92c8
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change
wikitext
text/x-wiki
General wiki templates. Templates in this category will likely have a description on the [[Project:Templates|templates project page]]. If not, they probably deserve one.
{{Templatecategory}}
[[Category:Templates]]
7e2fddaa913c6ceb22206d7bf59b20722172a14f
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change
wikitext
text/x-wiki
This category should contain all '''template documentation pages'''. See [[Template:Documentation]] for more details.
[[Category:Templates| Documentation]]
95c28ed172082a096c32c3c0bfec02c0816f7199
Category:Templates
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2024-03-10T12:46:27Z
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2
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wikitext
text/x-wiki
This category should contain all '''template template pages'''. See [[Template:Templates]] for more details.
cdc152fcf48bc5d8a2a3fec885e5cb395f03102a
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change
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This is the base category for '''templates'''. Templates should be placed in appropriate subcategories.
See [[Project:Templates]] for collated information on templates.
[[Category:Organization]]
d0505c2eaa288673da4485550ed0a769c2b6cf04
Dragon's Dogma 2 Wiki:Templates
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{{tocright}}
There are many '''templates''' in use in {{SITENAME}}; these are only a subset, representing some of the most important and commonly used ones. If you feel that a template belongs on this page, do not hesitate to add it.
* [[:Category:Templates]] should cover all templates in the wiki, categorized into the various subcategories.
* The Template namespace (found from [[Special:Allpages]]) always has all templates in the wiki, sorted alphanumerically.
== What are templates? ==
Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.
Templates are generally shown with the format required to use the template (e.g. <code>{{t|stub}}</code>). Clicking the template name takes you to the template's page, where you can see what it looks like and how it is used.
'''Detailed instructions on the usage of each template should exist on:
# '''a subpage using {{t|documentation}}'''; or
# the template page itself (inside "noinclude" tags); or
# the template's talk page.
For more information on templates, see [[Help:Templates]].
== [[:Category:Article management templates|Article management templates]] ==
=== Nominate an article for deletion ===
{{t|delete}}
* Add this to an article to nominate it for deletion. It will add the article to [[:Category:Candidates for deletion]].
{{t|speedydelete|reason}}
* Add this to an article for pages that qualify for [[{{ns:project}}:Candidates for speedy deletion|speedy deletion]].
=== Disambiguation articles ===
{{t|disambig}}
* If you have several articles that have similar or identical names, you may wish to create a "disambiguation" page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:
: '''The Prince''' <-- disambiguation page, with links to:
:: The Prince (frog)
:: The Prince (human)
* Using {{t|disambig}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. Add links to the various articles under the banner.
* For more information, see [[Help:Disambiguation]].
=== Stubs ===
{{t|stub}}
* When a page has little or no useful information, then it is likely a stub. This template will include them in [[:Category:Article stubs]], and is used to list which articles need expanding.
* For more information, see [[Help:Stubs]].
== [[:Category:Category templates|Category templates]] ==
=== General category template ===
{{t|category}}
* This can be added to categories to add general categorising details. Use in cases where it may be useful to point out to users how to categorise, such as popular categories.
=== Template category template ===
{{t|templatecategory}}
* This should be added to any template-related categories, to list template-specific categorising details, which differ from those of normal pages.
== [[:Category:General wiki templates|General wiki templates]] ==
=== Clear ===
{{t|clr}}, plus {{t|clrl}} and {{t|clrr}}
* This template is used to reduce the amount of non-wikicode used on pages, replacing the code <code><br style="clear:both;" /></code>. Its use should generally be avoided.
* You can use {{t|clr}} instead of the HTML tag that clears space below things like images, pictures and tables, so the following stuff doesn't begin until the bottom of the image, picture or table box.
* You can also use {{t|clrl}} or {{t|clrr}} to clear only left or right floats.
=== For ===
{{t|for|name|link}}
* Use at the top of articles as a simple "for x see y" template.
=== Main article ===
{{t|main|main article}}
* Use at the start of a section to link to the main article on it.
=== Related articles ===
{{t|also|related article}}
* Use at the start of a section to link to articles related to the topic. Multiple articles may be added.
=== Right-aligned Table of Contents ===
{{t|tocright}}
* This template floats the table of contents (toc) on the right. It should only be used when absolutely necessary, to keep consistent design.
=== Sandbox ===
{{t|sandbox}}
* A template that should be used to head up all [[Project:Sandbox]] pages.
=== T is for template ===
{{t|t|template}}
* This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.
=== Welcome ===
{{t|welcIP}} ''and'' {{t|welcome}}
*The first (with longer version "welcomeIP" for those of you who like typing more) is to welcome new non-vandalistic contributors who are "anonymous", identified only by their IP number; it encourages them to register.
* The second template is for welcoming new registered users. Should be customized for the wiki, indicating the pages we most want newcomers to visit.
*The above two templates are very suitable for having "subst:" prefixed, because they can be edited with additions or deletions appropriate to the apparent strengths of the person being welcomed; e.g. if the contributor has already demonstrated good wiki editing skills you could delete references to pages about "how to edit".
=== Wikipedia ===
{{t|wikipedia}}, {{t|wikipedia-deleted}}
* Wikipedia-related templates. Use {{t|wikipedia}} for articles taken directly from Wikipedia, and {{t|wikipedia-deleted}} for articles deleted from Wikipedia.
[[Category:Templates| ]]
==Where you may find more templates==
*[[w:c:templates|Wikia Templates]]
*Wikipedia; may be copied with the proper acknowledgment, but some need tweaking to work properly on Wikia, so use a Wikia one if possible.
5da03bf47a17b9876ba69352dae5c0ddb7689b45
Template:Category
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wikitext
text/x-wiki
To add an article, image, or category to this category, append '''<code><nowiki>[[</nowiki>Category:{{PAGENAME}}]]</code>''' to the end of its page.<noinclude>
{{documentation}}</noinclude>
98bb660a5e89387d182fd60e412b2f0fbdb3ea0d
Template:Category/doc
10
45
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2024-03-10T12:51:28Z
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Creation
wikitext
text/x-wiki
;Description
:This template may be placed on any category page, to encourage users to help populate that category. ''(Note, it will not say <nowiki>[[Category:Category]]</nowiki> there - it will use the local category name.)''
;Syntax
:To use the template, type a short description of the category (unless its name is self-explanatory) followed by <code>{{t|category}}</code>.
<includeonly>[[Category:Category templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
ef109f29050588b2d24c7f5d6bdbefd188be4d37
Template:Templatecategory
10
46
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2024-03-10T12:52:47Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
;Description
:This template may be placed on any category page, to encourage users to help populate that category. ''(Note, it will not say <nowiki>[[Category:Category]]</nowiki> there - it will use the local category name.)''
;Syntax
:To use the template, type a short description of the category (unless its name is self-explanatory) followed by <code>{{t|category}}</code>.
<includeonly>[[Category:Category templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
ef109f29050588b2d24c7f5d6bdbefd188be4d37
98
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change
wikitext
text/x-wiki
==Using this category==
To put a template in '''Category:{{PAGENAME}}''':
* Use <code><nowiki><includeonly>[[Category:</nowiki>{{PAGENAME}}<nowiki>|{{PAGENAME}}]]</includeonly></nowiki></code> on the documentation page (see [[Template:Documentation]] for more info). The "<includeonly>" tags are necessary to prevent categorizing all pages using the template (and the documentation page) in the template category! Please also note the <tt style="border-bottom: 1px dotted; cursor: help;" title="Makes it sort on the actual template name rather than 'T' as in 'Template:'."><nowiki>|{{PAGENAME}}</nowiki></tt>.
* If your template is meant to be '''used in-line''', try and make sure that there are as few line feeds (breaks, whitespace, etc.) as possible.
* Remember that a template can be put in multiple categories if it belongs to them all!
* Or, if this is not quite the right category, go back to [[:Category:Templates]] and try to find a better suited subcategory.<noinclude>
{{documentation}}</noinclude>
7e5388499725dcc723b39089e38b99164c3cc936
Template:Templatecategory/doc
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47
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2024-03-10T12:54:14Z
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Creation
wikitext
text/x-wiki
;Description
:This template is used in subcategories of [[:Category:Templates]].
;Syntax
:To use the template, type a short description of the template category followed by <code>{{t|templatecategory}}</code>.
<includeonly>[[Category:Category templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
9ce64a481ddc43bbbac426b6e6e627c84ad2f04a
Template:Clr
10
48
100
2024-03-10T12:57:02Z
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Creation
wikitext
text/x-wiki
<div style="clear:both; margin:0; padding:0;"></div><noinclude>
{{documentation}}</noinclude>
ce424344229fb534b5cdfee664b81d1e471209d9
Template:Clr/doc
10
49
101
2024-03-10T12:57:16Z
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wikitext
text/x-wiki
;Description
:This template is a shorthand for <code><div style="clear:both;"></div></code>.
:It moves any content following the template below any objects floating to the left and/or right (TOCs, infoboxes, images, etc..).
;Syntax
:Type <code>{{t|clr}}</code> in an article at the point you want the clear.
;See also
:{{t|clrl}} and {{t|clrr}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
712b4d7c7987724e9b8afbf27c612c784f8de3db
Template:Clrl
10
50
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2024-03-10T12:58:09Z
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Creation
wikitext
text/x-wiki
<div style="clear:left; margin:0; padding:0;"></div><noinclude>
{{documentation}}</noinclude>
98aa69c38cefb29208b07d8e6d8e5aa98ea79c4b
Template:Clrl/doc
10
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;Description
:This template is a shorthand for <code><div style="clear:left;"></div></code>.
:It moves any content following the template below any objects floating to the left (TOCs, infoboxes, images, etc..).
;Syntax
:Type <code>{{t|clrl}}</code> in an article at the point you want the clear.
;See also
:{{t|clr}} and {{t|clrr}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
b63b29ee0c85937b15d6aac5011de745f413b7fc
Template:Clrr
10
52
104
2024-03-10T12:58:55Z
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Creation
wikitext
text/x-wiki
<div style="clear:right; margin:0; padding:0;"></div><noinclude>
{{documentation}}</noinclude>
939057d4c12ab8e97463db509a1c928aa2e3afd4
Template:Clrr/doc
10
53
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2024-03-10T12:59:08Z
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2
Creation
wikitext
text/x-wiki
;Description
:This template is a shorthand for <code><div style="clear:right;"></div></code>.
:It moves any content following the template below any objects floating to the right (TOCs, infoboxes, images, etc..).
;Syntax
:Type <code>{{t|clrr}}</code> in an article at the point you want the clear.
;See also
:{{t|clr}} and {{t|clrl}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
fd80b0f878ea805209cd86f2fea1431f815c7007
Dragon's Dogma 2 Wiki:Templates
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changed link to redirect to mediawiki templates site
wikitext
text/x-wiki
{{tocright}}
There are many '''templates''' in use in {{SITENAME}}; these are only a subset, representing some of the most important and commonly used ones. If you feel that a template belongs on this page, do not hesitate to add it.
* [[:Category:Templates]] should cover all templates in the wiki, categorized into the various subcategories.
* The Template namespace (found from [[Special:Allpages]]) always has all templates in the wiki, sorted alphanumerically.
== What are templates? ==
Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.
Templates are generally shown with the format required to use the template (e.g. <code>{{t|stub}}</code>). Clicking the template name takes you to the template's page, where you can see what it looks like and how it is used.
'''Detailed instructions on the usage of each template should exist on:
# '''a subpage using {{t|documentation}}'''; or
# the template page itself (inside "noinclude" tags); or
# the template's talk page.
For more information on templates, see [https://www.mediawiki.org/wiki/Help:Templates MediaWiki Templates].
== [[:Category:Article management templates|Article management templates]] ==
=== Nominate an article for deletion ===
{{t|delete}}
* Add this to an article to nominate it for deletion. It will add the article to [[:Category:Candidates for deletion]].
{{t|speedydelete|reason}}
* Add this to an article for pages that qualify for [[{{ns:project}}:Candidates for speedy deletion|speedy deletion]].
=== Disambiguation articles ===
{{t|disambig}}
* If you have several articles that have similar or identical names, you may wish to create a "disambiguation" page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:
: '''The Prince''' <-- disambiguation page, with links to:
:: The Prince (frog)
:: The Prince (human)
* Using {{t|disambig}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. Add links to the various articles under the banner.
* For more information, see [https://www.mediawiki.org/wiki/Help:Templates MediaWiki Templates].
=== Stubs ===
{{t|stub}}
* When a page has little or no useful information, then it is likely a stub. This template will include them in [[:Category:Article stubs]], and is used to list which articles need expanding.
* For more information, see [[Help:Stubs]].
== [[:Category:Category templates|Category templates]] ==
=== General category template ===
{{t|category}}
* This can be added to categories to add general categorising details. Use in cases where it may be useful to point out to users how to categorise, such as popular categories.
=== Template category template ===
{{t|templatecategory}}
* This should be added to any template-related categories, to list template-specific categorising details, which differ from those of normal pages.
== [[:Category:General wiki templates|General wiki templates]] ==
=== Clear ===
{{t|clr}}, plus {{t|clrl}} and {{t|clrr}}
* This template is used to reduce the amount of non-wikicode used on pages, replacing the code <code><br style="clear:both;" /></code>. Its use should generally be avoided.
* You can use {{t|clr}} instead of the HTML tag that clears space below things like images, pictures and tables, so the following stuff doesn't begin until the bottom of the image, picture or table box.
* You can also use {{t|clrl}} or {{t|clrr}} to clear only left or right floats.
=== For ===
{{t|for|name|link}}
* Use at the top of articles as a simple "for x see y" template.
=== Main article ===
{{t|main|main article}}
* Use at the start of a section to link to the main article on it.
=== Related articles ===
{{t|also|related article}}
* Use at the start of a section to link to articles related to the topic. Multiple articles may be added.
=== Right-aligned Table of Contents ===
{{t|tocright}}
* This template floats the table of contents (toc) on the right. It should only be used when absolutely necessary, to keep consistent design.
=== Sandbox ===
{{t|sandbox}}
* A template that should be used to head up all [[Project:Sandbox]] pages.
=== T is for template ===
{{t|t|template}}
* This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.
=== Welcome ===
{{t|welcIP}} ''and'' {{t|welcome}}
*The first (with longer version "welcomeIP" for those of you who like typing more) is to welcome new non-vandalistic contributors who are "anonymous", identified only by their IP number; it encourages them to register.
* The second template is for welcoming new registered users. Should be customized for the wiki, indicating the pages we most want newcomers to visit.
*The above two templates are very suitable for having "subst:" prefixed, because they can be edited with additions or deletions appropriate to the apparent strengths of the person being welcomed; e.g. if the contributor has already demonstrated good wiki editing skills you could delete references to pages about "how to edit".
=== Wikipedia ===
{{t|wikipedia}}, {{t|wikipedia-deleted}}
* Wikipedia-related templates. Use {{t|wikipedia}} for articles taken directly from Wikipedia, and {{t|wikipedia-deleted}} for articles deleted from Wikipedia.
[[Category:Templates| ]]
==Where you may find more templates==
*[[w:c:templates|Wikia Templates]]
*Wikipedia; may be copied with the proper acknowledgment, but some need tweaking to work properly on Wikia, so use a Wikia one if possible.
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----
<table id="disambigbox" class="disambig">
<tr>
<td style="padding: 2px 0 2px 0.4em;">[[File:Disambig gray.png|40px]]</td>
<td style="width: 100%; padding: 0.25em 0.4em; font-style: italic;">This [[Help:Disambiguation|disambiguation]] page lists articles associated with the same title. <br /> <small>If an [{{fullurl:Special:WhatLinksHere/{{{page-title|{{FULLPAGENAME}}}}}|namespace=0}} internal link] led you here, you may wish to change the link to point directly to the intended article.</small></td>
</tr>
</table><includeonly>{{#if: {{NAMESPACE}}|{{NS:0}}|[[Category:Disambiguations]]}}</includeonly>
----
<noinclude>{{documentation}}</noinclude>
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----
<table id="disambigbox" class="disambig">
<tr>
<td style="padding: 2px 0 2px 0.4em;">[[File:Disambig_gray.webp|40px]]</td>
<td style="width: 100%; padding: 0.25em 0.4em; font-style: italic;">This [[Help:Disambiguation|disambiguation]] page lists articles associated with the same title. <br /> <small>If an [{{fullurl:Special:WhatLinksHere/{{{page-title|{{FULLPAGENAME}}}}}|namespace=0}} internal link] led you here, you may wish to change the link to point directly to the intended article.</small></td>
</tr>
</table><includeonly>{{#if: {{NAMESPACE}}|{{NS:0}}|[[Category:Disambiguations]]}}</includeonly>
----
<noinclude>{{documentation}}</noinclude>
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----
<table id="disambigbox" class="disambig">
<tr>
<td style="padding: 2px 0 2px 0.4em;">[[File:Disambig_gray.webp|40px]]</td>
<td style="width: 100%; padding: 0.25em 0.4em; font-style: italic;">This [https://en.wikipedia.org/wiki/Wikipedia:Disambiguation|disambiguation] page lists articles associated with the same title. <br /> <small>If an [{{fullurl:Special:WhatLinksHere/{{{page-title|{{FULLPAGENAME}}}}}|namespace=0}} internal link] led you here, you may wish to change the link to point directly to the intended article.</small></td>
</tr>
</table><includeonly>{{#if: {{NAMESPACE}}|{{NS:0}}|[[Category:Disambiguations]]}}</includeonly>
----
<noinclude>{{documentation}}</noinclude>
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Template:Disambig/doc
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;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
:Articles using this template will also appear on [[Special:Disambiguations]].
;Syntax
:Add <code>{{t|disambig}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Article management templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Disambig file
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== Summary ==
Disambig file
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Category:Article management templates
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Created page with "Templates to aid in article management. Using this category To put a template in Category:Article management templates: Use <includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly> on the documentation page (see Template:Documentation for more info). The "<includeonly>" tags are necessary to prevent categorizing all pages using the template (and the documentation page) in the template category! Please also note the |{{PAGENAME}}. If your templ..."
wikitext
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Templates to aid in article management.
Using this category
To put a template in Category:Article management templates:
Use <includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly> on the documentation page (see Template:Documentation for more info). The "<includeonly>" tags are necessary to prevent categorizing all pages using the template (and the documentation page) in the template category! Please also note the |{{PAGENAME}}.
If your template is meant to be used in-line, try and make sure that there are as few line feeds (breaks, whitespace, etc.) as possible.
Remember that a template can be put in multiple categories if it belongs to them all!
Or, if this is not quite the right category, go back to Category:Templates and try to find a better suited subcategory.
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Templates to aid in '''article management'''.
{{Templatecategory}}
[[Category:Templates]]
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Category:Category templates
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Templates to aid in '''article management'''.
{{Templatecategory}}
[[Category:Templates]]
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Template:Wikipedia
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{| align=center border=0 cellpadding=3 cellspacing=3 style="border: 1px solid #E0E0E0; background-color: #F8F8F8; color:black;"
|-
| style="font-size: 90%" | This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[Wikipedia:{{{1|{{FULLPAGENAME}}}}}|Wikipedia]] ([http://en.wikipedia.org/w/index.php?title={{urlencode:{{{1|{{FULLPAGENAME}}}}}}}&action=history view authors)].
|}<noinclude>
{{documentation}}</noinclude>
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;Description
:Use this on pages which directly use [[wikipedia:|Wikipedia]] content.
;Syntax
:Type <code>{{t|wikipedia|page name}}</code> as the last item of the page text.
:Note that "<code>page name</code>" should be the title of the page ''on Wikipedia''.
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Sandbox
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Created page with "<div style="border:2px dotted darkgray; margin-top:0.5em; margin-bottom:1em; padding:0 0.5em;"> Welcome to the '''{{SITENAME}} sandbox'''!<br /> This page exists so that you can practice editing or formatting (see [[Help:Editing]]) without changing any serious content. Feel free to try wiki editing out here first.<br /> There is a [[Help:Tutorial 1|tutorial]] on the Central (coordinating) Wikia that will step you through more of the things you can do. Wiki allow for ra..."
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<div style="border:2px dotted darkgray; margin-top:0.5em; margin-bottom:1em; padding:0 0.5em;">
Welcome to the '''{{SITENAME}} sandbox'''!<br />
This page exists so that you can practice editing or formatting (see [[Help:Editing]]) without changing any serious content. Feel free to try wiki editing out here first.<br />
There is a [[Help:Tutorial 1|tutorial]] on the Central (coordinating) Wikia that will step you through more of the things you can do. Wiki allow for rather complicated formatting. It can look overwhelming when you begin, but don't let it worry you. Just start with the basics... enter some text, and learn the other pieces as you go. Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.<br />
Best wishes!
</div><noinclude>
{{documentation}}</noinclude>
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Template:Also
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:''See also: [[{{{1}}}]]{{#if:{{{2|}}}|, [[{{{2}}}]]|}}{{#if:{{{3|}}}|, [[{{{3}}}]]|}}{{#if:{{{4|}}}|, [[{{{4}}}]]|}}''<noinclude>
{{documentation}}</noinclude>
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{{Tocright}}
==Description==
:This template is used at the start of a section to link to auxilliary topics related to that subject.
==Syntax==
:Type <code>{{t|also|sub-page name}}</code>
Additional fields may be added for further "see also"s eg
:Type <code>{{t|also|first sub-page name|second sub-page name}}</code>
Up to 4 entries may be added.
==Sample output==
:<code><nowiki>{{also|Fighter}}</nowiki></code> gives...
:{{also|Fighter}}
:<code><nowiki>{{also|Fighter|Mage}}</nowiki></code> gives...
:{{also|Fighter|Mage}}
:<code><nowiki>{{also|Fighter|Mage|Sorcerer}}</nowiki></code> gives...
:{{also|Fighter|Mage|Sorcerer}}
:<code><nowiki>{{also|Fighter|Mage|Sorcerer|Strider}}</nowiki></code> gives...
:{{also|Fighter|Mage|Sorcerer|Strider}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Main
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:''Main article{{#if:{{{2|}}}|s}}: [[{{{1}}}]]{{#if:{{{2|}}}| and [[{{{2}}}]]}}.''<noinclude>
{{documentation}}</noinclude>
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;Description
:This template is used at the start of a section to link to the main article on that subject.
;Syntax
:Type <code>{{t|main|page name|optional second article}}</code>
;Sample output
:<code><nowiki>{{main|Help:Contents}}</nowiki></code> gives...
:{{main|Help:Contents}}
:<code><nowiki>{{main|Dragon's Dogma|Dark Arisen}}</nowiki></code> gives...
:{{main|Dragon's Dogma|Dark Arisen}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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;Description
:This template is used at the start of a section to link to the main article on that subject.
;Syntax
:Type <code>{{t|main|page name|optional second article}}</code>
;Sample output
:<code><nowiki>{{main|Help:Contents}}</nowiki></code> gives...
:{{main|Help:Contents}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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;Description
:This template is used at the start of a section to link to the main article on that subject.
;Syntax
:Type <code>{{t|main|page name|optional second article}}</code>
;Sample output
:<code><nowiki>{{main|Vocations}}</nowiki></code> gives...
:{{main|Vocations}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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;Description
:This template is used at the start of a section to link to the main article on that subject.
;Syntax
:Type <code>{{t|main|page name|optional second article}}</code>
;Sample output
:<code><nowiki>{{main|Vocations}}</nowiki></code> gives...
:{{main|Vocations}}
:<code><nowiki>{{main|Vocations:fighter}}</nowiki></code> gives...
:{{main|Vocations:fighter}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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;Description
:This template is used at the start of a section to link to the main article on that subject.
;Syntax
:Type <code>{{t|main|page name|optional second article}}</code>
;Sample output
:<code><nowiki>{{main|Category:Vocations}}</nowiki></code> gives...
:{{main|Category:Vocations}}
:<code><nowiki>{{main|Category:Vocations:fighter}}</nowiki></code> gives...
:{{main|Category:Vocations:fighter}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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;Description
:This template is used at the start of a section to link to the main article on that subject.
;Syntax
:Type <code>{{t|main|page name|optional second article}}</code>
;Sample output
:<code><nowiki>{{main|:Category:Vocations}}</nowiki></code> gives...
:{{main|Category:Vocations}}
:<code><nowiki>{{main|:Category:Vocations:fighter}}</nowiki></code> gives...
:{{main|Category:Vocations:fighter}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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;Description
:This template is used at the start of a section to link to the main article on that subject.
;Syntax
:Type <code>{{t|main|page name|optional second article}}</code>
;Sample output
:<code><nowiki>{{main|Vocations}}</nowiki></code> gives...
:{{main|Vocations}}
:<code><nowiki>{{main|Vocations:fighter}}</nowiki></code> gives...
:{{main|Vocations:fighter}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:AdminSignature
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<small><font color="#FF1100">Dr</font><font color="#FF2200">ag</font><font color="#FF3300">on's</font> <font color="#FF4400">Do</font><font color="#FF5500">gm</font><font color="#FF6600">a</font> <font color="#FF7700">Ad</font><font color="#FF8800">mi</font><font color="#FF9900">n</font></small>
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Vocations
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Tom Vis moved page [[Vocations]] to [[Category:Vocations]]: Needs to be a category
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: Swords, Maces, Shields.
Armor: TBD
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
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* navigation
** [[Dragon's Dogma 2 Wiki | Main]]
** [[Category:Vocations | Vocations]]
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* navigation
** [[Dragon's Dogma 2 Wiki | Main]]
** [[https://dragonsdogma2.miraheze.org/wiki/Category:Vocations | Vocations]]
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* navigation
** [[ Dragon's Dogma 2 Wiki | Main ]]
** [[ Category:Vocations | Vocations ]]
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* navigation
** [[ Dragon's Dogma 2 Wiki ]]
** [[ https://dragonsdogma2.miraheze.org/wiki/Category:Vocations | Vocations ]]
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* navigation
** [[ Dragon's Dogma 2 Wiki | Dragon's Dogma 2 Wiki ]]
** [https://dragonsdogma2.miraheze.org/wiki/Category:Vocations Vocations]
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** [ Dragon's Dogma 2 Wiki | Dragon's Dogma 2 Wiki ]
** [https://dragonsdogma2.miraheze.org/wiki/Category:Vocations Vocations]
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** [[ Dragon's Dogma 2 Wiki | Dragon's Dogma 2 Wiki ]]
** [[Category:Vocations | Vocations]]
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** [[ Dragon's Dogma 2 Wiki|Dragon's Dogma 2 Wiki ]]
** [[ Category:Vocations|Vocations ]]
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** [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2 Wiki]]
** [[:Category:Vocations|Vocations]]
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** [[Dragon's Dogma 2 Wiki]]
** [[:Category:Vocations|Vocations]]
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** [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2 Wiki]]
** [[:Category:Vocations|Vocations]]
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** [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2 Wiki ]]
** [[:Category:Vocations|Vocations ]]
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** [[ Dragon's Dogma 2 Wiki|Dragon's Dogma 2 Wiki ]]
** [[ :Category:Vocations|Vocations ]]
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* navigation
** [[Dragon's Dogma 2 Wiki|Main]]
** [[:Category:Vocations|Vocations]]
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** [[Dragon's Dogma 2 Wiki | Main]]
** [[:Category:Vocations | Vocations]]
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** [[https://dragonsdogma2.miraheze.org/wiki/Dragon%27s_Dogma_2_Wiki | Main]]
** [[https://dragonsdogma2.miraheze.org/wiki/Category:Vocations | Vocations]]
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* navigation
** Dragon's Dogma Wiki | Main
** :Category:Vocations | Vocations
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** Dragon's Dogma 2 Wiki | Main
** :Category:Vocations | Vocations
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Template:Clear
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<div style='clear:both;'/><noinclude>{{documentation}}</noinclude>
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Template:Clear/doc
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;Description
:The template {{t|clear}} is used to insert an invisible 'page break' into articles. No content above the break will flow below it
::it is generally used to avoid formatting errors due to left or right aligned content such as images, infoboxes, and tables
;Syntax
:Type <code><nowiki>{{clear}}</nowiki></code> where a break is required :
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:DD2Armor/doc
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[:Category:Dragon's Dogma II: Armor|armor]] in [[Dragon's Dogma II]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
| untradeable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
| '''weight'''
| The base weight of the item.
|-
| '''cost'''
| The base amount of gold required to purchase the item from an NPC.
|-
| '''value'''
| The base amount of gold the item is worth if it is sold to an NPC (before any Mercantile bonuses, etc.)
|-
| '''type'''
| The linked type of item (<nowiki>[[Curatives]]</nowiki>, etc.)
|-
| '''untradeable'''
| Indicatiion if the equipment/item cannot be traded/gifted to another player. The function '''Yes''' should be added to the parser. If the equipment/item can in fact be traded/gifted the parser should be left blank.
|-
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma II: Armor
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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Template:Infobox
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<infobox>
<title source="Box title"><label>Box title</label><default>No Title</default></title>
<image source="image"><caption source="caption"/></image>
<data source="Row 1 info"><label>'''{{{Row 1 title|No Title}}}'''</label></data>
<data source="Row 2 info"><label>'''{{{Row 2 title}}}'''</label></data>
<data source="Row 3 info"><label>'''{{{Row 3 title}}}'''</label></data>
<data source="Row 4 info"><label>'''{{{Row 4 title}}}'''</label></data>
<data source="Row 5 info"><label>'''{{{Row 5 title}}}'''</label></data>
<data source="Row 6 info"><label>'''{{{Row 6 title}}}'''</label></data>
<data source="Row 7 info"><label>'''{{{Row 7 title}}}'''</label></data>
<data source="Row 8 info"><label>'''{{{Row 8 title}}}'''</label></data>
<data source="Row 9 info"><label>'''{{{Row 9 title}}}'''</label></data>
<data source="Row 10 info"><label>'''{{{Row 10 title}}}'''</label></data>
<data source="Row 11 title"><label>Row 11 title</label><format>'''Too many parameters'''</format></data>
</infobox>
<noinclude><br style="clear:both;"/>{{documentation}}</noinclude>
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Template:Infobox/doc
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==Description==
*This template produces a [[Help:Infobox|infobox]]-style template.
*You may want to copy and modify this to create a specific infobox (e.g. character infobox).
*This template requires [[Help:Parser functions|parser functions]] to be enabled (Wikia default: on).
==Syntax==
<pre>
{{infobox
|Box title =
|image = Image:Example.jpg
|imagewidth = [defaults to 250]
|caption = Bob the Flower
|Row 1 title =
|Row 1 info =
|Row 2 title =
|Row 2 info =
|Row 3 title =
|Row 3 info =
|Row 4 title =
|Row 4 info =
|Row 5 title =
|Row 5 info =
|Row 6 title =
|Row 6 info =
|Row 7 title =
|Row 7 info =
|Row 8 title =
|Row 8 info =
|Row 9 title =
|Row 9 info =
|Row 10 title =
|Row 10 info =
}}
</pre>
===Notes===
* Keeping the '''Box Title''' empty will result in displaying '''No title'''
* If you don't want to display image, just keep '''Image file Name''' and '''Image Size''' empty.
* Keeping the '''Row 1 title''' empty will result in displaying '''No title'''.
* Keeping the '''Row (any row) info''' empty will result in displaying '''No information'''.
* Keeping the '''Row (any below row 1) title''' empty will result in that row and the rest of the rows below it will not be displayed.
* Max row for information: 10 rows.
==Sample output==
{{Infobox
|Box title = Info Title
|image = Image:Example.jpg
|imagewidth = 120
|caption = A flower
|Row 1 title = Title row 1
|Row 1 info = Info row 1
|Row 2 title = Title row 2
|Row 2 info = Info row 2
|Row 3 title = Title row 3
|Row 3 info = Info row 3
|Row 4 title = Title row 4
|Row 4 info = Info row 4
|Row 5 title = Title row 5
|Row 5 info = Info row 5
|Row 6 title = Title row 6
|Row 6 info = Info row 6
|Row 7 title = Title row 7
|Row 7 info = Info row 7
|Row 8 title = Title row 8
|Row 8 info = Info row 8
|Row 9 title = Title row 9
|Row 9 info = Info row 9
|Row 10 title = Title row 10
|Row 10 info = Info row 10
}}
Complete Infobox:<br />
<code>
'''<nowiki>{{</nowiki>Infobox'''<br />
'''|'''Box title = Info Title<br />
'''|'''image = Image:Example.jpg<br />
'''|'''imagewidth = 120<br />
'''|'''caption = A flower<br />
'''|'''Row 1 title = Title row 1<br />
'''|'''Row 1 info = Info row 1<br />
'''|'''Row 2 title = Title row 2<br />
'''|'''Row 2 info = Info row 2<br />
'''|'''Row 3 title = Title row 3<br />
'''|'''Row 3 info = Info row 3<br />
'''|'''Row 4 title = Title row 4<br />
'''|'''Row 4 info = Info row 4<br />
'''|'''Row 5 title = Title row 5<br />
'''|'''Row 5 info = Info row 5<br />
'''|'''Row 6 title = Title row 6<br />
'''|'''Row 6 info = Info row 6<br />
'''|'''Row 7 title = Title row 7<br />
'''|'''Row 7 info = Info row 7<br />
'''|'''Row 8 title = Title row 8<br />
'''|'''Row 8 info = Info row 8<br />
'''|'''Row 9 title = Title row 9<br />
'''|'''Row 9 info = Info row 9<br />
'''|'''Row 10 title = Title row 10<br />
'''|'''Row 10 info = Info row 10<br />
'''<nowiki>}}</nowiki>'''
</code>
<br style="clear:both; margin-bottom:3em;"/>
{{Infobox
|Box title = Info Title
|Row 1 title = Title row 1
|Row 1 info = Info row 1
|Row 2 title = Title row 2
|Row 2 info = Info row 2
|Row 3 title = Title row 3
|Row 3 info = Info row 3
|Row 4 title = Title row 4
|Row 4 info = Info row 4
|Row 5 title = Title row 5
|Row 5 info = Info row 5
|Row 6 title = Title row 6
|Row 6 info = Info row 6
|Row 7 title = Title row 7
|Row 7 info = Info row 7
|Row 8 title = Title row 8
|Row 8 info = Info row 8
|Row 9 title = Title row 9
|Row 9 info = Info row 9
|Row 10 title = Title row 10
|Row 10 info = Info row 10
}}
Infobox '''Image''' omitted :<br />
<code>
'''<nowiki>{{</nowiki>Infobox'''<br />
'''|'''Box title = Info Title<br />
'''|'''Row 1 title = Title row 1<br />
'''|'''Row 1 info = Info row 1<br />
'''|'''Row 2 title = Title row 2<br />
'''|'''Row 2 info = Info row 2<br />
'''|'''Row 3 title = Title row 3<br />
'''|'''Row 3 info = Info row 3<br />
'''|'''Row 4 title = Title row 4<br />
'''|'''Row 4 info = Info row 4<br />
'''|'''Row 5 title = Title row 5<br />
'''|'''Row 5 info = Info row 5<br />
'''|'''Row 6 title = Title row 6<br />
'''|'''Row 6 info = Info row 6<br />
'''|'''Row 7 title = Title row 7<br />
'''|'''Row 7 info = Info row 7<br />
'''|'''Row 8 title = Title row 8<br />
'''|'''Row 8 info = Info row 8<br />
'''|'''Row 9 title = Title row 9<br />
'''|'''Row 9 info = Info row 9<br />
'''|'''Row 10 title = Title row 10<br />
'''|'''Row 10 info = Info row 10<br />
'''<nowiki>}}</nowiki>'''
</code>
<br style="clear:both; margin-bottom:3em;"/>
{{Infobox
|Box title = Info Title
|Row 1 title = Title row 1
|Row 1 info = Info row 1
|Row 2 title = Title row 2
|Row 2 info = Info row 2
|Row 3 title = Title row 3
|Row 3 info = Info row 3
}}
Infobox '''Image''' omitted and displaying only 3 rows of information:<br />
<code>
'''<nowiki>{{</nowiki>Infobox'''<br />
'''|'''Box title = Info Title<br />
'''|'''Row 1 title = Title row 1<br />
'''|'''Row 1 info = Info row 1<br />
'''|'''Row 2 title = Title row 2<br />
'''|'''Row 2 info = Info row 2<br />
'''|'''Row 3 title = Title row 3<br />
'''|'''Row 3 info = Info row 3<br />
'''<nowiki>}}</nowiki>'''
</code>
<br style="clear:both; margin-bottom:3em;"/>
{{Infobox
|Box title = Info Title
|Row 1 title = Title row 1
|Row 1 info = Info row 1
|Row 2 title = Title row 2
|Row 2 info = Info row 2
|Row 3 title = Title row 3
|Row 3 info = Info row 3
|Row 4 info = Info row 4
|Row 5 title = Title row 5
|Row 5 info = Info row 5
|Row 6 title = Title row 6
|Row 6 info = Info row 6
}}
Infobox '''Image''' and '''title row 4''' omited:<br />
Result: Row 4, 5, and 6 will not be displayed.<br />
<code>
'''<nowiki>{{</nowiki>Infobox'''<br />
'''|'''Box title = Info Title<br />
'''|'''Row 1 title = Title row 1<br />
'''|'''Row 1 info = Info row 1<br />
'''|'''Row 2 title = Title row 2<br />
'''|'''Row 2 info = Info row 2<br />
'''|'''Row 3 title = Title row 3<br />
'''|'''Row 3 info = Info row 3<br />
'''|'''Row 4 info = Info row 4<br />
'''|'''Row 5 title = Title row 5<br />
'''|'''Row 5 info = Info row 5<br />
'''|'''Row 6 title = Title row 6<br />
'''|'''Row 6 info = Info row 6<br />
'''<nowiki>}}</nowiki>'''
</code>
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]][[Category:Infobox templates| ]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Category:Template:checkmark
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Created page with "<font color="green">✓</font><noinclude> {{documentation}}</noinclude>"
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<font color="green">✓</font><noinclude>
{{documentation}}</noinclude>
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Template:Yes/doc
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Use to add a tick/yes box in tables etc
See also [[template:no]]
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:No
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<font color="red">✗</font><noinclude>
{{documentation}}</noinclude>
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Template:No/doc
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Use to create a no/cross entry in tables etc
see akso [[template:yes]]
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:DD2Armor
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<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Armor Image Needed]]</includeonly>}}</navigation>
<group><header>Armor Info</header>
<data source="base weight"><label><center>'''Base Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[:Category:Dragon's Dogma II: Armor|armor]] available in [[Dragon's Dogma II]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
<includeonly>[[Category:Dragon's Dogma II: Armor]]</includeonly>
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Template:Quote
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<div class="quote">[[File:QUOTE DD2.png|20px]]
<div class="quote__text" {{#if:{{{3|}}}|title="Source: {{{3}}}"}}>{{{1}}}</div>
<div class="quote__source">{{{2}}}{{#if:{{{3|}}}|<sup class="noprint">[[{{{3}}}|[src]]]</sup>}}</div>
</div><noinclude>
==Usage instructions==
<pre><nowiki>{{Quote|quote|attribution|source}}</nowiki></pre>
*If any text is assigned to the ''source'' field, it will be rendered as a browser [[Wikipedia:Tooltip|tooltip]].
==Example==
====Code====
<code><nowiki>{{Quote|They're masterworks, all. You can't go wrong.|[[Caxton]]}}</nowiki></code>
====Result====
{{Quote|They're masterworks, all. You can't go wrong.|[[Caxton]]}}
[[Category:Templates|{{PAGENAME}}]]
</noinclude>
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wikitext
text/x-wiki
<div class="quote">[[File:Quotation-Symbol-PNG-Clipart.png|20px]]
<div class="quote__text" {{#if:{{{3|}}}|title="Source: {{{3}}}"}}>{{{1}}}</div>
<div class="quote__source">{{{2}}}{{#if:{{{3|}}}|<sup class="noprint">[[{{{3}}}|[src]]]</sup>}}</div>
</div><noinclude>
==Usage instructions==
<pre><nowiki>{{Quote|quote|attribution|source}}</nowiki></pre>
*If any text is assigned to the ''source'' field, it will be rendered as a browser [[Wikipedia:Tooltip|tooltip]].
==Example==
====Code====
<code><nowiki>{{Quote|They're masterworks, all. You can't go wrong.|[[Caxton]]}}</nowiki></code>
====Result====
{{Quote|They're masterworks, all. You can't go wrong.|[[Caxton]]}}
[[Category:Templates|{{PAGENAME}}]]
</noinclude>
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<div class="quote">[[File:Quotation-Symbol-PNG-Clipart.png|20px]]
<div class="quote__text" {{#if:{{{3|}}}|title="Source: {{{3}}}"}}>{{{1}}}</div>
<div class="quote__source">{{{2}}}{{#if:{{{3|}}}|<sup class="noprint">[[{{{3}}}|[src]]]</sup>}}</div>
<div><noinclude>
==Usage instructions==
<pre><nowiki>{{Quote|quote|attribution|source}}</nowiki></pre>
*If any text is assigned to the ''source'' field, it will be rendered as a browser [[Wikipedia:Tooltip|tooltip]].
==Example==
====Code====
<code><nowiki>{{Quote|They're masterworks, all. You can't go wrong.|[[Caxton]]}}</nowiki></code>
====Result====
{{Quote|They're masterworks, all. You can't go wrong.|[[Caxton]]}}
[[Category:Templates|{{PAGENAME}}]]
</noinclude>
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File:Quotation-Symbol-PNG-Clipart.png
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Quote marks open
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== Summary ==
Quote marks open
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Template:InfoboxHeaderStyle
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background-color: #9C191C; color: #ffffff;
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Template:NoticeBox
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{| width="{{{Width|80%}}}" float="left"
|bgcolor="{{{BGColor|transparent}}}" border="" style="border: 1px solid #871611; {{Roundy|10px}}"|
{| width="100%" align="center"
{|
|{{{Image|}}}
|<font color="{{{Font Color|#ffffff}}}">{{{Text|Insert text here}}}</font>
|}
|}
|}<noinclude>{{Documentation}}[[Category:Notice]]</noinclude>
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{| width="{{{Width|80%}}}" float="left"
|bgcolor="{{{BGColor|transparent}}}" border="" style="border: 1px solid #871611; {{Roundy|10px}}"|
{| width="100%" align="center"
{|
|{{{Image|}}}
|<font color="{{{Font Color|#ffffff}}}">{{{Text|Insert text here}}}</font>
|}
|}
|}<noinclude>{{Documentation}}[[Category:Notice]]</noinclude>
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Template:NoticeBox/doc
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<pre>
{{NoticeBox
|Width =
|BGColor =
|Class =
|Image =
|Font Color =
|Text =
}}
</pre>
The Image is optional and should be small.
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wikitext
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<pre>
{{NoticeBox
|Width =
|BGColor =
|Class =
|Image =
|Font Color =
|Text =
}}
</pre>
The Image is optional and should be small.
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Template:Noticebox2
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{| width="{{{Width|80%}}}" align="center"
|bgcolor="{{{BGColor|transparent}}}" border="" style="border: 1px solid #871611; {{Roundy|10px}}"|
{| width="100%" align="center"
{|
|{{{Image|}}}
|<font color="{{{Font Color|#ffffff}}}">{{{Text|Insert text here}}}</font>
|}
|}
|}<noinclude>{{Documentation}}[[Category:Notice]]</noinclude>
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<pre>
{{NoticeBox2
|Width =
|BGColor =
|Class =
|Image =
|Font Color =
|Text =
}}
</pre>
The Image is optional and should be small.
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{{Infobox
|Box title = Info Title
|image = Image:Example.jpg
|imagewidth = 120
|caption = A flower
|Row 1 title = Title row 1
|Row 1 info = Info row 1
|Row 2 title = Title row 2
|Row 2 info = Info row 2
|Row 3 title = Title row 3
|Row 3 info = Info row 3
|Row 4 title = Title row 4
|Row 4 info = Info row 4
|Row 5 title = Title row 5
|Row 5 info = Info row 5
|Row 6 title = Title row 6
|Row 6 info = Info row 6
|Row 7 title = Title row 7
|Row 7 info = Info row 7
|Row 8 title = Title row 8
|Row 8 info = Info row 8
|Row 9 title = Title row 9
|Row 9 info = Info row 9
|Row 10 title = Title row 10
|Row 10 info = Info row 10
}}
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<infobox>
<title source="Box title"><label>Box title</label><default>No Title</default></title>
<image source="image"><caption source="caption"/></image>
<data source="Row 1 info"><label>'''{{{Row 1 title|No Title}}}'''</label></data>
<data source="Row 2 info"><label>'''{{{Row 2 title}}}'''</label></data>
<data source="Row 3 info"><label>'''{{{Row 3 title}}}'''</label></data>
<data source="Row 4 info"><label>'''{{{Row 4 title}}}'''</label></data>
<data source="Row 5 info"><label>'''{{{Row 5 title}}}'''</label></data>
<data source="Row 6 info"><label>'''{{{Row 6 title}}}'''</label></data>
<data source="Row 7 info"><label>'''{{{Row 7 title}}}'''</label></data>
<data source="Row 8 info"><label>'''{{{Row 8 title}}}'''</label></data>
<data source="Row 9 info"><label>'''{{{Row 9 title}}}'''</label></data>
<data source="Row 10 info"><label>'''{{{Row 10 title}}}'''</label></data>
<data source="Row 11 title"><label>Row 11 title</label><format>'''Too many parameters'''</format></data>
</infobox>
<noinclude><br style="clear:both;"/>{{documentation}}</noinclude>
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<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Character Image Needed]]</includeonly>}}</navigation>
<group><header>NPC Info</header>
<data source="gender"><label>Gender</label></data>
<data source="age"><label>Age</label></data>
<data source="location"><label>Location</label></data>
<data source="likes"><label>Likes</label></data>
<data source="services"><label>Services</label></data>
<data source="times active"><label>Times Active</label></data></group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Dragon's Dogma II: Characters|character]] in [[Dragon's Dogma II]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
<includeonly>[[Category:Dragon's Dogma II: Characters]]</includeonly>
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{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all Characters and NPCs in [[Dragon's Dogma II]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted will collapse and will not be shown.
<pre style="overflow: auto">
{{DD2Character
|image =
|gender =
|age =
|location =
|likes =
|services =
|times active =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''Image'''
| An image of the NPC in the location at which they can usually be found. Enter this as such <nowiki>[[File:Imagename.png|250px]]</nowiki>. Images are automatically centered.
|-
| '''Gender'''
| See [[:Wikipedia:Gender]]
|-
| '''Age'''
| The Characters age.
|-
| '''Location'''
| The characters location on where it can be found in Gransys.<br/>
|-
| '''Likes'''
| What items the character likes and will raise its [[Affinity]]
|-
| '''Services'''
| Services this NPC offers.<br/>
|-
|}
The following categories are built into the template:
-Dragon's Dogma II: Characters
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all Characters and NPCs in [[Dragon's Dogma II]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted will collapse and will not be shown.
<pre style="overflow: auto">
{{Character
|image =
|gender =
|age =
|location =
|likes =
|services =
|times active =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''Image'''
| An image of the NPC in the location at which they can usually be found. Enter this as such <nowiki>[[File:Imagename.png|250px]]</nowiki>. Images are automatically centered.
|-
| '''Gender'''
| See [[:Wikipedia:Gender]]
|-
| '''Age'''
| The Characters age.
|-
| '''Location'''
| The characters location on where it can be found in Gransys.<br/>
|-
| '''Likes'''
| What items the character likes and will raise its [[Affinity]]
|-
| '''Services'''
| Services this NPC offers.<br/>
|-
|}
The following categories are built into the template:
-Dragon's Dogma II: Characters
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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Dragon's Dogma 2 Wiki
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Changed links to categories instead
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== Welcome to the {{SITENAME}} ==
=== [[:Category:Vocations|Vocations]] ===
=== [[:Category:Skills|Skills]] ===
=== [[Pawns]] ===
=== [[:Category:Quests|Quests]] ===
=== [[:Category:Characters|Characters]] ===
=== [[:Category:Weapons|Weapons]] ===
=== [[:Category:Armor|Armor]] ===
=== [[:Category:Items|Items]] ===
=== [[:Category:Achievements|Achievements]] ===
=== [[:Category:Bestiary|Bestiary]] ===
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that was stupid, removed categories
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== Welcome to the {{SITENAME}} ==
=== [[Vocations|Vocations]] ===
=== [[Skills|Skills]] ===
=== [[Pawns]] ===
=== [[Quests|Quests]] ===
=== [[Characters|Characters]] ===
=== [[Weapons|Weapons]] ===
=== [[Armor|Armor]] ===
=== [[Items|Items]] ===
=== [[Achievements|Achievements]] ===
=== [[Bestiary|Bestiary]] ===
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== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Skills]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[Characters]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
=== [[Achievements]] ===
=== [[Bestiary]] ===
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[[Category:Vocations]]
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: Swords, Maces, Shields.
Armor: TBD
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
[[Category:Vocations]]
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Tom Vis moved page [[Category:Vocations]] to [[Vocations]] over a redirect without leaving a redirect: my bad, wrong thing
wikitext
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= Vocations =
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: Swords, Maces, Shields.
Armor: TBD
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
[[Category:Vocations]]
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/* Vocations */ removed heading
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'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: Swords, Maces, Shields.
Armor: TBD
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
[[Category:Vocations]]
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Adding all vocations here
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{{DD2Character
|image =
|gender =
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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{{Character
|image =
|gender =
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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{{NoticeBox
|float = left
|Width = 60%
|BGColor = #111111
|Image = [[File:Site-logo.png |100px|left]]
|Font Color = #F5F5F5
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=== Major characters ===
=== Minor characters ===
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* navigation
** Dragon's Dogma 2 Wiki | Dragon's Dogma 2 Wiki
** Vocations | Vocations
** Skills | Skills
** Pawns | Pawns
** Quests | Quests
** Characters | Characters
** Weapons | Weapons
** Armor | Armor
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** Achievements | Achievements
** Bestiary | Bestiary
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'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}}Goblins ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Hobgoblin]] || Defeat 300 || Also observe for 300 seconds. [[Hobgoblin Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Grimgoblin]] || Defeat 300 || Also observe for 300 seconds.
|-
| Observe thrust attack ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[Grimgoblin]] , [[Greater Goblin]] , [[Goblin Shaman]] || Observe when Burning ||
|-
| Stagger ||
|-
| Inflict Blind ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[Grimgoblin]] || Inflict Frozen ||
|-
| Kill one with a shield ||
|-
| Kill one with a horn ||
|-
| [[Goblin]] , [[Hobgoblin]] , [[Grimgoblin]] , [[Greater Goblin]] || Kill the leader || [[Goblin Strategies]] grants this knowledge
|-
| [[Greater Goblin]] , [[Goblin Shaman]] || Defeat 400 || Also observe for 300 seconds.
|-
| [[Greater Goblin]] || Damage with Lightning ||
|-
| [[Goblin Shaman]] || Damage with Physical ||
|-
|}
=== {{Anchor|wolf}}Wolves ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Wolf]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Direwolf]] || Defeat 500 || Also observe for 420 seconds.
|-
| [[Hellhound]] || Defeat 150 || Also observe for 420 seconds.
|-
| rowspan = 3 | [[Wolf]] , [[Direwolf]] , [[Hellhound]] , [[Warg]] , [[Garm]] || Block lunge attack || [[Wolf Strategy Vol. 1]] grants this knowledge
|-
| Observe calling for help ||
|-
| Inflict Torpor || [[Wolf Strategy Vol. 3]] grants this knowledge
|-
| [[Wolf]] , [[Direwolf]] , [[Warg]] , [[Garm]] || Inflict Drenched || [[Wolf Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Wolf]] , [[Direwolf]] , [[Hellhound]] , [[Warg]] || Inflict Silence ||
|-
| Observe when Burning ||
|-
| [[Warg]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Garm]] || Defeat 300 || Also observe for 420 seconds.
|-
| Damage with Lightning ||
|}
=== {{Anchor|saurian}}Saurians ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || Defeat 300 || Also observe for 300 seconds.
|-
| [[Sulfur Saurian]] || Defeat 150 || Also observe for 300 seconds. [[Saurian Tactics Vol. 1]] may grant partial knowledge
|-
| [[Geo Saurian]] || Defeat 150 || Also observe for 420 seconds. [[Saurian Tactics Vol. 2]] may grant partial knowledge
|-
| rowspan = 2 | [[Saurian Sage]] || Defeat 100 || Also observe for 420 seconds.
|-
| Inflict Silence || [[Saurian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Saurian]] , [[Sulfur Saurian]] , [[Geo Saurian]] , [[Saurian Sage]] , [[Pyre Saurian]] || Sever the tail || [[Saurian Strategy Vol. 1]] grants this knowledge
|-
| Attack while climbing ||
|-
| [[Saurian]] , [[Sulfur Saurian]] , [[Geo Saurian]] , [[Saurian Sage]] || Damage with Ice ||
|-
| [[Saurian]] , [[Sulfur Saurian]] || Observe when Burning ||
|-
| rowspan = 3 | [[Pyre Saurian]] || Defeat 300 || Also observe for 420 seconds.
|-
| Inflict Drenched || Dousing the salamander's flames using water is needed in addition to other methods of extinguishing them.
|-
| Extinguish flame || Any method will do, including simply killing them.
|}
=== {{Anchor|skeleton}}Skeletons ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || Defeat 300 || Also observe for 300 seconds.
|-
| [[Skeleton Mage]] || Defeat 100 || Also observe for 300 seconds.
|-
| [[Skeleton Sorcerer]] || Defeat 100 || Also observe for 420 seconds.
|-
| [[Skeleton Knight]] || Defeat 300 || Also observe for 420 seconds. [[Skeleton Knight Tactics]] may grant partial knowledge
|-
| [[Skeleton Lord]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Skeleton]] , [[Skeleton Knight]] , [[Skeleton Lord]] , [[Skeleton Brute]] , [[Skeleton Mage]] , [[Skeleton Sorcerer]] , [[Golden Knight]] , [[Silver Knight]] , [[Living Armor]] || Damage with Holy || [[Skeleton Strategies]] grants this knowledge
|-
| Damage with Blunt ||
|-
| [[Skeleton Brute]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Golden Knight]] || Defeat 100 || Also observe for 1200 seconds.
|-
| Observe resurrection ||
|-
| [[Silver Knight]] || Defeat 100 || Also observe for 1200 seconds.
|-
| rowspan = 5 | [[Living Armor]] || Defeat 50 || Also observe for 1200 seconds.
|-
| Attack from behind ||
|-
| Damage Armor ||
|-
| Damage Ghost ||
|}
=== {{Anchor|undead}}Undead ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Undead]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Stout Undead]] || Defeat 150 || Also observe for 300 seconds. [[Undead Tactics Vol. 1]] may grant partial knowledge
|-
| [[Undead Warrior]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Giant Undead]] || Defeat 100 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] || Damage with Fire ||
|-
| Damage with Holy || [[Undead Strategy Vol. 1]] grants this knowledge
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] , [[Eliminator]] || Hit head ||
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Banshee]] || Grapple undead that grapple || [[Undead Strategy Vol. 2]] grants this knowledge
|-
| [[Wight]] || Defeat 30 || Also observe for 600 seconds. [[Wight Tactics]] may grant partial knowledge
|-
| [[Lich]] || Defeat 15 || Also observe for 600 seconds. [[Lich Tactics]] may grant partial knowledge
|-
| [[Wight]] , [[Lich]] || Damage with Holy ||
|-
| [[Wight]] , [[Lich]] , [[Dark Bishop]] || Damage with Blunt ||
|-
| rowspan = 2 | [[Dark Bishop]] || Defeat 30 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| [[Poisoned Undead]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 4 | [[Banshee]] || Defeat 300 || Also observe for 420 seconds.
|-
| Damage with Ice ||
|-
| Damage with Physical ||
|-
| Damage Eliminator with Magick || {{bug}} Knowledge obtained incorrectly from a different foe
|-
| rowspan = 3 | [[Eliminator]] || Defeat 60 || Also observe for 420 seconds.
|-
| Observe Banshee scream || {{bug}} The Banshee incorrectly gives knowledge for Eliminators
|-
| Observe stomp attack ||
|-
|}
=== {{Anchor|ghost}}Ghosts ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Phantom]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 2]] may grant partial knowledge
|-
| [[Phantasm]] || Defeat 50 || Also observe for 300 seconds.
|-
| [[Specter]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 1]] may grant partial knowledge
|-
| [[Phantom]] , [[Phantasm]] , [[Specter]] , [[Wraith]] || Damage with Holy ||
|-
| [[Wraith]] || Defeat 30 || Also observe for 300 seconds.
|}
=== {{Anchor|flying beast}}Flying Beasts ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}}Giant Creatures ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}}Eyes and Tentacles ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}}Dragons ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}}Humans ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}}Other===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Seneschal]] || Defeat 3 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Death]] || Defeat 6 || Also observe for 600 seconds.
|-
| Observe scythe attack ||
|-
| Observe it fleeing ||
|-
| rowspan = 5 | [[Daimon]] || Defeat 10 || Also observe for 600 seconds.
|-
| Hit first form head ||
|-
| Damage with Holy ||
|-
| Hit second form head ||
|-
| Observe vortex ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
83187a78adf3dbb00b5dc4817826db488567c4a8
Template:Bestiary
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:''For the foe knowledge flags for {{{2|{{PAGENAME}}}}} see the [[Bestiary#{{{1}}}|{{lc:{{{1}}}}}]] section in the [[Bestiary]].''<noinclude>
{{documentation}}</noinclude>
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Template:Bestiary/doc
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{{Tocright}}
==Description==
This template is used to link to subsections of the bestiary in the [[Bestiary]] article. Intended use is to avoid duplicating content in main creature article for knowledge stars. Main source will be bestiary.
The article's PAGENAME will be used as default. This can be set to something else with a second field.
==Syntax==
:Type <code>{{t|bestiary|section name}}</code>
A second field can be added to force the species name displayed
:Type <code>{{t|bestiary|section name|creature name}}</code>
===Valid section names===
These terms have been added to the bestiary article as anchors (see [[Template:Anchor]])
*goblin
*wolf
*saurian
*skeleton
*undead
*ghost
*flying beast
*giant creature
*eyes and tentacles
*dragon
*human
*other
They are intentionally lower case and non-plural in most cases
*note case will be ignored|capitalized on first letter anyway in the link ie in the link anchor
*The actual section heading name can be used instead
*The displayed text for the link is shown|converted to lower case
==Sample output==
On any saurian article eg [[Sulfur Saurian]], [[Giant Saurian]] etc
:<code><nowiki>{{bestiary|Saurian}}</nowiki></code> gives...
:{{bestiary|Saurian}}
To force the species name to other than the page name
:<code><nowiki>{{bestiary|other|"god"}}</nowiki></code> gives...
:{{bestiary|Other|"god"}}
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Anchor
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<span id="{{{1}}}">{{#if:{{{2|}}}|{{{2}}}|}}</span><noinclude>
{{documentation}}</noinclude>
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Template:Anchor/doc
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{{Tocright}}
==Description==
:This template is used to add an anchor to an article.
:Intended use is for redirects linking to sections, avoiding issues with section names etc
==Syntax==
Type <code>{{t|anchor|anchor_id}}</code>
:Link to using :
:*<nowiki>[[#anchor_id]]</nowiki> from the same page
:*<nowiki>[[PageName#anchor_id]]</nowiki> from other pages
A second optional field encloses text in the anchor
:Type <code>{{t|anchor|anchor_id|text}}</code>
==Sample output==
:<code><nowiki>{{anchor|Here|HERE!}}</nowiki></code> gives...
:{{anchor|Here|HERE!}}
[follows whitespace to create page gap .. scroll down]
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
Invoke with :
:<code><nowiki>[[#here]]</nowiki></code>
ie...
:[[#Here]]
Often this might be piped ie :
:<code><nowiki>See [[#here|"here"]] above</nowiki></code>
ie...
:See [[#Here|"here"]] above
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Sandbox
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<div style="border:2px dotted darkgray; margin-top:0.5em; margin-bottom:1em; padding:0 0.5em;">
Welcome to the '''{{SITENAME}} sandbox'''!<br />
This page exists so that you can practice editing or formatting (see [[https://www.mediawiki.org/wiki/Help:Formatting/en]]) without changing any serious content. Feel free to try wiki editing out here first.<br />
</div><noinclude>
{{documentation}}</noinclude>
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<div style="border:2px dotted darkgray; margin-top:0.5em; margin-bottom:1em; padding:0 0.5em;">
Welcome to the '''{{SITENAME}} sandbox'''!<br />
This page exists so that you can practice editing or formatting (see [[https://www.mediawiki.org/wiki/Help:Formatting/en | Mediawiki format help]]) without changing any serious content. Feel free to try wiki editing out here first.<br />
</div><noinclude>
{{documentation}}</noinclude>
14a43428723100b37f01ea6199338c20d84534e6
MediaWiki:Common.css
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/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* Background of the content and title of pages */
#content { background-color: #000000 }
/* Changes the background of the rectangular area where category links are located*/
#catlinks { background-color: #000000 }
/*sets the background of the are of the logo*/
#p-logo { background-color: #000000 }
/*this is for the background color of the title of the navigation menu in the left column */
#p-navigation { background-color: #000000 }
/*changes the background of the Navigation menu on the left without affecting the background color of the title of the menu*/
#p-navigation .pBody { background-color: #000000 }
/* Font for a pawn style quote */
@font-face {
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
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text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* Background of the content and title of pages */
#content { background-color: #000000 }
/* Changes the background of the rectangular area where category links are located*/
#catlinks { background-color: #000000 }
/*sets the background of the are of the logo*/
#p-logo { background-color: #000000 }
/*this is for the background color of the title of the navigation menu in the left column */
#p-navigation { background-color: #000000 }
/*changes the background of the Navigation menu on the left without affecting the background color of the title of the menu*/
#p-navigation .pBody { background-color: #000000 }
h1 {
color: blue;
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
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css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
#content { background-color: #e6ffb4; }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#bodyContent { background-color: #e6ffb4; }
/* changes the background color of the content of pages, without the title of the pages. */
#firstHeading { background-color: #e6ffb4; }
/* changes the background color only of page titles. */
#catlinks { background-color: #e6ffb4; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#mw-head-base { background-color: #e6ffb4; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-panel { background-color: #e6ffb4; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#p-logo { background-color: #e6ffb4; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #e6ffb4; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #e6ffb4; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #e6ffb4; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #e6ffb4; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#footer { background-color: #e6ffb4; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
h1 {
color: blue;
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
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css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
#content { background-color: #fffff; }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#bodyContent { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#firstHeading { background-color: #fffff; }
/* changes the background color only of page titles. */
#catlinks { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#mw-head-base { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-panel { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#p-logo { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#footer { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
h1 {
color: blue;
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
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css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
#content { background-color: #fffff; }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#bodyContent { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#firstHeading { background-color: #fffff; }
/* changes the background color only of page titles. */
#catlinks { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#mw-head-base { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-panel { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#p-logo { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#footer { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
body {
color: yellow;
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 200%;
}
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css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
#content { background-color: #fffff; }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#bodyContent { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#firstHeading { background-color: #fffff; }
/* changes the background color only of page titles. */
#catlinks { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#mw-head-base { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-panel { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#p-logo { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#footer { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
body {
color: yellow;
font-family: Inknut Antiqua, Black Chancery, BlackCastleMF, Metal Mania, Serif;
line-height: 100%;
font-size: 100%;
}
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css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
#content { background-color: #fffff; }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#bodyContent { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#firstHeading { background-color: #fffff; }
/* changes the background color only of page titles. */
#catlinks { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#mw-head-base { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-panel { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#p-logo { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#footer { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
body {
color: yellow;
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 16px;
}
91fc340958cc02a97cc2b71ecc3db12d3224b1ff
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2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
#content { background-color: #fffff; }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#bodyContent { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#firstHeading { background-color: #fffff; }
/* changes the background color only of page titles. */
#catlinks { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#mw-head-base { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-panel { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#p-logo { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#footer { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
body {
color: yellow;
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 16px;
}
/* border style for the infobox. For example */
.infobox {
border: 3px solid #000000;
}
b2bd29eab1d0b9dfbaba5112ed84ddb4d7384212
216
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2024-03-11T10:10:46Z
Sefkhetom
2
changed comments
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
/* Font */
body {
color: yellow;
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 16px;
}
/* border style for the infobox. For example */
.infobox {
border: 3px solid #000000;
}
7889158f7fa252d453d4260a176923054927cab2
Template:Infobox Test
10
102
208
2024-03-11T09:27:46Z
Sefkhetom
2
Infobox created with infobox builder.
wikitext
text/x-wiki
<infobox>
<image source="image">
<default>https://upload.wikimedia.org/wikipedia/commons/a/a9/Example.jpg</default>
</image>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<data source="data1">
<label>Label</label>
</data>
<data source="data2">
<label>Label</label>
</data>
<data source="data3">
<label>Label</label>
</data>
<data source="data4">
<label>Label</label>
</data>
</infobox>
fc656a7bae5a54582ec966911346bc25f13b9301
File:Infobox material.jpg
6
103
217
2024-03-11T10:12:18Z
Sefkhetom
2
Infobox image, meant as a background for infoboxes
wikitext
text/x-wiki
== Summary ==
Infobox image, meant as a background for infoboxes
395a787d88d69a16c7829dfad73bc32b40cd09e4
Template:DD2Character
10
88
218
179
2024-03-11T10:25:15Z
Sefkhetom
2
Tom Vis moved page [[Template:Character]] to [[Template:DD2Character]] without leaving a redirect: standardization, easier to use
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Character Image Needed]]</includeonly>}}</navigation>
<group><header>NPC Info</header>
<data source="gender"><label>Gender</label></data>
<data source="age"><label>Age</label></data>
<data source="location"><label>Location</label></data>
<data source="likes"><label>Likes</label></data>
<data source="services"><label>Services</label></data>
<data source="times active"><label>Times Active</label></data></group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Dragon's Dogma II: Characters|character]] in [[Dragon's Dogma II]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
<includeonly>[[Category:Dragon's Dogma II: Characters]]</includeonly>
2aad7d877d4096c7e656beb688f6d6aafc3be29a
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Sefkhetom
2
wikitext
text/x-wiki
<infobox theme="DD2infobox">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Character Image Needed]]</includeonly>}}</navigation>
<group><header>NPC Info</header>
<data source="gender"><label>Gender</label></data>
<data source="age"><label>Age</label></data>
<data source="location"><label>Location</label></data>
<data source="likes"><label>Likes</label></data>
<data source="services"><label>Services</label></data>
<data source="times active"><label>Times Active</label></data></group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Dragon's Dogma II: Characters|character]] in [[Dragon's Dogma II]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
<includeonly>[[Category:Dragon's Dogma II: Characters]]</includeonly>
0ed9decd26f07360aecf5b9720c637c2ca99f48b
251
224
2024-03-11T13:13:40Z
Sefkhetom
2
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Character Image Needed]]</includeonly>}}</navigation>
<group><header>NPC Info</header>
<data source="gender"><label>Gender</label></data>
<data source="age"><label>Age</label></data>
<data source="location"><label>Location</label></data>
<data source="likes"><label>Likes</label></data>
<data source="services"><label>Services</label></data>
<data source="times active"><label>Times Active</label></data></group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Dragon's Dogma II: Characters|character]] in [[Dragon's Dogma II]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
<includeonly>[[Category:Dragon's Dogma II: Characters]]</includeonly>
2aad7d877d4096c7e656beb688f6d6aafc3be29a
Template:DD2Character/doc
10
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Sefkhetom
2
Tom Vis moved page [[Template:Character/doc]] to [[Template:DD2Character/doc]] without leaving a redirect: standardization, easier to use
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all Characters and NPCs in [[Dragon's Dogma II]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted will collapse and will not be shown.
<pre style="overflow: auto">
{{Character
|image =
|gender =
|age =
|location =
|likes =
|services =
|times active =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''Image'''
| An image of the NPC in the location at which they can usually be found. Enter this as such <nowiki>[[File:Imagename.png|250px]]</nowiki>. Images are automatically centered.
|-
| '''Gender'''
| See [[:Wikipedia:Gender]]
|-
| '''Age'''
| The Characters age.
|-
| '''Location'''
| The characters location on where it can be found in Gransys.<br/>
|-
| '''Likes'''
| What items the character likes and will raise its [[Affinity]]
|-
| '''Services'''
| Services this NPC offers.<br/>
|-
|}
The following categories are built into the template:
-Dragon's Dogma II: Characters
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
fb8b03c4f6b92c1e6edb3e835bf9d4fa2cd1c452
MediaWiki:Common.css
8
6
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2024-03-11T10:29:54Z
Sefkhetom
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css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
/* Font */
body {
color: yellow;
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 16px;
}
/* border style for the infobox. For example */
.infobox {
border: 5px solid #000000;
}
f24913f0d57f6d6b612917d0a3250c26234e35ec
223
220
2024-03-11T10:33:14Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
/* Font */
body {
color: yellow;
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 16px;
}
/* border style for the infobox. For example */
.DD2infobox {
border: 5px solid #000000;
}
f8516593d643b43b0021b3c2e805f2ca0ca40aff
225
223
2024-03-11T10:37:50Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
/* Font */
body {
color: yellow;
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 16px;
}
/* border style for the infobox. */
.DD2infobox {
border: 5px solid #000000;
}
5912250eedb6eb4a397f73125ea7254ba0a7f508
228
225
2024-03-11T11:30:29Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
/* Font */
body {
color: yellow;
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 16px;
}
/* border style for the infobox. */
.DD2infobox {
border: 5px solid #000000;
}
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid var(--theme-accent-color);
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "Metal Mania";
font-size: 20px
}
.WikiArticle h2 {
font-family: "Metal Mania";
font-size: 22px
}
.WikiArticle h3 {
font-family: Mirage Gothic;
font-size: 19px
}
.WikiArticle h4 {
font-family: Mirage Gothic;
font-size: 17px
}
2b1df44d604c30ee0481f4c968a67c9561146026
229
228
2024-03-11T11:37:11Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
/* border style for the infobox. */
.DD2infobox {
border: 5px solid #000000;
}
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid var(--theme-accent-color);
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
e2376081d0d48fc1d3571405b363ea801abe1f28
230
229
2024-03-11T11:48:14Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
/* border style for the infobox. */
.DD2infobox {
border: 5px solid #000000;
}
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
6c31a8397978dae012da4e6e3e92bdc7c9eab6c8
231
230
2024-03-11T11:48:41Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
a8be6d2afa9a9e1f4a09c9c8c759aa6e5e842765
232
231
2024-03-11T11:57:12Z
Sefkhetom
2
infobox style
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#696161));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #ffffff;
font-family: "Brush Script MT";
font-size: 20px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
dedd509a7c56d384e56d347ecb734689973f7bea
233
232
2024-03-11T11:58:37Z
Sefkhetom
2
infobox styling
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #ffffff;
font-family: "Brush Script MT";
font-size: 20px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
f546bdb38784267d584958f69f7ff2566fa85557
234
233
2024-03-11T12:00:57Z
Sefkhetom
2
change style infobox
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #ffffff;
font-family: "Brush Script MT";
font-size: 20px;
line-height: 140%;
text-shadow: #ff0000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
line-height: 140%;
text-shadow: #ff0000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-shadow: #ff0000 0 0 10px;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://vignette.wikia.nocookie.net/dragonsdogma/images/f/ff/USERBOXTXT.png);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
98e098c917f3a581a49ac6700340a2a78a29df76
235
234
2024-03-11T12:09:35Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-shadow: #ff0000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background-image: url(Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #ff0000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
text-shadow: #ff0000 0 0 10px;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background-image: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background-image: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background-image: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
4124b7582cfab0d41058263c651384075df07b8f
236
235
2024-03-11T12:13:40Z
Sefkhetom
2
change styling
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(Infobox_material.jpg);
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
c38bdb48f14b5fbbf5922ce06a8a5b653615883f
237
236
2024-03-11T12:23:04Z
Sefkhetom
2
change infobox style
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 2px 2px 4px #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(Infobox_material.jpg);
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
dcf0b6422bd93db51f40b582c0b72f09a8a57ac1
238
237
2024-03-11T12:24:14Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 2px 2px 4px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(Infobox_material.jpg);
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
a20bc9fb6307e1627fb031b744362487515d97c6
239
238
2024-03-11T12:25:25Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(Infobox_material.jpg);
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
47bdf403384f7d6d552b2f4a9634ba9da913e333
240
239
2024-03-11T12:28:51Z
Sefkhetom
2
added h5
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(Infobox_material.jpg);
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.WikiPageHeader h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
.WikiArticle h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
.WikiArticle h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
.WikiArticle h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
.WikiArticle h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
28a41f000cb4c59a9316030f52fa09b3026654b5
241
240
2024-03-11T12:33:27Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(Infobox_material.jpg);
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
f16d9ac6d95baac6ddebcf5994a9069f7954b9a6
242
241
2024-03-11T12:43:09Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: Textbg1;
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
efc7573c8d9df494e136d025da484a555c8599d7
243
242
2024-03-11T12:52:34Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: white
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: blue
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: brown
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
color: red
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
background: txtbg1;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: textbg2;
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
background: txtbg3;
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
background: txtbg4;
border-radius: 0;
border: inset 3px #444444;
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: txtbg4;
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
b44f3272f7e8f31cb108d605a7dfbfb9a12787ab
244
243
2024-03-11T12:54:24Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#403c3c),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
background: txtbg1;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: textbg2;
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
background: txtbg3;
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
background: txtbg4;
border-radius: 0;
border: inset 3px #444444;
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: txtbg4;
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
74fccf4b84c8b3a0df16b691eb3fe5faa9bdf0f0
245
244
2024-03-11T12:56:28Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.txtbg2 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.txtbg3 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.txtbg4 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.portable-infobox {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
background: txtbg1;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: textbg2;
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
background: txtbg3;
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
background: txtbg4;
border-radius: 0;
border: inset 3px #444444;
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: txtbg4;
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
a69ce6246fb3d4baa0e3e678e0054a947f5d406d
246
245
2024-03-11T13:00:04Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
}
.txtbg2 {
background: url(Infobox_material.jpg);
}
.txtbg3 {
background: url(Infobox_material.jpg);
}
.txtbg4 {
background: url(Infobox_material.jpg);
}
.portable-infobox {
background: txtbg4;
color: #363636;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
background: txtbg1;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: textbg2;
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
background: txtbg3;
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
background: txtbg4;
border-radius: 0;
border: inset 3px #444444;
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: txtbg4;
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
1bd16ce1beb073bb8ff6c135eca1f7d7a92a514f
247
246
2024-03-11T13:01:29Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
color: #363636;
}
.txtbg2 {
background: url(Infobox_material.jpg);
color: #363636;
}
.txtbg3 {
background: url(Infobox_material.jpg);
color: #363636;
}
.txtbg4 {
background: url(Infobox_material.jpg);
color: #363636;
}
.portable-infobox {
background: txtbg4;
color: #363636;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
background: txtbg1;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: textbg2;
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
background: txtbg3;
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
background: txtbg4;
border-radius: 0;
border: inset 3px #444444;
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: txtbg4;
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
d26484a35e9c1b782e5264b462969065d5b4b455
248
247
2024-03-11T13:03:43Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
}
.txtbg2 {
background: url(Infobox_material.jpg);
}
.txtbg3 {
background: url(Infobox_material.jpg);
}
.txtbg4 {
background: url(Infobox_material.jpg);
}
.portable-infobox {
background: txtbg4;
color: #ffffff;
border-radius: 9px;
padding: 1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
background: txtbg1;
border-radius: 0;
border: outset 3px #737373;
font-family: "Brush Script MT";
font-size: 20px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
text-shadow: 0px 0px 2px #ffee00;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: textbg2;
max-width: 100%;
border-radius: 1px;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
background: txtbg3;
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%;
}
.portable-infobox .pi-data-value {
background: txtbg4;
border-radius: 0;
border: inset 3px #444444;
font-family: "Mirage Gothic";
color: #ffffff;
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma .pi-title,.portable-infobox.pi-theme-DragonsDogma .pi-header,.portable-infobox.pi-theme-DragonsDogma .pi-secondary-background {
background: txtbg4;
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
59535c9be08b17a59dc30bde3d063afb304ab286
250
248
2024-03-11T13:11:04Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#1b1b1b));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
f8a140843ca7c234d4b970687cf9ffb1cda0cab2
252
250
2024-03-11T13:19:08Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
4ed84e50b9dc32274f6c35d4a82a6528f7ef0ab6
253
252
2024-03-11T13:20:08Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
77d199eba7137a681dc61805dbc59f3ba44a59f5
254
253
2024-03-11T13:21:26Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: txtbg1;
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
549b2ae3c134030879d5f847278a05f56ea4a68a
255
254
2024-03-11T13:26:05Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma {
border: ridge 7px #871611
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
be489e482287b9373af44eb9e108d219153472c4
256
255
2024-03-11T13:32:23Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(Infobox_material.jpg);
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
62828c6983918cc6ff113159049ab63f47e75ecc
257
256
2024-03-11T13:33:47Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
3d49530263d891821a2b9e822161dda65afb6321
258
257
2024-03-11T13:43:59Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 5px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
fcffe22eaaeb435e188a1b2fc511f50014b6ec1c
259
258
2024-03-11T13:48:28Z
Sefkhetom
2
border infobox
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
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css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
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border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
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table.article-table {
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padding: 0.5em
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table.article-table {
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table.wikitable-sortable {
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color: #eee
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border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
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table.article-table {
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background: #111111;
border-style: solid;
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padding: 0.5em
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table.article-table {
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border-style: solid;
border-width: 1px;
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table.article-table {
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}
h1 {
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h2 {
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font-size: 32px
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font-size: 20px
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h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
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Template:CreatePage/DD2Character
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{{Character
|image =
|gender = m/f
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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{{DD2Character
|image =
|gender = m/f
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{DD2Character
|image =
|gender = m/f
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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{{DD2Character
|image =
|gender = m/f
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}};
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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Category:Article Stubs
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Created page with "Contains articles stubs"
wikitext
text/x-wiki
Contains articles stubs
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Category:Section Stubs
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Created page with "Contains section stubs"
wikitext
text/x-wiki
Contains section stubs
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File:USERBOXTXT.webp
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BOXTXT
wikitext
text/x-wiki
== Summary ==
BOXTXT
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File:TXTBG Material.jpeg
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Txt bg material
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text/x-wiki
== Summary ==
Txt bg material
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[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[:Category:Dragon's Dogma II: Creatures|creature]] in [[Dragon's Dogma II]]
'''''*Provide a thorough description or overview of the creathere here*'''''
__TOC__
==Information and Stats==
{{AddToSection}}
==Tactics==
{{AddToSection}}
==Locations==
{{AddToSection}}
==Rewards==
{{AddToSection}}
<includeonly>[[Category:Dragon's Dogma II: Creatures]]</includeonly>
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[:Category:Dragon's Dogma II: Creatures|creature]] in [[Dragon's Dogma II]]
'''''*Provide a thorough description or overview of the creathere here*'''''
{{tocright}}
==Information and Stats==
{{AddToSection}}
==Tactics==
{{AddToSection}}
==Locations==
{{AddToSection}}
==Rewards==
{{AddToSection}}
<includeonly>[[Category:Dragon's Dogma II: Creatures]]</includeonly>
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[:Category:Dragon's Dogma II: Creatures|creature]] in [[Dragon's Dogma II]]
'''''*Provide a thorough description or overview of the creathere here*'''''
==Information and Stats==
{{AddToSection}}
==Tactics==
{{AddToSection}}
==Locations==
{{AddToSection}}
==Rewards==
{{AddToSection}}
<includeonly>[[Category:Dragon's Dogma II: Creatures]]</includeonly>
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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Template:Quote
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<div>
<div class="quote">[[File:Quotation-Symbol-PNG-Clipart.png|20px]]
<div class="quote__text" {{#if:{{{3|}}}|title="Source: {{{3}}}"}}>{{{1}}}</div>
<div class="quote__source">{{{2}}}{{#if:{{{3|}}}|<sup class="noprint">[[{{{3}}}|[src]]]</sup>}}</div>
</div>
<div><noinclude>
==Usage instructions==
<pre><nowiki>{{Quote|quote|attribution|source}}</nowiki></pre>
*If any text is assigned to the ''source'' field, it will be rendered as a browser [[Wikipedia:Tooltip|tooltip]].
==Example==
====Code====
<code><nowiki>{{Quote|They're masterworks, all. You can't go wrong.|[[Caxton]]}}</nowiki></code>
====Result====
{{Quote|They're masterworks, all. You can't go wrong.|[[Caxton]]}}
[[Category:Templates|{{PAGENAME}}]]
</noinclude>
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Template:CreatePage/DD2Character
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{{DD2Character
|image =
|gender = m/f
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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Template:DD2Quests
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<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Quest Image Needed]]</includeonly>}}</navigation>
<group>
<header>Quest Overview</header>
<data source="dlc"><label>DLC</label></data>
<data source="questgiver"><label>Quest Giver</label></data>
<data source="location"><label>Quest Location</label></data>
<data source="prereq"><label>Prerequisite</label></data>
<data source="next"><label>Next Quest</label></data>
<data source="reward"><label>Reward</label></data>
<data source="faction"><label>Faction</label></data>
<data source="type"><label>Type</label></data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Quests|quest]] available in [[Dragon's Dogma]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Quests]][[Category:Dragon's Dogma Templates]]</noinclude><includeonly>[[Category:Quests]]</includeonly>
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Template:DD2Quests/doc
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text/x-wiki
{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all [[Dragon's Dogma]] [[:Category:Quests|Quest]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DDQuests
| image =
| questgiver =
| location =
| prereq =
| next =
| reward =
| faction =
| type =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the quest, such as the quest reward. Enter this as such <nowiki>Imagename.png</nowiki>. Images are automatically centered and displayed at 250px size.
|-
| '''questgiver'''
| The name of the quest giver, or in some cases the action taken or item to obtain the quest, e.g. The Book of Legends.
|-
| '''location'''
| The primary location the quest occurs.
|-
| '''prereq'''
| List any quest that must be finished immediately before acquiring this quest.
|-
| '''next'''
| List any quest that immediately follow this quest.
|-
| '''reward'''
| A link to the reward obtained, e.g. [[Gold Idol]] or general reward receive, e.g. Weapon.
|-
| '''faction'''
| If reputation gained with a faction or player, list that. e.g. Theive's Guild, The Companions, Solitude, etc.
|-
| '''type'''
| What type of quest is this? Main, Side, Faction, Task. Use appropriate links here, e.g. <nowiki>[[Faction Quests|Faction Quest]]</nowiki> for faction quests.
</nowiki>
|}
==Categories==
When adding/editing a new page, please add the relevant quest type category. These include:
- Main Quests
- Sidequests
- Notice Board Quests
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
6256b2db13e1f13f6d955d3a728f8fe79e7c1547
Brant
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{{DD2Character
|image = ?
|gender = Male
|age = ?
|location = ?
|likes = ?
|times active = ?
|services = ?
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
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Tom Vis moved page [[Brent]] to [[Brant]]: Misspelled title: lmao fuck me
wikitext
text/x-wiki
{{DD2Character
|image = ?
|gender = Male
|age = ?
|location = ?
|likes = ?
|times active = ?
|services = ?
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
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/* Description */
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{{DD2Character
|image = ?
|gender = Male
|age = ?
|location = ?
|likes = ?
|times active = ?
|services = ?
}}
The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen.
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
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{{DD2Character
|image = [[:File:pic-brant.webp]]
|gender = Male
|age = ?
|location = ?
|likes = ?
|times active = ?
|services = ?
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The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen.
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
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{{DD2Character
|image = File:pic-brant.webp
|gender = Male
|age = ?
|location = ?
|likes = ?
|times active = ?
|services = ?
}}
The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen.
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
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== Major characters ==
=== [[Brant]] ===
== Minor characters ==
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== Major characters ==
[[File:Pic-brant.webp|Thumb|200px|[[Brant]]]] || Example || Example
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== Major characters ==
<div class="CharHalfThumbs">
<!-- img src="File:Pic-brant.webp" -->
</div>
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== Major characters ==
{{ CharHalfThumbs
imgage:File:Pic-brant.webp }}
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== Major characters ==
{{ CharHalfThumbs
image:File:Pic-brant.webp }}
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== Major characters ==
{{ CharHalfThumbs }}
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== Major characters ==
{{TopHalfImage|Pic-brant.webp|Optional Alt Text}}
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<h2> Major characters </h2>
{{TopHalfImage|Pic-brant.webp|Optional Alt Text}}
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<h2> Major characters </h2>
{{TopHalfImage|Pic-brant.webp|Brant}}
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<h2> Major characters </h2>
{{TopHalfImage|Pic-brant.webp|[[Brant]]}}
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<h2> Major characters </h2>
{{TopHalfImage|Pic-brant.webp|[[Brant]]}} {{TopHalfImage|Pic-Luz.webp|[[Luz]]}}
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<h2> Major characters </h2>
{{TopHalfImage|Pic-brant.webp|[[Brant]]}} {{TopHalfImage|Pic-luz.webp|[[Luz]]}}
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<h2> Major characters </h2>
<h2>
[[Brant]]
</h2>
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<h2> Major characters </h2>
=== [[Brant]] ===
=== Luz ===
=== Sigurd ===
=== Lennart ===
=== Doireann ===
=== Glyndorr ===
=== Sven ===
=== Wilhelmina ===
=== Menella ===
=== Disa ===
=== Ulrika ===
=== Nadinia ===
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<h2> Vermund characters </h2>
=== [[Brant]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
== Battahl Characters ==
=== [[Lennart]] ===
=== [[Doireann]] ===
=== [[Glyndorr]] ===
=== [[Sven]] ===
== Elven Characters ==
=== [[Wilhelmina]] ===
=== [[Menella]] ===
=== [[Disa]] ===
== Vocation Maisters ==
=== [[Ulrika]] ===
=== [[Nadinia]] ===
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<h2> Vermund characters </h2>
=== [[Ulrika]] ===
=== [[Disa]] ===
=== [[Sven]] ===
=== [[Brant]] ===
=== [[Wilhelmina]] ===
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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/* Ulrika */
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<h2> Vermund characters </h2>
=== [[Ulrika]] | [[Disa]] ===
=== [[Sven]] ===
=== [[Brant]] ===
=== [[Wilhelmina]] ===
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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<h2> Vermund characters </h2>
=== [[Brant]] | [[Disa]] | [[Sven]] |[[Ulrika]] | [[Wilhelmina]] ===
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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<h2> Vermund characters </h2>
=== [[Brant]] | [[Disa]] | [[Sven]] |[[Ulrika]] | [[Wilhelmina]] ===
<gallery>
File:Pic-brant.webp|[[Brant]]
File:Pic-Disa.webp|[[Disa]]
File:Pic-Sven.webp|[[Sven]]
File:Pic-Ulrika.webp|[[Ulrika]]
File:Pic-Wilhelmina.webp|[[Wilhelmina]]
</gallery>
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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<h2> Vermund characters </h2>
<gallery>
File:Pic-brant.webp|Brant|Link=[[Brant]]
File:Pic-Disa.webp|Disa|Link=[Disa]
File:Pic-Sven.webp|Sven|Link=Sven
File:Pic-Ulrika.webp|Ulrika|Link=
File:Pic-Wilhelmina.webp|Wilhelmina|Link=
</gallery>
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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<h2> Vermund characters </h2>
<gallery>
File:Pic-brant.webp | [[Brant]]
File:Pic-Disa.webp | [[Disa]]
File:Pic-Sven.webp | [[Sven]]
File:Pic-Ulrika.webp | [[Ulrika]]
File:Pic-Wilhelmina.webp | [[Wilhelmina]]
</gallery>
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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<h2> Vermund characters </h2>
<h3>
<gallery>
File:Pic-brant.webp | [[Brant]]
File:Pic-Disa.webp | [[Disa]]
File:Pic-Sven.webp | [[Sven]]
File:Pic-Ulrika.webp | [[Ulrika]]
File:Pic-Wilhelmina.webp | [[Wilhelmina]]
</gallery>
</h3>
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Character Image Needed]]</includeonly>}}</navigation>
<group><header>NPC Info</header>
<data source="gender"><label>Gender</label></data>
<data source="age"><label>Age</label></data>
<data source="location"><label>Location</label></data>
<data source="likes"><label>Likes</label></data>
<data source="services"><label>Services</label></data>
<data source="times active"><label>Times Active</label></data></group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Dragon's Dogma II: Characters|character]] in [[ Dragon%27s_Dogma_2_Wiki | Dragon's Dogma 2 ]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
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<includeonly>[[Category:Dragon's Dogma II: Characters]]</includeonly>
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File uploaded with MsUpload
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File uploaded with MsUpload
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MediaWiki:Common.css
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h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
.CharHalfThumbs {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
}
img {
display: block;
width: 100%;
height: auto;
object-fit: cover;
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
d616da06ad4902296659876c604de08f9bcac6db
282
281
2024-03-11T16:11:00Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
.CharHalfThumbs {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
border: 2px solid #000; /* Add a 2px solid black border around the image container */
display: block;
width: 100%;
object-fit: cover;
box-sizing: border-box; /* Include the border in the height calculation to avoid unexpected resizing */
border-radius: 10px; /* Add a 10px border radius to create smooth edges */
}
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
11e80987dc266ae4b320b3c5cc7b4ff7b8fb4d1c
283
282
2024-03-11T16:14:34Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
.CharHalfThumbs {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
border: 2px solid #000; /* Add a 2px solid black border around the image container */
display: block;
width: 100%;
object-fit: cover;
box-sizing: border-box; /* Include the border in the height calculation to avoid unexpected resizing */
border-radius: 10px; /* Add a 10px border radius to create smooth edges */
}
5decc23fffd74d468e32ef858412db6c51bcf354
287
283
2024-03-11T18:58:54Z
Sefkhetom
2
changed half thumbs
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
.HalfThumbs {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
border: 2px solid #000; /* Add a 2px solid black border around the image container */
display: block;
width: 100%;
object-fit: cover;
box-sizing: border-box; /* Include the border in the height calculation to avoid unexpected resizing */
border-radius: 10px; /* Add a 10px border radius to create smooth edges */
}
8da1c081f832f79d89553e88a6707bc81021fb17
289
287
2024-03-11T21:38:33Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
43cc69c840cc1ac1c019a5c9fe0aba3953939828
316
289
2024-03-12T12:11:40Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
ed8d65c22e30ca07c0d18f9d13b7fdae662f878e
317
316
2024-03-12T12:12:54Z
Sefkhetom
2
center text
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
5baccf5a940fb6360f63606a37e99de1b4309ae3
Template:TopHalfImage
10
114
291
2024-03-11T21:40:06Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
{{TopHalfImage|ImageName.png|Optional Alt Text}}
192f2b2b8ac987cac581520ead49dcbb7cd1a445
293
291
2024-03-11T21:41:13Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="TopHalfImageContainer">
<img class="TopHalfImage" src="{{{1}}}" alt="{{{2|}}}">
</div>
ee1f4494e0da4a11cd76037f3b2569db2d35e901
294
293
2024-03-11T21:41:56Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="TopHalfImageContainer">
<img class="TopHalfImage" src="{{{1}}}" alt="{{{2|}}}">
</div>
<noinclude>
{{documentation}}</noinclude>
854a5534200a18b9954bc5cfd77974d4100adeac
295
294
2024-03-11T21:44:15Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="TopHalfImageContainer">
<img class="TopHalfImage" src="{{{1}}}" alt="{{{2}}}">
</div>
<noinclude>
{{documentation}}</noinclude>
b14e9ebbc51d6e4c651afba9e07586f83b8e43b2
296
295
2024-03-11T21:46:30Z
Sefkhetom
2
wikitext
text/x-wiki
<div style="overflow: hidden; height: 50%;">
[[File:{{{1}}}|frameless|alt={{{2|}}}|center|upright]]
</div>
<noinclude>
{{documentation}}</noinclude>
363f6f368124876aff8d7473e6dd0dffe9384304
301
296
2024-03-11T21:50:34Z
Sefkhetom
2
wikitext
text/x-wiki
<div style="overflow: hidden; height: 50%;">
[[File:{{{1}}}|frameless|alt={{{2|}}}|upright]]
</div>
<noinclude>
{{documentation}}</noinclude>
a7861896ecbe96eb9aefc5b574d69a48ff2b0885
303
301
2024-03-11T21:52:41Z
Sefkhetom
2
wikitext
text/x-wiki
<div style="overflow: hidden; height: 50%;">
[[File:{{{1}}}|frameless|caption={{{2|}}}|upright]]
</div>
<noinclude>
{{documentation}}</noinclude>
5f1e3c448e0ab91b5c185c5ce5969b0c610f4e10
304
303
2024-03-11T21:53:57Z
Sefkhetom
2
wikitext
text/x-wiki
<div style="overflow: hidden; height: 50%;">
[[File:{{{1}}}|frameless|caption={{{2}}}left|upright]]
</div>
<noinclude>
{{documentation}}</noinclude>
fb37ca992b9eacb17936cd1767640beeb5b6ac60
305
304
2024-03-11T21:55:10Z
Sefkhetom
2
wikitext
text/x-wiki
<div style="overflow: hidden; height: 50%;">
[[File:{{{1}}}|frameless|alt={{{2|}}}upright]]
</div>
<noinclude>
{{documentation}}</noinclude>
641aa6a14aea01544c7dace64c44c0675ddef15f
File:Pic-luz.webp
6
115
299
2024-03-11T21:49:23Z
Sefkhetom
2
Pic of Luz
wikitext
text/x-wiki
== Summary ==
Pic of Luz
014ef3f88b39a014105930c4f75b3d55e94d91a0
Template:CreatePage/DD2Character
10
91
318
268
2024-03-12T13:17:14Z
Sefkhetom
2
Tom Vis moved page [[Template:CreatePage/Character]] to [[Template:CreatePage/DD2Character]] without leaving a redirect: Misspelled title: standardization, named dd2
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = m/f
|age =
|location =
|likes =
|times active =
|services =
}}
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{{DD2Character
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{{DD2Character
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{{DD2Character
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<h2> Vermund characters </h2>
<h3>
<gallery>
File:Pic-brant.webp | [[Brant]]
File:Pic-Disa.webp | [[Disa]]
File:Pic-Sven.webp | [[Sven]]
File:Pic-Ulrika.webp | [[Ulrika]]
File:Pic-Wilhelmina.webp | [[Wilhelmina]]
</gallery>
</h3>
{{#createpageifnotex:
Disa
|<nowiki>{{CreatePage/DD2Character}}</nowiki>
}}
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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<h2> Vermund characters </h2>
<h3>
<gallery>
File:Pic-brant.webp | [[Brant]]
File:Pic-Disa.webp | [[Disa]]
File:Pic-Sven.webp | [[Sven]]
File:Pic-Ulrika.webp | [[Ulrika]]
File:Pic-Wilhelmina.webp | [[Wilhelmina]]
</gallery>
</h3>
== Battahl Characters ==
=== [[Nadinia]] ===
=== [[Menella]] ===
== Elven Characters ==
=== [[Doireann]] ===
=== [[Glyndwr]] ===
== Vocation Maisters ==
=== [[Lennart]] ===
=== [[Luz]] ===
=== [[Sigurd]] ===
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<h2> Vermund characters </h2>
<h3>
<gallery>
File:Pic-brant.webp| [[Brant]]
File:Pic-disa.webp | [[Disa]]
File:Pic-sven.webp | [[Sven]]
File:Pic-ulrika.webp | [[Ulrika]]
File:Pic-wilhelmina.webp | [[Wilhelmina]]
</gallery>
</h3>
<h2> Battahl Characters </h2>
<h3>
<gallery>
File:Pic-nadinia.webp | [[Nadinia]]
File:Pic-menella.webp |[[Menella]]
</gallery>
</h3>
<h2> Elven Characters </h2>
<h3>
<gallery>
File:Pic-doireann.webp | [[Doireann]]
File:Pic-glyndwr.webp | [[Glyndwr]]
</gallery>
</h3>
<h2> Vocation Maisters </h2>
<h3>
<gallery>
File:Pic-lennart.webp | [[Lennart]]
File:Pic-luz.webp |[[Luz]]
File:Pic-sigurd.webp |[[Sigurd]]
</gallery>
</h3>
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Page created automatically by parser function on page [[Characters]]
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<nowiki><aside class="portable-infobox noexcerpt pi-background pi-theme-DragonsDogma2 pi-layout-default"><h2 class="pi-item pi-item-spacing pi-title" data-source="name">Characters</h2><nav class="pi-navigation pi-item-spacing pi-secondary-background pi-secondary-font">Have a picture of Characters?<br />Then please <b><a href="/wiki/Special:Upload" title="Special:Upload">upload</a></b> it!<br /></nav><section class="pi-item pi-group pi-border-color"><h2 class="pi-item pi-header pi-secondary-font pi-item-spacing pi-secondary-background">NPC Info</h2><div class="pi-item pi-data pi-item-spacing pi-border-color" data-source="gender">
<h3 class="pi-data-label pi-secondary-font">Gender</h3>
<div class="pi-data-value pi-font">m/f</div>
</div></section></aside>
'''Characters''' is a [[:Category:Dragon's Dogma II: Characters|character]] in [[ Dragon%27s_Dogma_2_Wiki | Dragon's Dogma 2 ]].
__FORCETOC__
[[Category:Dragon's Dogma II: Characters]]
=='"`UNIQ--h-0--QINU`"'Description==
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=='"`UNIQ--h-2--QINU`"'Notes==
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=='"`UNIQ--h-3--QINU`"'Quotes==
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[[Category:Section Stubs]]
<div>
<div class="quote">[[File:Quotation-Symbol-PNG-Clipart.png|20px]]
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<div class="quote__source">attribution<sup class="noprint">[[source|[src]]]</sup></div>
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[[Category:Article Stubs]]
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{{DD2Character
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{{DD2Character
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[[Category:Significant NPCs]]
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image Sigurd
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== Summary ==
image Sigurd
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== Summary ==
image Disa
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Created page with "{{DD2Character |image = Pic-sven.webp |gender = male |age = |location = |likes = |times active = |services = }} ==Description== {{AddToSection}} ==Quests== {{AddToSection}} ==Notes== {{AddToSection}} ==Quotes== {{AddToSection}} {{Quote|quote|attribution|source}} {{Stub}} <noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>"
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{{Quote|quote|attribution|source}}
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[[Category:Significant NPCs]]
[[Category:Quest NPCs]]
[[Category:Female NPCs]]
[[Category:Ulrika]]
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[[Category:Significant NPCs]]
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{{DD2Character
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[[Category:Significant NPCs]]
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[[Category:Sven]]
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[[Category:Ulrika]]
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{{DD2Character
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/* References */
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Wilhelmina
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Template:CreatePage/DD2Creature
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[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[:Category:Dragon's Dogma II: Creatures|creature]] in [[Dragon's Dogma II]]
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Template:Reflist
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Template:Reflist/doc
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==Description==
Use this template to create a reference list in small font for an article. Note that there is no consensus that small font size should always be used for all references; when normal-sized font is more appropriate on an article, use <code><nowiki><references /></nowiki></code> instead.<ref>I am a reference</ref>
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Type <code>{{t|reflist|...}}</code> where you would normally type <code><nowiki><references/></nowiki></code>. If used with no parameters, it will produce a reference list with a single column.
=== Multiple columns ===
Using <code><nowiki>{{reflist|2}}</nowiki></code> will create a two-column reference list, and <code><nowiki>{{reflist|3}}</nowiki></code> will create a three-column list. Three-column lists are inaccessible to users with smaller/laptop monitors and should be avoided.
Using <code><nowiki>{{reflist|colwidth=30em}}</nowiki></code> will allow the browser to automatically choose the number of columns based on the width of the web browser. Choose a column width that's appropriate for the average width of the references on the page.
Note: multiple columns currently render properly only in Mozilla Firefox and other Gecko-based browsers and Safari 3, though the feature is included in CSS3 so it should work for a larger number of browsers in the future.
==Sample output==
<code><nowiki>{{reflist}}</nowiki></code> gives...
{{reflist}}
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<pre>
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==See also==
*[[wikipedia:Template:Reflist|Template:Reflist]] on Wikipedia.
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Brant
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{{DD2Character
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The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
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{{DD2Character
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The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
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Nadinia
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Creation
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/* Description */
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A Beastren who leads the guard of the Lambent Flame, protecting the high priestess and her acolytes. She is fiercely loyal to Empress Nadinia, who treats her people equally. Following that example, she is concerned about discrimination between races and strives to be more righteous herself.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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Template:CreatePage/DD2Character
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Created page with "{{DD2Character |image = Pic-doireann.webp |gender = female |age = |location = |likes = |times active = |services = }} ==Description== {{AddToSection}} ==Quests== {{AddToSection}} ==Notes== {{AddToSection}} ==Quotes== {{AddToSection}} {{Quote|quote|attribution|source}} ==References== {{Reflist}} {{Stub}} [[Category:Significant NPCs]] [[Category:Quest NPCs]] [[Category:Female]] [[Category:{{PAGENAME}}]] [[Category:Elf]]"
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/* Description */
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Sister of Glyndwr, she too hails from the elves' home in the forest depths. A quiet, refined young woman with elegant manners. Due to her older brother's influence, she understands a few words of human language, and is kind and welcoming to those of other races.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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{{DD2Character
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The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
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{{AddToSection}}
==Notes==
{{AddToSection}}
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{{DD2Character
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The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
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{{AddToSection}}
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{{AddToSection}}
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{{AddToSection}}
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{{AddToSection}}
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Proprietress of the Rose Chateau, in Vermund's capital. Her patrons include many influential members of the nobility. An enigmatic woman, she combines her enchanting charm with intelligence and open-mindedness.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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The young leader of Melve, she has a strong sense of responsibility and trains diligently to protect her people. When the Arisen was wounded in the Dragon's attack, she nursed them back to health.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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The beloved son of Queen Regent Disa and a candidate to become the next consul ruler. He is not party to his mother's conspiracies, and is concerned with doing what is right. He has a princely elegance, but his boyish sincerity sometimes turns to naïveté.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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<h2> Vermund characters </h2>
<h3>
<gallery>
File:Pic-brant.webp| [[Brant]]
File:Pic-disa.webp | [[Disa]]
File:Pic-sven.webp | [[Sven]]
File:Pic-ulrika.webp | [[Ulrika]]
File:Pic-wilhelmina.webp | [[Wilhelmina]]
File:Pic-Klaus.webp | [[Klaus]]
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<h2> Battahl Characters </h2>
<h3>
<gallery>
File:Pic-nadinia.webp | [[Nadinia]]
File:Pic-menella.webp |[[Menella]]
</gallery>
</h3>
<h2> Elven Characters </h2>
<h3>
<gallery>
File:Pic-doireann.webp | [[Doireann]]
File:Pic-glyndwr.webp | [[Glyndwr]]
</gallery>
</h3>
<h2> Vocation Maisters </h2>
<h3>
<gallery>
File:Pic-lennart.webp | [[Lennart]]
File:Pic-luz.webp |[[Luz]]
File:Pic-sigurd.webp |[[Sigurd]]
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<h2> Vermund characters </h2>
<h3>
<gallery>
File:Pic-brant.webp| [[Brant]]
File:Pic-disa.webp | [[Disa]]
File:Pic-sven.webp | [[Sven]]
File:Pic-ulrika.webp | [[Ulrika]]
File:Pic-wilhelmina.webp | [[Wilhelmina]]
File:Pic-klaus.webp | [[Klaus]]
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<h2> Battahl Characters </h2>
<h3>
<gallery>
File:Pic-nadinia.webp | [[Nadinia]]
File:Pic-menella.webp |[[Menella]]
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<h2> Elven Characters </h2>
<h3>
<gallery>
File:Pic-doireann.webp | [[Doireann]]
File:Pic-glyndwr.webp | [[Glyndwr]]
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<h2> Vocation Maisters </h2>
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File:Pic-lennart.webp | [[Lennart]]
File:Pic-luz.webp |[[Luz]]
File:Pic-sigurd.webp |[[Sigurd]]
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Klaus
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Klaus
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/* Description */
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Queen to the previous Sovran of Vermund, she took charge of the kingdom's government after his death. She schemes to install her beloved son Sven as the next king. She has the grace and haughtiness of royalty, and is cool-headed and disdainful.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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The leader of Battahl and High Priestess to the Lambent Flame. Educated as a royal from an early age, she became the head of her nation at a young age. She has earned the trust of the people of Battahl thanks to her kindness and her desire for peace and prosperity in the nation.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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Mystic Spearhand maister, he hunts dragons for his own personal reasons.
He is a quiet man with an inquisitive mind, and he constantly trains to improve his fighting skills and unique style.
He is obsessed with the extermination of dragon kind, and wanders the world in pursuit of dragons.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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Vermundian court Oracle and Trickster maister.
Out of fear for her life over speaking out against the false Arisen taking the throne, she is currently in hiding. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
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Fighter maister and a swordsman who has long served the fortress village of Melve.
With his exceptional swordsmanship and leadership skills, he has held the fort and protected the land from the Dragon.
Though already retired, his skills show no signs of waning.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
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==Quests==
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==Notes==
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==Quotes==
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==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPCs]]
[[Category: Quest NPCs]]
[[Category: Female/Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human/Elf/Beastren]]
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{{DD2Character
|image = Pic-glyndwr.webp
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|age =
|location =
|likes =
|times active =
|services =
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==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
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{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPCs]]
[[Category: Quest NPCs]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Elf]]
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/* Description */
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{{DD2Character
|image = Pic-glyndwr.webp
|gender = male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
A young elf with an air of gentleness and timidity that is rare among the usually haughty elves. He is interested in the tools humans use and is fluent in human language. He despairs his lack of skill in archery, which is essential for an elven guard.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPCs]]
[[Category: Quest NPCs]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Elf]]
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== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Skills]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[Characters]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
=== [[Achievements]] ===
=== [[Bestiary]] ===
=== [[Locations]] ====
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== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Skills]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[Characters]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
=== [[Achievements]] ===
=== [[Bestiary]] ===
=== [[Locations]] ===
=== [[Concepts]] ===
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'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: Swords, Maces, Shields.
Armor: TBD
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
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'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Dragon's Dogma II: Trophies|trophy]]/[[:Category: Dragon's Dogma II: Achievements|achievement]] available in [[Dragon's Dogma II]]''.
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'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Dragon's Dogma II: Trophies|trophy]]/[[:Category: Dragon's Dogma II: Achievements|achievement]] available in [[Dragon's Dogma II]]''.
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'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma II]]''.
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<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]</noinclude>
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Created page with "{{Tocright}} '''{{BASEPAGENAMEE}}''' is designed for all [[:Category:Dragon's Dogma II: Trophies|trophies]] and [[:Category:Dragon's Dogma II: Achievements|achievements]] in [[Dragon's Dogma II]]. Usage The infobox can be added to an article by inserting the template as demonstrated below. Any parameters left blank or omitted will not be displayed in the published article. {{DD2Trophy |image = |points = |trophy = }} Parameters Parameter Explanation '''image''' An im..."
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{{Tocright}} '''{{BASEPAGENAMEE}}''' is designed for all [[:Category:Dragon's Dogma II: Trophies|trophies]] and [[:Category:Dragon's Dogma II: Achievements|achievements]] in [[Dragon's Dogma II]].
Usage
The infobox can be added to an article by inserting the template as demonstrated below. Any parameters left blank or omitted will not be displayed in the published article.
{{DD2Trophy
|image =
|points =
|trophy =
}}
Parameters
Parameter Explanation
'''image''' An image related to the item. Format: [[File:Imagename.png|200px]]. Images are automatically centered.
'''points''' The amount of achievement points awarded on Xbox.
'''trophy''' The type of trophy awarded (Platinum, Gold, Silver, Bronze) on PS5.
Categories
The template includes the following built-in categories:
Dragon's Dogma II: Trophies
Dragon's Dogma II: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
This revised version aims to enhance clarity and readability. If you need further assistance or modifications, feel free to ask!
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[:Category: Dragon's Dogma II: Trophies|trophies]] and [[:Category:Dragon's Dogma II: Achievements|achievements]] in [[Dragon's Dogma II]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
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==Parameters==
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! style="text-align: left" | Parameter
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|-
| '''points'''
| The amount of achievement points awarded Xbox.
|-
| '''trophy'''
| The trophy type awarded (Platinum,Gold,Silver,Bronze) PS5.
|-
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma II: Trophies
- Dragon's Dogma II: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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<h1>
Achievements
</h1>
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<h1>
Achievements
</h1>
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seatoftheproxy.png]] || [[Seat of the Proxy]] || Arrived in Vernworth.
|-
| [[File:Icon-Acrosstheborder.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragonsdogma2achievement.png]] || [[Dragon’s Dogma 2 (Achievement) | Dragon's dogma 2]] || Witnessed the unmoored world.
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of Vernworth.
|-
| [[File:Icon-Italos.png]] || [[I, Talos]] || Helped the gigantus walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your vocation.
|-
| [[File:Icon-Duodestinies.png]] || [[Duo Destinies]] || Changed your vocation to mystic spearhand.
|-
| [[File:Icon-Arrowsandincantations.png]] || [Arrows and Incantations]] || Changed your vocation to magick archer.
|-
| [[File:Icon-Jackofalltradesmasterofalltrades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your vocation to warfarer.
|-
| [[File:Icon-Anintentsadventure.png]] || [[An In-Tents Adventure]] || Went camping.
|-
| [[File:Icon-Ahouseinthiseconomy.png]] || [[A House? In This Economy? – ]] || Purchased a dwelling of your own.
|-
| [[File:Icon-Onespeedonly.png]] || [[One Speed Only]] || Boarded an oxcart.
|-
| [[File:Icon-Thesavior.png]] || [[The Savior]] || Used a Wakestone to restore the dead to life.
|-
| [[File:Icon-Justastonesthrowaway.png]] || [[Just a Stone’s Throw Away]] || Used a Ferrystone.
|-
| [[File:Icon-Abadgeofhonor.png]] || [[A Badge of Honor]] || Acquired a pawn badge.
|-
| [[File:Icon-Gigantusihardlyknewye.png]] || [[Gigantus, I Hardly Knew Ye – ]] || Defeated the gigantus in a short span of time.
|-
| [[File:Icon-Offwithitshead.png]] || [[Off with Its Head!]] || Decapitated a medusa.
|-
| [[File:Icon-Thespecialist.png]] || [[The Specialist]] || Reached the maximum rank in a vocation.
|-
| [[File:Icon-Apawnofmanytalents.png]] || [[A Pawn of Many Talents]] || Taught your pawn a specialization.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
|}
</center>
Myrmecoleon Delights – Entered the rose chateau.
The Collector – Collected 80 Seeker’s Tokens.
The Philanthropist – Earned the affections of 50 people.
Affinity and Beyond – Raised a person’s affinity to the maximum.
Dragon Forged – Strengthened a weapon in wyrmfire.
This’ll Cure What Ails Ye – Soaked in the hot spring.
Cyclops Abridged – Crossed a cyclopean bridge.
Harpy Joyride – Summoned a harpy, grabbed hold, and took flight.
Quit Playing Dead – Revived two pawns simultaneously.
Dragon’s Dogma – Obtained Dragon’s Dogma.
The Barbecue-Maister – Grilled every type of meat during the night and day.
Nobles’ Night Out – Attended a palace masquerade in formal raiment.
Thought I’d Lost You – Restored the dead to life at a morgue or charnel house.
Before Dawn Breaks – Defeated the headless horseman
The Tourist – Discovered 50 locations.
Are We There Yet? – Boarded the phantom oxcart.
The Regriffining – Took flight on griffin wing a second time.
Back Where It All Began – Returned to Agamen Volcanic Island.
Plenty Arisen to Go Round – Witnessed a brawl break out in your dwelling among your admirers.
Roost of the Dragon – Reached Dragonsbreath Tower.
Hope You Brought a Lantern – Reached Drabnir’s Grotto.
To the Victor Go the Spoils – Reclaimed your items from the scavenger who stole them from you.
I’m In – Used illicit means to pass through the gate at the boarder.
Silver Trophies
Closure – Experienced the end of the cycle.
The Guardian – Led the people to safety in the unmoored world.
The Hero – Overcame the trials of the unmoored world.
An Eye for an Eye – Petrified a medusa.
Getting a Head – Acquired a preserved medusa head.
Reaper’s Scorn – bAccomplished a miracle for several people all at once.
Gold Trophies
Full Marks – Found a solution to every conundrum posed by the goddess of riddles.
Master of the Maisters – Acquired every maister’s teaching.
Platinum Trophy
The True Arisen – Collected all other Dragon’s Dogma 2 trophies.
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wikitext
text/x-wiki
<h1>
Achievements
</h1>
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seatoftheproxy.png]] || [[Seat of the Proxy]] || Arrived in Vernworth.
|-
| [[File:Icon-Acrosstheborder.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragonsdogma2achievement.png]] || [[Dragon’s Dogma 2 (Achievement) | Dragon's dogma 2]] || Witnessed the unmoored world.
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of Vernworth.
|-
| [[File:Icon-Italos.png]] || [[I, Talos]] || Helped the gigantus walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your vocation.
|-
| [[File:Icon-Duodestinies.png]] || [[Duo Destinies]] || Changed your vocation to mystic spearhand.
|-
| [[File:Icon-Arrowsandincantations.png]] || [[Arrows and Incantations]] || Changed your vocation to magick archer.
|-
| [[File:Icon-Jackofalltradesmasterofalltrades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your vocation to warfarer.
|-
| [[File:Icon-Anintentsadventure.png]] || [[An In-Tents Adventure]] || Went camping.
|-
| [[File:Icon-Ahouseinthiseconomy.png]] || [[A House? In This Economy? – ]] || Purchased a dwelling of your own.
|-
| [[File:Icon-Onespeedonly.png]] || [[One Speed Only]] || Boarded an oxcart.
|-
| [[File:Icon-Thesavior.png]] || [[The Savior]] || Used a Wakestone to restore the dead to life.
|-
| [[File:Icon-Justastonesthrowaway.png]] || [[Just a Stone’s Throw Away]] || Used a Ferrystone.
|-
| [[File:Icon-Abadgeofhonor.png]] || [[A Badge of Honor]] || Acquired a pawn badge.
|-
| [[File:Icon-Gigantusihardlyknewye.png]] || [[Gigantus, I Hardly Knew Ye – ]] || Defeated the gigantus in a short span of time.
|-
| [[File:Icon-Offwithitshead.png]] || [[Off with Its Head!]] || Decapitated a medusa.
|-
| [[File:Icon-Thespecialist.png]] || [[The Specialist]] || Reached the maximum rank in a vocation.
|-
| [[File:Icon-Apawnofmanytalents.png]] || [[A Pawn of Many Talents]] || Taught your pawn a specialization.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Firsttasteoffreedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
|}
</center>
Myrmecoleon Delights – Entered the rose chateau.
The Collector – Collected 80 Seeker’s Tokens.
The Philanthropist – Earned the affections of 50 people.
Affinity and Beyond – Raised a person’s affinity to the maximum.
Dragon Forged – Strengthened a weapon in wyrmfire.
This’ll Cure What Ails Ye – Soaked in the hot spring.
Cyclops Abridged – Crossed a cyclopean bridge.
Harpy Joyride – Summoned a harpy, grabbed hold, and took flight.
Quit Playing Dead – Revived two pawns simultaneously.
Dragon’s Dogma – Obtained Dragon’s Dogma.
The Barbecue-Maister – Grilled every type of meat during the night and day.
Nobles’ Night Out – Attended a palace masquerade in formal raiment.
Thought I’d Lost You – Restored the dead to life at a morgue or charnel house.
Before Dawn Breaks – Defeated the headless horseman
The Tourist – Discovered 50 locations.
Are We There Yet? – Boarded the phantom oxcart.
The Regriffining – Took flight on griffin wing a second time.
Back Where It All Began – Returned to Agamen Volcanic Island.
Plenty Arisen to Go Round – Witnessed a brawl break out in your dwelling among your admirers.
Roost of the Dragon – Reached Dragonsbreath Tower.
Hope You Brought a Lantern – Reached Drabnir’s Grotto.
To the Victor Go the Spoils – Reclaimed your items from the scavenger who stole them from you.
I’m In – Used illicit means to pass through the gate at the boarder.
Silver Trophies
Closure – Experienced the end of the cycle.
The Guardian – Led the people to safety in the unmoored world.
The Hero – Overcame the trials of the unmoored world.
An Eye for an Eye – Petrified a medusa.
Getting a Head – Acquired a preserved medusa head.
Reaper’s Scorn – bAccomplished a miracle for several people all at once.
Gold Trophies
Full Marks – Found a solution to every conundrum posed by the goddess of riddles.
Master of the Maisters – Acquired every maister’s teaching.
Platinum Trophy
The True Arisen – Collected all other Dragon’s Dogma 2 trophies.
ce7f46cd4adcfd144cbf105f5bad448438da7344
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Creation
wikitext
text/x-wiki
<h1>
Achievements
</h1>
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in Vernworth.
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the unmoored world.
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of Vernworth.
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the gigantus walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your vocation.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to mystic spearhand.
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to magick archer.
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your vocation to warfarer.
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went camping.
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy? – ]] || Purchased a dwelling of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an oxcart.
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a Wakestone to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a Ferrystone.
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a pawn badge.
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the gigantus in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a medusa.
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum rank in a vocation.
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your pawn a specialization.
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 Seeker’s Tokens.
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s affinity to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in wyrmfire.
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the hot spring.
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a cyclopean bridge.
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a harpy, grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two pawns simultaneously.
|-
| [[File:Icon-[Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of meat during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in formal raiment.
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a morgue or charnel house.
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the headless horseman.
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 locations.
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the phantom oxcart.
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your dwelling among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached Dragonsbreath Tower.
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached Drabnir’s Grotto.
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the unmoored world.
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the unmoored world.
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a medusa.
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a preserved medusa head.
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the goddess of riddles.
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every maister’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 trophies.
|}
</center>
[[Category: Achievements]]
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wikitext
text/x-wiki
<h1>
Achievements
</h1>
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in Vernworth.
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the unmoored world.
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of Vernworth.
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the gigantus walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your vocation.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to mystic spearhand.
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to magick archer.
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your vocation to warfarer.
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went camping.
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy? – ]] || Purchased a dwelling of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an oxcart.
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a Wakestone to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a Ferrystone.
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a pawn badge.
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the gigantus in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a medusa.
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum rank in a vocation.
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your pawn a specialization.
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 Seeker’s Tokens.
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s affinity to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in wyrmfire.
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the hot spring.
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a cyclopean bridge.
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a harpy, grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two pawns simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of meat during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in formal raiment.
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a morgue or charnel house.
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the headless horseman.
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 locations.
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the phantom oxcart.
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your dwelling among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached Dragonsbreath Tower.
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached Drabnir’s Grotto.
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the unmoored world.
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the unmoored world.
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a medusa.
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a preserved medusa head.
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the goddess of riddles.
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every maister’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 trophies.
|}
</center>
[[Category: Achievements]]
7b5245901dc0d99e0bd8095d21176aa5e694e819
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2
wikitext
text/x-wiki
<h1>
Achievements
</h1>
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in Vernworth.
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the unmoored world.
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of Vernworth.
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the gigantus walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your vocation.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to mystic spearhand.
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to magick archer.
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your vocation to warfarer.
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went camping.
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a dwelling of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an oxcart.
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a Wakestone to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a Ferrystone.
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a pawn badge.
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the gigantus in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a medusa.
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum rank in a vocation.
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your pawn a specialization.
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 Seeker’s Tokens.
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s affinity to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in wyrmfire.
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the hot spring.
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a cyclopean bridge.
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a harpy, grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two pawns simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of meat during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in formal raiment.
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a morgue or charnel house.
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the headless horseman.
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 locations.
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the phantom oxcart.
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your dwelling among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached Dragonsbreath Tower.
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached Drabnir’s Grotto.
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the unmoored world.
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the unmoored world.
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a medusa.
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a preserved medusa head.
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the goddess of riddles.
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every maister’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 trophies.
|}
</center>
[[Category: Achievements]]
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wikitext
text/x-wiki
<h1>
Achievements
</h1>
{| class="wikitable"
|+ <center> Story achievements </center>
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in Vernworth.
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the unmoored world.
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of Vernworth.
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the gigantus walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your vocation.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to mystic spearhand.
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to magick archer.
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your vocation to warfarer.
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went camping.
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a dwelling of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an oxcart.
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a Wakestone to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a Ferrystone.
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a pawn badge.
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the gigantus in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a medusa.
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum rank in a vocation.
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your pawn a specialization.
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 Seeker’s Tokens.
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s affinity to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in wyrmfire.
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the hot spring.
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a cyclopean bridge.
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a harpy, grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two pawns simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of meat during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in formal raiment.
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a morgue or charnel house.
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the headless horseman.
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 locations.
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the phantom oxcart.
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your dwelling among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached Dragonsbreath Tower.
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached Drabnir’s Grotto.
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the unmoored world.
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the unmoored world.
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a medusa.
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a preserved medusa head.
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the goddess of riddles.
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every maister’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 trophies.
|}
[[Category: Achievements]]
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wikitext
text/x-wiki
<h1>
Achievements
</h1>
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in Vernworth.
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the unmoored world.
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of Vernworth.
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the gigantus walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your vocation.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to mystic spearhand.
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to magick archer.
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your vocation to warfarer.
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went camping.
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a dwelling of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an oxcart.
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a Wakestone to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a Ferrystone.
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a pawn badge.
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the gigantus in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a medusa.
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum rank in a vocation.
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your pawn a specialization.
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 Seeker’s Tokens.
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s affinity to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in wyrmfire.
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the hot spring.
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a cyclopean bridge.
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a harpy, grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two pawns simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of meat during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in formal raiment.
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a morgue or charnel house.
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the headless horseman.
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 locations.
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the phantom oxcart.
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your dwelling among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached Dragonsbreath Tower.
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached Drabnir’s Grotto.
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the unmoored world.
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the unmoored world.
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a medusa.
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a preserved medusa head.
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the goddess of riddles.
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every maister’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 trophies.
|}
</center>
[[Category: Achievements]]
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wikitext
text/x-wiki
<h1>
Achievements
</h1>
These are all the achievements for dragon's dogma 2
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in Vernworth.
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the unmoored world.
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of Vernworth.
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the gigantus walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your vocation.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to mystic spearhand.
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to magick archer.
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your vocation to warfarer.
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went camping.
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a dwelling of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an oxcart.
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a Wakestone to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a Ferrystone.
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a pawn badge.
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the gigantus in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a medusa.
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum rank in a vocation.
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your pawn a specialization.
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 Seeker’s Tokens.
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s affinity to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in wyrmfire.
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the hot spring.
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a cyclopean bridge.
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a harpy, grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two pawns simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of meat during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in formal raiment.
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a morgue or charnel house.
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the headless horseman.
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 locations.
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the phantom oxcart.
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your dwelling among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached Dragonsbreath Tower.
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached Drabnir’s Grotto.
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the unmoored world.
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the unmoored world.
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a medusa.
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a preserved medusa head.
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the goddess of riddles.
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every maister’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 trophies.
|}
</center>
[[Category: Achievements]]
52e3cdf0725d36b6355727c80b8252ac36996c6f
Template:DD2Achievement/doc
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Achievements|trophies]] and [[Achievements|achievements]] in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
|image =
|points =
|trophy =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
| '''points'''
| The amount of achievement points awarded Xbox.
|-
| '''trophy'''
| The trophy type awarded (Platinum,Gold,Silver,Bronze) PS5.
|-
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma II: Trophies
- Dragon's Dogma II: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Achievements|trophies]] and [[Achievements|achievements]] in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
|image =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma II: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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Tom Vis moved page [[Template:DD2Trophy/doc]] to [[Template:DD2Achievement/doc]] without leaving a redirect: Misspelled title: wrong title
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Achievements|trophies]] and [[Achievements|achievements]] in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
|image =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma II: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Achievements|Trophies]] and [[Achievements]] in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
|image =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma 2: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Achievements|Trophies]] and [[Achievements]] in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
|image =
|missable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma 2: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Achievements|Trophies]] and [[Achievements]] in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
|image =
|missable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|'''missable'''
| Yes/No if this achievement can be missed by performing certain actions
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma 2: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Achievements|Trophies]] and [[Achievements]] in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
|image =
|missable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
|'''missable'''
| Yes/No if this achievement can be missed by performing certain actions
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma 2: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Achievements|Trophies]] and [[Achievements]] in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Trophy
|image =
|Missable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
|'''Missable'''
| Yes/No if this achievement can be missed by performing certain actions
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma 2: Achievements
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
f3cea15b795d29d3f24d5d9de9db1308ad657cc3
Template:DD2Achievement
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text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]</includeonly>}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma II]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]</noinclude>
<includeonly>[[Category:Dragon's Dogma II: Achievements]][[Category:Dragon's Dogma II: Trophies]]</includeonly>
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Tom Vis moved page [[Template:DD2Trophy]] to [[Template:DD2Achievement]] without leaving a redirect: Misspelled title: wrong title
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]</includeonly>}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma II]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]</noinclude>
<includeonly>[[Category:Dragon's Dogma II: Achievements]][[Category:Dragon's Dogma II: Trophies]]</includeonly>
d51a1bdb44a76117b4c75d830293536f434d2772
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]</includeonly>}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma 2 Wiki| Dragon's Dogma 2]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]</noinclude>
<includeonly>[[Category:Dragon's Dogma 2: Achievements]][[Category:Dragon's Dogma 2: Trophies]]</includeonly>
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]
</includeonly>
}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
<data source="points">
<label><center>'''Missable'''</center></label>
</data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma 2 wiki|Dragon's Dogma 2]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]</noinclude>
<includeonly>[[Category:Dragon's Dogma 2: Achievements]][[Category:Dragon's Dogma 2: Trophies]]</includeonly>
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]
</includeonly>
}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
<data source="Missable">
<label><center>'''Missable'''</center></label>
</data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma 2 wiki|Dragon's Dogma 2]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]</noinclude>
<includeonly>[[Category:Dragon's Dogma 2: Achievements]][[Category:Dragon's Dogma 2: Trophies]]</includeonly>
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]
</includeonly>
}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
<data source="Missable">
<label><center>'''Missable'''</center></label>
</data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]</noinclude>
<includeonly>[[Category:Dragon's Dogma 2: Achievements]][[Category:Dragon's Dogma 2: Trophies]]</includeonly>
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]
</includeonly>
}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
<data source="Missable"><label><center>'''Missable'''</center></label>
</data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]</noinclude>
<includeonly>[[Category:Dragon's Dogma 2: Achievements]][[Category:Dragon's Dogma 2: Trophies]]</includeonly>
0042a7481f476ad4d88d495be07e1298391aa516
Template:CreatePage/DD2Achievement
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text/x-wiki
{{DD2Achievement
|image =
|missable =
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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text/x-wiki
{{DD2Achievement
|image =
|Missable =
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
2280ef6473fda2039e3a412f257ded70f719a499
First Taste of Freedom
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Created page with "{{DD2Achievement |image = File:Icon-First Taste Of Freedom.png |missable = No }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-First Taste Of Freedom.png
|missable = No
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
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wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-First Taste Of Freedom.png
|Missable = "No"
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
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wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-First Taste Of Freedom.png
|Missable = No
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
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wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-First Taste Of Freedom.png
|Missable = No
}}
==Description==
Escaped the bonds of slavery.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
a6c87e4f6f844adf1b60633bb5b9c3baea457ec2
Template:DD2Character
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text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Character Image Needed]]</includeonly>}}</navigation>
<group><header>NPC Info</header>
<data source="gender"><label>Gender</label></data>
<data source="age"><label>Age</label></data>
<data source="location"><label>Location</label></data>
<data source="likes"><label>Likes</label></data>
<data source="services"><label>Services</label></data>
<data source="times active"><label>Times Active</label></data></group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:Dragon's Dogma II: Characters|character]] in [[ Dragon%27s_Dogma_2_Wiki | Dragon's Dogma 2 ]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
<includeonly>[[Category:Dragon's Dogma 2: Characters]]</includeonly>
c02e01e357ffbb1c279b53c124edef0a45bba5aa
Template:DD2Character/doc
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all Characters and NPCs in [[Dragon's Dogma II]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted will collapse and will not be shown.
<pre style="overflow: auto">
{{Character
|image =
|gender =
|age =
|location =
|likes =
|services =
|times active =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''Image'''
| An image of the NPC in the location at which they can usually be found. Enter this as such <nowiki>[[File:Imagename.png|250px]]</nowiki>. Images are automatically centered.
|-
| '''Gender'''
| See [[:Wikipedia:Gender]]
|-
| '''Age'''
| The Characters age.
|-
| '''Location'''
| The characters location on where it can be found in Gransys.<br/>
|-
| '''Likes'''
| What items the character likes and will raise its [[Affinity]]
|-
| '''Services'''
| Services this NPC offers.<br/>
|-
|}
The following categories are built into the template:
-Dragon's Dogma 2: Characters
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
f445a9aaed22d07263d0273f720f61df8b5dd135
Seat of the Proxy
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Created page with "{{DD2Achievement |image = File:Icon-Seat_of_the_Proxy.png |Missable = No }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Seat_of_the_Proxy.png
|Missable = No
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
95f234efc3f063a987a38a0333f4c601f12d19c3
450
448
2024-03-12T20:42:23Z
Sefkhetom
2
added descript
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Seat_of_the_Proxy.png
|Missable = No
}}
==Description==
Arrived in Vernworth.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
6a91c117c1b70150dbb3fa5369c5a0aab871774f
Across the Border
0
147
449
2024-03-12T20:41:10Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Across_the_Border.png |Missable = No }} ==Description== Passed through the gate at the border. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
wikitext
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{{DD2Achievement
|image = File:Across_the_Border.png
|Missable = No
}}
==Description==
Passed through the gate at the border.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
171d93a35ed9169d89a3bf18b4e77687567d7e66
Dragon’s Dogma 2 (Achievement)
0
148
452
2024-03-12T20:48:05Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-Dragons_Dogma_2 _Achievement.png |missable = No }} ==Description== Witnessed the unmoored world. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
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{{DD2Achievement
|image = File:Icon-Dragons_Dogma_2 _Achievement.png
|missable = No
}}
==Description==
Witnessed the unmoored world.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
398f7cbdab28b4e5608ce1c4b83dda56c86dab27
453
452
2024-03-12T20:48:32Z
Sefkhetom
2
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{{DD2Achievement
|image = File:Icon-Dragons_Dogma_2 _Achievement.png
|Missable = No
}}
==Description==
Witnessed the unmoored world.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
b1991eaf00412ff117f63f4309c692d1c1669f0b
Peace
0
149
455
2024-03-12T20:49:53Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-Peace.png |Missable = No }} ==Description== Became Sovran of Vernworth. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
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{{DD2Achievement
|image = File:Icon-Peace.png
|Missable = No
}}
==Description==
Became Sovran of Vernworth.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
c4ae92f3a891b37bd4c4dcda11a9e2029cf2c46e
I, Talos
0
150
456
2024-03-12T20:52:04Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = [[File:Icon-I_Talos.png]] |Missable = Yes }} ==Description== Helped the gigantus walk again. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
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{{DD2Achievement
|image = [[File:Icon-I_Talos.png]]
|Missable = Yes
}}
==Description==
Helped the gigantus walk again.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
94e0bf550bd5b2e671dbbba82cb6ef61dd378329
457
456
2024-03-12T20:52:40Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-I_Talos.png
|Missable = Yes
}}
==Description==
Helped the gigantus walk again.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
51768da011045aaf7556170fb9b58c732416590b
Versatile
0
151
458
2024-03-12T20:53:10Z
Sefkhetom
2
Creation
wikitext
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{{DD2Achievement
|image = File:Icon-Versatile.png
|Missable = Yes
}}
==Description==
Changed your vocation.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
45179bcc3da4b661c787518151dac9062afe4c8e
Duo Destinies
0
152
459
2024-03-12T20:53:53Z
Sefkhetom
2
Creation
wikitext
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{{DD2Achievement
|image = [[File:Icon-Duo_Destinies.png]]
|Missable = Yes
}}
==Description==
Changed your vocation to mystic spearhand.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
0824e543b0d3d1bea8d00ca4d65a7969c1e4c4fc
Arrows and Incantations
0
153
460
2024-03-12T20:54:59Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-Arrows_and_Incantations.png |Missable = Yes }} ==Description== Changed your vocation to magick archer. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
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{{DD2Achievement
|image = File:Icon-Arrows_and_Incantations.png
|Missable = Yes
}}
==Description==
Changed your vocation to magick archer.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
4681b0df68e3c7ea21660a03ccf69a1564dfe096
Jack of All Trades, Master of…All Trades
0
154
461
2024-03-12T20:55:29Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png |Missable = Yes }} ==Description== Changed your vocation to warfarer. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
wikitext
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{{DD2Achievement
|image = File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png
|Missable = Yes
}}
==Description==
Changed your vocation to warfarer.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
d24c458efbef22a85b8faee6ce1597a46a2eb68b
An In-Tents Adventure
0
155
462
2024-03-12T21:00:46Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-An_In_Tents_Adventure.png |Missable = Yes }} ==Description== Went camping. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
wikitext
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{{DD2Achievement
|image = File:Icon-An_In_Tents_Adventure.png
|Missable = Yes
}}
==Description==
Went camping.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
96380ef52914e5704ea9f1b8293fe4b6d986f395
A House? In This Economy?
0
156
463
2024-03-12T21:00:59Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Yes }} ==Description== Purchased a dwelling of your own. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
wikitext
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{{DD2Achievement
|image =
|Missable = Yes
}}
==Description==
Purchased a dwelling of your own.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
2bb17b35420007395a78afea07633c6aa1acf681
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2024-03-12T21:01:13Z
Sefkhetom
2
wikitext
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{{DD2Achievement
|image = File:Icon-A_House_In_This_Economy.png
|Missable = Yes
}}
==Description==
Purchased a dwelling of your own.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
e23509b8dfc5ee072c352bb60044e1abe32257ef
One Speed Only
0
157
465
2024-03-12T21:01:40Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-One_Speed_Only.png |Missable = Yes }} ==Description== Boarded an oxcart. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
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{{DD2Achievement
|image = File:Icon-One_Speed_Only.png
|Missable = Yes
}}
==Description==
Boarded an oxcart.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
c97a3a650eda55c3b903291cfd8f91dfbdd2387b
The Savior
0
158
466
2024-03-12T21:02:00Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-The_Savior.png |Missable = Yes }} ==Description== Used a Wakestone to restore the dead to life. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
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{{DD2Achievement
|image = File:Icon-The_Savior.png
|Missable = Yes
}}
==Description==
Used a Wakestone to restore the dead to life.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
d28c6c6142b09c8c4165170dcdb29591f92b08d1
Just a Stone’s Throw Away
0
159
467
2024-03-12T21:02:19Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-Just_a_Stones_Throw_Away.png |Missable = Yes }} ==Description== Used a Ferrystone. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
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{{DD2Achievement
|image = File:Icon-Just_a_Stones_Throw_Away.png
|Missable = Yes
}}
==Description==
Used a Ferrystone.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
621bb0df8839de44f789ab0675d2e8e7a31beacb
A Badge of Honor
0
160
468
2024-03-12T21:02:34Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-A_Badge_of_Honor.png |Missable = Yes }} ==Description== Acquired a pawn badge. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
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{{DD2Achievement
|image = File:Icon-A_Badge_of_Honor.png
|Missable = Yes
}}
==Description==
Acquired a pawn badge.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
2696ac082788169ebfd582e855670139c4a7e414
Gigantus, I Hardly Knew Ye
0
161
469
2024-03-12T21:04:04Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Gigantus_I_Hardly_Knew_Ye.png
|Missable = Yes
}}
==Description==
Defeated the Gigantus in a short span of time.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
e5681762e5192de8ee9ee9871f892239e8afa704
Off with Its Head!
0
162
470
2024-03-12T21:04:21Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-Off_With_Its_Head.png |Missable = Yes }} ==Description== Decapitated a Medusa. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}}"
wikitext
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{{DD2Achievement
|image = File:Icon-Off_With_Its_Head.png
|Missable = Yes
}}
==Description==
Decapitated a Medusa.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
a2fd6703aeaf7bcb5431d26108b60496b212c47f
The Specialist
0
163
471
2024-03-12T21:05:01Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = File:Icon-The_Specialist.png |Missable = Yes }} ==Description== Reached the maximum rank in a vocation. ==How to Obtain== Reach [[Rank]] 9 in any vocation ==Notes== {{AddToSection}} {{Stub}}"
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-The_Specialist.png
|Missable = Yes
}}
==Description==
Reached the maximum rank in a vocation.
==How to Obtain==
Reach [[Rank]] 9 in any vocation
==Notes==
{{AddToSection}}
{{Stub}}
7c1a8b18957142a3c80e8652ea9eb958c608cd0d
A Pawn of Many Talents
0
164
472
2024-03-12T21:05:20Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-A_Pawn_of_Many_Talents.png
|Missable = Yes
}}
==Description==
Taught your pawn a specialization.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
559ed49b11028eb1a1861863a8d94a794783b4c4
The Collector
0
165
473
2024-03-12T21:05:58Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-The_Collector.png
|Missable = Yes
}}
==Description==
Collected 80 [[Seeker’s Tokens]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
3a80f861222eabab0d5e5abe01d6d7d3b4f4b28b
Achievements
0
143
474
438
2024-03-12T21:16:50Z
Sefkhetom
2
wikitext
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<h1>
Achievements
</h1>
These are all the achievements for dragon's dogma 2
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your [[Vocation]].
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [Harpy], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [Pawns] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
</center>
[[Category: Achievements]]
3e52629ed8d1fd2e05ed5c6dae276385bc5c2e9c
Template:Anchor/doc
10
101
475
204
2024-03-13T10:33:15Z
Sefkhetom
2
change
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{{Tocright}}
==Description==
:This template is used to add an Anchor to an article.
:Intended use is for redirects linking to sections, avoiding issues with section names etc
==Syntax==
Type <code>{{t|Anchor|Anchor_id}}</code>
:Link to using :
:*<nowiki>[[#Anchor_id]]</nowiki> from the same page
:*<nowiki>[[PageName#Anchor_id]]</nowiki> from other pages
A second optional field encloses text in the Anchor
:Type <code>{{t|Anchor|Anchor_id|text}}</code>
==Sample output==
:<code><nowiki>{{Anchor|Here|HERE!}}</nowiki></code> gives...
:{{Anchor|Here|HERE!}}
[follows whitespace to create page gap .. scroll down]
*
*
*
Invoke with :
:<code><nowiki>[[#here]]</nowiki></code>
ie...
:[[#Here]]
Often this might be piped ie :
:<code><nowiki>See [[#here|"here"]] above</nowiki></code>
ie...
:See [[#Here|"here"]] above
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Pawns
0
23
476
56
2024-03-13T10:34:32Z
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2
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<h2>
{{Anchor|<Pawns>}}
</h2>
<h2>{{anchor|<>}}</h2>
<h2>{{anchor|<>}}</h2>
<h2>{{anchor|<>}}</h2>
<h2>{{anchor|<>}}</h2>
4e531feffec4e7f71e1cee36c32c67a2675a8325
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<h2>
{{Anchor|<Pawns>|Pawns}}
</h2>
<h2>{{anchor|<>}}</h2>
<h2>{{anchor|<>}}</h2>
<h2>{{anchor|<>}}</h2>
<h2>{{anchor|<>}}</h2>
9fe0c59198d00616ddf23c0216485d483c428ce3
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2024-03-13T10:39:18Z
Sefkhetom
2
Pawn knowledge
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
b39a9b14a2ea944f64449b982de5d0937cf90eeb
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
awn Knowledge in Dragon's Dogma: Dark Arisen
As you play Dragon's Dogma: Dark Arisen, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about areas, quests, enemy weaknesses, and even the locations of secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
How Pawns Gain Knowledge
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
Foe Knowledge and Bestiary
One important aspect of pawn knowledge is the "Foe Knowledge" or "Bestiary" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
Sharing Knowledge with Other Pawns
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
Modifying Pawn AI through Knowledge Chair
In Dragon's Dogma: Dark Arisen, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behavior based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
Inclinations and Pawn Behavior
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviors, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
I hope this information helps! Let me know if you have any more questions.
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviors, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "Foe Knowledge" or "Bestiary" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns ===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair ===
In Dragon's Dogma: Dark Arisen, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behavior based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviors, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2><h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "Foe Knowledge" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns ===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviors, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2><h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "Foe Knowledge" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns ===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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/* Sharing Knowledge with Other Pawns */
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviors, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2><h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "Foe Knowledge" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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Quest knowledge
wikitext
text/x-wiki
<h2>
{{Anchor|Pawns|Pawns}}
</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviors, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2><h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "Foe Knowledge" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviors, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a rift stone.
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "Foe Knowledge" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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Characters
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<h3>
<gallery>
File:Pic-brant.webp| [[Brant]]
File:Pic-disa.webp | [[Disa]]
File:Pic-sven.webp | [[Sven]]
File:Pic-ulrika.webp | [[Ulrika]]
File:Pic-wilhelmina.webp | [[Wilhelmina]]
File:Pic-klaus.webp | [[Klaus]]
</gallery>
</h3>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<h3>
<gallery>
File:Pic-nadinia.webp | [[Nadinia]]
File:Pic-menella.webp |[[Menella]]
</gallery>
</h3>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<h3>
<gallery>
File:Pic-doireann.webp | [[Doireann]]
File:Pic-glyndwr.webp | [[Glyndwr]]
</gallery>
</h3>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<h3>
<gallery>
File:Pic-lennart.webp | [[Lennart]]
File:Pic-luz.webp |[[Luz]]
File:Pic-sigurd.webp |[[Sigurd]]
</gallery>
</h3>
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Bestiary
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'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[Grimgoblin]] , [[Greater Goblin]] , [[Goblin Shaman]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[Grimgoblin]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| [[Goblin]] , [[Hobgoblin]] , [[Grimgoblin]] , [[Greater Goblin]] || ??? || ???
|-
| [[Greater Goblin]] , [[Goblin Shaman]] || ??? || ???
|-
| [[Greater Goblin]] || ??? ||
|-
| [[Goblin Shaman]] || ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Wolf]] || ??? || ???
|-
| [[Direwolf]] || ??? || ???
|-
| [[Hellhound]] || ??? || ???
|-
| rowspan = 3 | [[Wolf]] , [[Direwolf]] , [[Hellhound]] , [[Warg]] , [[Garm]] || ??? || ???
|-
| ??? ||
|-
| ??? || ???
|-
| [[Wolf]] , [[ ??? ]] , [[ ??? ]] , [[ ??? ]] || ??? || ???
|-
| rowspan = 2 | [[ ??? ]] , [[ ??? ]] , [[ ??? ]] , [[Warg]] || ??? ||
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Garm]] || ??? || ???
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || Defeat 300 || Also observe for 300 seconds.
|-
| [[Skeleton Mage]] || Defeat 100 || Also observe for 300 seconds.
|-
| [[Skeleton Sorcerer]] || Defeat 100 || Also observe for 420 seconds.
|-
| [[Skeleton Knight]] || Defeat 300 || Also observe for 420 seconds. [[Skeleton Knight Tactics]] may grant partial knowledge
|-
| [[Skeleton Lord]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Skeleton]] , [[Skeleton Knight]] , [[Skeleton Lord]] , [[Skeleton Brute]] , [[Skeleton Mage]] , [[Skeleton Sorcerer]] , [[Golden Knight]] , [[Silver Knight]] , [[Living Armor]] || Damage with Holy || [[Skeleton Strategies]] grants this knowledge
|-
| Damage with Blunt ||
|-
| [[Skeleton Brute]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Golden Knight]] || Defeat 100 || Also observe for 1200 seconds.
|-
| Observe resurrection ||
|-
| [[Silver Knight]] || Defeat 100 || Also observe for 1200 seconds.
|-
| rowspan = 5 | [[Living Armor]] || Defeat 50 || Also observe for 1200 seconds.
|-
| Attack from behind ||
|-
| Damage Armor ||
|-
| Damage Ghost ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Undead]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Stout Undead]] || Defeat 150 || Also observe for 300 seconds. [[Undead Tactics Vol. 1]] may grant partial knowledge
|-
| [[Undead Warrior]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Giant Undead]] || Defeat 100 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] || Damage with Fire ||
|-
| Damage with Holy || [[Undead Strategy Vol. 1]] grants this knowledge
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] , [[Eliminator]] || Hit head ||
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Banshee]] || Grapple undead that grapple || [[Undead Strategy Vol. 2]] grants this knowledge
|-
| [[Wight]] || Defeat 30 || Also observe for 600 seconds. [[Wight Tactics]] may grant partial knowledge
|-
| [[Lich]] || Defeat 15 || Also observe for 600 seconds. [[Lich Tactics]] may grant partial knowledge
|-
| [[Wight]] , [[Lich]] || Damage with Holy ||
|-
| [[Wight]] , [[Lich]] , [[Dark Bishop]] || Damage with Blunt ||
|-
| rowspan = 2 | [[Dark Bishop]] || Defeat 30 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| [[Poisoned Undead]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 4 | [[Banshee]] || Defeat 300 || Also observe for 420 seconds.
|-
| Damage with Ice ||
|-
| Damage with Physical ||
|-
| Damage Eliminator with Magick || {{bug}} Knowledge obtained incorrectly from a different foe
|-
| rowspan = 3 | [[Eliminator]] || Defeat 60 || Also observe for 420 seconds.
|-
| Observe Banshee scream || {{bug}} The Banshee incorrectly gives knowledge for Eliminators
|-
| Observe stomp attack ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Phantom]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 2]] may grant partial knowledge
|-
| [[Phantasm]] || Defeat 50 || Also observe for 300 seconds.
|-
| [[Specter]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 1]] may grant partial knowledge
|-
| [[Phantom]] , [[Phantasm]] , [[Specter]] , [[Wraith]] || Damage with Holy ||
|-
| [[Wraith]] || Defeat 30 || Also observe for 300 seconds.
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Sphinx]] || ??? || ???
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
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'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] || ??? || ???
|-
| [[Greater Goblin]] , [[???]] || ??? || ???
|-
| [[Greater Goblin]] || ??? ||
|-
| [[Goblin Shaman]] || ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Wolf]] || ??? || ???
|-
| [[Direwolf]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 3 | [[Wolf]] , [[???]] , [[???]] , [[???]] , [[Garm]] || ??? || ???
|-
| ??? ||
|-
| ??? || ???
|-
| [[Wolf]] , [[ ??? ]] , [[ ??? ]] , [[ ??? ]] || ??? || ???
|-
| rowspan = 2 | [[ ??? ]] , [[ ??? ]] , [[ ??? ]] , [[???]] || ??? ||
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Garm]] || ??? || ???
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || Defeat 300 || Also observe for 300 seconds.
|-
| [[Skeleton Mage]] || Defeat 100 || Also observe for 300 seconds.
|-
| [[Skeleton Sorcerer]] || Defeat 100 || Also observe for 420 seconds.
|-
| [[Skeleton Knight]] || Defeat 300 || Also observe for 420 seconds. [[Skeleton Knight Tactics]] may grant partial knowledge
|-
| [[Skeleton Lord]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Skeleton]] , [[Skeleton Knight]] , [[Skeleton Lord]] , [[Skeleton Brute]] , [[Skeleton Mage]] , [[Skeleton Sorcerer]] , [[Golden Knight]] , [[Silver Knight]] , [[Living Armor]] || Damage with Holy || [[Skeleton Strategies]] grants this knowledge
|-
| Damage with Blunt ||
|-
| [[Skeleton Brute]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Golden Knight]] || Defeat 100 || Also observe for 1200 seconds.
|-
| Observe resurrection ||
|-
| [[Silver Knight]] || Defeat 100 || Also observe for 1200 seconds.
|-
| rowspan = 5 | [[Living Armor]] || Defeat 50 || Also observe for 1200 seconds.
|-
| Attack from behind ||
|-
| Damage Armor ||
|-
| Damage Ghost ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Undead]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Stout Undead]] || Defeat 150 || Also observe for 300 seconds. [[Undead Tactics Vol. 1]] may grant partial knowledge
|-
| [[Undead Warrior]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Giant Undead]] || Defeat 100 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] || Damage with Fire ||
|-
| Damage with Holy || [[Undead Strategy Vol. 1]] grants this knowledge
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] , [[Eliminator]] || Hit head ||
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Banshee]] || Grapple undead that grapple || [[Undead Strategy Vol. 2]] grants this knowledge
|-
| [[Wight]] || Defeat 30 || Also observe for 600 seconds. [[Wight Tactics]] may grant partial knowledge
|-
| [[Lich]] || Defeat 15 || Also observe for 600 seconds. [[Lich Tactics]] may grant partial knowledge
|-
| [[Wight]] , [[Lich]] || Damage with Holy ||
|-
| [[Wight]] , [[Lich]] , [[Dark Bishop]] || Damage with Blunt ||
|-
| rowspan = 2 | [[Dark Bishop]] || Defeat 30 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| [[Poisoned Undead]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 4 | [[Banshee]] || Defeat 300 || Also observe for 420 seconds.
|-
| Damage with Ice ||
|-
| Damage with Physical ||
|-
| Damage Eliminator with Magick || {{bug}} Knowledge obtained incorrectly from a different foe
|-
| rowspan = 3 | [[Eliminator]] || Defeat 60 || Also observe for 420 seconds.
|-
| Observe Banshee scream || {{bug}} The Banshee incorrectly gives knowledge for Eliminators
|-
| Observe stomp attack ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Phantom]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 2]] may grant partial knowledge
|-
| [[Phantasm]] || Defeat 50 || Also observe for 300 seconds.
|-
| [[Specter]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 1]] may grant partial knowledge
|-
| [[Phantom]] , [[Phantasm]] , [[Specter]] , [[Wraith]] || Damage with Holy ||
|-
| [[Wraith]] || Defeat 30 || Also observe for 300 seconds.
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Slime]] || ??? ||
|-
| [[Sphinx]] || ??? || ???
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
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/* {{Anchor|skeleton}} Skeletons */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] || ??? || ???
|-
| [[Greater Goblin]] , [[???]] || ??? || ???
|-
| [[Greater Goblin]] || ??? ||
|-
| [[Goblin Shaman]] || ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Wolf]] || ??? || ???
|-
| [[Direwolf]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 3 | [[Wolf]] , [[???]] , [[???]] , [[???]] , [[Garm]] || ??? || ???
|-
| ??? ||
|-
| ??? || ???
|-
| [[Wolf]] , [[ ??? ]] , [[ ??? ]] , [[ ??? ]] || ??? || ???
|-
| rowspan = 2 | [[ ??? ]] , [[ ??? ]] , [[ ??? ]] , [[???]] || ??? ||
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Garm]] || ??? || ???
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Undead]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Stout Undead]] || Defeat 150 || Also observe for 300 seconds. [[Undead Tactics Vol. 1]] may grant partial knowledge
|-
| [[Undead Warrior]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Giant Undead]] || Defeat 100 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] || Damage with Fire ||
|-
| Damage with Holy || [[Undead Strategy Vol. 1]] grants this knowledge
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] , [[Eliminator]] || Hit head ||
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Banshee]] || Grapple undead that grapple || [[Undead Strategy Vol. 2]] grants this knowledge
|-
| [[Wight]] || Defeat 30 || Also observe for 600 seconds. [[Wight Tactics]] may grant partial knowledge
|-
| [[Lich]] || Defeat 15 || Also observe for 600 seconds. [[Lich Tactics]] may grant partial knowledge
|-
| [[Wight]] , [[Lich]] || Damage with Holy ||
|-
| [[Wight]] , [[Lich]] , [[Dark Bishop]] || Damage with Blunt ||
|-
| rowspan = 2 | [[Dark Bishop]] || Defeat 30 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| [[Poisoned Undead]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 4 | [[Banshee]] || Defeat 300 || Also observe for 420 seconds.
|-
| Damage with Ice ||
|-
| Damage with Physical ||
|-
| Damage Eliminator with Magick || {{bug}} Knowledge obtained incorrectly from a different foe
|-
| rowspan = 3 | [[Eliminator]] || Defeat 60 || Also observe for 420 seconds.
|-
| Observe Banshee scream || {{bug}} The Banshee incorrectly gives knowledge for Eliminators
|-
| Observe stomp attack ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Phantom]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 2]] may grant partial knowledge
|-
| [[Phantasm]] || Defeat 50 || Also observe for 300 seconds.
|-
| [[Specter]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 1]] may grant partial knowledge
|-
| [[Phantom]] , [[Phantasm]] , [[Specter]] , [[Wraith]] || Damage with Holy ||
|-
| [[Wraith]] || Defeat 30 || Also observe for 300 seconds.
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Slime]] || ??? ||
|-
| [[Sphinx]] || ??? || ???
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
e0e3d5d11e9ab9213288b483980582093ee2f531
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Sefkhetom
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/* {{Anchor|goblin}} Goblins */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] || ??? || ???
|-
| [[???]] , [[???]] || ??? || ???
|-
| [[???]] || ??? ||
|-
| [[???]] || ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Wolf]] || ??? || ???
|-
| [[Direwolf]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 3 | [[Wolf]] , [[???]] , [[???]] , [[???]] , [[Garm]] || ??? || ???
|-
| ??? ||
|-
| ??? || ???
|-
| [[Wolf]] , [[ ??? ]] , [[ ??? ]] , [[ ??? ]] || ??? || ???
|-
| rowspan = 2 | [[ ??? ]] , [[ ??? ]] , [[ ??? ]] , [[???]] || ??? ||
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Garm]] || ??? || ???
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Undead]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Stout Undead]] || Defeat 150 || Also observe for 300 seconds. [[Undead Tactics Vol. 1]] may grant partial knowledge
|-
| [[Undead Warrior]] || Defeat 500 || Also observe for 300 seconds.
|-
| [[Giant Undead]] || Defeat 100 || Also observe for 420 seconds.
|-
| rowspan = 2 | [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] || Damage with Fire ||
|-
| Damage with Holy || [[Undead Strategy Vol. 1]] grants this knowledge
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Poisoned Undead]] , [[Banshee]] , [[Eliminator]] || Hit head ||
|-
| [[Undead]] , [[Stout Undead]] , [[Undead Warrior]] , [[Giant Undead]] , [[Banshee]] || Grapple undead that grapple || [[Undead Strategy Vol. 2]] grants this knowledge
|-
| [[Wight]] || Defeat 30 || Also observe for 600 seconds. [[Wight Tactics]] may grant partial knowledge
|-
| [[Lich]] || Defeat 15 || Also observe for 600 seconds. [[Lich Tactics]] may grant partial knowledge
|-
| [[Wight]] , [[Lich]] || Damage with Holy ||
|-
| [[Wight]] , [[Lich]] , [[Dark Bishop]] || Damage with Blunt ||
|-
| rowspan = 2 | [[Dark Bishop]] || Defeat 30 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| [[Poisoned Undead]] || Defeat 300 || Also observe for 420 seconds.
|-
| rowspan = 4 | [[Banshee]] || Defeat 300 || Also observe for 420 seconds.
|-
| Damage with Ice ||
|-
| Damage with Physical ||
|-
| Damage Eliminator with Magick || {{bug}} Knowledge obtained incorrectly from a different foe
|-
| rowspan = 3 | [[Eliminator]] || Defeat 60 || Also observe for 420 seconds.
|-
| Observe Banshee scream || {{bug}} The Banshee incorrectly gives knowledge for Eliminators
|-
| Observe stomp attack ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Phantom]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 2]] may grant partial knowledge
|-
| [[Phantasm]] || Defeat 50 || Also observe for 300 seconds.
|-
| [[Specter]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 1]] may grant partial knowledge
|-
| [[Phantom]] , [[Phantasm]] , [[Specter]] , [[Wraith]] || Damage with Holy ||
|-
| [[Wraith]] || Defeat 30 || Also observe for 300 seconds.
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Slime]] || ??? ||
|-
| [[Sphinx]] || ??? || ???
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
42aec743d31af8073d4f5a8051b0823d26c770f2
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2024-03-13T11:29:02Z
Sefkhetom
2
/* {{Anchor|undead}} Undead */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] || ??? || ???
|-
| [[???]] , [[???]] || ??? || ???
|-
| [[???]] || ??? ||
|-
| [[???]] || ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Wolf]] || ??? || ???
|-
| [[Direwolf]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 3 | [[Wolf]] , [[???]] , [[???]] , [[???]] , [[Garm]] || ??? || ???
|-
| ??? ||
|-
| ??? || ???
|-
| [[Wolf]] , [[ ??? ]] , [[ ??? ]] , [[ ??? ]] || ??? || ???
|-
| rowspan = 2 | [[ ??? ]] , [[ ??? ]] , [[ ??? ]] , [[???]] || ??? ||
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Garm]] || ??? || ???
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Phantom]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 2]] may grant partial knowledge
|-
| [[Phantasm]] || Defeat 50 || Also observe for 300 seconds.
|-
| [[Specter]] || Defeat 50 || Also observe for 300 seconds. [[Ghost Tactics Vol. 1]] may grant partial knowledge
|-
| [[Phantom]] , [[Phantasm]] , [[Specter]] , [[Wraith]] || Damage with Holy ||
|-
| [[Wraith]] || Defeat 30 || Also observe for 300 seconds.
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Slime]] || ??? ||
|-
| [[Sphinx]] || ??? || ???
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
951071bbcf78fbf5a9258275eb6d0fdec98cda32
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2024-03-13T11:43:46Z
Sefkhetom
2
/* {{Anchor|ghost}} Ghosts */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Goblin]] , [[Hobgoblin]] , [[???]] || ??? ||
|-
| ??? ||
|-
| ??? ||
|-
| [[Goblin]] , [[Hobgoblin]] , [[???]] , [[???]] || ??? || ???
|-
| [[???]] , [[???]] || ??? || ???
|-
| [[???]] || ??? ||
|-
| [[???]] || ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Wolf]] || ??? || ???
|-
| [[Direwolf]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 3 | [[Wolf]] , [[???]] , [[???]] , [[???]] , [[Garm]] || ??? || ???
|-
| ??? ||
|-
| ??? || ???
|-
| [[Wolf]] , [[ ??? ]] , [[ ??? ]] , [[ ??? ]] || ??? || ???
|-
| rowspan = 2 | [[ ??? ]] , [[ ??? ]] , [[ ??? ]] , [[???]] || ??? ||
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Garm]] || ??? || ???
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Slime]] || ??? ||
|-
| [[Sphinx]] || ??? || ???
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
d3421634f829e5ade6326f942daa094bd219524b
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Sefkhetom
2
/* {{Anchor|goblin}} Goblins */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Wolf]] || ??? || ???
|-
| [[Direwolf]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 3 | [[Wolf]] , [[???]] , [[???]] , [[???]] , [[Garm]] || ??? || ???
|-
| ??? ||
|-
| ??? || ???
|-
| [[Wolf]] , [[ ??? ]] , [[ ??? ]] , [[ ??? ]] || ??? || ???
|-
| rowspan = 2 | [[ ??? ]] , [[ ??? ]] , [[ ??? ]] , [[???]] || ??? ||
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Garm]] || ??? || ???
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Slime]] || ??? ||
|-
| [[Sphinx]] || ??? || ???
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
23e09a330b3438d5e5dc19ba390256fee38ccdc7
487
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2024-03-13T11:53:14Z
Sefkhetom
2
/* {{Anchor|wolf}} Wolves */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Slime]] || ??? ||
|-
| [[Sphinx]] || ??? || ???
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
f37a267fbe2c0d357801e28be9351f0af771cbd9
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Sefkhetom
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/* {{Anchor|other}} Other */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
076843aa4b287f9c8f3809c0fa0c5456f22d3e7f
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Sefkhetom
2
/* {{Anchor|other}} Other */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Hostile Soldier]]<br>''sword and warhammer bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Hostile Bandit]]<br>''dagger using bandits''|| Defeat 500 || Also observe for 300 seconds.
|-
| [[Enemy Wizard]]<br>''magick using bandits'' || Defeat 150 || Also observe for 300 seconds.
|-
| [[Enemy Person]]<br>''hostile soldiers'' || Defeat 150 || Also observe for 300 seconds.
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
89bbac197a4a6761b7f067eda90b8913ecf2f6b9
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2024-03-13T11:57:14Z
Sefkhetom
2
/* {{Anchor|human}} Humans */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Goblin]] || ??? || ???
|-
| [[Hobgoblin]] || ??? || ???
|-
| rowspan = 2 | [[Chopper]] || ??? || ???
|-
| ??? ||
|-
| rowspan = 2 | [[Knacker]] || ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
e9fc373310aee87b3edd56c4cf0ca0a4aa1955a2
491
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2024-03-13T12:06:35Z
Sefkhetom
2
/* {{Anchor|goblin}} Goblins */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Saurian]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| [[Rattler]] || ??? || ???
|-
| rowspan = 2 | [[Saurian]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] , [[???]] || ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? || ???
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
5787fb04a86537af6a309303402fb12364ca7f70
492
491
2024-03-13T12:10:27Z
Sefkhetom
2
/* {{Anchor|Saurian}}{{Anchor|Rattler}} Saurians/Rattlers */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Skeleton]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Skeleton]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
e443081025eed0aa6832b9c9c287791363ec46d6
493
492
2024-03-13T12:14:09Z
Sefkhetom
2
/* {{Anchor|skeleton}} Skeletons */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| rowspan = 2 | [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| ??? || ???
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[Undead]] , [[???]] , [[???]] , [[???]] , [[???]] || ??? || ???
|-
| [[Wight]] || ??? || ???
|-
| [[Lich]] || ??? || ???
|-
| [[Wight]] , [[???]] || ??? ||
|-
| [[Wight]] , [[Lich]] , [[???]] || ??? ||
|-
| rowspan = 2 | [[???]] || ??? || ???
|-
| ??? ||
|-
| [[???]] || ??? || ???
|-
| rowspan = 4 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| ??? || ???
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? || ???
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
765effba9349f4070d417d786ddd6e06fe204cd1
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2024-03-13T12:16:05Z
Sefkhetom
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/* {{Anchor|undead}} Undead */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] || ??? || ???
|-
| [[???]] , [[???]] , [[???]] , [[???]] || ??? ||
|-
| [[???]] || ??? || ???
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
afd424ba210a43a04d8b975e2d683e5fffe871b7
495
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2024-03-13T12:16:52Z
Sefkhetom
2
/* {{Anchor|ghost}} Ghosts */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Evil Eye]] || Defeat 15 || Also observe for 600 seconds.
|-
| Use magick to make it lower its shield || [[Evil Eye Strategy Vol. 1]] grants this knowledge
|-
| Hit when it's charging || [[Evil Eye Strategy Vol. 2]] grants this knowledge
|-
| [[Vile Eye]] || Defeat 30 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Evil Eye]] , [[Vile Eye]] , [[Gazer]] || Damage with Holy ||
|-
| Knockdown ||
|-
| rowspan = 5 | [[Gazer]] || Defeat 15 || Also observe for 600 seconds.
|-
| Hit eye directly ||
|-
| Observe poisoned cloud ||
|-
| Stun with Spire Tentacle ||
|-
| Destroy Great Cannon tentacles ||
|-
| rowspan = 3 | [[Maneater]] || Defeat 30 || Also observe for 600 seconds.
|-
| Get bonus loot ||
|-
| Open Maneater chest ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
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Sefkhetom
2
/* {{Anchor|eyes and tentacles}} Eyes and Tentacles */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| rowspan = 2 | [[Snow Harpy]] || Defeat 300 || Also observe for 300 seconds.
|-
| Damage with Fire ||
|-
| rowspan = 2 | [[Succubus]] || Defeat 150 || Also observe for 300 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 2 | [[Gargoyle]] || Defeat 50 || Also observe for 300 seconds.
|-
| Damage with Lightning ||
|-
| [[Harpy]] , [[Snow Harpy]] || Burn to prevent flying || [[Harpy Strategies]] grants this knowledge
|-
| rowspan = 3 | [[Strigoi]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Ice ||
|-
| Observe tail turning red ||
|-
| rowspan = 2 | [[Siren]] || Defeat 100 || Also observe for 300 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 5 | [[Griffin]] || Defeat 15 || Also observe for 600 seconds.
|-
| Shoot it down ||
|-
| Observe flailing when grappled || [[Griffin Strategy Vol. 1]] grants this knowledge
|-
| Have 3 or more climb ||
|-
| Lure down with a carcass || [[Griffin Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 4 | [[Cockatrice]] || Defeat 15 || Also observe for 600 seconds.
|-
| Damage with Lightning ||
|-
| Observe when Blind || [[Cockatrice Strategy Vol. 1]] grants this knowledge
|-
| Interrupt by attacking throat || [[Cockatrice Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Griffin]] , [[Cockatrice]] || Hit the head ||
|-
| Block beak attack || [[Griffin Strategy Vol. 3]] grants this knowledge
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
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497
496
2024-03-13T12:20:36Z
Sefkhetom
2
/* {{Anchor|flying beast}} Flying Beasts */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| [[Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Ogre]] , [[Elder Ogre]] || Make it guard its face ||
|-
| Climb whilst 'guard is open' to cause knock down || Grab on whilst the ogre is running around but not attacking.{{verify}}. [[Ogre Strategy Vol. 1]] grants this knowledge
|-
| Climb after certain attacks || Climbing on a Ogre after its "drop kick", "clothesline", or "back suplex" attacks may grant the knowledge. If climbed after the 'clothesline' running attack whilst it teeters the Ogre will be knockdowned.
|-
| Attack whilst the ogre chases || [[Ogre Strategy Vol. 2]] grants this knowledge
|-
| [[Elder Ogre]] || Defeat 50 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Cyclops]] || Defeat 30 || Also observe for 600 seconds. [[Cyclops Tactics]] may grant partial knowledge
|-
| Observe Thundershock ||
|-
| Break tusks || [[Cyclops Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 3 | [[Cyclops]] , [[Gorecyclops]] || Climb leg to get it to lift its leg ||
|-
| Knockdown ||
|-
| Disarm || [[Cyclops Strategy Vol. 1]] grants this knowledge
|-
| rowspan = 2 | [[Gorecyclops]] || Defeat 50 || Also observe for 600 seconds.
|-
| Damage with Ice ||
|-
| [[Golem]] || Defeat 15 || Also observe for 600 seconds. [[Golem Tactics]] may grant partial knowledge
|-
| [[Metal Golem]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 3 | [[Golem]] , [[Metal Golem]] || Damage with Blunt ||
|-
| Attack with Magick to make medal glow || [[Golem Strategy Vol. 1]] grants this knowledge
|-
| Hit head when it uses beam || [[Golem Strategy Vol. 2]] grants this knowledge
|-
| [[Chimera]] || Defeat 30 || Also observe for 600 seconds. [[Chimera Tactics]] may grant partial knowledge
|-
| rowspan = 2 | [[Gorechimera]] || Defeat 30 || Also observe for 600 seconds.
|-
| Burn cut snake head ||
|-
| rowspan = 4 | [[Chimera]] , [[Gorechimera]] || Kill the snake head || [[Chimera Strategy Vol. 1]] grants this knowledge
|-
| Damage lion with Magick ||
|-
| Damage goat with Physical ||
|-
| Inflict Silence || [[Chimera Strategy Vol. 2]] grants this knowledge
|-
| [[Hydra]] || Defeat 7 || Also observe for 600 seconds. [[Hydra Tactics]] may grant partial knowledge
|-
| [[Archydra]] || Defeat 7 || Also observe for 600 seconds.
|-
| rowspan = 4 | [[Hydra]] , [[Archydra]] || Sever a head || [[Hydra Strategy Vol. 1]] grants this knowledge
|-
| Damage with Fire ||
|-
| Burn a cut head stump || [[Hydra Strategy Vol. 2]] grants this knowledge
|-
| Barrel trick || ''See the [[Hydra]] article for advice''
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
8dcc289ff3f0b0cb2650e8140b97918ce560a003
498
497
2024-03-13T12:22:13Z
Sefkhetom
2
/* {{Anchor|giant creature}} Giant Creatures */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 2 | [[The Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Dark ||
|-
| rowspan = 2 | [[Ur-Dragon]] || Defeat 3 || Also observe for 600 seconds.
|-
| Damage with Holy ||
|-
| rowspan = 4 | [[The Dragon]] , [[Ur-Dragon]] , [[Drake]] , [[Wyrm]] , [[Wyvern]] , [[Cursed Dragon]] || Knockdown by hitting heart ||
|-
| Stagger || [[Draconian Strategy Vol. 1]] grants this knowledge
|-
| Knockdown while it's casting || Hit the hand of the supporting arm, and not the casting arm
|-
| Hit head to stop breath attack || [[Draconian Strategy Vol. 2]] grants this knowledge
|-
| rowspan = 2 | [[Drake]] || Damage with Ice ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 2 | [[Wyrm]] || Damage with Fire ||
|-
| Defeat 15 || Also observe for 600 seconds.
|-
| [[Wyvern]] || Defeat 15 || Also observe for 600 seconds.
|-
| rowspan = 5 | [[Cursed Dragon]] || Defeat 15 || Also observe for 600 seconds.
|-
| Observe the Dark Bishop revive it ||
|-
| Observe the Dark Bishop possess it ||
|-
| Observe items rotting ||
|-
| Damage with Holy ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
06486938f8db22f8841c730838b7417efae8346e
499
498
2024-03-13T12:29:32Z
Sefkhetom
2
/* {{Anchor|dragon}} Dragons */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
*There may not be any bestiary knowledge for [[Salvation Member]]s.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
ff7cc50cf5a9af9a490906541ff3b2f027fcc113
500
499
2024-03-13T12:30:01Z
Sefkhetom
2
/* {{Anchor|human}} Humans */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s and [[Spider]]s.
*Elemental weaknesses may require the use of spells, and not be learnt though attacks with elementally enchanted weapons.{{Verify}}
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also locations.
*It may be that [[Utilitarian]] pawns are more likely to use tactics corresponding to Bestiary knowledge.{{verify}}
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**There are no flags specific to giant saurians, or the more dangerous elemental dragons found on Bitterblack Isle - knowledge for these is learnt as with their lesser forms.
***Additionally ''Dark Arisen'' added a 'climb' flag for saurians - for this reason save games imported from ''Dragon's Dogma'' with 3* saurian knowledge could be downgraded to 2* due to the lack if this flag.
**{{bug}} Analysis confirmed certain bugs, such as Banshees giving knowledge for Eliminators, and seemingly wrong elemental damage requirements.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
8a1c6c2a36cfd1b7f5091c93e67935f2c508febc
501
500
2024-03-13T12:35:36Z
Sefkhetom
2
/* Under the hood */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says sbout a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
===Creature names===
Excluding a few of the commonist foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
Curiously, pawns cannot learn the names of Saurians from the giant group found on [[Bitterblack Isle]], though they can gain bestiary knowledge in this state. Only of seeing a normal sized Saurian for the first time may they learn the correct name.
===Kill count===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
===Time spent===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood (Dragon's Dogma Dark Arisen)===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
e12b28e1780732810d42b1a8c9f254961aba1760
502
501
2024-03-13T12:38:37Z
Sefkhetom
2
/* Strategy and Tactics Scrolls */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge, viewable in the Status Menu, in the Bestiary tab.
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Knowledge can also be granted from the Arisen to all in their party using [[Enemy Strategy Scrolls]]. Pawns can also gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names (Dragon's Dogma 1) ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count (Dragon's Dogma 1) ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent (Dragon's Dogma 1) ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls (Dragon's Dogma 1)===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood (Dragon's Dogma 1)===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
f8a9c26e5d2cbe2f72c16751f29a1a718d62a1c6
503
502
2024-03-13T12:42:05Z
Sefkhetom
2
/* Overview */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names (Dragon's Dogma 1) ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count (Dragon's Dogma 1) ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent (Dragon's Dogma 1) ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls (Dragon's Dogma 1)===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
*Knowledge for giant saurians is obtained together with the respective lesser sub-species. In ''[[Dark Arisen]]'' 3* knowledge for common saurians cannot be obtained without battling (specifically climbing) their giant cousins.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood (Dragon's Dogma 1)===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
10b07273449045edadd342fd33252a8df6ee537f
506
503
2024-03-13T12:50:51Z
Sefkhetom
2
/* Saurians/Rattlers */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names (Dragon's Dogma 1) ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count (Dragon's Dogma 1) ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent (Dragon's Dogma 1) ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls (Dragon's Dogma 1)===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood (Dragon's Dogma 1)===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category:Enemies]]
[[Category:Concepts]]
[[Category:Lists, guides and FAQs]]
[[Category:3 Star Bestiaries|*]]
fbca0e133d0b477dc505e57b7c517129c98ebcba
514
506
2024-03-13T13:04:40Z
Sefkhetom
2
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names (Dragon's Dogma 1) ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count (Dragon's Dogma 1) ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent (Dragon's Dogma 1) ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls (Dragon's Dogma 1)===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
===Knowledge flag tips===
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
===Under the hood (Dragon's Dogma 1)===
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Enemies]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
fb7234ff118d987687b14ce9565151179203c291
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2024-03-13T13:06:31Z
Sefkhetom
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wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names {{Verify}} ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count {{Verify}} ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent {{Verify}} ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls {{Verify}} ===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
==Knowledge flag tips==
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
==Under the hood (Dragon's Dogma 1)==
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Enemies]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
56627c9cbd7ee9c422e5c70e5d80adc436cdf018
Concepts
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2
Created page with "All/Most Concepts used in Dragon's dogma 2"
wikitext
text/x-wiki
All/Most Concepts used in Dragon's dogma 2
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2024-03-13T12:47:55Z
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wikitext
text/x-wiki
Most of the Concepts used in Dragon's dogma 2
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Template:Verify
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<span style="color: red; font-style: italic;">{{{1|}}}</span>[[verify|<span style="color: green;"><sup>(verify)</sup></span>]]<includeonly>[[Category:Verify]]</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Verify/doc
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Sefkhetom
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Created page with ";Description :The template {{t|verify}} is used to mark part of page as needing to be verified :Adding this template automatically adds the page to the [[:Category:Verify]] :Wrappping text with this template highlights the text as well. ;Syntax :'''Option 1''' Type <code><nowiki>{{verify}}</nowiki></code> after the uncertain text. eg : ::Ogres are big.<nowiki>{{verify}}</nowiki> :'''Option 2''' Wrap the questionable text with the template like thus : ::<code><nowi..."
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text/x-wiki
;Description
:The template {{t|verify}} is used to mark part of page as needing to be verified
:Adding this template automatically adds the page to the [[:Category:Verify]]
:Wrappping text with this template highlights the text as well.
;Syntax
:'''Option 1''' Type <code><nowiki>{{verify}}</nowiki></code> after the uncertain text. eg :
::Ogres are big.<nowiki>{{verify}}</nowiki>
:'''Option 2''' Wrap the questionable text with the template like thus :
::<code><nowiki>{{verify|Cyclops are bigger.}}</nowiki></code>
<includeonly>[[Category:Article management templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviors, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "Foe Knowledge" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
=== Main Pawn ===
You create one main pawn and can hire up to two pawns from other players
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>[[Pawn Speciality|Pawn Specialities]]<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
Players will customize and take control of the Arisen.
Human or beastren, your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
=== Main Pawn ===
You create one main pawn and can hire up to two pawns from other players
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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<h2>
{{Anchor|Pawns|Pawns}}
</h2>
Players will customize and take control of the Arisen.
Human or beastren, your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
=== Main Pawn ===
You create one main pawn and can hire up to two pawns from other players
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
f1c4c4ee1ebd8e958db6f88ca0e31a6cb4e8de1f
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your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
bbaa5b59d0ae47ab1fbcab60f7318a602e4992bb
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Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
3910cd1d71ee486c18ce8b641bedc36b6fe35e92
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Created page with "<h2> Bathall </h2> <h2> Vermund </h2> ==Notes== =References= {{Reflist}} [[Category: Locations]] [[Category: Concepts]] [[Category: Maps]]"
wikitext
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<h2> Bathall </h2>
<h2> Vermund </h2>
==Notes==
=References=
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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<h2> Battahl </h2>
<h2> Vermund </h2>
<h2> Sacred Arbor </h2>
<h2>Notes </h2>
<h2>References </h2>
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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Characters
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<h3>
<gallery>
File:Pic-brant.webp| [[Brant]]
File:Pic-disa.webp | [[Disa]]
File:Pic-sven.webp | [[Sven]]
File:Pic-ulrika.webp | [[Ulrika]]
File:Pic-wilhelmina.webp | [[Wilhelmina]]
File:Pic-klaus.webp | [[Klaus]]
</gallery>
</h3>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<h3>
<gallery>
File:Pic-nadinia.webp | [[Nadinia]]
File:Pic-menella.webp |[[Menella]]
</gallery>
</h3>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<h3>
<gallery>
File:Pic-doireann.webp | [[Doireann]]
File:Pic-glyndwr.webp | [[Glyndwr]]
</gallery>
</h3>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<h3>
<gallery>
File:Pic-lennart.webp | [[Lennart]]
File:Pic-luz.webp |[[Luz]]
File:Pic-sigurd.webp |[[Sigurd]]
</gallery>
</h3>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<h3>
<gallery>
File:Pic-PawnExample.webp | [[Pawn Example]]
</gallery>
</h3>
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<h3>
<gallery>
File:Pic-brant.webp| [[Brant]]
File:Pic-disa.webp | [[Disa]]
File:Pic-sven.webp | [[Sven]]
File:Pic-ulrika.webp | [[Ulrika]]
File:Pic-wilhelmina.webp | [[Wilhelmina]]
File:Pic-klaus.webp | [[Klaus]]
</gallery>
</h3>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<h3>
<gallery>
File:Pic-nadinia.webp | [[Nadinia]]
File:Pic-menella.webp |[[Menella]]
</gallery>
</h3>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<h3>
<gallery>
File:Pic-doireann.webp | [[Doireann]]
File:Pic-glyndwr.webp | [[Glyndwr]]
</gallery>
</h3>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<h3>
<gallery>
File:Pic-lennart.webp | [[Lennart]]
File:Pic-luz.webp |[[Luz]]
File:Pic-sigurd.webp |[[Sigurd]]
</gallery>
</h3>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<h3>
<gallery>
File:Pic-PawnExample.webp | [[Pawn Example]]
</gallery>
</h3>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Female]]
[[Category: Male]]
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<h3>
<gallery>
File:Pic-brant.webp| [[Brant]]
File:Pic-disa.webp | [[Disa]]
File:Pic-sven.webp | [[Sven]]
File:Pic-ulrika.webp | [[Ulrika]]
File:Pic-wilhelmina.webp | [[Wilhelmina]]
File:Pic-klaus.webp | [[Klaus]]
</gallery>
</h3>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<h3>
<gallery>
File:Pic-nadinia.webp | [[Nadinia]]
File:Pic-menella.webp |[[Menella]]
</gallery>
</h3>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<h3>
<gallery>
File:Pic-doireann.webp | [[Doireann]]
File:Pic-glyndwr.webp | [[Glyndwr]]
</gallery>
</h3>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<h3>
<gallery>
File:Pic-lennart.webp | [[Lennart]]
File:Pic-luz.webp |[[Luz]]
File:Pic-sigurd.webp |[[Sigurd]]
</gallery>
</h3>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<h3>
<gallery>
File:Pic-PawnExample.webp | [[Pawn Example]]
</gallery>
</h3>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<h3>
<gallery | widths="150px" | mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
</gallery>
</h3>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<h3>
<gallery | widths="150px" | mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</h3>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<h3>
<gallery | widths="150px" | mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</h3>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<h3>
<gallery | widths="150px" | mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</h3>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<h3>
<gallery | widths="150px" | mode="nolines">
File:Pic-PawnExample.webp | [[Pawn Example]] |link=
</gallery>
</h3>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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Brant
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{{DD2Character
|image = File:pic-brant.webp
|gender = Male
|age = ?
|location = ?
|likes = ?
|times active = ?
|services = ?
}}
The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Brant]]
[[Category: Human]]
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{{DD2Character
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==Description==
{{AddToSection}}
==Quests==
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==Notes==
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==Quotes==
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{{Quote|quote|attribution|source}}
==References==
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Disa
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{{DD2Character
|image = Pic-disa.webp
|gender = Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
Queen to the previous Sovran of Vermund, she took charge of the kingdom's government after his death. She schemes to install her beloved son Sven as the next king. She has the grace and haughtiness of royalty, and is cool-headed and disdainful.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: Disa]]
[[Category: Human]]
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Doireann
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{{DD2Character
|image = Pic-doireann.webp
|gender = female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
Sister of Glyndwr, she too hails from the elves' home in the forest depths. A quiet, refined young woman with elegant manners. Due to her older brother's influence, she understands a few words of human language, and is kind and welcoming to those of other races.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Elf]]
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Glyndwr
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{{DD2Character
|image = Pic-glyndwr.webp
|gender = male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
A young elf with an air of gentleness and timidity that is rare among the usually haughty elves. He is interested in the tools humans use and is fluent in human language. He despairs his lack of skill in archery, which is essential for an elven guard.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Elf]]
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Lennart
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{{DD2Character
|image = Pic-lennart.webp
|gender = male
|age =
|location =
|likes =
|times active =
|services = Fighter Vocation Maister
}}
==Description==
Fighter maister and a swordsman who has long served the fortress village of Melve.
With his exceptional swordsmanship and leadership skills, he has held the fort and protected the land from the Dragon.
Though already retired, his skills show no signs of waning.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Luz
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{{DD2Character
|image = Pic-luz.webp
|gender = female
|age =
|location =
|likes =
|times active =
|services = Trickster Vocation Maister
}}
==Description==
Vermundian court Oracle and Trickster maister.
Out of fear for her life over speaking out against the false Arisen taking the throne, she is currently in hiding. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Menella
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{{DD2Character
|image = Pic-menella.webp
|gender = female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
A Beastren who leads the guard of the Lambent Flame, protecting the high priestess and her acolytes. She is fiercely loyal to Empress Nadinia, who treats her people equally. Following that example, she is concerned about discrimination between races and strives to be more righteous herself.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Beastren]]
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Nadinia
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{{DD2Character
|image = Pic-nadinia.webp
|gender = female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
The leader of Battahl and High Priestess to the Lambent Flame. Educated as a royal from an early age, she became the head of her nation at a young age. She has earned the trust of the people of Battahl thanks to her kindness and her desire for peace and prosperity in the nation.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
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==Quotes==
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{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Beastren]]
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Sigurd
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{{DD2Character
|image = Pic-sigurd.webp
|gender = male
|age =
|location =
|likes =
|times active =
|services = Mystic Spearhand Vocation Maister
}}
==Description==
Mystic Spearhand maister, he hunts dragons for his own personal reasons.
He is a quiet man with an inquisitive mind, and he constantly trains to improve his fighting skills and unique style.
He is obsessed with the extermination of dragon kind, and wanders the world in pursuit of dragons.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
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{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Sven
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{{DD2Character
|image = Pic-sven.webp
|gender = male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
The beloved son of Queen Regent Disa and a candidate to become the next consul ruler. He is not party to his mother's conspiracies, and is concerned with doing what is right. He has a princely elegance, but his boyish sincerity sometimes turns to naïveté.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
=References=
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Sven]]
[[Category: Human]]
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Ulrika
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{{DD2Character
|image = Pic-ulrika.webp
|gender = female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
The young leader of Melve, she has a strong sense of responsibility and trains diligently to protect her people. When the Arisen was wounded in the Dragon's attack, she nursed them back to health.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
=References=
{{Reflist}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: Ulrika]]
[[Category: Human]]
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Wilhelmina
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{{DD2Character
|image = Pic-wilhelmina.webp
|gender = female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
Proprietress of the Rose Chateau, in Vermund's capital. Her patrons include many influential members of the nobility. An enigmatic woman, she combines her enchanting charm with intelligence and open-mindedness.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
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{{Quote|quote|attribution|source}}
=References=
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: Wilhelmina]]
[[Category: Human]]
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Dragon's Dogma 2 Wiki
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== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Skills]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[Characters]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
=== Spoilers: [[Achievements]] ===
=== [[Bestiary]] ===
=== [[Locations]] ===
=== [[Concepts]] ===
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== Welcome to the {{SITENAME}} ==
=== [[Vocations]] ===
=== [[Skills]] ===
=== [[Pawns]] ===
=== [[Quests]] ===
=== [[Characters]] ===
=== [[Weapons]] ===
=== [[Armor]] ===
=== [[Items]] ===
=== Spoilers: [[Achievements]] {{Verify}}===
=== [[Bestiary]] ===
=== [[Locations]] ===
=== [[Concepts]] ===
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== Welcome to the {{SITENAME}} ==
== Welcome ==
<center>
<gallery widths="150px" | mode="nolines">
Example.jpg | [[Vocations]] |link=Vocations
Example.jpg | [[Skills]] |link=Skills
Example.jpg | [[Quests]] |link=Quests
Example.jpg | [[Characters]] |link=Characters
Example.jpg | [[Weapons]] |link=Weapons
Example.jpg | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Example.jpg | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Example.jpg | [[Bestiary]] |link=Bestiary
Example.jpg | [[Locations]] |link=Locations
Example.jpg | [[Concepts]] |link=Concepts
</gallery></center>
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== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Example.jpg | [[Vocations]] |link=Vocations
Example.jpg | [[Skills]] |link=Skills
Example.jpg | [[Quests]] |link=Quests
Example.jpg | [[Characters]] |link=Characters
Example.jpg | [[Weapons]] |link=Weapons
Example.jpg | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Example.jpg | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Example.jpg | [[Bestiary]] |link=Bestiary
Example.jpg | [[Locations]] |link=Locations
Example.jpg | [[Concepts]] |link=Concepts
</gallery></center>
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Concepts
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Most of the Concepts used in Dragon's dogma 2
<h3>Day-Night Cycle</h3>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a campsite, you may choose to camp out for the night to alleviate fatigue and chat with your allies.
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Most of the Concepts used in Dragon's dogma 2
<h3>[[Day-Night Cycle]]</h3>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a campsite, you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h3>[[Oxcart | Traveling with Oxcarts]]</h3>
You can often find oxcarts traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h3>[[Riftstone]]</h3>
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
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547
546
2024-03-13T14:21:27Z
Sefkhetom
2
wikitext
text/x-wiki
Most of the important Concepts used in Dragon's dogma 2
<h3>[[Arisen]]</h3>
<h3>[[Pawn]]</h3>
<h3>[[Day-Night Cycle]]</h3>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a campsite, you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h3>[[Oxcart]]</h3>
You can often find oxcarts traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h3>[[Riftstone]]</h3>
<h3>[[Bestiary]]</h3>
<h3>[[Vocations]]</h3>
<h3>[[Dragonsplague]]</h3>
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
962881315951acb704c1336cbc59e60cfa45f31b
548
547
2024-03-13T14:22:42Z
Sefkhetom
2
wikitext
text/x-wiki
Most of the important Concepts used in Dragon's dogma 2
<h3>[[Arisen]]</h3>
<h3>[[Pawn]]</h3>
<h3>[[Day-Night Cycle]]</h3>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a campsite, you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h3>[[Oxcart]]</h3>
You can often find oxcarts traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h3>[[Riftstone]]</h3>
<h3>[[Bestiary]]</h3>
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h3>[[Vocations]]</h3>
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h3>[[Dragonsplague]]</h3>
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
9cdcabf34c761175a39ddaf29e17a5d65b104b43
Quests
0
170
545
2024-03-13T14:14:59Z
Sefkhetom
2
Created page with "Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions. At times, they may lead you to a quest by approaching you and asking for a favour. If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening..."
wikitext
text/x-wiki
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
01cc25769ae6d4e5b932e2f7866c0627ea7ce26b
File:Seeker's Token.png
6
171
550
2024-03-13T14:57:38Z
Sefkhetom
2
Seekers token
wikitext
text/x-wiki
== Summary ==
Seekers token
197ba81ab4fb2e6d65bb05d25aea0a925f72ebac
MediaWiki:Common.css
8
6
553
317
2024-03-13T15:06:07Z
Sefkhetom
2
change border of galleries
css
text/css
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1ca6909c57c585ef0610081b87c1e14d9b6fd63a
554
553
2024-03-13T15:10:17Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
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.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* Borders of images in galleries */
.gallery img {
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
}
3459b0a745d6ec06bb6927c21503158ee2fa1747
555
554
2024-03-13T15:28:36Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
background-image: url(Infobox_material.jpg);
background-size: cover; /* Adjust background size as needed */
}
8bb40b3f0aa91f52c3e366be999169faf50a890d
556
555
2024-03-13T15:35:18Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/8/89/Infobox_material.jpg);
background-size: cover; /* Adjust background size as needed */
}
f909de7307fc73677c0aa5bc4aaca7fc53b4369e
558
556
2024-03-13T15:47:02Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
background-image: url(File:GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
}
8a29ec4026afd3a7cec54c8285571112a8764cc3
559
558
2024-03-13T15:52:42Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
}
e4a2b539555287c54de4d14be45a95dd1e830f15
561
559
2024-03-13T16:05:50Z
Sefkhetom
2
trying to make glowing images
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
}
/* test to see if i can get images to glow */
.image-container {
position: relative;
overflow: hidden;
}
.image-container img {
display: block;
width: 100%;
height: auto;
transition: transform 0.3s ease;
}
.image-container:hover img {
transform: scale(1.1);
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
}
f37f56bedf78b0ab3bfc3084c551ac863df0f00f
563
561
2024-03-13T16:09:32Z
Sefkhetom
2
rounder gallery image borders
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get images to glow */
.image-container {
position: relative;
overflow: hidden;
}
.image-container img {
display: block;
width: 100%;
height: auto;
transition: transform 0.3s ease;
}
.image-container:hover img {
transform: scale(1.1);
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
}
438e206378ebc201c6061c21180afadeff82f30c
564
563
2024-03-13T16:10:37Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get images to glow */
.image-container {
position: relative;
overflow: hidden;
}
.image-container img {
display: block;
width: 100%;
height: auto;
transition: transform 0.3s ease;
}
.image-container:hover img {
transform: scale(4);
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
}
60ea91e257f9f06efa3913be20856c515e69e85d
565
564
2024-03-13T16:20:26Z
Sefkhetom
2
changed glow test
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get images to glow */
.gallery-image:hover {
box-shadow: 0 0 10px 5px rgba(255, 255, 0, 0.5);
}
2e4deeeb0956a283565c52e714376d8f1a7f23fd
566
565
2024-03-13T16:24:20Z
Sefkhetom
2
change glow test size
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get images to glow */
.gallery img:hover {
box-shadow: 0 0 50px 25px rgba(255, 255, 0, 0.5);
}
94151d558e5eec7a1baee9f99d809fa155daab8b
567
566
2024-03-13T17:03:22Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
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}
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background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
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0b717c6710ba1667e1153b088b109a81354da614
File:GalleryBG.png
6
172
557
2024-03-13T15:44:52Z
Sefkhetom
2
used for the background of galleries
wikitext
text/x-wiki
== Summary ==
used for the background of galleries
30b70805f02309484a4c52222301ca1c810c3465
Vocations
0
7
560
412
2024-03-13T16:04:27Z
Sefkhetom
2
wikitext
text/x-wiki
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
== Advanced Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: Swords, Maces, Shields.
Armor: TBD
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
d81684e90f65ee6192f94f117e673884ed3e1bb4
MediaWiki:Common.css
8
6
568
567
2024-03-13T17:06:04Z
Sefkhetom
2
changed the hover thingy
css
text/css
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c5d95e3d29007f01eebbc2fef31149d7eb3b8cdb
569
568
2024-03-13T17:07:17Z
Sefkhetom
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css
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}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
box-shadow: 0 0 15px 10px rgba(255, 255, 0, 0.5);
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
d7a065819a5b3e69c23fb068afcdc18fba13215c
570
569
2024-03-13T17:13:27Z
Sefkhetom
2
changed the glow light hover thing again cause im an idiot sandwich
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
43c6aae46bc525e3d443bdddf23ea005c2c79a69
576
570
2024-03-13T18:01:09Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
Border: 5px solid darkred;
}
22ead58104a6f67479fa95ea6537bcee42377bc8
577
576
2024-03-13T18:04:42Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
border: 5px solid darkred;
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
02bd8d590c43043b2491b2a4cfe1938d287ade37
580
577
2024-03-13T18:08:25Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
border: 15px solid darkred;
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
08561c0ced4e2ab69dbf4250595bdd1e3f65a12b
581
580
2024-03-13T18:12:39Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
border: 15px solid darkred;
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
e7b7f832350968eededb4c23638916670b35d328
583
581
2024-03-13T18:14:00Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
border: 15px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
644f7dbb2538d4b86cf11728d187360d94d1128c
584
583
2024-03-13T18:16:38Z
Sefkhetom
2
change mainwelcome
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
0192406a1193dc755dadb4e03cedc86dce99984e
592
584
2024-03-13T18:38:52Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
text-shadow: 2px 2px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
286d83bfe50f237cec5f4c717967d1f2604898d8
594
592
2024-03-13T18:40:18Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 1.2s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
ffc4e695293bb62626ce79ab00976c384b66ec43
611
594
2024-03-13T21:35:35Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallerybox {
width: 150px;
height: 150px;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
.mainwelcome img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
705ba88805ab98a4a7c0d0ef54f96f02bbbac4da
615
611
2024-03-13T21:52:15Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
width: 150px;
height: 150px;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.mainwelcome img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
291b739c833a6708b093bcd9aacace529b262e48
616
615
2024-03-13T21:55:26Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.mainwelcome img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
f115b597759289786c1f16fa5911a8cf2ee73c3d
File:Icon Characters.png
6
173
571
2024-03-13T17:13:57Z
Sefkhetom
2
used for front page gallery
wikitext
text/x-wiki
== Summary ==
used for front page gallery
5b0b2c20ee9cce318eadc7e7ccb8f25ed2164fba
Dragon's Dogma 2 Wiki
0
22
572
562
2024-03-13T17:14:31Z
Sefkhetom
2
added characters icon
wikitext
text/x-wiki
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Example.jpg | [[Vocations]] |link=Vocations
Example.jpg | [[Skills]] |link=Skills
Example.jpg | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Example.jpg | [[Weapons]] |link=Weapons
Example.jpg | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Example.jpg | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Example.jpg | [[Bestiary]] |link=Bestiary
Example.jpg | [[Locations]] |link=Locations
Example.jpg | [[Concepts]] |link=Concepts
</gallery></center>
c76c0fbeb77daef2c2a701baab86acfea667d734
574
572
2024-03-13T17:45:37Z
Sefkhetom
2
wikitext
text/x-wiki
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.png | [[Bestiary]] |link=Bestiary
Icon_Locations.png | [[Locations]] |link=Locations
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
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578
574
2024-03-13T18:06:38Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|border|1000px]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.png | [[Bestiary]] |link=Bestiary
Icon_Locations.png | [[Locations]] |link=Locations
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
2b73fb556b8c57ec788ba0b424e4b455555b9073
579
578
2024-03-13T18:07:53Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|1000x1000px]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.png | [[Bestiary]] |link=Bestiary
Icon_Locations.png | [[Locations]] |link=Locations
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
b898ca102e92e8f536c4feeb30f4974a7d66bdf4
582
579
2024-03-13T18:13:26Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.png | [[Bestiary]] |link=Bestiary
Icon_Locations.png | [[Locations]] |link=Locations
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
73f1727b91335e2b3fc4a8194d55ddc6a0a12fe1
586
582
2024-03-13T18:22:16Z
Sefkhetom
2
/* Welcome to the {{SITENAME}} */
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.png | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
8f66d5a600a502a048c04d6a5dcd3e57ffe71ce1
587
586
2024-03-13T18:22:56Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center]link={{PAGENAME}}]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.png | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
6a8b4a613655b5deb5a4b731ef6b33d03274da17
588
587
2024-03-13T18:24:25Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.png | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
cb16a81283bd73c06d7c722a54fcae8b4321832e
589
588
2024-03-13T18:26:34Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.png | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
cdd46a14ebe49b39ccbbd541aa9d872cf8c62087
597
589
2024-03-13T18:45:34Z
Sefkhetom
2
/* Welcome to the {{SITENAME}} */
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.jpeg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
6c3c0171f19572727b10c2b85ba2d96998b8b547
598
597
2024-03-13T18:46:38Z
Sefkhetom
2
/* Welcome to the {{SITENAME}} */
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Skills.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
4d7bf4b4ee769263be7fc0e54bfbaf5de38d84b3
599
598
2024-03-13T18:53:35Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Characters.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Bestiary.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
57b1f233f1b4e6e58d54c764447ddb7680148f43
602
599
2024-03-13T19:21:50Z
Sefkhetom
2
change bestiary icon
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Characters.png | [[Skills]] |link=Skills
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Golem_ConceptArt.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
1c309637fff4a98cb908a2c4e653a9cf42c4c263
606
602
2024-03-13T21:22:10Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.png | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Golem_ConceptArt.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
</gallery></center>
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<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_Weapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.webp | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Golem_ConceptArt.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
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/* Welcome to the {{SITENAME}} */
wikitext
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<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150px" | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_PremiumWeapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.webp | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Golem_ConceptArt.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
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/* Welcome to the {{SITENAME}} */
wikitext
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<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_PremiumWeapons.png | [[Weapons]] |link=Weapons
Icon_Armor.png | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.webp | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Golem_ConceptArt.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
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<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_PremiumWeapons.png | [[Weapons]] |link=Weapons
Icon_Armor.webp | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.webp | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Golem_ConceptArt.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
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<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery |100*100px |mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_PremiumWeapons.png | [[Weapons]] |link=Weapons
Icon_Armor.webp | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.webp | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Golem_ConceptArt.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
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/* Welcome to the {{SITENAME}} */
wikitext
text/x-wiki
<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery |100*100px | mode="nolines">
Icon_Vocations.png | [[Vocations]] |link=Vocations
Icon_Quests.png | [[Quests]] |link=Quests
Icon_Characters.png | [[Characters]] |link=Characters
Icon_PremiumWeapons.png | [[Weapons]] |link=Weapons
Icon_Armor.webp | [[Armor]] |link=Armor
Seekerstoken.png | [[Items]] |link=Items
Icon_Achievements.webp | Spoilers: [[Achievements]] {{Verify}}|link=Achievements
Icon_Golem_ConceptArt.jpg | [[Bestiary]] |link=Bestiary
Icon_Excevation_Site.png | [[Locations]] |link=Locations
Icon_Pawns.png | [[Pawns]] |link=Pawns
Icon_Concepts.png | [[Concepts]] |link=Concepts
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<div class="mainwelcome">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
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== Welcome to the {{SITENAME}} ==
<center>
<gallery |100*100px="" |="" mode="nolines" widths="150" heights="150">
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.webp|[[Armor]]
File:Seekerstoken.png|link=Items|[[Items]]
File:Icon Achievements.webp|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.jpg|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]
File:Icon Concepts.png|[[Concepts]]
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== Summary ==
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== Summary ==
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== Summary ==
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Pawns
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Sefkhetom
2
added inclinations
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
{| class="wikitable"
|+ Table Caption
|-
! Kindhearted
! Calm
! Simple
! Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
aea140122bb707921bdd23f6681d4ac034cb5c0e
591
590
2024-03-13T18:34:03Z
Sefkhetom
2
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
{| class="wikitable"
|+ Table Caption
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
347f1cd5138c8553260949bc26b8140710828621
593
591
2024-03-13T18:39:07Z
Sefkhetom
2
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma: Dark Arisen.
{| class="wikitable"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
81e4af5fbff993a744f7c92709dd50667309c9dd
595
593
2024-03-13T18:40:43Z
Sefkhetom
2
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| class="wikitable"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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[[Category: Significant NPC]]
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background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.mainwelcome img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 10px; /* Adjust the value as needed to increase or decrease the spacing */
}
f12e59868434da191e1e8ab557e928880c8e7ed6
640
630
2024-03-13T22:52:42Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.mainwelcome img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
82e993c891e66972b5f344fc384e967e3917853a
650
640
2024-03-14T09:32:52Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
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e3182e439bf2708079209f6f6497c56e79cf7155
File:Seeker's Token.png
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Sefkhetom
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Tom Vis uploaded a new version of [[File:Seekerstoken.png]]
wikitext
text/x-wiki
== Summary ==
Seekers token
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File:Icon Characters.png
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Sefkhetom
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Tom Vis uploaded a new version of [[File:Icon Characters.png]]
wikitext
text/x-wiki
== Summary ==
used for front page gallery
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File:Icon Vocations.png
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Sefkhetom
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Tom Vis uploaded a new version of [[File:Icon Vocations.png]]
wikitext
text/x-wiki
== Summary ==
used for main page vocation link
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File:Icon Excevation Site.png
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Sefkhetom
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Tom Vis uploaded a new version of [[File:Icon Excevation Site.png]]
wikitext
text/x-wiki
== Summary ==
used for location excevation site
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File:Icon Quests.png
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Sefkhetom
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Tom Vis uploaded a new version of [[File:Icon Quests.png]]
wikitext
text/x-wiki
== Summary ==
quest icon for main page
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File:Icon PremiumWeapons.png
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Sefkhetom
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Tom Vis uploaded a new version of [[File:Icon PremiumWeapons.png]]
wikitext
text/x-wiki
== Summary ==
premium weapons icon
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File:Icon Golem ConceptArt.png
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400x400 icon
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text/x-wiki
== Summary ==
400x400 icon
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File:Icon Achievements.png
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400x400 icon
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== Summary ==
400x400 icon
57b70abb8861d0edb7392a7d39d4c3197b3cf381
Vocations
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/* Fighter */
wikitext
text/x-wiki
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
== Advanced Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
== Basic Vocations ==
[[File:Icon job-fighter.png|right]]
=== [[Fighter]] ===
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Swords]], [[Maces]], [[Shields]].
Armor: [[TBD]]
----
[[File:Icon job-mage.png|right]]
=== [[Mage]] ===
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: Staves.
Armor: TBD
----
[[File:Icon job-archer.png|right]]
=== [[Archer]] ===
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: Bows.
Armor: TBD
----[[File:Icon job-thief.png|right]]
=== [[Thief]] ===
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: Daggers.
Armor: TBD
== Advanced Vocations ==
[[File:Icon job-warrior.png|right]]
=== [[Warrior]] ===
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: Greatswords, Hammers.
Armor: TBD
----[[File:Icon job-sorcerer.png|right]]
=== [[Sorcerer]] ===
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: Archstaves.
Armor: TBD
== Hybrid Vocations ==
[[File:Icon job-marcher.png|right]]
=== [[Magick Archer]] ===
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: Magick Bows.
Armor: TBD
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: TBD
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: TBD
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
cf4445cc6a8a7bc24dcc937493132a188ce9e088
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Sefkhetom
2
wikitext
text/x-wiki
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
== Advanced Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
== Basic Vocations ==
== [[Fighter]] ==
[[File:Icon job-fighter.png|right]]
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Sword]]s, [[Mace]]s, [[Shield]]s.
Armor: [[???]]
== [[Mage]] ==
[[File:Icon job-mage.png|right]]
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: [[Staf | Staves]].
Armor: [[???]]
== [[Archer]] ==
[[File:Icon job-archer.png|right]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: [[Bow]]s.
Armor: [[???]]
== [[Thief]] ==
[[File:Icon job-thief.png|right]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: [[Dagger]]s.
Armor: [[???]]
== Advanced Vocations ==
=== [[Warrior]] ===
[[File:Icon job-warrior.png|right]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: [[Greatsword]]s, [[Hammer]]s.
Armor: [[???]].
== [[Sorcerer]] ==
[[File:Icon job-sorcerer.png|width='150'|right]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: [[Archistaff | Archistaves]].
Armor: [[???]]
== Hybrid Vocations ==
== [[Magick Archer]] ==
[[File:Icon job-marcher.png|right]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: [[Magick Bow]]s.
Armor: ???
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: ???
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: ???
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
aec48ef1b4a6b67b6d8f1dd80ac73982bdfb78a9
644
643
2024-03-13T23:12:37Z
Sefkhetom
2
wikitext
text/x-wiki
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
== Basic Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
== Advanced Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations ==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
== Basic Vocations ==
== [[Fighter]] ==
[[File:Icon job-fighter.png|right]]
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Sword]]s, [[Mace]]s, [[Shield]]s.
Armor: [[???]]
== [[Mage]] ==
[[File:Icon job-mage.png|right]]
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: [[Staf | Staves]].
Armor: [[???]]
== [[Archer]] ==
[[File:Icon job-archer.png|right]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: [[Bow]]s.
Armor: [[???]]
== [[Thief]] ==
[[File:Icon job-thief.png|right]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: [[Dagger]]s.
Armor: [[???]]
== Advanced Vocations ==
=== [[Warrior]] ===
[[File:Icon job-warrior.png|right]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: [[Greatsword]]s, [[Hammer]]s.
Armor: [[???]].
== [[Sorcerer]] ==
[[File:Icon job-sorcerer.png|right|alt=|150x150px]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: [[Archistaff | Archistaves]].
Armor: [[???]]
== Hybrid Vocations ==
== [[Magick Archer]] ==
[[File:Icon job-marcher.png|right]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: [[Magick Bow]]s.
Armor: ???
----[[File:Icon job-mspearhand.png|right]]
=== [[Mystic Spearhand]] ===
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: Mystic Spearhand.
Armor: ???
----[[File:Icon job-trickster.png|right]]
=== [[Trickster]] ===
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: Censer.
Armor: ???
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
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'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
==Basic Vocations==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
==Advanced Vocations==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations==
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
=Basic Vocations=
==[[Fighter]]==
[[File:Icon job-fighter.png|right|alt=|150x150px]]
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Sword]]s, [[Mace]]s, [[Shield]]s.
Armor: [[???]]
==[[Mage]]==
[[File:Icon job-mage.png|right|alt=|150x150px]]
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: [[Staf | Staves]].
Armor: [[???]]
==[[Archer]]==
[[File:Icon job-archer.png|right|alt=|150x150px]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: [[Bow]].
Armor: [[???]]
==[[Thief]]==
[[File:Icon job-thief.png|right|alt=|150x150px]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: [[Dagger]].
Armor: [[???]]
=Advanced Vocations=
==[[Warrior]]==
[[File:Icon job-warrior.png|right|alt=|150x150px]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: [[Greatsword]], [[Hammer]].
Armor: [[???]].
==[[Sorcerer]]==
[[File:Icon job-sorcerer.png|right|alt=|150x150px]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: [[Archistaff]].
Armor: [[???]]
= Hybrid Vocations =
==[[Magick Archer]]==
[[File:Icon job-marcher.png|right|alt=|150x150px]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: [[Magick Bow]].
Armor: [[???]]
==[[Mystic Spearhand]]==
[[File:Icon job-mspearhand.png|right|alt=|150x150px]]
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: [[Mystic Spear]].
Armor: [[???]]
==[[Trickster]] ==
[[File:Icon job-trickster.png|right|alt=|150x150px]]
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: [[Censer]].
Armor: [[???]]
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right|alt=|150x150px]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
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'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
==Basic Vocations==
Basic vocations can be used by both [[Arisen]] and [[Pawns]] and cost 100 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
==Advanced Vocations==
Advanced vocations can be used by both [[Arisen]] and [[Pawns]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations==
Hybrid vocations can only be used by [[Arisen]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
=Basic Vocations=
==[[Fighter]]==
[[File:Icon job-fighter.png|right|alt=|150x150px]]
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Sword]]s, [[Mace]]s, [[Shield]]s.
Armor: [[???]]
==[[Mage]]==
[[File:Icon job-mage.png|right|alt=|150x150px]]
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: [[Staf | Staves]].
Armor: [[???]]
==[[Archer]]==
[[File:Icon job-archer.png|right|alt=|150x150px]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: [[Bow]].
Armor: [[???]]
==[[Thief]]==
[[File:Icon job-thief.png|right|alt=|150x150px]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: [[Dagger]].
Armor: [[???]]
=Advanced Vocations=
==[[Warrior]]==
[[File:Icon job-warrior.png|right|alt=|150x150px]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: [[Greatsword]], [[Hammer]].
Armor: [[???]].
==[[Sorcerer]]==
[[File:Icon job-sorcerer.png|right|alt=|150x150px]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: [[Archistaff]].
Armor: [[???]]
= Hybrid Vocations =
==[[Magick Archer]]==
[[File:Icon job-marcher.png|right|alt=|150x150px]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: [[Magick Bow]].
Armor: [[???]]
==[[Mystic Spearhand]]==
[[File:Icon job-mspearhand.png|right|alt=|150x150px]]
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: [[Mystic Spear]].
Armor: [[???]]
==[[Trickster]] ==
[[File:Icon job-trickster.png|right|alt=|150x150px]]
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: [[Censer]].
Armor: [[???]]
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right|alt=|150x150px]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
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== Summary ==
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== Summary ==
Icon RiftEssence
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Tom Vis uploaded a new version of [[File:Icon RiftEssence.png]]
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== Summary ==
Icon RiftEssence
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Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| class="wikitable"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<div class="mainwelcome">[[File:Icon RiftEssence.png|frameless|left|width=100|link=Rift Incense]]</div> Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivilent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| class="wikitable"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<div class = "redborder">
[[File:Icon RiftEssence.png |left |link=Rift Incense ]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivilent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
=== Modifying Pawn AI through Knowledge Chair {{Verify}}===
In Dragon's Dogma 1, you have the ability to modify your main pawn's general AI. This can be done through the Knowledge Chair, which is located at the Pawn Guild. By answering a series of consultation questions, you can adjust your pawn's behaviour based on their accumulated knowledge. This allows you to customize their actions and make them more effective in combat.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| class="wikitable"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivilent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
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== Summary ==
Wakestone Icon
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== Summary ==
Icon Art of Metamorphosis
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== Summary ==
Icon Gaol Key
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== Summary ==
Icon Heartfelt Pendant
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Icon Harpy Snare Smoke Beacon
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== Summary ==
Icon Harpy Snare Smoke Beacon
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Icon DD Music Sound Collection
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== Summary ==
Icon DD Music Sound Collection
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Icon Explorer Camping Kit
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== Summary ==
Icon Explorer Camping Kit
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Icon Ring of Assurance
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== Summary ==
Icon Ring of Assurance
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Icon Superior Quartet
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== Summary ==
Icon Superior Quartet
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Created page with "{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Items]] ==Usage== The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article. <pre style="overflow: auto"> {{DD2Items | image = | weight = | cost = | forgery cost = | value = | type = | untradeable = }} </pre> ==Parameters== {| class="wikitable" ! style="text-align: left" | Parameter..."
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Items]]
==Usage==
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{{DD2Items
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|-
| '''weight'''
| The base weight of the item.
|-
| '''cost'''
| | The base amount of gold required to purchase the item from an NPC, Shopkeeper, or Vendor. Should not be confused with forgery.
|-
| '''forgery cost'''
| The amount of gold required to forge an item through [[Forgers]].
|-
| '''value'''
| The base amount of gold the item is worth if it is sold to an NPC (before any Mercantile bonuses, etc.)
|-
| '''type'''
| The linked type of item (<nowiki>[[Curatives]],[[Materials]],[[Tools]],[[Other]],[[Quest items]],[[Forgery]]</nowiki>.)
|-
| '''untradeable'''
| Indication if the equipment/item cannot be traded/gifted to another player. The function '''Yes''' should be added to the parser. If the equipment/item can in fact be traded/gifted the parser should be left blank.
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<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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Tom Vis moved page [[Template:DD2Items/doc]] to [[Template:DD2Item/doc]] without leaving a redirect: Misspelled title: dd2item singular for clarity reasons i guess
wikitext
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Items]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Items
| image =
| weight =
| cost =
| forgery cost =
| value =
| type =
| untradeable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
| '''weight'''
| The base weight of the item.
|-
| '''cost'''
| | The base amount of gold required to purchase the item from an NPC, Shopkeeper, or Vendor. Should not be confused with forgery.
|-
| '''forgery cost'''
| The amount of gold required to forge an item through [[Forgers]].
|-
| '''value'''
| The base amount of gold the item is worth if it is sold to an NPC (before any Mercantile bonuses, etc.)
|-
| '''type'''
| The linked type of item (<nowiki>[[Curatives]],[[Materials]],[[Tools]],[[Other]],[[Quest items]],[[Forgery]]</nowiki>.)
|-
| '''untradeable'''
| Indication if the equipment/item cannot be traded/gifted to another player. The function '''Yes''' should be added to the parser. If the equipment/item can in fact be traded/gifted the parser should be left blank.
|-
|}
==Categories==
The following categories are built into the template:
- Items
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Item Image Needed]]</includeonly>
}}
</navigation>
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</data>
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'''{{{name|{{PAGENAME}}}}}''' is an [[Dragon's Dogma 2: Items|item]] available in [[Dragon's Dogma 2]].
__FORCETOC__
[[Category: Items]]
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma II Templates]]
</noinclude>
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<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Item Image Needed]]</includeonly>
}}
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<data source="weight">
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'''{{{name|{{PAGENAME}}}}}''' is an [[Dragon's Dogma 2: Items|item]] available in [[Dragon's Dogma 2]].
__FORCETOC__
[[Category: Items]]
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma II Templates]]
</noinclude>
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Created page with "{{DD2Item |image = |weight = |cost = |value = |type = }} ==Description== {{AddToSection}} ==Location== {{AddToSection}} ==Effect== {{AddToSection}} ==Enhancing== {{AddToSection}} ==Combining== {{AddToSection}} {{stub}} [[Category: Items]] [[Category: Other Items]] [[Category: Curatives]] [[Category: Tools]] [[Category: Materials]] [[Category: Quest Items]]"
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<div class=mainpagegallery>
<center>
<gallery widths="150" mode="nolines">
File:Icon AllItems.png|link=Category: Item|[[All Items]]
File:Icon Curatives.png|link=Curatives|[[Curatives]]
File:Icon Materials.png|link=Materials|[[Materials]]
File:Icon Tools.png|link=Tools|[[Tools]]
File:Icon Quest Items.png|link=Quest Items|[[Quest Items]]
File:Icon Weapons.png|link=Weapons|[[Weapons]]
File:Icon Helmets.png|link=Helmets|[[Helmets]]
File:Icon Chestpieces.png|link=Chestpieces|[[Chestpieces]]
File:Icon Footwear.png|link=Footwear|[[Footwear]]
File:Icon Cloaks.png|link=Cloaks|[[Cloaks]]
File:Icon Accessories.png|link=Accessories|[[Accessories]]
File:Icon SuperiorQuartet.png|link=Premium Edition Items|[[Premium Edition Items]]
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[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
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<div class=mainpagegallery>
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File:Icon AllItems.png|link=Category: Item|[[All Items]]
File:Icon Curatives.png|link=Curatives|[[Curatives]]
File:Icon Materials.png|link=Materials|[[Materials]]
File:Icon Tools.png|link=Tools|[[Tools]]
File:Icon Quest Items.png|link=Quest Items|[[Quest Items]]
File:Icon Weapons.png|link=Weapons|[[Weapons]]
File:Icon Head Armor.png|link=Head Armor|[[Head Armor]]
File:Icon Torso Armor.png|link=Torso Armor|[[Torso Armor]]
File:Icon Leg Armor.png|link=Leg Armor|[[Leg Armor]]
File:Icon Cloaks.png|link=Cloaks|[[Cloaks]]
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File:Icon SuperiorQuartet.png|link=Premium Edition Items|[[Premium Edition Items]]
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[[Category: Tool]]
[[Category: Material]]
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[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
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[[Category: Cloak]]
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<gallery widths="150" mode="nolines">
File:Icon AllItems.png|link=Category: Item|[[All Items]]
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File:Icon Quest Items.png|link=Quest Items|[[Quest Items]]
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File:Icon Head Armor.png|link=Head Armor|[[Head Armor]]
File:Icon Torso Armor.png|link=Torso Armor|[[Torso Armor]]
File:Icon Leg Armor.png|link=Leg Armor|[[Leg Armor]]
File:Icon Cloaks.png|link=Cloaks|[[Cloaks]]
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[[Category: Curative]]
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[[Category: Weapon]]
[[Category: Head Armor]]
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[[Category: Cloak]]
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<div class=mainpagegallery>
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File:Icon Curatives.png|[[Curatives]]
File:Icon Materials.png|[[Materials]]
File:Icon Tools.png|[[Tools]]
File:Icon Quest Items.png|[[Quest Items]]
File:Icon Weapons.png|[[Weapons]]
File:Icon Head Armor.png|[[Head Armor]]
File:Icon Torso Armor.png|[[Torso Armor]]
File:Icon Leg Armor.png|[[Leg Armor]]
File:Icon Cloaks.png|[[Cloaks]]
File:Icon Accessories.png|[[Accessories]]
File:Icon SuperiorQuartet.png|link=Premium_Edition_Items|[[Premium Edition Items]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
5a3a96c4af828557698707b1837e51676293f946
File:TableContentBG.png
6
202
673
2024-03-14T12:59:28Z
Sefkhetom
2
Used for table content bg
wikitext
text/x-wiki
== Summary ==
Used for table content bg
30cb3f16f56af5b53db7aa1b67b44aeb919c7fd2
678
673
2024-03-14T13:10:45Z
Sefkhetom
2
Tom Vis uploaded a new version of [[File:TableContentBG.png]]
wikitext
text/x-wiki
== Summary ==
Used for table content bg
30cb3f16f56af5b53db7aa1b67b44aeb919c7fd2
680
678
2024-03-14T13:17:36Z
Sefkhetom
2
Tom Vis uploaded a new version of [[File:TableContentBG.png]]
wikitext
text/x-wiki
== Summary ==
Used for table content bg
30cb3f16f56af5b53db7aa1b67b44aeb919c7fd2
691
680
2024-03-14T13:52:29Z
Sefkhetom
2
Tom Vis uploaded a new version of [[File:TableContentBG.png]]
wikitext
text/x-wiki
== Summary ==
Used for table content bg
30cb3f16f56af5b53db7aa1b67b44aeb919c7fd2
MediaWiki:Common.css
8
6
674
650
2024-03-14T13:00:17Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
text-shadow: 1px 1px 4px #ffffff;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
text-shadow: 1px 1px 4px #000;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
fc2444da9ff82b0cc60c29b2abbdad3a3f35980a
676
674
2024-03-14T13:05:21Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
3652fddf587ec659f6084e56b6adc1f8930b3b67
679
676
2024-03-14T13:12:32Z
Sefkhetom
2
added basic text formatting
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 20px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
10f796e6f662b23eb4b816d902bb1f89f1b0d70a
681
679
2024-03-14T13:20:48Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
font-size: 18px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 18px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
cf1415abc3f6a19c3671589384265352d130109f
683
681
2024-03-14T13:36:55Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
font-size: 18px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 16px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
5cae940c91a833a51f48f3ad99b6b2aa66b03b52
686
683
2024-03-14T13:41:09Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
font-size: 18px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 16px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
8a8463ad9793dc8d17ead5589e604a54b916f661
687
686
2024-03-14T13:43:12Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
color: #000000;
font-size: 18px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 16px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
5565ff04bb6481945ad6235cc9eb1f243e1330be
689
687
2024-03-14T13:44:36Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
color: #000000;
font-size: 18px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 16px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
122ead46cbe3f469de22ea7b45e5f7f292c4729b
690
689
2024-03-14T13:45:43Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 18px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 16px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
a7a86902d0ca473a05fcfd7cea22af1a890d7cd8
692
690
2024-03-14T13:53:11Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: Inknut Antiqua, Black Chancery,BlackCastleMF,Metal Mania,Serif;
line-height: 100%;
font-size: 16px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
62ffb24bf0158d68cb96c7aa1c80f3af41ae4cef
693
692
2024-03-14T13:55:17Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 16px;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
02dedf177047591fb0937b64548a3b0637dcf6a7
694
693
2024-03-14T13:57:39Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body { background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png") }
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
f645043a95aaec6d1976dcf682775fd0fe842a8a
695
694
2024-03-14T14:02:23Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
body {
/* Background */
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
/*basic text*/
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
fd9e3cf57b6c32c685afaf4e6f6dcede0b758764
696
695
2024-03-14T14:10:10Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
body {
/* Background */
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
/*basic text*/
font-family: "EB Garamond",serif;
font-size: 22px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
13d6aaf5fc2b1858380501ef1335cad6a64980e9
697
696
2024-03-14T14:14:14Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
body {
/* Background */
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
/*basic text*/
font-family: "EB Garamond",serif;
font-size: 28px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
62ee4e461eddef4a46adbc2b4b0e0aeeaff527f0
698
697
2024-03-14T14:16:34Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 22px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
05c354c37c7f6e356d66417343d539f04533766e
699
698
2024-03-14T14:17:02Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
72c09c0cbf272accdb0b92c51369a4fff6b785e0
700
699
2024-03-14T14:17:43Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
d2a5ca02f455cb4b7b56e3e2244904bb6dd8a89d
701
700
2024-03-14T14:18:43Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 14px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: center;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.8s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
bbdfd3619e2414552f456d6ae1a0e12e29e69629
702
701
2024-03-14T14:20:08Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
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713
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2024-03-14T15:03:23Z
Sefkhetom
2
css
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72c09c0cbf272accdb0b92c51369a4fff6b785e0
Pawns
0
23
675
653
2024-03-14T13:01:31Z
Sefkhetom
2
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| class="wikitable"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivilent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
e84d833a082506d42161e87ea86f39069e2dfb27
684
675
2024-03-14T13:38:36Z
Sefkhetom
2
change
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivilent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
d448a4a312e09f20e5518dcfbcda38777990c40b
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wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivilent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
7fe88939f32f2863887fb5cd501fe81c3bd0c44d
688
685
2024-03-14T13:43:25Z
Sefkhetom
2
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivilent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
8e614b40b6dc130c06f090cf61d6e84bf4c71741
Bestiary
0
97
677
515
2024-03-14T13:07:26Z
Sefkhetom
2
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names {{Verify}} ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count {{Verify}} ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent {{Verify}} ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls {{Verify}} ===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
==Knowledge flag tips==
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
==Under the hood (Dragon's Dogma 1)==
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Enemies]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
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/* {{Anchor|goblin}} Goblins */
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'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names {{Verify}} ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count {{Verify}} ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent {{Verify}} ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls {{Verify}} ===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
*The dire dragons found on [[Bitterblack Isle]] such as the [[Dire Drake]] share their bestiary knowledge with the lesser species of their kind such as the [[Drake]].
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
==Knowledge flag tips==
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
==Under the hood (Dragon's Dogma 1)==
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Enemies]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
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Icon used for pawns
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== Summary ==
Icon used for pawns
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Dragon's Dogma 2 Wiki
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<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<div class=mainpagegallery>
<center>
<gallery widths="150" mode="nolines">
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.png|[[Armor]]
File:Seekerstoken.png|link=Items|[[Items]]
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]
File:Example.jpg|[[Concepts]]
</gallery></center>
</div>
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Characters
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<h3>
<gallery |150*100px | mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
</gallery>
</h3>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<h3>
<gallery |150*100px | mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</h3>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<h3>
<gallery |150*100px | mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</h3>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<h3>
<gallery |150*100px | mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</h3>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<h3>
<gallery |150*100px | mode="nolines">
File:Pic-PawnExample.webp | [[Pawn Example]] |link=
</gallery>
</h3>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<h3>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
</gallery>
</h3>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<h3>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</h3>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<h3>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</h3>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<h3>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</h3>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<h3>
<gallery 150*100px mode="nolines">
File:Pic-PawnExample.webp | [[Pawn Example]] |link=
</gallery>
</h3>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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Created page with "==Deluxe Edition== <center> <gallery widths="150" mode="nolines" perrow="5"> File:Icon ExplorerCampingKit.png |Link=Explorer_Camping_Kit |[[Explorer Camping Kit]] File:Icon RiftCrystal.png |Link=RiftCrystal |[[Riftcrystal | 1500 Rift Crystals]] File:Icon DDMusicSoundCollection.png |Link=Icon DDMusicSoundCollection |[[Icon DDMusicSoundCollection]] File:Icon Wakestone.png |Link=Wakestone |[[Wakestone]] File:Icon Art of Metamorphosis.png |Link=Art_of_Metamophosis |Art_of_..."
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==Deluxe Edition==
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File:Icon Art of Metamorphosis.png |Link=Art_of_Metamophosis |[[Art_of_Metamophosis]]
File:Icon Harpy Snare Smoke Beacon.png |Link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon RiftEssence.png |Link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon HeartfeltPendant.png |Link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon Gaol Key.png |Link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon SuperiorQuartet.png |Link=Superior weapons Quartet |[[Superior weapons Quartet]]
File:Example.png |Link=Pre_Order_Sword_and_Shield |[[Pre Order Sword and Shield]]
File:Example.png |Link=Pre_Order_Bow |[[Pre Order Bow]]
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</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
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[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
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[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
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==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon ExplorerCampingKit.png |Link=Explorer_Camping_Kit |[[Explorer Camping Kit]]
File:Icon RiftCrystal.png |Link=RiftCrystal |[[RiftCrystal | 1500 Rift Crystals]]
File:Icon DDMusicSoundCollection.png |Link=Icon DDMusicSoundCollection |[[Icon DDMusicSoundCollection]]
File:Icon Wakestone.png |Link=Wakestone |[[Wakestone]]
File:Icon Art of Metamorphosis.png |Link=Art_of_Metamophosis |[[Art_of_Metamophosis]]
File:Icon Harpy Snare Smoke Beacon.png |Link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon RiftEssence.png |Link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon HeartfeltPendant.png |Link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon Gaol Key.png |Link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon SuperiorQuartet.png |Link=Superior weapons Quartet |[[Superior weapons Quartet]]
File:Example.jpg |Link=Pre_Order_Sword_and_Shield |[[Pre Order Sword and Shield]]
File:Example.jpg |Link=Pre_Order_Bow |[[Pre Order Bow]]
File:Example.jpg |Link=Pre_Order_Daggers |[[Pre Order Daggers]]
File:Example.jpg |Link=Pre_Order_Staff |[[Pre Order Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |Link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
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Sefkhetom
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/* Deluxe Edition */
wikitext
text/x-wiki
==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon ExplorerCampingKit.png |Link=Explorer_Camping_Kit |[[Explorer Camping Kit]]
File:Icon RiftCrystal.png |Link=RiftCrystal |[[RiftCrystal | 1500 Rift Crystals]]
File:Icon DDMusicSoundCollection.png |Link=DDMusicSoundCollection |[[DDMusicSoundCollection]]
File:Icon Wakestone.png |Link=Wakestone |[[Wakestone]]
File:Icon Art of Metamorphosis.png |Link=Art_of_Metamophosis |[[Art_of_Metamophosis]]
File:Icon Harpy Snare Smoke Beacon.png |Link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon RiftEssence.png |Link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon HeartfeltPendant.png |Link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon Gaol Key.png |Link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon SuperiorQuartet.png |Link=Superior weapons Quartet |[[Superior weapons Quartet]]
File:Example.jpg |Link=Pre_Order_Sword_and_Shield |[[Pre Order Sword and Shield]]
File:Example.jpg |Link=Pre_Order_Bow |[[Pre Order Bow]]
File:Example.jpg |Link=Pre_Order_Daggers |[[Pre Order Daggers]]
File:Example.jpg |Link=Pre_Order_Staff |[[Pre Order Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |Link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
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File:RiftCrystal.png
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205
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2024-03-14T15:00:55Z
Sefkhetom
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Placeholder icon for rift crystal
wikitext
text/x-wiki
== Summary ==
Placeholder icon for rift crystal
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Template:DD2Item
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Item Image Needed]]</includeonly>
}}
</navigation>
<group>
<header>Item Info</header>
<data source="weight">
<label>Base Weight</label>
</data>
<data source="cost">
<label>Cost</label>
</data>
<data source="forgery cost">
<label>Forgery Cost</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="type">
<label>Type</label>
</data>
</group>
<data source="untradeable">
<format><span class="untradeable" style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is an [[Items|Item]] available in [[Dragon's Dogma 2]].
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma II Templates]]
</noinclude>
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Item Image Needed]]</includeonly>
}}
</navigation>
<group>
<header>Item Info</header>
<data source="weight">
<label>Base Weight</label>
</data>
<data source="cost">
<label>Cost</label>
</data>
<data source="forgery cost">
<label>Forgery Cost</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="type">
<label>Type</label>
</data>
</group>
<data source="untradeable">
<format><span class="untradeable" style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is an [[Items|Item]] available in [[Dragon's Dogma 2]].
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma II Templates]]
</noinclude>
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Template:CreatePage/DD2Item
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wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight =
|cost =
|value =
|type = [[Premium_Edition_Items]], [[Tool]]
}}
==Description==
Gain one special camping kit, and make them available for purchase at shops in-game. Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Location==
{{AddToSection}}
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Premium_Edition_Items]], [[Tool]]
}}
==Description==
Gain one special camping kit, and make them available for purchase at shops in-game. Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Location==
{{AddToSection}}
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image =
|weight =
|cost =
|value =
|type =
}}
==Description==
{{AddToSection}}
==Location==
{{AddToSection}}
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
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Explorer's Camping Kit
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206
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2024-03-14T15:33:20Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Premium_Edition_Items]], [[Tool]]
}}
==Description==
Gain one special camping kit, and make them available for purchase at shops in-game. Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Location==
{{AddToSection}}
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Premium Edition Items]], [[Tool]]
}}
==Description==
Gain one special camping kit, and make them available for purchase at shops in-game. Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Location==
{{AddToSection}}
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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change breaks and stuff
wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Premium Edition Items]], [[Tool]]
}}
==Description==
<br>
Gain one special camping kit, and make them available for purchase at shops in-game. Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Location==
<br>
Part of the Deluxe edition of Dragon's Dogma 2
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Template:DD2Item
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Item Image Needed]]</includeonly>
}}
</navigation>
<group>
<header>Item Info</header>
<data source="weight">
<label>Base Weight</label>
</data>
<data source="cost">
<label>Cost</label>
</data>
<data source="forgery cost">
<label>Forgery Cost</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="type">
<label>Type</label>
</data>
</group>
<data source="untradeable">
<format><span class="untradeable" style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is an [[Items|Item]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma II Templates]]
</noinclude>
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Rift Crystal
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Created page with "{{DD2Item |image = |weight = |cost = |value = |type = }} ==Description== {{AddToSection}} ==Location== {{AddToSection}} ==Effect== {{AddToSection}} ==Enhancing== {{AddToSection}} ==Combining== {{AddToSection}} {{stub}} [[Category: Curative]] [[Category: Tool]] [[Category: Material]] [[Category: Quest Item]] [[Category: Weapon]] [[Category: Head Armor]] [[Category: Torso Armor]] [[Category: Leg Armor]] [[Category: Cloak]] [[Category: Accessory]] Category: Ot..."
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{{DD2Item
|image =
|weight =
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|type =
}}
==Description==
{{AddToSection}}
==Location==
{{AddToSection}}
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
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Sefkhetom
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Tom Vis moved page [[RiftCrystal]] to [[Rift Crystal]] without leaving a redirect: Misspelled title: space between rift and crystal
wikitext
text/x-wiki
{{DD2Item
|image =
|weight =
|cost =
|value =
|type =
}}
==Description==
{{AddToSection}}
==Location==
{{AddToSection}}
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
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2024-03-14T15:54:43Z
Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Icon RiftCrystal.png
|weight = 0
|cost =
|value =
|type = [[Currency]]
}}
==Description==
<br>
Rift Crystal's are used to hire pawns from other players or buy items from [[Rift Vendor]]
==Location==
<br>
{{AddToSection}}
==Effect==
<br>
{{AddToSection}}
{{stub}}
[[Category: Other Item]]
[[Category: Currency]]
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{{DD2Item
|image = Icon RiftCrystal.png
|weight = 0
|cost =
|value =
|type = [[Currency]]
}}
==Description==
<br>
Rift Crystal's are used to hire pawns from other players or buy items from [[Rift Vendor]]
==Location==
<br>
Can be obtained during pawn rental.
==Effect==
<br>
{{AddToSection}}
{{stub}}
[[Category: Other Item]]
[[Category: Currency]]
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Icon RiftCrystal.png
|weight = 0
|cost =
|value =
|type = [[Currency]]
}}
==Description==
Rift Crystal's are used to hire pawns from other players or buy items from [[Rift Vendor]]
==Location==
* Can be obtained during pawn rental.
* Dragon's Dogma 2 Deluxe Edition: x1500
==Effect==
{{AddToSection}}
{{stub}}
[[Category: Other Item]]
[[Category: Currency]]
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wikitext
text/x-wiki
{{DD2Item
|image = Icon RiftCrystal.png
|weight = 0
|cost =
|value =
|type = [[Currency]]
}}
==Description==
Rift Crystal's are used to hire [[Pawns]] from other players or buy items from [[Rift Vendor]]
==Location==
* Locations
* Can be obtained during pawn rental.
* Dragon's Dogma 2 Deluxe Edition: x1500
==Effect==
{{AddToSection}}
{{stub}}
[[Category: Other Item]]
[[Category: Currency]]
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Explorer's Camping Kit
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206
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2024-03-14T15:49:11Z
Sefkhetom
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Tom Vis moved page [[Explorer Camping Kit]] to [[Explorer's Camping Kit]] without leaving a redirect: Misspelled title: added 's
wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Premium Edition Items]], [[Tool]]
}}
==Description==
<br>
Gain one special camping kit, and make them available for purchase at shops in-game. Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Location==
<br>
Part of the Deluxe edition of Dragon's Dogma 2
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Premium Edition Items]], [[Tool]]
}}
==Description==
<br>
Gain one special camping kit, and make them available for purchase at shops in-game. Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Location==
<br>
Part of the Deluxe edition of Dragon's Dogma 2, After purchase can be found in [[Storage]] or be bought in shops.
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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change
wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Premium Edition Items]], [[Tool]]
}}
==Description==
<br>
Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
==Location==
* Dragon's Dogma 2 Deluxe Edition: x1
Gain one special camping kit, and make them available for purchase at shops in-game.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Tool]], <br>[[Premium Edition Items]]
}}
==Description==
<br>
Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
==Location==
* Dragon's Dogma 2 Deluxe Edition: x1
Gain one special camping kit, and make them available for purchase at shops in-game.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Tool]]<br>[[Premium Edition Items]]
}}
==Description==
<br>
Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
==Location==
* Dragon's Dogma 2 Deluxe Edition: x1
Gain one special camping kit, and make them available for purchase at shops in-game.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Premium Edition Items
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204
726
712
2024-03-14T15:49:31Z
Sefkhetom
2
wikitext
text/x-wiki
==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon ExplorerCampingKit.png |Link=Explorer's_Camping_Kit |[[Explorer's Camping Kit]]
File:Icon RiftCrystal.png |Link=RiftCrystal |[[RiftCrystal | 1500 Rift Crystals]]
File:Icon DDMusicSoundCollection.png |Link=DDMusicSoundCollection |[[DDMusicSoundCollection]]
File:Icon Wakestone.png |Link=Wakestone |[[Wakestone]]
File:Icon Art of Metamorphosis.png |Link=Art_of_Metamophosis |[[Art_of_Metamophosis]]
File:Icon Harpy Snare Smoke Beacon.png |Link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon RiftEssence.png |Link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon HeartfeltPendant.png |Link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon Gaol Key.png |Link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon SuperiorQuartet.png |Link=Superior weapons Quartet |[[Superior weapons Quartet]]
File:Example.jpg |Link=Pre_Order_Sword_and_Shield |[[Pre Order Sword and Shield]]
File:Example.jpg |Link=Pre_Order_Bow |[[Pre Order Bow]]
File:Example.jpg |Link=Pre_Order_Daggers |[[Pre Order Daggers]]
File:Example.jpg |Link=Pre_Order_Staff |[[Pre Order Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |Link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
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Sefkhetom
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wikitext
text/x-wiki
==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon ExplorerCampingKit.png|Link=Explorer%27s_Camping_Kit |[[Explorer's Camping Kit]]
File:Icon RiftCrystal.png|Link=RiftCrystal |[[RiftCrystal | 1500 Rift Crystals]]
File:Icon DDMusicSoundCollection.png|Link=DDMusicSoundCollection |[[DDMusicSoundCollection]]
File:Icon Wakestone.png|Link=Wakestone |[[Wakestone]]
File:Icon Art of Metamorphosis.png|Link=Art_of_Metamophosis |[[Art_of_Metamophosis]]
File:Icon Harpy Snare Smoke Beacon.png|Link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon RiftEssence.png|Link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon HeartfeltPendant.png|Link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon Gaol Key.png|Link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon SuperiorQuartet.png |Link=Superior weapons Quartet |[[Superior weapons Quartet]]
File:Example.jpg |Link=Pre_Order_Sword_and_Shield |[[Pre Order Sword and Shield]]
File:Example.jpg |Link=Pre_Order_Bow |[[Pre Order Bow]]
File:Example.jpg |Link=Pre_Order_Daggers |[[Pre Order Daggers]]
File:Example.jpg |Link=Pre_Order_Staff |[[Pre Order Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |Link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
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wikitext
text/x-wiki
==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon_ExplorerCampingKit.png |[[Explorer's Camping Kit]] |link=Explorer%27s_Camping_Kit
File:Icon_RiftCrystal.png|[[Rift Crystal | 1500 Rift Crystals]] |link=Rift_Crystal
File:Icon_DDMusicSoundCollection.png|link=DDMusicSoundCollection |[[DDMusicSoundCollection]]
File:Icon_Wakestone.png|link=Wakestone |[[Wakestone]]
File:Icon_Art_of_Metamorphosis.png|link=Art_of_Metamophosis |[[Art_of_Metamophosis]]
File:Icon_Harpy_Snare_Smoke_Beacon.png|link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon_RiftEssence.png|link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon_HeartfeltPendant.png|link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon_Gaol_Key.png|link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Example.jpg |link=Superior_Sword_and_Shield |[[Superior Sword and Shield]]
File:Example.jpg |link=Superior_Bow |[[Superior Bow]]
File:Example.jpg |link=Superior_Daggers |[[Superior Daggers]]
File:Example.jpg |link=Superior_Staff |[[Superior Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
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<br>
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<br>
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{{AddToSection}}
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<br>
{{AddToSection}}
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[[Category: Torso Armor]]
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[[Category: Cloak]]
[[Category: Accessory]]
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[[Category: Item]]
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Ring of Assurance
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{{DD2Item
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==Description==
<br>
Ring of Assurance
Note: The above bonus may also be available later. The items will appear in your in-game storage. Speak to an innkeeper to view your storage.
==Location==
Found in your [[Storage]] at any [[Inn]]
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Accessory]]
[[Category: Item]]
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{{DD2Item
|image = Icon RingAssurance.png
|weight =
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|type = [[Accessory]]<br>[[Premium Item]]
}}
==Description==
Ring of Assurance
==Location==
* Dragon's Dogma 2 Deluxe Edition:
**Found in your [[Storage]] at any [[Inn]]
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Accessory]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
|image = Icon RingAssurance.png
|weight =
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|type = [[Accessory]]<br>[[Premium_Edition_Items|Premium Item]]
}}
==Description==
Ring of Assurance
==Location==
* Dragon's Dogma 2 Deluxe Edition:
**They will appear in your in-game [[Storage]]. Speak to an [[Innkeeper]] to view your Storage
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Accessory]]
[[Category: Item]]
[[Category: Premium Item]]
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Makeshift Gaol Key
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{{DD2Item
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{{AddToSection}}
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{{DD2Item
|image = Icon Gaol Key.png
|weight =
|cost =
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|type =
}}
==Description==
<br>
Obtain a key to the gaol. Of relatively crude make, it will break after a single use.
Note: This consumable item is also available in-game. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Location==
<br>
{{AddToSection}}
==Effect==
<br>
{{AddToSection}}
==Enhancing==
<br>
{{AddToSection}}
==Combining==
<br>
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
|image = Icon Gaol Key.png
|weight =
|cost =
|value =
|type =
}}
==Description==
A key to the gaol. Of relatively crude make, it will break after a single use.
==Location==
*Dragon's Dogma 2 Deluxe Edition: x1
Note: This consumable item is also available in-game. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
|image = Icon Gaol Key.png
|weight =
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|type = [[Tool]]
}}
==Description==
A key to the gaol. Of relatively crude make, it will break after a single use.
==Location==
*Dragon's Dogma 2 Deluxe Edition: x1
**This consumable item is also available in-game. It will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Opens a gaol cell. One-time use.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Heartfelt Pendant
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{{AddToSection}}
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{{DD2Item
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==Description==
<br>
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
==Location==
<br>
Dragon's dogma Premium edition: 1x
Obtain a pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
Note: This consumable item will appear in your in-game storage after purchase. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
<br>
{{AddToSection}}
==Enhancing==
<br>
{{AddToSection}}
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<br>
{{AddToSection}}
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{{DD2Item
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==Description==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
==Location==
* Dragon's dogma Premium edition: x1
Obtain a pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
Note: This consumable item will appear in your in-game [[Storage]] after purchase. Speak to an [[Innkeeper]] to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
{{AddToSection}}
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
|image = Icon HeartfeltPendant.png
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}}
==Description==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
==Location==
* Dragon's dogma Premium edition: x1
** Note: This consumable item will appear in your in-game [[Storage]] after purchase. Speak to an [[Innkeeper]] to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
Maxes out [[Affection]] for one NPC.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Ambivalent Rift Incense
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{{DD2Item
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==Description==
Powdered rift crystals burnt as incense. Only usable by a main [[Pawn]] at [[Camping|camp]] It's mysterious scents gives the pawn a different [[Pawns#Pawn Inclination|Inclination]], and voice to match.
==Location==
*Bought from shop: 500 [[Rift Crystal]]
*Dragon's Dogma 2 Deluxe Edition: x1
**[[Storage]]
==Effect==
An item which will change your pawn's inclination once to a random one. These powdered rift crystals can be used by your main pawn while camping and burnt as incense.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
|image = Icon RiftEssence.png
|weight = 0.05kg
|cost = 500 [[Rift Crystal |RC]]
|value =
|type = [[Tool]], [[Premium Item]]
}}
==Description==
Powdered rift crystals burnt as incense. Only usable by a main [[Pawn]] at [[Camping|camp]] It's mysterious scents gives the pawn a different [[Pawns#Pawn Inclination|Inclination]], and voice to match.
==Location==
*Bought from shop: 500 [[Rift Crystal]]
*Dragon's Dogma 2 Deluxe Edition: x1
**[[Storage]]
==Effect==
An item which will change your main pawn's [[Pawns#Pawn Inclination|Inclination]] once to a random one. These powdered rift crystals can be used by your main pawn while [[Camping]] and burnt as incense.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
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[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
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|weight = 0.05kg
|cost = 500 [[Rift Crystal |RC]]
|value =
|type = [[Tool]] <br> [[Premium Item]]
}}
==Description==
Powdered rift crystals burnt as incense. Only usable by a main [[Pawn]] at [[Camping|camp]] It's mysterious scents gives the pawn a different [[Pawns#Pawn Inclination|Inclination]], and voice to match.
==Location==
*Bought from shop: 500 [[Rift Crystal]]
*Dragon's Dogma 2 Deluxe Edition: x1
**[[Storage]]
==Effect==
An item which will change your main pawn's [[Pawns#Pawn Inclination|Inclination]] once to a random one. These powdered rift crystals can be used by your main pawn while [[Camping]] and burnt as incense.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
|image = Icon RiftEssence.png
|weight = 0.05kg
|cost = 500 [[Rift Crystal |RC]]
|value =
|type = [[Tool]]
}}
==Description==
Powdered rift crystals burnt as incense. Only usable by a main [[Pawn]] at [[Camping|camp]] It's mysterious scents gives the pawn a different [[Pawns#Pawn Inclination|Inclination]], and voice to match.
==Location==
*Bought from shop: 500 [[Rift Crystal]]
*Dragon's Dogma 2 Deluxe Edition: x1
**[[Storage]]
==Effect==
An item which will change your main pawn's [[Pawns#Pawn Inclination|Inclination]] once to a random one. These powdered rift crystals can be used by your main pawn while [[Camping]] and burnt as incense.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
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[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
|image = Icon RiftEssence.png
|weight = 0.05kg
|cost = 500 [[Rift Crystal |RC]]
|value =
|type = [[Tool]]
}}
==Description==
Powdered rift crystals burnt as incense. Only usable by a main [[Pawn]] at [[Camping|camp]] It's mysterious scents gives the pawn a different [[Pawns#Pawn Inclination|Inclination]], and voice to match.
==Location==
* Bought from shop: 500 [[Rift Crystal]]
* Dragon's Dogma 2 Deluxe Edition: x1
** This consumable item is also available for purchase at shops in-game. They will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack.
==Effect==
An item which will change your main pawn's [[Pawns#Pawn Inclination|Inclination]] once to a random one. These powdered rift crystals can be used by your main pawn while [[Camping]] and burnt as incense.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Harpy Snare Smoke Beacon
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8a5493b2852252e37962b7f89f9541dbe7517296
756
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2024-03-14T18:01:27Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
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* Dragon's Dogma Deluxe Edition: x3
** Note: This consumable item is also available for purchase at shops in-game. They will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Harpysnare Smoke Beacons emit a scent enticing to harpies. When lit in certain locations, harpies within range will flock near. You may be able to grab hold of one and ascend to greater heights.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
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[[Category: Curative]]
[[Category: Tool]]
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[[Category: Cloak]]
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[[Category: Premium Item]]
3f9b256c374150d71c90eb5ba2f781af62295a7c
758
756
2024-03-14T18:07:11Z
Sefkhetom
2
wikitext
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* Dragon's Dogma Deluxe Edition: x3
** Note: This consumable item is also available for purchase at shops in-game. They will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Harpysnare Smoke Beacons emit a scent enticing to harpies. When lit in certain locations, harpies within range will flock near. You may be able to grab hold of one and ascend to greater heights.
==Enhancing==
{{AddToSection}}
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[[Category: Tool]]
[[Category: Item]]
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770
758
2024-03-14T18:24:06Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Item
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*
* Dragon's Dogma Deluxe Edition: x3
** This consumable item is also available for purchase at shops in-game. They will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Harpysnare Smoke Beacons emit a scent enticing to harpies. When lit in certain locations, harpies within range will flock near. You may be able to grab hold of one and ascend to greater heights.
==Enhancing==
{{AddToSection}}
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{{AddToSection}}
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[[Category: Tool]]
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cb6fa7f5b82f1b799209ba217118288108b27be9
Art of Metamophosis
0
214
736
2024-03-14T15:58:59Z
Sefkhetom
2
Created page with "{{DD2Item |image = |weight = |cost = |value = |type = }} ==Description== {{AddToSection}} ==Location== {{AddToSection}} ==Effect== {{AddToSection}} ==Enhancing== {{AddToSection}} ==Combining== {{AddToSection}} {{stub}} [[Category: Curative]] [[Category: Tool]] [[Category: Material]] [[Category: Quest Item]] [[Category: Weapon]] [[Category: Head Armor]] [[Category: Torso Armor]] [[Category: Leg Armor]] [[Category: Cloak]] [[Category: Accessory]] Category: Ot..."
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757
736
2024-03-14T18:06:49Z
Sefkhetom
2
Creation
wikitext
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{{DD2Item
|image = Art_of_Metamorphosis.png
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|cost = 500 [[Rift Crystals | RC]]
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|type = [[Tool]]
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==Description==
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==Location==
* Obtainable from Riftvendor for 500 [[Rift Crystal | RC]]
* Dragon's Dogma Deluxe Edition: x1
** This consumable item is also available for purchase at shops in-game, and cannot be used to change race or body type. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
An item that allows the Arisen to edit their own appearance or the appearance of a pawn. It can be used only once when visiting a [[Barberie]].
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{{AddToSection}}
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765
757
2024-03-14T18:19:18Z
Sefkhetom
2
change
wikitext
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{{DD2Item
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==Location==
* Obtainable from Riftvendor for 500 [[Rift Crystal | RC]]
* Dragon's Dogma Deluxe Edition: x1
** This consumable item is also available for purchase at shops in-game, and cannot be used to change race or body type. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
An item that allows the Arisen to edit their own appearance or the appearance of a pawn. It can be used only once when visiting a [[Barberie]].
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
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429278f975a3792a47309a1e31bd14498ff0bd08
Wakestone
0
215
737
2024-03-14T15:59:04Z
Sefkhetom
2
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759
737
2024-03-14T18:10:16Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Item
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==Description==
{{AddToSection}}
==Location==
* Combining multiple [[Wakestone Shards]]
* Locations
* Shops
* Dragon's Dogma 2 Deluxe Edition: x1
** This consumable item is also available for purchase at shops in-game. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack." Wakestone shards are also available in-game.
==Effect==
Wakestone, a stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life once.
Used to revive either a player, or an npc before they are burried.
==Enhancing==
{{AddToSection}}
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{{AddToSection}}
{{stub}}
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
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[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
2e0453229f6bf6776341aa1e5cbcecaee7b36c36
760
759
2024-03-14T18:10:52Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Item
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==Description==
{{AddToSection}}
==Location==
* Combining multiple [[Wakestone Shard]]s
* Locations
* Shops
* Dragon's Dogma 2 Deluxe Edition: x1
** This consumable item is also available for purchase at shops in-game. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack." Wakestone shards are also available in-game.
==Effect==
Wakestone, a stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life once.
Used to revive either a player, or an npc before they are burried.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
cdae7b2f79f8adc45f37a5dfd7bc13dc3a1a07f9
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2024-03-14T18:19:36Z
Sefkhetom
2
/* Effect */
wikitext
text/x-wiki
{{DD2Item
|image = Icon Wakestone.png
|weight =
|cost =
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}}
==Description==
{{AddToSection}}
==Location==
* Combining multiple [[Wakestone Shard]]s
* Locations
* Shops
* Dragon's Dogma 2 Deluxe Edition: x1
** This consumable item is also available for purchase at shops in-game. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack." Wakestone shards are also available in-game.
==Effect==
Wakestone, a stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life once.
Used to revive either a player, or an npc before they are burried.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
cda3976bb589ce854c0f9872154caf776c86a4d2
Dragon's Dogma Music Sound Collection
0
216
738
2024-03-14T15:59:14Z
Sefkhetom
2
Created page with "{{DD2Item |image = |weight = |cost = |value = |type = }} ==Description== {{AddToSection}} ==Location== {{AddToSection}} ==Effect== {{AddToSection}} ==Enhancing== {{AddToSection}} ==Combining== {{AddToSection}} {{stub}} [[Category: Other Item]] [[Category: Item]] [[Category: Premium Item]]"
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1172902d6810f629efc1171a1b2659df9022dfee
767
738
2024-03-14T18:20:36Z
Sefkhetom
2
Tom Vis moved page [[DDMusicSoundCollection]] to [[Dragon's Dogma Music Sound Collection]] without leaving a redirect: Misspelled title: full name
wikitext
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[[Category: Other Item]]
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1172902d6810f629efc1171a1b2659df9022dfee
768
767
2024-03-14T18:22:41Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
{{DD2Item
|image = Icon DDMusicSoundCollection.png
|weight =
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}}
==Description==
"Set forth, Arisen!"
Change some in-game music and sound effects to those of the original Dragon's Dogma.}
==Location==
*Dragon's Dogma 2 Deluxe Edition:
**You can enable this content through the options menu after purchase. This content is also included in the "A Boon for Adventurers - New Journey Pack."
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
95c954877b54a22c85c4da924c95c20b65462f2f
MediaWiki:Common.css
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6
740
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2024-03-14T16:05:34Z
Sefkhetom
2
css
text/css
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25f74f31eb2faa186309ac54c5773060c2d34e3e
Pawns
0
23
773
688
2024-03-14T18:28:47Z
Sefkhetom
2
change amivilent to ambivalent
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
9e36cbba6942580448fca3573356fa4162632060
MediaWiki:Common.css
8
6
774
740
2024-03-14T18:29:15Z
Sefkhetom
2
css
text/css
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3cd7ce6fa8edfd525685f54a3120cbdfbd226608
790
774
2024-03-15T11:50:10Z
Sefkhetom
2
changed h3 to left
css
text/css
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background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
8611ea8c54d4fc45c54be8c7adcf892fbc10de2f
792
790
2024-03-15T11:56:02Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 20px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
/*Mainpage gallery*/
.mainpagegallery img{
margin: 30px; /* Adjust the value as needed to increase or decrease the spacing */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
63230aefbb1d93794096bacff453acb2a1ececeb
794
792
2024-03-15T12:03:09Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 20px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
display: flex;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
c98e6668948916791eccff3f925962df458c45e7
795
794
2024-03-15T12:06:09Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 20px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
display: flex;
justify-content: center;
align-items: center;
flex-wrap: wrap;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
2c70e762bff8c14b3ea8e4d274cba9cd101da538
797
795
2024-03-15T12:08:43Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 20px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
font-family: "EB Garamond",serif;
font-size: 20px;
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
display: flex;
justify-content: center;
align-items: center;
flex-wrap: wrap;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
7f88ce0ebac6d531d2bf4c7df1a7d969f3e0549c
798
797
2024-03-15T12:12:26Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 20px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
display: flex;
justify-content: center;
align-items: center;
flex-wrap: wrap;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
566678b5748061714a86debc05733a43535fb26d
799
798
2024-03-15T12:17:16Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body {
font-family: "EB Garamond",serif;
font-size: 20px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
457447f862782e0458ebc4f09b21d36244ce37f6
801
799
2024-03-15T12:29:32Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
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3eb18a73c77e1712e42d3dec2aebf06454aa8c47
Dragon's Dogma 2 Wiki
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775
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2024-03-14T18:43:14Z
Sefkhetom
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wikitext
text/x-wiki
<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<div class=mainpagegallery>
<center>
<gallery widths="150" mode="nolines">
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.png|[[Armor]]
File:Seekerstoken.png|link=Items|[[Items]]
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
</div>
994cc0bffc3c604fb4094ea722df980ede91be95
793
775
2024-03-15T12:00:46Z
Sefkhetom
2
/* Welcome to the {{SITENAME}} */
wikitext
text/x-wiki
<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150" mode="nolines">
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.png|[[Armor]]
File:Seekerstoken.png|link=Items|[[Items]]
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Example.jpg|[[Concepts]]|link=Concepts
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c01d77a3c7e5039e5062b187d60f4ffb38929ac8
Bestiary
0
97
776
682
2024-03-15T10:43:59Z
Sefkhetom
2
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names {{Verify}} ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count {{Verify}} ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent {{Verify}} ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls {{Verify}} ===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
==Knowledge flag tips==
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
==Under the hood (Dragon's Dogma 1)==
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Enemies]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
[[Category: Tentacle]]
[[Category: Dragon]]
[[Category: Human]]
[[Category: Pawn Enemy]]
[[Category: Other]]
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'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names {{Verify}} ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count {{Verify}} ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent {{Verify}} ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls {{Verify}} ===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Type
! class="txtbg1" |Action
! class="txtbg1" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
==Knowledge flag tips==
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
==Under the hood (Dragon's Dogma 1)==
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Creature]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
[[Category: Tentacle]]
[[Category: Dragon]]
[[Category: Human]]
[[Category: Pawn Enemy]]
[[Category: Other]]
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'''{{PAGENAME}}''' is a [[:Category:Dragon's Dogma II: Creatures|creature]] in [[Dragon's Dogma II]]
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{{AddToSection}}
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{{stub}}
[[Category: Enemies]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
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[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[Category: Creatures|creature]] in [[Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creathere here*'''''
==Information and Stats==
{{AddToSection}}
==Tactics==
{{AddToSection}}
==Locations==
{{AddToSection}}
==Rewards==
{{AddToSection}}
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{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
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[[Category: Dragon]]
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<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[Category: Creatures|creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creathere here*'''''
==Information and Stats==
{{AddToSection}}
==Tactics==
{{AddToSection}}
==Locations==
{{AddToSection}}
==Rewards==
{{AddToSection}}
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
[[Category: Tentacle]]
[[Category: Dragon]]
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[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
==Information==
{{DD2Creature
| type = [[Bestiary#Placeholder|Placeholder]]
| exp = 1000
| loc =
[[Placeholder Location]]
* [[Placeholder Location]], in [[Placeholder Location]]
| loot =
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==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
[[Category: Tentacle]]
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[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|It would be nice to have a quote here|Me}}
==Information==
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| exp = 1000
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* [[Placeholder Location]], in [[Placeholder Location]]
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==Tactics==
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===Defensive===
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===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
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|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=4|Debilitation<br/>Resistance
!class=txtbg1| [[File:Tarred.png|27px|link=Tarred]]
!class=txtbg1| [[File:DrenchedWater.png|27px|link=Drenched]]
!class=txtbg1| [[File:Poison.png|27px|link=Poison]]
!class=txtbg1| [[File:Blindness.png|27px|link=Blind]]
!class=txtbg1| [[File:Silence.png|27px|link=Silence]]
!class=txtbg1| [[File:Sleep.png|27px|link=Sleep]]
!class=txtbg1| [[File:Torpor.png|27px|link=Torpor]]
!class=txtbg1| [[File:Petrification.png|27px|link=Petrification]]
!class=txtbg1| [[File:Curse.png|27px|link=Curse]]
|-
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{14}}}}}}}
| {{Debil_diff_icon|{{{15}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{16}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{17}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{18}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{19}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{20}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{21}}}}}}}
| {{Debil_diff_icon|{{{22}}}}}
|-
!class=txtbg1| [[File:StrengthLowered.png|27px|link=Lowered Strength]]
!class=txtbg1| [[File:DefenseLowered.png|27px|link=Lowered Defense]]
!class=txtbg1| [[File:MagickLowered.png|27px|link=Lowered Magick]]
!class=txtbg1| [[File:MagickDefenseLowered.png|27px|link=Lowered Magick Defense]]
!class=txtbg1| [[File:Fire.png|27px|link=Burning]]
!class=txtbg1| [[File:Frozen.png|27px|link=Frozen]]
!class=txtbg1| [[File:LIGHTNING_BASED.png|27px|link=Thundershock]]
!class=txtbg1| [[File:HOLY BASED.png|27px|link=Holy]]
!class=txtbg1| [[File:DARK BASED.png|27px|link=Dark]]
|-
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{23}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{24}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{25}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{26}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{27}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{28}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{29}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{30}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{31}}}}}}}
|}
{{#if: {{{32|}}} |
{{!}}-
{{!}}
{{{!}} class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="5"
<!--
!class=txtbg1 width=50px{{!}}Notes
-->
{{!}}style="text-align:left;"{{!}}''{{{32}}}''
{{!}}}
}}
|-
|Sources: [https://www10.atwiki.jp/dragons_dogma Dragon's Dogma - ''ドラゴンズドグマ & Dark Arisen''] (''www10.atwiki.jp''), the {{title|Dragon's Dogma Signature Series Guide}}, [[List of Creature Debilitation Resistances]], and in-game testing.
|}</includeonly><noinclude>
{{clr}}
{{documentation}}
[[Category:Infobox templates|Dragon's Dogma Creatures]]
[[Category:Dragon's Dogma Templates]]</noinclude>
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<includeonly>
{| class="DD2Tables" style="text-align:center; width:600px" border="0" cellpadding="2"
|
{| class="DD2Tables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
! class="txtbg1" rowspan=2 |Stats
! class="txtbg1" |Health
! class="txtbg1" |Attack
! class="txtbg1" |Defense
! class="txtbg1" |Magick<br/>Attack
! class="txtbg1" |Magick<br/>Defense
! class="txtbg1" |Weight
|-
| {{#if: {{{1}}}|{{{1}}}|??}}
| {{#if: {{{2}}}|{{{2}}}|?}}
| {{#if: {{{3}}}|{{{3}}}|?}}
| {{#if: {{{4}}}|{{{4}}}|?}}
| {{#if: {{{5}}}|{{{5}}}|?}}
| {{#if: {{{6}}}|{{{6}}}|??}}
|}
|-
|
{| class="DD2Tables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=2|Relative<br/>Damage<br/>Taken
! class="txtbg1" |Slash
! class="txtbg1" |Bash
! class="txtbg1" |[[File:FIRE_BASED.png|link=Fire]]<br/>Fire
! class="txtbg1" |[[File:ICE_BASED.png|link=Ice]]<br/>Ice
! class="txtbg1" |[[File:LIGHTNING_BASED.png|link=Lightning]]<br/>Thunder
! class="txtbg1" |[[File:HOLY_BASED.png|link=Holy]]<br/>Holy
! class="txtbg1" |[[File:DARK_BASED.png|link=Dark]]<br/>Dark
|-
| {{#if: {{{7}}}|{{{7}}}|??}}
| {{#if: {{{8}}}|{{{8}}}|??}}
| {{#if: {{{9}}}|{{{9}}}|??}}
| {{#if: {{{10}}}|{{{10}}}|??}}
| {{#if: {{{11}}}|{{{11}}}|??}}
| {{#if: {{{12}}}|{{{12}}}|??}}
| {{#if: {{{13}}}|{{{13}}}|??}}
|}
|-
|
{| class="DD2Tables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=4|Debilitation<br/>Resistance
!class=txtbg1| [[File:Tarred.png|27px|link=Tarred]]
!class=txtbg1| [[File:DrenchedWater.png|27px|link=Drenched]]
!class=txtbg1| [[File:Poison.png|27px|link=Poison]]
!class=txtbg1| [[File:Blindness.png|27px|link=Blind]]
!class=txtbg1| [[File:Silence.png|27px|link=Silence]]
!class=txtbg1| [[File:Sleep.png|27px|link=Sleep]]
!class=txtbg1| [[File:Torpor.png|27px|link=Torpor]]
!class=txtbg1| [[File:Petrification.png|27px|link=Petrification]]
!class=txtbg1| [[File:Curse.png|27px|link=Curse]]
|-
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{14}}}}}}}
| {{Debil_diff_icon|{{{15}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{16}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{17}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{18}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{19}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{20}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{21}}}}}}}
| {{Debil_diff_icon|{{{22}}}}}
|-
!class=txtbg1| [[File:StrengthLowered.png|27px|link=Lowered Strength]]
!class=txtbg1| [[File:DefenseLowered.png|27px|link=Lowered Defense]]
!class=txtbg1| [[File:MagickLowered.png|27px|link=Lowered Magick]]
!class=txtbg1| [[File:MagickDefenseLowered.png|27px|link=Lowered Magick Defense]]
!class=txtbg1| [[File:Fire.png|27px|link=Burning]]
!class=txtbg1| [[File:Frozen.png|27px|link=Frozen]]
!class=txtbg1| [[File:LIGHTNING_BASED.png|27px|link=Thundershock]]
!class=txtbg1| [[File:HOLY BASED.png|27px|link=Holy]]
!class=txtbg1| [[File:DARK BASED.png|27px|link=Dark]]
|-
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{23}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{24}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{25}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{26}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{27}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{28}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{29}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{30}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{31}}}}}}}
|}
{{#if: {{{32|}}} |
{{!}}-
{{!}}
{{{!}} class="DD2Tables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="5"
<!--
!class=txtbg1 width=50px{{!}}Notes
-->
{{!}}style="text-align:left;"{{!}}''{{{32}}}''
{{!}}}
}}
|-
|Sources:
|}
</includeonly>
<noinclude>
{{documentation}}
</noinclude>
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<includeonly>
{| class="DDTables" style="text-align:center; width:600px" border="0" cellpadding="2"
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
! class="txtbg1" rowspan=2 |Stats
! class="txtbg1" |Health
! class="txtbg1" |Attack
! class="txtbg1" |Defense
! class="txtbg1" |Magick<br/>Attack
! class="txtbg1" |Magick<br/>Defense
! class="txtbg1" |Weight
|-
| {{#if: {{{1}}}|{{{1}}}|??}}
| {{#if: {{{2}}}|{{{2}}}|?}}
| {{#if: {{{3}}}|{{{3}}}|?}}
| {{#if: {{{4}}}|{{{4}}}|?}}
| {{#if: {{{5}}}|{{{5}}}|?}}
| {{#if: {{{6}}}|{{{6}}}|??}}
|}
|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=2|Relative<br/>Damage<br/>Taken
! class="txtbg1" |Slash
! class="txtbg1" |Bash
! class="txtbg1" |[[File:FIRE_BASED.png|link=Fire]]<br/>Fire
! class="txtbg1" |[[File:ICE_BASED.png|link=Ice]]<br/>Ice
! class="txtbg1" |[[File:LIGHTNING_BASED.png|link=Lightning]]<br/>Thunder
! class="txtbg1" |[[File:HOLY_BASED.png|link=Holy]]<br/>Holy
! class="txtbg1" |[[File:DARK_BASED.png|link=Dark]]<br/>Dark
|-
| {{#if: {{{7}}}|{{{7}}}|??}}
| {{#if: {{{8}}}|{{{8}}}|??}}
| {{#if: {{{9}}}|{{{9}}}|??}}
| {{#if: {{{10}}}|{{{10}}}|??}}
| {{#if: {{{11}}}|{{{11}}}|??}}
| {{#if: {{{12}}}|{{{12}}}|??}}
| {{#if: {{{13}}}|{{{13}}}|??}}
|}
|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=4|Debilitation<br/>Resistance
!class=txtbg1| [[File:Tarred.png|27px|link=Tarred]]
!class=txtbg1| [[File:DrenchedWater.png|27px|link=Drenched]]
!class=txtbg1| [[File:Poison.png|27px|link=Poison]]
!class=txtbg1| [[File:Blindness.png|27px|link=Blind]]
!class=txtbg1| [[File:Silence.png|27px|link=Silence]]
!class=txtbg1| [[File:Sleep.png|27px|link=Sleep]]
!class=txtbg1| [[File:Torpor.png|27px|link=Torpor]]
!class=txtbg1| [[File:Petrification.png|27px|link=Petrification]]
!class=txtbg1| [[File:Curse.png|27px|link=Curse]]
|-
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{14}}}}}}}
| {{Debil_diff_icon|{{{15}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{16}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{17}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{18}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{19}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{20}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{21}}}}}}}
| {{Debil_diff_icon|{{{22}}}}}
|-
!class=txtbg1| [[File:StrengthLowered.png|27px|link=Lowered Strength]]
!class=txtbg1| [[File:DefenseLowered.png|27px|link=Lowered Defense]]
!class=txtbg1| [[File:MagickLowered.png|27px|link=Lowered Magick]]
!class=txtbg1| [[File:MagickDefenseLowered.png|27px|link=Lowered Magick Defense]]
!class=txtbg1| [[File:Fire.png|27px|link=Burning]]
!class=txtbg1| [[File:Frozen.png|27px|link=Frozen]]
!class=txtbg1| [[File:LIGHTNING_BASED.png|27px|link=Thundershock]]
!class=txtbg1| [[File:HOLY BASED.png|27px|link=Holy]]
!class=txtbg1| [[File:DARK BASED.png|27px|link=Dark]]
|-
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{23}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{24}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{25}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{26}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{27}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{28}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{29}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{30}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{31}}}}}}}
|}
{{#if: {{{32|}}} |
{{!}}-
{{!}}
{{{!}} class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="5"
<!--
!class=txtbg1 width=50px{{!}}Notes
-->
{{!}}style="text-align:left;"{{!}}''{{{32}}}''
{{!}}}
}}
|-
|Sources:
|}
</includeonly>
<noinclude>
{{documentation}}
</noinclude>
8611f8d2f0a066ad9207c4bb2ea56b7c049b6e59
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<includeonly>
{| class="DDTables" style="text-align:center; width:600px" border="0" cellpadding="2"
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
! class="txtbg1" rowspan=2 |Stats
! class="txtbg1" |Health
! class="txtbg1" |Attack
! class="txtbg1" |Defense
! class="txtbg1" |Magick<br/>Attack
! class="txtbg1" |Magick<br/>Defense
! class="txtbg1" |Weight
|-
| {{#if: {{{1}}}|{{{1}}}|??}}
| {{#if: {{{2}}}|{{{2}}}|?}}
| {{#if: {{{3}}}|{{{3}}}|?}}
| {{#if: {{{4}}}|{{{4}}}|?}}
| {{#if: {{{5}}}|{{{5}}}|?}}
| {{#if: {{{6}}}|{{{6}}}|??}}
|}
|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=2|Relative<br/>Damage<br/>Taken
! class="txtbg1" |Slash
! class="txtbg1" |Bash
! class="txtbg1" |[[File:Icon_FireStatus|link=Fire]]<br/>Fire
! class="txtbg1" |[[File:Icon_IceStatus|link=Ice]]<br/>Ice
! class="txtbg1" |[[File:LIGHTNING_BASED.png|link=Lightning]]<br/>Thunder
! class="txtbg1" |[[File:HOLY_BASED.png|link=Holy]]<br/>Holy
! class="txtbg1" |[[File:DARK_BASED.png|link=Dark]]<br/>Dark
|-
| {{#if: {{{7}}}|{{{7}}}|??}}
| {{#if: {{{8}}}|{{{8}}}|??}}
| {{#if: {{{9}}}|{{{9}}}|??}}
| {{#if: {{{10}}}|{{{10}}}|??}}
| {{#if: {{{11}}}|{{{11}}}|??}}
| {{#if: {{{12}}}|{{{12}}}|??}}
| {{#if: {{{13}}}|{{{13}}}|??}}
|}
|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=4|Debilitation<br/>Resistance
!class=txtbg1| [[File:Icon_TarredStatus.png|27px|link=Tarred]]
!class=txtbg1| [[File:Icon_DrenchStatus.png|27px|link=Drenched]]
!class=txtbg1| [[File:Icon_PoisonStatus.png|27px|link=Poison]]
!class=txtbg1| [[File:Blindness.png|27px|link=Blind]]
!class=txtbg1| [[File:Icon SilenceStatus.png|27px|link=Silence]]
!class=txtbg1| [[File:Icon_SleepStatus.png|27px|link=Sleep]]
!class=txtbg1| [[File:Torpor.png|27px|link=Torpor]]
!class=txtbg1| [[File:Petrification.png|27px|link=Petrification]]
!class=txtbg1| [[File:Curse.png|27px|link=Curse]]
|-
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{14}}}}}}}
| {{Debil_diff_icon|{{{15}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{16}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{17}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{18}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{19}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{20}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{21}}}}}}}
| {{Debil_diff_icon|{{{22}}}}}
|-
!class=txtbg1| [[File:StrengthLowered.png|27px|link=Lowered Strength]]
!class=txtbg1| [[File:DefenseLowered.png|27px|link=Lowered Defense]]
!class=txtbg1| [[File:MagickLowered.png|27px|link=Lowered Magick]]
!class=txtbg1| [[File:MagickDefenseLowered.png|27px|link=Lowered Magick Defense]]
!class=txtbg1| [[File:Fire.png|27px|link=Burning]]
!class=txtbg1| [[File:Frozen.png|27px|link=Frozen]]
!class=txtbg1| [[File:LIGHTNING_BASED.png|27px|link=Thundershock]]
!class=txtbg1| [[File:HOLY BASED.png|27px|link=Holy]]
!class=txtbg1| [[File:DARK BASED.png|27px|link=Dark]]
|-
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{23}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{24}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{25}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{26}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{27}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{28}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{29}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{30}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{31}}}}}}}
|}
{{#if: {{{32|}}} |
{{!}}-
{{!}}
{{{!}} class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="5"
<!--
!class=txtbg1 width=50px{{!}}Notes
-->
{{!}}style="text-align:left;"{{!}}''{{{32}}}''
{{!}}}
}}
|-
|Sources:
|}
</includeonly>
<noinclude>
{{documentation}}
</noinclude>
3b08191fc871c34f7746558135cfc226b1e3c703
Template:DD2StatsCreature/doc
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218
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2
Created page with "{{Tocright}} '''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys. Used to display HP, Attack and Defense, Slash (piercing), Bash (striking) and Elemental weaknesses. Debilitation resistances are also graphically displayed. The template is based on [[Template:DD_Stats]] with the addition of debilitation display {{also|Template:DD2StatsCreature}} ==Parameters== :''For the accepted field values, see the table in : [[Template:Debil_diff_icon]] '' Parameters in o..."
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{{Tocright}}
'''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys. Used to display HP, Attack and Defense, Slash (piercing), Bash (striking) and Elemental weaknesses. Debilitation resistances are also graphically displayed.
The template is based on [[Template:DD_Stats]] with the addition of debilitation display
{{also|Template:DD2StatsCreature}}
==Parameters==
:''For the accepted field values, see the table in : [[Template:Debil_diff_icon]] ''
Parameters in order:
*First row
**Health, Attack, Defense, Magick Attack, Magick Defense, Weight,
*Second Row
**Slash, Bash, Fire, Ice, Thunder, Holy, Dark
*Third row adds two sub rows :
**First sub-row : Tarred, Drenched, Poison, Blind, Silence, Sleep, Torpor, Petrification, Curse
**Second sub-row : Lowered Strength, Lowered Defense, Lowered Magick, Lowered Magick Defense, Burning, Frozen, Thundershock, Holy (healing), Dark (criticals)
*Fourth row ''[optional]'' - contains any notes. If the field is empty nothing (no box) is displayed
In order each parameter represents a stat :
# Health
# Attack
# Defense
# Magick Attack
# Magick Defense
# Weight
# Slash
# Bash
# Fire
# Ice
# Thunder
# Holy
# Dark
#Tarred
# Drenched
# Poison
# Blind
# Silence
# Sleep
# Torpor
# Petrification
# Curse
# Lowered Strength
# Lowered Defense
# Lowered Magick
# Lowered Magick Defense
# Burning
# Frozen
# Thundershock
# Holy (healing)
# Dark (criticals)
# Notes ''(optional)''
Field values can be added in order, or by labelling each entry eg ''|23=easy|'' sets curse as "easy"
*Values can be added as they will appear in the infobox for the first two rows.
*For the debilitation rows a sub template is used to convert the value into a relative value for use witht the "traffic light" difficulty indicators :
**Values are used/found as described at [[List_of_Creature_Debilitation_Resistances#Measurement]]
**Internally templates convert these values to icons shown in the table
*** For all non-elemental debilitations except Curse and Drenched [[template:Convert debilitation difficulty]] is used
*** For the [[Elemental Debilitation]]s as well as Lowered/Raised Strength/Defense/Magick/MagickDefense (entire bottom /3rd row) the [[template:Convert elemental debilitation difficulty]] is used
***For Drenched and Cursed the values are used directly (in [[Template:Debil_diff_icon]])
**As an alternative instead of raw numbers the field values can be entered as text :
***(See [[Template:Debil_diff_icon]] for full details.) Common aliases :
***easy, medium, hard, veryhard, extremelyhard, immune, zero, unknown, ?
***"zero" resistance is for creatures that a debilitated with a single hit
***na (not available) is for resistances that cannot be properly tested
***? is for values that have not yet been tested
==Empty Example==
<pre style="overflow: auto; line-height:120%;">
{{DD2StatsCreature
|
}}
</pre>
{{DD2StatsCreature
|
}}
==Filled Example==
<pre style="overflow: auto; line-height:120%;">
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|70%
|130%
|100%
|110%
|120%
|130%
|80%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
</pre>
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|70%
|130%
|100%
|110%
|120%
|130%
|80%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
==Categories==
The following categories are built into the template:
* - (none)
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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{{Tocright}}
'''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys. Used to display HP, Attack and Defense, Slash (piercing), Bash (striking) and Elemental weaknesses. Debilitation resistances are also graphically displayed.
==Parameters==
:''For the accepted field values, see the table in : [[Template:Debil_diff_icon]] ''
Parameters in order:
*First row
**Health, Attack, Defense, Magick Attack, Magick Defense, Weight,
*Second Row
**Slash, Bash, Fire, Ice, Thunder, Holy, Dark
*Third row adds two sub rows :
**First sub-row : Tarred, Drenched, Poison, Blind, Silence, Sleep, Torpor, Petrification, Curse
**Second sub-row : Lowered Strength, Lowered Defense, Lowered Magick, Lowered Magick Defense, Burning, Frozen, Thundershock, Holy (healing), Dark (criticals)
*Fourth row ''[optional]'' - contains any notes. If the field is empty nothing (no box) is displayed
In order each parameter represents a stat :
# Health
# Attack
# Defense
# Magick Attack
# Magick Defense
# Weight
# Slash
# Bash
# Fire
# Ice
# Thunder
# Holy
# Dark
#Tarred
# Drenched
# Poison
# Blind
# Silence
# Sleep
# Torpor
# Petrification
# Curse
# Lowered Strength
# Lowered Defense
# Lowered Magick
# Lowered Magick Defense
# Burning
# Frozen
# Thundershock
# Holy (healing)
# Dark (criticals)
# Notes ''(optional)''
Field values can be added in order, or by labelling each entry eg ''|23=easy|'' sets curse as "easy"
*Values can be added as they will appear in the infobox for the first two rows.
*For the debilitation rows a sub template is used to convert the value into a relative value for use witht the "traffic light" difficulty indicators :
**Values are used/found as described at [[List_of_Creature_Debilitation_Resistances#Measurement]]
**Internally templates convert these values to icons shown in the table
*** For all non-elemental debilitations except Curse and Drenched [[template:Convert debilitation difficulty]] is used
*** For the [[Elemental Debilitation]]s as well as Lowered/Raised Strength/Defense/Magick/MagickDefense (entire bottom /3rd row) the [[template:Convert elemental debilitation difficulty]] is used
***For Drenched and Cursed the values are used directly (in [[Template:Debil_diff_icon]])
**As an alternative instead of raw numbers the field values can be entered as text :
***(See [[Template:Debil_diff_icon]] for full details.) Common aliases :
***easy, medium, hard, veryhard, extremelyhard, immune, zero, unknown, ?
***"zero" resistance is for creatures that a debilitated with a single hit
***na (not available) is for resistances that cannot be properly tested
***? is for values that have not yet been tested
==Empty Example==
<pre style="overflow: auto; line-height:120%;">
{{DD2StatsCreature
|
}}
</pre>
{{DD2StatsCreature
|
}}
==Filled Example==
<pre style="overflow: auto; line-height:120%;">
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|70%
|130%
|100%
|110%
|120%
|130%
|80%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
</pre>
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|70%
|130%
|100%
|110%
|120%
|130%
|80%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
==Categories==
The following categories are built into the template:
* - (none)
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:DD2Creature
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{| class="DDTables" style="border:solid #252525 1px;" cellpadding="10" border="1"
! class="txtbg1" style="width:70px;" |Type
|<center>{{{type|???}}}</center>
|-
! class="txtbg1" style="" |Experience<br/>gained
| Base [[Experience Points|Experience]] of {{{exp|???}}}
Can be more or less depending on a few factors such as:
*Having fewer [[pawns]]
*Being under the effect of [[Weal]]
*Use of the [[Bezel Crown]] bow
*Being in [[Hard Mode]]
*Having higher or lower level [[pawns]]
|-
!class="txtbg1" style="" |Location
|{{{loc|''* Unknown location''}}}
|-
{{#if:{{{loot|}}}
| {{!}} class="txtbg1" {{!}}<center>'''Items'''</center>
{{!}}
{{{loot}}}
|}}
|-
{{#if:{{{quests|}}}
| {{!}} class="txtbg1" {{!}}<center>'''Quests'''</center>
{{!}}
{{{quests}}}
|}}
|}
[[Category:Creatures]]
<noinclude>
{{documentation}}
[[Category:Infobox templates|Dragon's Dogma 2 Creatures]]
[[Category:Dragon's Dogma 2 Templates]]
</noinclude>
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{| class="DDTables" style="border:solid #252525 1px;" cellpadding="10" border="1"
! class="txtbg1" style="width:70px;" |Type
|<center>{{{type|???}}}</center>
|-
! class="txtbg1" style="" |Experience<br/>gained
| Base [[Experience Points|Experience]] of {{{exp|???}}}
Can be more or less depending on a few factors such as:
*Having fewer [[Pawns]]
*Being under the effect of [[Weal]]
*Being in [[Hard Mode]]
*Having higher or lower level [[Pawns]]
|-
!class="txtbg1" style="" |Location
|{{{loc|''Unknown location''}}}
|-
{{#if:{{{loot|}}}
| {{!}} class="txtbg1" {{!}}<center>'''Items'''</center>
{{!}}
{{{loot}}}
|}}
|-
{{#if:{{{quests|}}}
| {{!}} class="txtbg1" {{!}}<center>'''Quests'''</center>
{{!}}
{{{quests}}}
|}}
|}
[[Category:Creatures]]
<noinclude>
{{documentation}}
[[Category:Infobox templates|Dragon's Dogma 2 Creatures]]
[[Category:Dragon's Dogma 2 Templates]]
</noinclude>
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Template:DD2Creature/doc
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Created page with "{{Tocright}}'''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys. ==Usage== The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article. <pre style="overflow: auto"> {{DD_Creature | type = | exp = | loc = | loot = | quests = }} </pre> ==Parameters== {| class="wikitable" ! style="text-align: left" | Parameter ! style="text-align: left"..."
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD_Creature
| type =
| exp =
| loc =
| loot =
| quests =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
! type
| The type of creature - eg Skeleton - use links to categories or overview pages
|-
! exp
|the base experience points obtained from killing the creature
|-
! loc
| the locations of the creature
|-
!loot
|(''optional parameter'') items obtained from killing the creature<br/>stealable items are optional too
|-
!quests
|(''optional parameter'') quests related to the topic
|}
==Examples==
===no fields===
<pre style="overflow: auto">
{{DD_Creature}}
</pre>
{{DD_Creature}}
===all fields===
<pre style="overflow: auto">
{{DD_Creature
| type = Weird type
| exp =1234
| loc = Gransys
| loot = Gold
| quests = Kill the wobbit
}}
</pre>
{{DD_Creature
| type = Weird type
| exp =1234
| loc = Gransys
| loot = Gold
| quests = Kill the wobbit
}}
==Categories==
The following categories are built into the template:
*Creatures
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Characters
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
</gallery>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<gallery 150*100px mode="nolines">
File:Pic-PawnExample.webp | [[Pawn Example]] |link=Placeholder
</gallery>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-PawnExample.webp | [[Pawn Example]] |link=Placeholder
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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Template:DD2Location
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<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Location Image Needed]]</includeonly>}}</navigation>
<group>
<header>Location Info</header>
<data source="region"><label>Region</label></data>
<data source="buildings"><label>Buildings</label></data>
<data source="owners"><label>Owners</label></data>
<data source="factions"><label>Factions</label></data>
<data source="quests"><label>Quests</label></data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Locations|Location]] in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
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<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Location Image Needed]]</includeonly>}}</navigation>
<group>
<header>Location Info</header>
<data source="region"><label>Region</label></data>
<data source="buildings"><label>Buildings</label></data>
<data source="owners"><label>Owners</label></data>
<data source="factions"><label>Factions</label></data>
<data source="quests"><label>Quests</label></data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Locations|Location]] in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
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Template:DD2Location/doc
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Created page with "{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all [[:Category:Dragon's Dogma 2: Locations|locations]] in [[Dragon's Dogma 2]] ==Usage== The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article. <pre style="overflow: auto"> {{DD2Location | image = | region = | buildings = | owners = | factions = | quests = }} </pre> ==Parameters==..."
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all [[:Category:Dragon's Dogma 2: Locations|locations]] in [[Dragon's Dogma 2]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Location
| image =
| region =
| buildings =
| owners =
| factions =
| quests =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the faction, such as it's banner. Enter this as such <nowiki>[[File:Imagename.png|250px]]</nowiki>. Images are automatically centered.
|-
| '''region'''
| Region as to where the location is at. Example: [[Rest Camp]] (location) is in the [[Devilfire Grove]] region.
|-
| '''buildings'''
| Buildings inside the location.
|-
|-
| '''owners'''
| A person or people who own the building/land.
|-
| '''factions'''
| Groups that operate or have territory within the location.
|-
| '''quests'''
| Quests that are carried out within the location or the area.
|-
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma 2: Locations
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all [[Locations]] in [[Dragon's Dogma 2]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Location
| image =
| region =
| buildings =
| owners =
| factions =
| quests =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the faction, such as it's banner. Enter this as such <nowiki>[[File:Imagename.png|250px]]</nowiki>. Images are automatically centered.
|-
| '''region'''
| Region as to where the location is at. Example: [[Rest Camp]] (location) is in the [[Devilfire Grove]] region.
|-
| '''buildings'''
| Buildings inside the location.
|-
|-
| '''owners'''
| A person or people who own the building/land.
|-
| '''factions'''
| Groups that operate or have territory within the location.
|-
| '''quests'''
| Quests that are carried out within the location or the area.
|-
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma 2: Locations
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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File:DrenchStatus.png
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Drenched status icon
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== Summary ==
Drenched status icon
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File:FireStatus.png
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Icon_FireStatus
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== Summary ==
Icon_FireStatus
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File:IceStatus.png
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Icon_FreezeStatus
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== Summary ==
Icon_FreezeStatus
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File:PoisonStatus.png
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Icon_PoisonStatus
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text/x-wiki
== Summary ==
Icon_PoisonStatus
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File:SilenceStatus.png
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Icon_SilenceStatus
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== Summary ==
Icon_SilenceStatus
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File:SleepStatus.png
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Icon_SleepStatus
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text/x-wiki
== Summary ==
Icon_SleepStatus
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File:TarredStatus.png
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Icon_TarredStatus
wikitext
text/x-wiki
== Summary ==
Icon_TarredStatus
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Template:Debil diff icon
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Created page with "<onlyinclude><span class="dd-icon" title="<!-- ########### Tooltips ########### -->{{#if:{{{tooltip|}}}|{{{tooltip}}}|<!-- -->{{#switch:{{lc:{{{1}}}}}<!-- -->|easy=Easy to debilitate<!-- -->|1=Easy to debilitate<!-- -->|moderate=Medium resistance<!-- -->|2=Medium resistance<!-- -->|medium=Medium resistance<!-- -->|hard=Hard to debilitate<!-- -->|3=Hard to debilitate<!-- -->|vhard=Very resistant but not immune<!-- -->|4=Very resi..."
wikitext
text/x-wiki
<onlyinclude><span class="dd-icon" title="<!--
########### Tooltips ###########
-->{{#if:{{{tooltip|}}}|{{{tooltip}}}|<!--
-->{{#switch:{{lc:{{{1}}}}}<!--
-->|easy=Easy to debilitate<!--
-->|1=Easy to debilitate<!--
-->|moderate=Medium resistance<!--
-->|2=Medium resistance<!--
-->|medium=Medium resistance<!--
-->|hard=Hard to debilitate<!--
-->|3=Hard to debilitate<!--
-->|vhard=Very resistant but not immune<!--
-->|4=Very resistant but not immune<!--
-->|veryhard=Very resistant but not immune<!--
-->|5=Extreme resistance but not immune<!--
-->|6=Extreme resistance but not immune<!--
-->|7=Extreme resistance but not immune<!--
-->|8=Extreme resistance but not immune<!--
-->|9=Extreme resistance but not immune<!--
-->|ehard=Extreme resistance but not immune<!--
-->|extremelyhard=Extreme resistance but not immune<!--
-->|immune=Immune<!--
-->|*=Immune<!--
-->|i=Immune<!--
-->|-1=Immune<!--
-->|zero=Instantly debilitated<!--
-->|veryeasy=Instantly debilitated<!--
-->|0=Instantly debilitated<!--
-->|unknown=Impossible to obtain data<!--
-->|na=Impossible to obtain data<!--
-->|-=Impossible to obtain data<!--
-->|?=missing data<!--
-->|#default=unknown<!--
-->}}<!--
-->}}<!--
-->"><!--
-->[[File:<!--
########### Images ###########
-->{{#switch:{{lc:{{{1}}}}}<!--
-->|easy=D_easy.png<!--
-->|1=D_easy.png<!--
-->|moderate=D_moderate.png<!--
-->|2=D_moderate.png<!--
-->|medium=D_moderate.png<!--
-->|hard=D_hard.png<!-- alias
-->|3=D_hard.png<!-- alias
-->|vhard=D_veryhard.png<!--
-->|4=D_veryhard.png<!--
-->|veryhard=D_veryhard.png<!--
-->|5=D_extremelyhard.png<!--
-->|6=D_extremelyhard.png<!--
-->|7=D_extremelyhard.png<!--
-->|8=D_extremelyhard.png<!--
-->|9=D_extremelyhard.png<!--
-->|extremelyhard=D_extremelyhard.png<!--
-->|ehard=D_extremelyhard.png<!--
-->|immune=D_immune.png<!-- alias
-->|*=D_immune.png<!-- alias
-->|i=D_immune.png<!-- alias
-->|-1=D_immune.png<!-- alias
-->|zero=D_instant.png<!--
-->|veryeasy=D_instant.png<!--
-->|0=D_instant.png<!--
-->|unknown=D_cannot_obtain.png<!--
-->|-=D_cannot_obtain.png<!--
-->|na=D_cannot_obtain.png<!--
-->|?=D_unknown.png<!--
-->|#default=D_unknown.png<!--
-->}}<!--
-->|{{#switch:{{lc:{{{2|}}}}}
|small=x10px
|normal=x14px
|big=x20px
|#default={{{2|x14px}}}
}}<!--
-->]]<!--
--></span><!--
--></onlyinclude>
{{Documentation}}
<noinclude>[[Category:Article management templates]]</noinclude>
e80e28e3f467c38dda5d46881b9f91086ce1a532
Template:Debil diff icon/doc
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Sefkhetom
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Created page with "<noinclude><center>{{DocumentationPage}}</center></noinclude> Template for displaying icons representing difficulty of [[debilitation]] Suggested equivalent values for the easy/medium/hard ranges are given at [[List_of_Creature_Debilitation_Resistances#Measurement]] .. see there for more details on measuring debilitation resistances ==Usage== ::eg ::: <nowiki>{{Debil diff icon|easy}}</nowiki> ::gives ::: {{Debil diff icon|easy}} The following can be used as the firs..."
wikitext
text/x-wiki
<noinclude><center>{{DocumentationPage}}</center></noinclude>
Template for displaying icons representing difficulty of [[debilitation]]
Suggested equivalent values for the easy/medium/hard ranges are given at [[List_of_Creature_Debilitation_Resistances#Measurement]] .. see there for more details on measuring debilitation resistances
==Usage==
::eg
::: <nowiki>{{Debil diff icon|easy}}</nowiki>
::gives
::: {{Debil diff icon|easy}}
The following can be used as the first (only) fields :
{|border=1 style="text-align:center;"
!Field value
!Meaning
!Icon
!Field aliases
|-
|zero
|debilated on first hit, very easy
|{{Debil_diff_icon|zero}}
|0 , veryeasy
|-
|easy
|easy to debilitate
|{{Debil_diff_icon|easy}}
|1
|-
|moderate
|medium difficulty to debilitate
|{{Debil_diff_icon|moderate}}
|2 , medium
|-
|hard
|hard to debilitate
|{{Debil_diff_icon|hard}}
|3
|-
|vhard
|very hard to debiliate, high resistance but not immune
|{{Debil_diff_icon|vhard}}
|4 , veryhard
|-
|-
|ehard
|extremely hard to debiliate, extreme resistance but not immune
|{{Debil_diff_icon|ehard}}
|5 , extremelyhard ; ( 6 , 7, 8 , 9 also work )
|-
|immune
|immune to debilitation
|{{Debil_diff_icon|immune}}
|i , -1 , *
|-
|unknown
|could not obtain value (impossible in-game)
Not the same as missing data
|{{Debil_diff_icon|unknown}}
| na , -
|-
| ?
| ''data not yet entered/found'' [missing data]
|{{Debil_diff_icon|blahblah}}
| ''any non empty field not matching above''
|}
:''empty field does not produce icon''
The fields are not case sensitive.
==Icons==
The icons used are located at :
*[[:File:D_instant.png]]
*[[:File:D_easy.png]]
*[[:File:D_moderate.png]]
*[[:File:D_hard.png]]
*[[:File:D_veryhard.png]]
*[[:File:D_extremelyhard.png]]
*[[:File:D_immune.png]]
*[[:File:D_unknown.png]]
*[[:File:D_cannot_obtain.png]]
==Tests==
*<nowiki>{{Debil_diff_icon|0}}</nowiki> gives {{Debil_diff_icon|0}}
*<nowiki>{{Debil_diff_icon|1}}</nowiki> gives {{Debil_diff_icon|1}}
*<nowiki>{{Debil_diff_icon|2}}</nowiki> gives {{Debil_diff_icon|2}}
*<nowiki>{{Debil_diff_icon|3}}</nowiki> gives {{Debil_diff_icon|3}}
*<nowiki>{{Debil_diff_icon|4}}</nowiki> gives {{Debil_diff_icon|4}}
*<nowiki>{{Debil_diff_icon|5}}</nowiki> gives {{Debil_diff_icon|5}}
*<nowiki>{{Debil_diff_icon|6}}</nowiki> gives {{Debil_diff_icon|6}}
*<nowiki>{{Debil_diff_icon|7}}</nowiki> gives {{Debil_diff_icon|7}}
*<nowiki>{{Debil_diff_icon|8}}</nowiki> gives {{Debil_diff_icon|8}}
*<nowiki>{{Debil_diff_icon|9}}</nowiki> gives {{Debil_diff_icon|9}}
*<nowiki>{{Debil_diff_icon|veryeasy}}</nowiki> gives {{Debil_diff_icon|veryeasy}}
*<nowiki>{{Debil_diff_icon|easy}}</nowiki> gives {{Debil_diff_icon|easy}}
*<nowiki>{{Debil_diff_icon|medium}}</nowiki> gives {{Debil_diff_icon|medium}}
*<nowiki>{{Debil_diff_icon|moderate}}</nowiki> gives {{Debil_diff_icon|moderate}}
*<nowiki>{{Debil_diff_icon|hard}}</nowiki> gives {{Debil_diff_icon|hard}}
*<nowiki>{{Debil_diff_icon|veryhard}}</nowiki> gives {{Debil_diff_icon|veryhard}}
*<nowiki>{{Debil_diff_icon|vhard}}</nowiki> gives {{Debil_diff_icon|vhard}}
*<nowiki>{{Debil_diff_icon|ehard}}</nowiki> gives {{Debil_diff_icon|ehard}}
*<nowiki>{{Debil_diff_icon|immune}}</nowiki> gives {{Debil_diff_icon|immune}}
*<nowiki>{{Debil_diff_icon|*}}</nowiki> gives {{Debil_diff_icon|*}}
*<nowiki>{{Debil_diff_icon|i}}</nowiki> gives {{Debil_diff_icon|i}}
*<nowiki>{{Debil_diff_icon|-1}}</nowiki> gives {{Debil_diff_icon|-1}}
*<nowiki>{{Debil_diff_icon|unknown}}</nowiki> gives {{Debil_diff_icon|unknown}}
*<nowiki>{{Debil_diff_icon|na}}</nowiki> gives {{Debil_diff_icon|na}}
*<nowiki>{{Debil_diff_icon|-}}</nowiki> gives {{Debil_diff_icon|-}}
*<nowiki>{{Debil_diff_icon|?}}</nowiki> gives {{Debil_diff_icon|?}}
*<nowiki>{{Debil_diff_icon|djsahdk}}</nowiki> gives {{Debil_diff_icon|djsahdk}}
*<nowiki>{{Debil_diff_icon|}}</nowiki> gives {{Debil_diff_icon|}}
*<nowiki>{{Debil_diff_icon}}</nowiki> gives {{Debil_diff_icon}}
07c53abdc09de6b0161a7a416b1f87ef840a46fa
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Sefkhetom
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wikitext
text/x-wiki
Template for displaying icons representing difficulty of [[debilitation]]
Suggested equivalent values for the easy/medium/hard ranges are given at [[List_of_Creature_Debilitation_Resistances#Measurement]] .. see there for more details on measuring debilitation resistances
==Usage==
::eg
::: <nowiki>{{Debil diff icon|easy}}</nowiki>
::gives
::: {{Debil diff icon|easy}}
The following can be used as the first (only) fields :
{|border=1 style="text-align:center;"
!Field value
!Meaning
!Icon
!Field aliases
|-
|zero
|debilated on first hit, very easy
|{{Debil_diff_icon|zero}}
|0 , veryeasy
|-
|easy
|easy to debilitate
|{{Debil_diff_icon|easy}}
|1
|-
|moderate
|medium difficulty to debilitate
|{{Debil_diff_icon|moderate}}
|2 , medium
|-
|hard
|hard to debilitate
|{{Debil_diff_icon|hard}}
|3
|-
|vhard
|very hard to debiliate, high resistance but not immune
|{{Debil_diff_icon|vhard}}
|4 , veryhard
|-
|-
|ehard
|extremely hard to debiliate, extreme resistance but not immune
|{{Debil_diff_icon|ehard}}
|5 , extremelyhard ; ( 6 , 7, 8 , 9 also work )
|-
|immune
|immune to debilitation
|{{Debil_diff_icon|immune}}
|i , -1 , *
|-
|unknown
|could not obtain value (impossible in-game)
Not the same as missing data
|{{Debil_diff_icon|unknown}}
| na , -
|-
| ?
| ''data not yet entered/found'' [missing data]
|{{Debil_diff_icon|blahblah}}
| ''any non empty field not matching above''
|}
:''empty field does not produce icon''
The fields are not case sensitive.
==Icons==
The icons used are located at :
*[[:File:D_instant.png]]
*[[:File:D_easy.png]]
*[[:File:D_moderate.png]]
*[[:File:D_hard.png]]
*[[:File:D_veryhard.png]]
*[[:File:D_extremelyhard.png]]
*[[:File:D_immune.png]]
*[[:File:D_unknown.png]]
*[[:File:D_cannot_obtain.png]]
==Tests==
*<nowiki>{{Debil_diff_icon|0}}</nowiki> gives {{Debil_diff_icon|0}}
*<nowiki>{{Debil_diff_icon|1}}</nowiki> gives {{Debil_diff_icon|1}}
*<nowiki>{{Debil_diff_icon|2}}</nowiki> gives {{Debil_diff_icon|2}}
*<nowiki>{{Debil_diff_icon|3}}</nowiki> gives {{Debil_diff_icon|3}}
*<nowiki>{{Debil_diff_icon|4}}</nowiki> gives {{Debil_diff_icon|4}}
*<nowiki>{{Debil_diff_icon|5}}</nowiki> gives {{Debil_diff_icon|5}}
*<nowiki>{{Debil_diff_icon|6}}</nowiki> gives {{Debil_diff_icon|6}}
*<nowiki>{{Debil_diff_icon|7}}</nowiki> gives {{Debil_diff_icon|7}}
*<nowiki>{{Debil_diff_icon|8}}</nowiki> gives {{Debil_diff_icon|8}}
*<nowiki>{{Debil_diff_icon|9}}</nowiki> gives {{Debil_diff_icon|9}}
*<nowiki>{{Debil_diff_icon|veryeasy}}</nowiki> gives {{Debil_diff_icon|veryeasy}}
*<nowiki>{{Debil_diff_icon|easy}}</nowiki> gives {{Debil_diff_icon|easy}}
*<nowiki>{{Debil_diff_icon|medium}}</nowiki> gives {{Debil_diff_icon|medium}}
*<nowiki>{{Debil_diff_icon|moderate}}</nowiki> gives {{Debil_diff_icon|moderate}}
*<nowiki>{{Debil_diff_icon|hard}}</nowiki> gives {{Debil_diff_icon|hard}}
*<nowiki>{{Debil_diff_icon|veryhard}}</nowiki> gives {{Debil_diff_icon|veryhard}}
*<nowiki>{{Debil_diff_icon|vhard}}</nowiki> gives {{Debil_diff_icon|vhard}}
*<nowiki>{{Debil_diff_icon|ehard}}</nowiki> gives {{Debil_diff_icon|ehard}}
*<nowiki>{{Debil_diff_icon|immune}}</nowiki> gives {{Debil_diff_icon|immune}}
*<nowiki>{{Debil_diff_icon|*}}</nowiki> gives {{Debil_diff_icon|*}}
*<nowiki>{{Debil_diff_icon|i}}</nowiki> gives {{Debil_diff_icon|i}}
*<nowiki>{{Debil_diff_icon|-1}}</nowiki> gives {{Debil_diff_icon|-1}}
*<nowiki>{{Debil_diff_icon|unknown}}</nowiki> gives {{Debil_diff_icon|unknown}}
*<nowiki>{{Debil_diff_icon|na}}</nowiki> gives {{Debil_diff_icon|na}}
*<nowiki>{{Debil_diff_icon|-}}</nowiki> gives {{Debil_diff_icon|-}}
*<nowiki>{{Debil_diff_icon|?}}</nowiki> gives {{Debil_diff_icon|?}}
*<nowiki>{{Debil_diff_icon|djsahdk}}</nowiki> gives {{Debil_diff_icon|djsahdk}}
*<nowiki>{{Debil_diff_icon|}}</nowiki> gives {{Debil_diff_icon|}}
*<nowiki>{{Debil_diff_icon}}</nowiki> gives {{Debil_diff_icon}}
9d713cadabd990a6df64e7facbd4d2a4501d8666
File:D immune.png
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Sefkhetom
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used in debilitation thing
wikitext
text/x-wiki
== Summary ==
used in debilitation thing
2740ff91684664b8d4be66ccd26bdada19fe2262
File:D veryhard.png
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Sefkhetom
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used in debilitation thing
wikitext
text/x-wiki
== Summary ==
used in debilitation thing
2740ff91684664b8d4be66ccd26bdada19fe2262
File:D hard.png
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used in debilitation thing
wikitext
text/x-wiki
== Summary ==
used in debilitation thing
2740ff91684664b8d4be66ccd26bdada19fe2262
File:D moderate.png
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used in debilitation thing
wikitext
text/x-wiki
== Summary ==
used in debilitation thing
2740ff91684664b8d4be66ccd26bdada19fe2262
File:D easy.png
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used in debilitation thing
wikitext
text/x-wiki
== Summary ==
used in debilitation thing
2740ff91684664b8d4be66ccd26bdada19fe2262
File:D instant.png
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used for delibs table
wikitext
text/x-wiki
== Summary ==
used for delibs table
3c0f824233cafbddcb26e9e3b5c93d75d9558628
File:D extremelyhard.png
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used for delibs table
wikitext
text/x-wiki
== Summary ==
used for delibs table
3c0f824233cafbddcb26e9e3b5c93d75d9558628
File:D unknown.png
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used for delibs table
wikitext
text/x-wiki
== Summary ==
used for delibs table
3c0f824233cafbddcb26e9e3b5c93d75d9558628
File:D cannot obtain.png
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used for delibs table
wikitext
text/x-wiki
== Summary ==
used for delibs table
3c0f824233cafbddcb26e9e3b5c93d75d9558628
Template:Debil diff icon/doc
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Sefkhetom
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change
wikitext
text/x-wiki
Template for displaying icons representing difficulty of [[Debilitation]]
Suggested equivalent values for the easy/medium/hard ranges are given at [[List_of_Creature_Debilitation_Resistances#Measurement]] .. see there for more details on measuring debilitation resistances
==Usage==
::eg
::: <nowiki>{{Debil diff icon|easy}}</nowiki>
::gives
::: {{Debil diff icon|easy}}
The following can be used as the first (only) fields :
{|border=1 style="text-align:center;"
!Field value
!Meaning
!Icon
!Field aliases
|-
|zero
|debilated on first hit, very easy
|{{Debil_diff_icon|zero}}
|0 , veryeasy
|-
|easy
|easy to debilitate
|{{Debil_diff_icon|easy}}
|1
|-
|moderate
|medium difficulty to debilitate
|{{Debil_diff_icon|moderate}}
|2 , medium
|-
|hard
|hard to debilitate
|{{Debil_diff_icon|hard}}
|3
|-
|vhard
|very hard to debiliate, high resistance but not immune
|{{Debil_diff_icon|vhard}}
|4 , veryhard
|-
|-
|ehard
|extremely hard to debiliate, extreme resistance but not immune
|{{Debil_diff_icon|ehard}}
|5 , extremelyhard ; ( 6 , 7, 8 , 9 also work )
|-
|immune
|immune to debilitation
|{{Debil_diff_icon|immune}}
|i , -1 , *
|-
|unknown
|could not obtain value (impossible in-game)
Not the same as missing data
|{{Debil_diff_icon|unknown}}
| na , -
|-
| ?
| ''data not yet entered/found'' [missing data]
|{{Debil_diff_icon|blahblah}}
| ''any non empty field not matching above''
|}
:''empty field does not produce icon''
The fields are not case sensitive.
==Icons==
The icons used are located at :
*[[:File:D_instant.png]]
*[[:File:D_easy.png]]
*[[:File:D_moderate.png]]
*[[:File:D_hard.png]]
*[[:File:D_veryhard.png]]
*[[:File:D_extremelyhard.png]]
*[[:File:D_immune.png]]
*[[:File:D_unknown.png]]
*[[:File:D_cannot_obtain.png]]
==Tests==
*<nowiki>{{Debil_diff_icon|0}}</nowiki> gives {{Debil_diff_icon|0}}
*<nowiki>{{Debil_diff_icon|1}}</nowiki> gives {{Debil_diff_icon|1}}
*<nowiki>{{Debil_diff_icon|2}}</nowiki> gives {{Debil_diff_icon|2}}
*<nowiki>{{Debil_diff_icon|3}}</nowiki> gives {{Debil_diff_icon|3}}
*<nowiki>{{Debil_diff_icon|4}}</nowiki> gives {{Debil_diff_icon|4}}
*<nowiki>{{Debil_diff_icon|5}}</nowiki> gives {{Debil_diff_icon|5}}
*<nowiki>{{Debil_diff_icon|6}}</nowiki> gives {{Debil_diff_icon|6}}
*<nowiki>{{Debil_diff_icon|7}}</nowiki> gives {{Debil_diff_icon|7}}
*<nowiki>{{Debil_diff_icon|8}}</nowiki> gives {{Debil_diff_icon|8}}
*<nowiki>{{Debil_diff_icon|9}}</nowiki> gives {{Debil_diff_icon|9}}
*<nowiki>{{Debil_diff_icon|veryeasy}}</nowiki> gives {{Debil_diff_icon|veryeasy}}
*<nowiki>{{Debil_diff_icon|easy}}</nowiki> gives {{Debil_diff_icon|easy}}
*<nowiki>{{Debil_diff_icon|medium}}</nowiki> gives {{Debil_diff_icon|medium}}
*<nowiki>{{Debil_diff_icon|moderate}}</nowiki> gives {{Debil_diff_icon|moderate}}
*<nowiki>{{Debil_diff_icon|hard}}</nowiki> gives {{Debil_diff_icon|hard}}
*<nowiki>{{Debil_diff_icon|veryhard}}</nowiki> gives {{Debil_diff_icon|veryhard}}
*<nowiki>{{Debil_diff_icon|vhard}}</nowiki> gives {{Debil_diff_icon|vhard}}
*<nowiki>{{Debil_diff_icon|ehard}}</nowiki> gives {{Debil_diff_icon|ehard}}
*<nowiki>{{Debil_diff_icon|immune}}</nowiki> gives {{Debil_diff_icon|immune}}
*<nowiki>{{Debil_diff_icon|*}}</nowiki> gives {{Debil_diff_icon|*}}
*<nowiki>{{Debil_diff_icon|i}}</nowiki> gives {{Debil_diff_icon|i}}
*<nowiki>{{Debil_diff_icon|-1}}</nowiki> gives {{Debil_diff_icon|-1}}
*<nowiki>{{Debil_diff_icon|unknown}}</nowiki> gives {{Debil_diff_icon|unknown}}
*<nowiki>{{Debil_diff_icon|na}}</nowiki> gives {{Debil_diff_icon|na}}
*<nowiki>{{Debil_diff_icon|-}}</nowiki> gives {{Debil_diff_icon|-}}
*<nowiki>{{Debil_diff_icon|?}}</nowiki> gives {{Debil_diff_icon|?}}
*<nowiki>{{Debil_diff_icon|djsahdk}}</nowiki> gives {{Debil_diff_icon|djsahdk}}
*<nowiki>{{Debil_diff_icon|}}</nowiki> gives {{Debil_diff_icon|}}
*<nowiki>{{Debil_diff_icon}}</nowiki> gives {{Debil_diff_icon}}
6219bd87d8d3bd37d3200f196366e2b4b47f56f8
File:IceStatus.png
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Tom Vis moved page [[File:Icon FreezeStatus.png]] to [[File:Icon IceStatus.png]]: Misspelled title: Icon_IceStatus.png
wikitext
text/x-wiki
== Summary ==
Icon_FreezeStatus
84ffb3aec70b7ef9e114265e709be61b9b243bff
File:Icon FreezeStatus.png
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Tom Vis moved page [[File:Icon FreezeStatus.png]] to [[File:Icon IceStatus.png]]: Misspelled title: Icon_IceStatus.png
wikitext
text/x-wiki
#REDIRECT [[File:Icon IceStatus.png]]
8316cc237c7055036f51b5a0f7538bf8224215fd
Template:DD2StatsCreature
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<includeonly>
{| class="DDTables" style="text-align:center; width:600px" border="0" cellpadding="2"
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
! class="txtbg1" rowspan=2 |Stats
! class="txtbg1" |Health
! class="txtbg1" |Attack
! class="txtbg1" |Defense
! class="txtbg1" |Magick<br/>Attack
! class="txtbg1" |Magick<br/>Defense
! class="txtbg1" |Weight
|-
| {{#if: {{{1}}}|{{{1}}}|??}}
| {{#if: {{{2}}}|{{{2}}}|?}}
| {{#if: {{{3}}}|{{{3}}}|?}}
| {{#if: {{{4}}}|{{{4}}}|?}}
| {{#if: {{{5}}}|{{{5}}}|?}}
| {{#if: {{{6}}}|{{{6}}}|??}}
|}
|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=2|Relative<br/>Damage<br/>Taken
! class="txtbg1" |Slash
! class="txtbg1" |Bash
! class="txtbg1" |[[File:Icon_FireStatus.png|link=Fire]]<br/>Fire
! class="txtbg1" |[[File:Icon_IceStatus.png|link=Ice]]<br/>Ice
! class="txtbg1" |[[File:LIGHTNING_BASED.png|link=Lightning]]<br/>Thunder
! class="txtbg1" |[[File:HOLY_BASED.png|link=Holy]]<br/>Holy
! class="txtbg1" |[[File:DARK_BASED.png|link=Dark]]<br/>Dark
|-
| {{#if: {{{7}}}|{{{7}}}|??}}
| {{#if: {{{8}}}|{{{8}}}|??}}
| {{#if: {{{9}}}|{{{9}}}|??}}
| {{#if: {{{10}}}|{{{10}}}|??}}
| {{#if: {{{11}}}|{{{11}}}|??}}
| {{#if: {{{12}}}|{{{12}}}|??}}
| {{#if: {{{13}}}|{{{13}}}|??}}
|}
|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg1 rowspan=4|Debilitation<br/>Resistance
!class=txtbg1| [[File:Icon_TarredStatus.png|27px|link=Tarred]]
!class=txtbg1| [[File:Icon_DrenchStatus.png|27px|link=Drenched]]
!class=txtbg1| [[File:Icon_PoisonStatus.png|27px|link=Poison]]
!class=txtbg1| [[File:Blindness.png|27px|link=Blind]]
!class=txtbg1| [[File:Icon SilenceStatus.png|27px|link=Silence]]
!class=txtbg1| [[File:Icon_SleepStatus.png|27px|link=Sleep]]
!class=txtbg1| [[File:Torpor.png|27px|link=Torpor]]
!class=txtbg1| [[File:Petrification.png|27px|link=Petrification]]
!class=txtbg1| [[File:Curse.png|27px|link=Curse]]
|-
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{14}}}}}}}
| {{Debil_diff_icon|{{{15}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{16}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{17}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{18}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{19}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{20}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{21}}}}}}}
| {{Debil_diff_icon|{{{22}}}}}
|-
!class=txtbg1| [[File:StrengthLowered.png|27px|link=Lowered Strength]]
!class=txtbg1| [[File:DefenseLowered.png|27px|link=Lowered Defense]]
!class=txtbg1| [[File:MagickLowered.png|27px|link=Lowered Magick]]
!class=txtbg1| [[File:MagickDefenseLowered.png|27px|link=Lowered Magick Defense]]
!class=txtbg1| [[File:Fire.png|27px|link=Burning]]
!class=txtbg1| [[File:Frozen.png|27px|link=Frozen]]
!class=txtbg1| [[File:LIGHTNING_BASED.png|27px|link=Thundershock]]
!class=txtbg1| [[File:HOLY BASED.png|27px|link=Holy]]
!class=txtbg1| [[File:DARK BASED.png|27px|link=Dark]]
|-
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{23}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{24}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{25}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{26}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{27}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{28}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{29}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{30}}}}}}}
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666212738a46e19a6b70982bd93bd604a6003524
831
829
2024-03-15T18:45:29Z
Sefkhetom
2
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{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
! class="txtbg3" rowspan=2 |Stats
! class="txtbg3" |Health
! class="txtbg3" |Attack
! class="txtbg3" |Defense
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! class="txtbg3" |Magick<br/>Defense
! class="txtbg3" |Weight
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!class=txtbg3 rowspan=2|Relative<br/>Damage<br/>Taken
! class="txtbg3" |Slash
! class="txtbg3" |Bash
! class="txtbg3" |[[File:Icon_FireStatus.png|link=Fire]]<br/>Fire
! class="txtbg3" |[[File:Icon_IceStatus.png|link=Ice]]<br/>Ice
! class="txtbg3" |[[File:LIGHTNING_BASED.png|link=Lightning]]<br/>Thunder
! class="txtbg3" |[[File:HOLY_BASED.png|link=Holy]]<br/>Holy
! class="txtbg3" |[[File:DARK_BASED.png|link=Dark]]<br/>Dark
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!class=txtbg3| [[File:Icon_DrenchStatus.png|27px|link=Drenched]]
!class=txtbg3| [[File:Icon_PoisonStatus.png|27px|link=Poison]]
!class=txtbg3| [[File:Blindness.png|27px|link=Blind]]
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| {{Debil_diff_icon|{{{22}}}}}
|-
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!class=txtbg3| [[File:HOLY BASED.png|27px|link=Holy]]
!class=txtbg3| [[File:DARK BASED.png|27px|link=Dark]]
|-
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434e8838cf602937ee6f867b237268d3445f4ad0
834
831
2024-03-15T19:33:57Z
Sefkhetom
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wikitext
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! class="txtbg3" |Magick<br/>Defense
! class="txtbg3" |Weight
|-
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! class="txtbg3" |Bash
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! class="txtbg3" |[[File:Icon_IceStatus.png|link=Ice]]<br/>Ice
! class="txtbg3" |[[File:Icon_LightningStatus.png|link=Lightning]]<br/>Thunder
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!class=txtbg3| [[File:Icon_MagickLowered.png|27px|link=Lowered Magick]]
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!class=txtbg3| [[File:Icon_LightningStatus.png|27px|link=Thundershock]]
!class=txtbg3| [[File:Icon_HolyStatus.png|27px|link=Holy]]
!class=txtbg3| [[File:DARK BASED.png|27px|link=Dark]]
|-
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329797f62019582e9a7612d57c9212d3b238f4d7
835
834
2024-03-15T19:37:16Z
Sefkhetom
2
wikitext
text/x-wiki
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{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
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! class="txtbg3" |Slash
! class="txtbg3" |Bash
! class="txtbg3" |[[File:Icon_FireStatus.png|link=Fire]]<br/>Fire
! class="txtbg3" |[[File:Icon_IceStatus.png|link=Ice]]<br/>Ice
! class="txtbg3" |[[File:Icon_LightningStatus.png|link=Lightning]]<br/>Thunder
! class="txtbg3" |[[File:Icon_HolyStatus.png|link=Holy]]<br/>Holy
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!class=txtbg3| [[File:Icon_DrenchStatus.png|27px|link=Drenched]]
!class=txtbg3| [[File:Icon_PoisonStatus.png|27px|link=Poison]]
!class=txtbg3| [[File:Icon_BlindStatus.png|27px|link=Blind]]
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54c62f2f78224200299825a2b58047914f758bcb
MediaWiki:Common.css
8
6
830
801
2024-03-15T18:45:14Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/8/89/Infobox_material.jpg);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
b6e94f434cc69468334f84016207fd584ea4e663
833
830
2024-03-15T18:54:03Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
227986617ba2524527c49b76ccc79efae3e98908
File:Background3.png
6
242
832
2024-03-15T18:53:14Z
Sefkhetom
2
used for txtbg3
wikitext
text/x-wiki
== Summary ==
used for txtbg3
0349d1753e15f824c0916c39fb5a93fe0e719d9b
File:LightningElement.png
6
243
836
2024-03-15T19:42:36Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:HolyElement.png
6
244
837
2024-03-15T19:42:43Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:DarkElement.png
6
245
838
2024-03-15T19:42:48Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:BlindStatus.png
6
246
839
2024-03-15T19:54:46Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:TorporStatus.png
6
247
840
2024-03-15T19:55:04Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:PetrificationStatus.png
6
248
841
2024-03-15T19:55:11Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:CurseStatus.png
6
249
842
2024-03-15T19:55:18Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:StrengthLoweredStatus.png
6
250
843
2024-03-15T19:55:28Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:DefenseLoweredStatus.png
6
251
844
2024-03-15T19:55:37Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:MagickLoweredStatus.png
6
252
845
2024-03-15T19:55:46Z
Sefkhetom
2
wikitext
text/x-wiki
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File:MagickDefenseLoweredStatus.png
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2024-03-15T19:55:59Z
Sefkhetom
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
The Philanthropist
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847
2024-03-15T22:19:18Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Template:CreatePage/DD2Achievement
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2024-03-15T22:19:38Z
Sefkhetom
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text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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Template:DD2Achievement
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2024-03-15T22:24:20Z
Sefkhetom
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<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]
</includeonly>
}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
<data source="Missable"><label><center>'''Missable'''</center></label>
</data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]''.
<includeonly>[[Category:Dragon's Dogma 2: Achievements]][[Category:Dragon's Dogma 2: Trophies]]</includeonly>
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]</noinclude>
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Affinity and Beyond
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255
850
2024-03-15T22:33:35Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
Dragon Forged
0
256
851
2024-03-15T22:33:38Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
This’ll Cure What Ails Ye
0
257
852
2024-03-15T22:33:40Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Cyclops Abridged
0
258
853
2024-03-15T22:33:43Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Harpy Joyride
0
259
854
2024-03-15T22:33:46Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
Quit Playing Dead
0
260
855
2024-03-15T22:33:48Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
Dragon’s Dogma (Achievement)
0
261
856
2024-03-15T22:33:51Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
The Barbecue-Maister
0
262
857
2024-03-15T22:33:53Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Nobles’ Night Out
0
263
858
2024-03-15T22:33:59Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Thought I’d Lost You
0
264
859
2024-03-15T22:34:02Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
Before Dawn Breaks
0
265
860
2024-03-15T22:34:05Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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The Tourist
0
266
861
2024-03-15T22:34:07Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Are We There Yet?
0
267
862
2024-03-15T22:34:09Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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The Regriffining
0
268
863
2024-03-15T22:34:12Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Back Where It All Began
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269
864
2024-03-15T22:34:14Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Plenty Arisen to Go Round
0
270
865
2024-03-15T22:34:17Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Roost of the Dragon
0
271
866
2024-03-15T22:34:20Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Hope You Brought a Lantern
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272
867
2024-03-15T22:34:23Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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To the Victor Go the Spoils
0
273
868
2024-03-15T22:34:26Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
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|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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I’m In
0
274
869
2024-03-15T22:34:28Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
Closure
0
275
870
2024-03-15T22:34:32Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
The Guardian
0
276
871
2024-03-15T22:34:34Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
The Hero
0
277
872
2024-03-15T22:34:36Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== {{AddToSection}} ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a3be54fdd9c648a2ea88dec1ae0e5b75038ad93e
The True Arisen
0
278
873
2024-03-15T22:34:58Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== Collected all other Dragon’s Dogma 2 Achievements. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Collected all other Dragon’s Dogma 2 Achievements.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Master of the Maisters
0
279
874
2024-03-15T22:35:19Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== Acquired every [[Maister]]’s teaching. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
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{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Acquired every [[Maister]]’s teaching.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
05d6bd958e96864926cdccb79885eebbc2e50e2a
Full Marks
0
280
875
2024-03-15T22:35:35Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]]. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Reaper’s Scorn
0
281
876
2024-03-15T22:35:50Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== Accomplished a miracle for several people all at once. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Accomplished a miracle for several people all at once.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Getting a Head
0
282
877
2024-03-15T22:36:00Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== Acquired a [[Preserved Medusa Head]]. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Acquired a [[Preserved Medusa Head]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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An Eye for an Eye
0
283
878
2024-03-15T22:36:10Z
Sefkhetom
2
Created page with "{{DD2Achievement |image = |Missable = Perhaps }} ==Description== Petrified a [[Medusa]]. ==How to Obtain== {{AddToSection}} ==Notes== {{AddToSection}} {{Stub}} [[Category: Achievement]] [[Category: Trophy]]"
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Petrified a [[Medusa]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
ba543fbe950c6dc1ab3c6ac22caf28e365382a45
The Hero
0
277
879
872
2024-03-15T22:36:24Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Overcame the trials of the [[Unmoored world]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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The Guardian
0
276
880
871
2024-03-15T22:36:40Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Led the people to safety in the [[Unmoored world]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
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Closure
0
275
881
870
2024-03-15T22:36:47Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Experienced the end of the cycle.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a5ca8b52c1a58c762f113b3bc24d6819dc47befe
I’m In
0
274
882
869
2024-03-15T22:36:59Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Used illicit means to pass through the gate at the boarder.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
72c5998fc35702d5d4bebf0cc973c424d20c0575
To the Victor Go the Spoils
0
273
883
868
2024-03-15T22:37:12Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Reclaimed your items from the scavenger who stole them from you.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
50d7a6802bac5c742711e09332d19d32256a9456
Hope You Brought a Lantern
0
272
884
867
2024-03-15T22:37:23Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Reached [[Drabnir’s Grotto]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
3bb95e97fe20fc937dfd1476d2fa5ab551ab1573
Roost of the Dragon
0
271
885
866
2024-03-15T22:37:43Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Reached [[Dragonsbreath Tower]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
a057219d42cbe303cfba7da940a478e40666590e
Plenty Arisen to Go Round
0
270
886
865
2024-03-15T22:38:13Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Witnessed a brawl break out in your [[Dwelling]] among your admirers.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
1c811d18bbabf3f6ae8345ae70b369f34044f3d5
Back Where It All Began
0
269
887
864
2024-03-15T22:38:30Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Returned to Agamen Volcanic Island.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
5043894d7ba1ea5ad45611c49d12d80b0328e783
The Regriffining
0
268
888
863
2024-03-15T22:38:40Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Took flight on griffin wing a second time.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
abb03f43e1ca517ae38c0c9b469867a966a88400
Are We There Yet?
0
267
889
862
2024-03-15T22:38:49Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Boarded the [[Phantom Oxcart]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
badfdd91eb288e67488836e909fede10ad404c1d
The Tourist
0
266
890
861
2024-03-15T22:38:59Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Discovered 50 [[Locations]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
f3d93b19a39b5c02314ca4f777780643ea7ee15e
Before Dawn Breaks
0
265
891
860
2024-03-15T22:39:13Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Defeated the [[Headless Horseman]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
46f4d4d6b7f9a5152a4dbcdc2a7810b279113079
Thought I’d Lost You
0
264
892
859
2024-03-15T22:39:20Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Restored the dead to life at a [[Morgue]] or [[Charnel house]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
f36a2a019187bc17a81555eaa975a21d8b404b2f
Nobles’ Night Out
0
263
893
858
2024-03-15T22:39:33Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Attended a palace masquerade in [[Formal Raiment]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
cc87b0ba529d8b31328164c503f551ef62adb094
The Barbecue-Maister
0
262
894
857
2024-03-15T22:39:45Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Grilled every type of [[Meat]] during the night and day.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
7710eec1f5a652aba7fab883e704dfde6f74f828
Dragon’s Dogma (Achievement)
0
261
895
856
2024-03-15T22:39:59Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Obtained Dragon’s Dogma.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
24ef42043247d1dbf0c603a2d95f5ca22f1acae1
Quit Playing Dead
0
260
896
855
2024-03-15T22:40:10Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Revived two [Pawns] simultaneously.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
73f742d6dc742dfb8dc77d205442026b930699d2
903
896
2024-03-15T22:42:40Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Revived two [[Pawns]] simultaneously.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
134e1cd58d59e086480703631303494258755061
Harpy Joyride
0
259
897
854
2024-03-15T22:40:21Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Summoned a [Harpy], grabbed hold, and took flight.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
70bc3618cfc3762759049198bf3aa1b75852d45b
905
897
2024-03-15T22:45:11Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Summoned a [[Harpy]], grabbed hold, and took flight.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
dd2f12b420ac8ee38ee28685453d9d94561d8fa0
Cyclops Abridged
0
258
898
853
2024-03-15T22:40:34Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
2cbc80c196746d98ac212c3c0b4d000e33f3e476
906
898
2024-03-15T22:45:19Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
e47316c10eea1db782b77d1190ce709787b360c6
This’ll Cure What Ails Ye
0
257
899
852
2024-03-15T22:40:45Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Soaked in the [[Hot Spring]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
e357484977473e365083ec520f2c26537417b736
Dragon Forged
0
256
900
851
2024-03-15T22:40:58Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Strengthened a weapon in [[Wyrmfire]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
8bca58fdba1e5bfaaf682dea6200839c1236e9b0
Affinity and Beyond
0
255
901
850
2024-03-15T22:41:09Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Raised a person’s [[Affinity]] to the maximum.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
[[Category: Trophy]]
e54aeaa7f435d45b1468d346df34843254964fa3
Achievements
0
143
902
474
2024-03-15T22:42:38Z
Sefkhetom
2
wikitext
text/x-wiki
<h1>
Achievements
</h1>
These are all the achievements for dragon's dogma 2
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your [[Vocation]].
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawns|Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [Harpy], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [[Pawns|Pawn]] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
</center>
[[Category: Achievements]]
3b834fd96655a381aa14f1668929cc1f639d3646
904
902
2024-03-15T22:44:46Z
Sefkhetom
2
wikitext
text/x-wiki
<h1>
Achievements
</h1>
These are all the achievements for dragon's dogma 2
<center>
{| class="wikitable"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your [[Vocation]].
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawns|Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [[Harpy]], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [[Pawns|Pawn]] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
</center>
[[Category: Achievements]]
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Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Rift Stone]].
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
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Pic NPC Fiska
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== Summary ==
Pic NPC Fiska
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Concepts
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Most of the important Concepts used in Dragon's dogma 2
<h3>[[Arisen]]</h3>
<h3>[[Pawn]]</h3>
<h3>[[Day-Night Cycle]]</h3>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a campsite, you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h3>[[Oxcart]]</h3>
You can often find oxcarts traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h3>[[Riftstone]]</h3>
<h3>[[Bestiary]]</h3>
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h3>[[Vocations]]</h3>
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h3>[[Dragonsplague]]</h3>
<h3>[[Drakken Throne|The Drakken Throne]]</h3>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-PawnExample.webp | [[Pawn Example]] |link=Placeholder
</gallery>
</center>
<h2> {{Anchor|Insignificant Npcs|Insignificant Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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Created page with "{{DD2Character |image = Fiska.png |gender = male |age = |location = [[Excavation Gaol Site]] |likes = |times active = |services = }} ==Description== {{AddToSection}} ==Quests== {{AddToSection}} ==Notes== {{AddToSection}} ==Quotes== {{AddToSection}} {{Quote|quote|attribution|source}} ==References== {{Reflist}} {{Stub}} [[Category: Insignificant NPC]] [[Category: Quest NPC]] [[Category: Male]] [[Category: {{PAGENAME}}]] [[Category: Human]]"
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==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
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{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
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{{DD2Character
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|gender = male
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|likes =
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==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|Come along, you feckless dullards|Fiska}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
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{{DD2Character
|image = Fiska.png
|gender = male
|age =
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|likes =
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==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|Come along, you feckless dullards|Fiska}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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{{DD2Character
|image = Fiska.png
|gender = male
|age =
|location = [[Excavation Gaol Site]]
|likes =
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|services =
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==Description==
{{AddToSection}}
==Quests==
*[[Gaoled awakening]]
==Notes==
{{AddToSection}}
==Quotes==
{{Quote|Come along, you feckless dullards|Fiska}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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Dragon's Dogma 2 Wiki
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<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150" mode="nolines">
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.png|[[Armor]]
File:Seekerstoken.png|link=Items|[[Items]]
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
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<h2> Battahl </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Northern Battahl]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2> Vermund </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Vermund]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2> Sacred Arbor </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Sacred Arbor]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2>Notes </h2>
<h2>References </h2>
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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<h2> Battahl </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Northern Battahl]] || ??? || ??? || ???
|-
|| ??? || ??? || [[Excavation Gaol Site]]
|-
|| ??? || ??? || ???
|}
<h2> Vermund </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
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! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Vermund]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2> Sacred Arbor </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
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! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Sacred Arbor]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2>Notes </h2>
<h2>References </h2>
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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'''{{{name|{{PAGENAME}}}}}''' is a [[Characters|character]] in [[ Dragon%27s_Dogma_2_Wiki | Dragon's Dogma 2 ]].
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|colspan=4 class=txtbg1| Other loot
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|colspan=4 style="text-align:left;"|
*
*
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Example.jpg
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[[Category:Location]]
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==Quests==
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*
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:[[Wikipedia:Template:For|Template:For]] on Wikipedia.
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:{{for|locations|Excavation Gaol Site|Example|Example|Example}}
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:[[Wikipedia:Template:For|Template:For]] on Wikipedia.
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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/* Quests */
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{{DD2Location
| image =
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==Overview==
{{AddToSection}}
==Inhabitants==
* [[Fiska]]
==Quests==
* [[Gaoled Awakening]]
*
==Loot==
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[[Category:Location]]
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/* Quests */
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{{DD2Character
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==Description==
{{AddToSection}}
==Quests==
*[[Gaoled Awakening]]
==Notes==
{{AddToSection}}
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{{Quote|Come along, you feckless dullards|Fiska}}
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{{Reflist}}
{{Stub}}
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Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
[[File:Savan_Dragon.jpg|right|320px]]
{{for|quests in ''Dark Arisen''|Dark Arisen: Quests}}
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma]] or [[Dragon's Dogma: Dark Arisen]].
Quests are subdivided into [[:Category:Main Quests|Main Quests]], [[:Category:Sidequests|Sidequests]], [[Escort Quest]]s and other [[:Category:Notice Board Quests|Notice Board Quests]], and [[:Category:Dark Arisen: Request Board Quests|Dark Arisen Notice Board quests]].
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[:Category:Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
===Main Quests===
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[The End at the Beginning]]
| (Prologue) Part of the ancient tale of [[Savan]] and his pawns
|-
!class="txtbg3" |[[Harbinger of Destruction]]
| A Dragon attacks the fishing village of [[Cassardis]], one person rises to faces it
|-
!class="txtbg3" |[[Newly Arisen]]
|After the Dragon's attack, a new Arisen awakes from the dead with a curious scar
|-
!class="txtbg3" |[[Upon a Pawn]]
|The Arisen learns of [[Pawns]]
|-
!class="txtbg3" |[[Call of the Arisen]]
|The [[Rift]] speaks to the Arisen, who must pass a challenge
|-
!class="txtbg3" |[[A Rude Awakening]]
|A [[Hydra]] attacks !
|-
!class="txtbg3" |[[Off With Its Head]]
|With Ser [[Mercedes]] escort the hydra's head to [[Gran Soren]]
|-
!class="txtbg3" |[[A Matter of Myrmidons]]
|At Gran Soren learn more of pawns and the [[Pawn Guild]]
|-
!class="txtbg3" |[[Lure of the Abyss]]
|Explore the [[Everfall]] for the first time
|-
!class="txtbg3" |''[[Wyrm Hunt Quests]]''
|The Arisen's actions have been brought to the attention of [[Duke Edmun]] - they receive the honor of being given officially sanctioned quests
|-
!class="txtbg3" |[[Come to Court]]
|Having been successful in the "Wyrm Hunt" the Arisen is invited to the [[Duke's Demesne]] and an audience with the Duke
|-
!class="txtbg3" |[[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|Rid the duchy's roads of a Griffin, and investigate a corrupt merchant.
|-
!class="txtbg3" |[[The Wyrmking's Ring]]<br/><small>''and''</small><br/>[[Pride Before a Fall]]
|Recover a stolen magick ring and aid Ser Mercedes in putting down a rebellion
|-
!class="txtbg3" |[[Honor and Treachery]]
|A message comes of trouble at [[The Mountain Waycastle]]...
|-
!class="txtbg3" |[[Reward and Responsibility]]
|The Duke has new rewards and tasks..
|-
!class="txtbg3" |[[Deny Salvation]]
|Put down the [[Salvation]] cult at [[The Greatwall]]
|-
!class="txtbg3" |[[The Final Battle]]
|Finally face the Dragon once again
|-
!class="txtbg3" |[[A Warm Welcome]]
|Meet the Duke for a final time (optional)
|-
!class="txtbg3" |[[Fathom Deep]]
|A pawn from a distant age wishes you complete a task in the Everfall
|-
!class="txtbg3" |[[Final Judgement]]
|Face the [[Seneschal]]
|-
!class="txtbg3" |[[The Great Hereafter]]
|As Seneschal, find an ending to things
|}
===Character Arcs===
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, [[Mercedes]] and [[Julien]] have notable story arcs, but progression in these are not dependent on other events.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="4" class="txtbg3" |[[Madeleine]]
|[[Guard Duty]]
|complete [[Call of the Arisen]]
|complete [[Off With Its Head]]
|-
|[[Chasing Shadows]]
|starting [[Lure of the Abyss]]
|starting [[Come to Court]]
|-
|[[Supplier's Demand]]
|complete [[Come to Court]]
|complete [[Fathom Deep]]
|-
|[[Bad Business]]
|starting [[Honor and Treachery]]
|complete [[The Final Battle]]
|-
! rowspan="3" class="txtbg3" |[[Quina]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Talent in Bloom]]
| rowspan="2" |complete [[Come to Court]]
| rowspan="2" |complete [[Reward and Responsibility]]
|-
|[[A Parting Gift]]
|-
! rowspan="3" class="txtbg3" |[[Aelinore]]
| ''intro''
|speak to her during [[Come to Court]]
|complete [[Come to Court]]
|-
|[[Arousing Suspicion]]
|complete [[Come to Court]]
|starting [[Reward and Responsibility]]
|-
|[[Duchess In Distress]]
|starting [[Deny Salvation]]
|complete [[The Final Battle]]
(complete [[Deny Salvation]] if [[Aelinore]] is the [[Beloved]])
|-
! rowspan="2" class="txtbg3" |[[Selene]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Witch Hunt]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
! rowspan="2" class="txtbg3" |[[Valmiro]]
|[[Dying of Curiosity]]
|complete [[A Matter of Myrmidons]]
|starting [[Come to Court]]
|-
|[[Farewell, Valmiro]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
| rowspan=2 class="txtbg3" | [[Reynard]]
|"Save the Peddler" (subquest)
|colspan=2|Only during [[Upon a Pawn]]
|-
|[[Search Party]]
|After [[Upon a Pawn]]
|[[Deny Salvation]] if [[Beloved]], else [[The Final Battle]]
|}
===Stages===
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
===Sidequests===
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
====Sidequest start and fail points====
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
===Notice Board Quests===
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
===Random Encounters===
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
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[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[:Category:Main Quests|Main Quests]], [[:Category:Sidequests|Sidequests]], [[Escort Quest]]s and other [[:Category:Notice Board Quests|Notice Board Quests]], and [[:Category:Dark Arisen: Request Board Quests|Dark Arisen Notice Board quests]].
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[:Category:Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
===Main Quests===
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[The End at the Beginning]]
| (Prologue) Part of the ancient tale of [[Savan]] and his pawns
|-
!class="txtbg3" |[[Harbinger of Destruction]]
| A Dragon attacks the fishing village of [[Cassardis]], one person rises to faces it
|-
!class="txtbg3" |[[Newly Arisen]]
|After the Dragon's attack, a new Arisen awakes from the dead with a curious scar
|-
!class="txtbg3" |[[Upon a Pawn]]
|The Arisen learns of [[Pawns]]
|-
!class="txtbg3" |[[Call of the Arisen]]
|The [[Rift]] speaks to the Arisen, who must pass a challenge
|-
!class="txtbg3" |[[A Rude Awakening]]
|A [[Hydra]] attacks !
|-
!class="txtbg3" |[[Off With Its Head]]
|With Ser [[Mercedes]] escort the hydra's head to [[Gran Soren]]
|-
!class="txtbg3" |[[A Matter of Myrmidons]]
|At Gran Soren learn more of pawns and the [[Pawn Guild]]
|-
!class="txtbg3" |[[Lure of the Abyss]]
|Explore the [[Everfall]] for the first time
|-
!class="txtbg3" |''[[Wyrm Hunt Quests]]''
|The Arisen's actions have been brought to the attention of [[Duke Edmun]] - they receive the honor of being given officially sanctioned quests
|-
!class="txtbg3" |[[Come to Court]]
|Having been successful in the "Wyrm Hunt" the Arisen is invited to the [[Duke's Demesne]] and an audience with the Duke
|-
!class="txtbg3" |[[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|Rid the duchy's roads of a Griffin, and investigate a corrupt merchant.
|-
!class="txtbg3" |[[The Wyrmking's Ring]]<br/><small>''and''</small><br/>[[Pride Before a Fall]]
|Recover a stolen magick ring and aid Ser Mercedes in putting down a rebellion
|-
!class="txtbg3" |[[Honor and Treachery]]
|A message comes of trouble at [[The Mountain Waycastle]]...
|-
!class="txtbg3" |[[Reward and Responsibility]]
|The Duke has new rewards and tasks..
|-
!class="txtbg3" |[[Deny Salvation]]
|Put down the [[Salvation]] cult at [[The Greatwall]]
|-
!class="txtbg3" |[[The Final Battle]]
|Finally face the Dragon once again
|-
!class="txtbg3" |[[A Warm Welcome]]
|Meet the Duke for a final time (optional)
|-
!class="txtbg3" |[[Fathom Deep]]
|A pawn from a distant age wishes you complete a task in the Everfall
|-
!class="txtbg3" |[[Final Judgement]]
|Face the [[Seneschal]]
|-
!class="txtbg3" |[[The Great Hereafter]]
|As Seneschal, find an ending to things
|}
===Character Arcs===
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, [[Mercedes]] and [[Julien]] have notable story arcs, but progression in these are not dependent on other events.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="4" class="txtbg3" |[[Madeleine]]
|[[Guard Duty]]
|complete [[Call of the Arisen]]
|complete [[Off With Its Head]]
|-
|[[Chasing Shadows]]
|starting [[Lure of the Abyss]]
|starting [[Come to Court]]
|-
|[[Supplier's Demand]]
|complete [[Come to Court]]
|complete [[Fathom Deep]]
|-
|[[Bad Business]]
|starting [[Honor and Treachery]]
|complete [[The Final Battle]]
|-
! rowspan="3" class="txtbg3" |[[Quina]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Talent in Bloom]]
| rowspan="2" |complete [[Come to Court]]
| rowspan="2" |complete [[Reward and Responsibility]]
|-
|[[A Parting Gift]]
|-
! rowspan="3" class="txtbg3" |[[Aelinore]]
| ''intro''
|speak to her during [[Come to Court]]
|complete [[Come to Court]]
|-
|[[Arousing Suspicion]]
|complete [[Come to Court]]
|starting [[Reward and Responsibility]]
|-
|[[Duchess In Distress]]
|starting [[Deny Salvation]]
|complete [[The Final Battle]]
(complete [[Deny Salvation]] if [[Aelinore]] is the [[Beloved]])
|-
! rowspan="2" class="txtbg3" |[[Selene]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Witch Hunt]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
! rowspan="2" class="txtbg3" |[[Valmiro]]
|[[Dying of Curiosity]]
|complete [[A Matter of Myrmidons]]
|starting [[Come to Court]]
|-
|[[Farewell, Valmiro]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
| rowspan=2 class="txtbg3" | [[Reynard]]
|"Save the Peddler" (subquest)
|colspan=2|Only during [[Upon a Pawn]]
|-
|[[Search Party]]
|After [[Upon a Pawn]]
|[[Deny Salvation]] if [[Beloved]], else [[The Final Battle]]
|}
===Stages===
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
===Sidequests===
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
====Sidequest start and fail points====
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
===Notice Board Quests===
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
===Random Encounters===
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
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[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]]
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[:Category:Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
===Main Quests===
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[The End at the Beginning]]
| (Prologue) Part of the ancient tale of [[Savan]] and his pawns
|-
!class="txtbg3" |[[Harbinger of Destruction]]
| A Dragon attacks the fishing village of [[Cassardis]], one person rises to faces it
|-
!class="txtbg3" |[[Newly Arisen]]
|After the Dragon's attack, a new Arisen awakes from the dead with a curious scar
|-
!class="txtbg3" |[[Upon a Pawn]]
|The Arisen learns of [[Pawns]]
|-
!class="txtbg3" |[[Call of the Arisen]]
|The [[Rift]] speaks to the Arisen, who must pass a challenge
|-
!class="txtbg3" |[[A Rude Awakening]]
|A [[Hydra]] attacks !
|-
!class="txtbg3" |[[Off With Its Head]]
|With Ser [[Mercedes]] escort the hydra's head to [[Gran Soren]]
|-
!class="txtbg3" |[[A Matter of Myrmidons]]
|At Gran Soren learn more of pawns and the [[Pawn Guild]]
|-
!class="txtbg3" |[[Lure of the Abyss]]
|Explore the [[Everfall]] for the first time
|-
!class="txtbg3" |''[[Wyrm Hunt Quests]]''
|The Arisen's actions have been brought to the attention of [[Duke Edmun]] - they receive the honor of being given officially sanctioned quests
|-
!class="txtbg3" |[[Come to Court]]
|Having been successful in the "Wyrm Hunt" the Arisen is invited to the [[Duke's Demesne]] and an audience with the Duke
|-
!class="txtbg3" |[[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|Rid the duchy's roads of a Griffin, and investigate a corrupt merchant.
|-
!class="txtbg3" |[[The Wyrmking's Ring]]<br/><small>''and''</small><br/>[[Pride Before a Fall]]
|Recover a stolen magick ring and aid Ser Mercedes in putting down a rebellion
|-
!class="txtbg3" |[[Honor and Treachery]]
|A message comes of trouble at [[The Mountain Waycastle]]...
|-
!class="txtbg3" |[[Reward and Responsibility]]
|The Duke has new rewards and tasks..
|-
!class="txtbg3" |[[Deny Salvation]]
|Put down the [[Salvation]] cult at [[The Greatwall]]
|-
!class="txtbg3" |[[The Final Battle]]
|Finally face the Dragon once again
|-
!class="txtbg3" |[[A Warm Welcome]]
|Meet the Duke for a final time (optional)
|-
!class="txtbg3" |[[Fathom Deep]]
|A pawn from a distant age wishes you complete a task in the Everfall
|-
!class="txtbg3" |[[Final Judgement]]
|Face the [[Seneschal]]
|-
!class="txtbg3" |[[The Great Hereafter]]
|As Seneschal, find an ending to things
|}
===Character Arcs===
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, [[Mercedes]] and [[Julien]] have notable story arcs, but progression in these are not dependent on other events.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="4" class="txtbg3" |[[Madeleine]]
|[[Guard Duty]]
|complete [[Call of the Arisen]]
|complete [[Off With Its Head]]
|-
|[[Chasing Shadows]]
|starting [[Lure of the Abyss]]
|starting [[Come to Court]]
|-
|[[Supplier's Demand]]
|complete [[Come to Court]]
|complete [[Fathom Deep]]
|-
|[[Bad Business]]
|starting [[Honor and Treachery]]
|complete [[The Final Battle]]
|-
! rowspan="3" class="txtbg3" |[[Quina]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Talent in Bloom]]
| rowspan="2" |complete [[Come to Court]]
| rowspan="2" |complete [[Reward and Responsibility]]
|-
|[[A Parting Gift]]
|-
! rowspan="3" class="txtbg3" |[[Aelinore]]
| ''intro''
|speak to her during [[Come to Court]]
|complete [[Come to Court]]
|-
|[[Arousing Suspicion]]
|complete [[Come to Court]]
|starting [[Reward and Responsibility]]
|-
|[[Duchess In Distress]]
|starting [[Deny Salvation]]
|complete [[The Final Battle]]
(complete [[Deny Salvation]] if [[Aelinore]] is the [[Beloved]])
|-
! rowspan="2" class="txtbg3" |[[Selene]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Witch Hunt]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
! rowspan="2" class="txtbg3" |[[Valmiro]]
|[[Dying of Curiosity]]
|complete [[A Matter of Myrmidons]]
|starting [[Come to Court]]
|-
|[[Farewell, Valmiro]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
| rowspan=2 class="txtbg3" | [[Reynard]]
|"Save the Peddler" (subquest)
|colspan=2|Only during [[Upon a Pawn]]
|-
|[[Search Party]]
|After [[Upon a Pawn]]
|[[Deny Salvation]] if [[Beloved]], else [[The Final Battle]]
|}
===Stages===
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
===Sidequests===
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
====Sidequest start and fail points====
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
===Notice Board Quests===
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
===Random Encounters===
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
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Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[:Category:Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
===Main Quests===
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[The End at the Beginning]]
| (Prologue) Part of the ancient tale of [[Savan]] and his pawns
|-
!class="txtbg3" |[[Harbinger of Destruction]]
| A Dragon attacks the fishing village of [[Cassardis]], one person rises to faces it
|-
!class="txtbg3" |[[Newly Arisen]]
|After the Dragon's attack, a new Arisen awakes from the dead with a curious scar
|-
!class="txtbg3" |[[Upon a Pawn]]
|The Arisen learns of [[Pawns]]
|-
!class="txtbg3" |[[Call of the Arisen]]
|The [[Rift]] speaks to the Arisen, who must pass a challenge
|-
!class="txtbg3" |[[A Rude Awakening]]
|A [[Hydra]] attacks !
|-
!class="txtbg3" |[[Off With Its Head]]
|With Ser [[Mercedes]] escort the hydra's head to [[Gran Soren]]
|-
!class="txtbg3" |[[A Matter of Myrmidons]]
|At Gran Soren learn more of pawns and the [[Pawn Guild]]
|-
!class="txtbg3" |[[Lure of the Abyss]]
|Explore the [[Everfall]] for the first time
|-
!class="txtbg3" |''[[Wyrm Hunt Quests]]''
|The Arisen's actions have been brought to the attention of [[Duke Edmun]] - they receive the honor of being given officially sanctioned quests
|-
!class="txtbg3" |[[Come to Court]]
|Having been successful in the "Wyrm Hunt" the Arisen is invited to the [[Duke's Demesne]] and an audience with the Duke
|-
!class="txtbg3" |[[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|Rid the duchy's roads of a Griffin, and investigate a corrupt merchant.
|-
!class="txtbg3" |[[The Wyrmking's Ring]]<br/><small>''and''</small><br/>[[Pride Before a Fall]]
|Recover a stolen magick ring and aid Ser Mercedes in putting down a rebellion
|-
!class="txtbg3" |[[Honor and Treachery]]
|A message comes of trouble at [[The Mountain Waycastle]]...
|-
!class="txtbg3" |[[Reward and Responsibility]]
|The Duke has new rewards and tasks..
|-
!class="txtbg3" |[[Deny Salvation]]
|Put down the [[Salvation]] cult at [[The Greatwall]]
|-
!class="txtbg3" |[[The Final Battle]]
|Finally face the Dragon once again
|-
!class="txtbg3" |[[A Warm Welcome]]
|Meet the Duke for a final time (optional)
|-
!class="txtbg3" |[[Fathom Deep]]
|A pawn from a distant age wishes you complete a task in the Everfall
|-
!class="txtbg3" |[[Final Judgement]]
|Face the [[Seneschal]]
|-
!class="txtbg3" |[[The Great Hereafter]]
|As Seneschal, find an ending to things
|}
===Character Arcs===
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, [[Mercedes]] and [[Julien]] have notable story arcs, but progression in these are not dependent on other events.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="4" class="txtbg3" |[[Madeleine]]
|[[Guard Duty]]
|complete [[Call of the Arisen]]
|complete [[Off With Its Head]]
|-
|[[Chasing Shadows]]
|starting [[Lure of the Abyss]]
|starting [[Come to Court]]
|-
|[[Supplier's Demand]]
|complete [[Come to Court]]
|complete [[Fathom Deep]]
|-
|[[Bad Business]]
|starting [[Honor and Treachery]]
|complete [[The Final Battle]]
|-
! rowspan="3" class="txtbg3" |[[Quina]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Talent in Bloom]]
| rowspan="2" |complete [[Come to Court]]
| rowspan="2" |complete [[Reward and Responsibility]]
|-
|[[A Parting Gift]]
|-
! rowspan="3" class="txtbg3" |[[Aelinore]]
| ''intro''
|speak to her during [[Come to Court]]
|complete [[Come to Court]]
|-
|[[Arousing Suspicion]]
|complete [[Come to Court]]
|starting [[Reward and Responsibility]]
|-
|[[Duchess In Distress]]
|starting [[Deny Salvation]]
|complete [[The Final Battle]]
(complete [[Deny Salvation]] if [[Aelinore]] is the [[Beloved]])
|-
! rowspan="2" class="txtbg3" |[[Selene]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Witch Hunt]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
! rowspan="2" class="txtbg3" |[[Valmiro]]
|[[Dying of Curiosity]]
|complete [[A Matter of Myrmidons]]
|starting [[Come to Court]]
|-
|[[Farewell, Valmiro]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
| rowspan=2 class="txtbg3" | [[Reynard]]
|"Save the Peddler" (subquest)
|colspan=2|Only during [[Upon a Pawn]]
|-
|[[Search Party]]
|After [[Upon a Pawn]]
|[[Deny Salvation]] if [[Beloved]], else [[The Final Battle]]
|}
===Stages===
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
===Sidequests===
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
====Sidequest start and fail points====
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
===Notice Board Quests===
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
===Random Encounters===
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
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[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[:Category:Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[The End at the Beginning]]
| (Prologue) Part of the ancient tale of [[Savan]] and his pawns
|-
!class="txtbg3" |[[Harbinger of Destruction]]
| A Dragon attacks the fishing village of [[Cassardis]], one person rises to faces it
|-
!class="txtbg3" |[[Newly Arisen]]
|After the Dragon's attack, a new Arisen awakes from the dead with a curious scar
|-
!class="txtbg3" |[[Upon a Pawn]]
|The Arisen learns of [[Pawns]]
|-
!class="txtbg3" |[[Call of the Arisen]]
|The [[Rift]] speaks to the Arisen, who must pass a challenge
|-
!class="txtbg3" |[[A Rude Awakening]]
|A [[Hydra]] attacks !
|-
!class="txtbg3" |[[Off With Its Head]]
|With Ser [[Mercedes]] escort the hydra's head to [[Gran Soren]]
|-
!class="txtbg3" |[[A Matter of Myrmidons]]
|At Gran Soren learn more of pawns and the [[Pawn Guild]]
|-
!class="txtbg3" |[[Lure of the Abyss]]
|Explore the [[Everfall]] for the first time
|-
!class="txtbg3" |''[[Wyrm Hunt Quests]]''
|The Arisen's actions have been brought to the attention of [[Duke Edmun]] - they receive the honor of being given officially sanctioned quests
|-
!class="txtbg3" |[[Come to Court]]
|Having been successful in the "Wyrm Hunt" the Arisen is invited to the [[Duke's Demesne]] and an audience with the Duke
|-
!class="txtbg3" |[[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|Rid the duchy's roads of a Griffin, and investigate a corrupt merchant.
|-
!class="txtbg3" |[[The Wyrmking's Ring]]<br/><small>''and''</small><br/>[[Pride Before a Fall]]
|Recover a stolen magick ring and aid Ser Mercedes in putting down a rebellion
|-
!class="txtbg3" |[[Honor and Treachery]]
|A message comes of trouble at [[The Mountain Waycastle]]...
|-
!class="txtbg3" |[[Reward and Responsibility]]
|The Duke has new rewards and tasks..
|-
!class="txtbg3" |[[Deny Salvation]]
|Put down the [[Salvation]] cult at [[The Greatwall]]
|-
!class="txtbg3" |[[The Final Battle]]
|Finally face the Dragon once again
|-
!class="txtbg3" |[[A Warm Welcome]]
|Meet the Duke for a final time (optional)
|-
!class="txtbg3" |[[Fathom Deep]]
|A pawn from a distant age wishes you complete a task in the Everfall
|-
!class="txtbg3" |[[Final Judgement]]
|Face the [[Seneschal]]
|-
!class="txtbg3" |[[The Great Hereafter]]
|As Seneschal, find an ending to things
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, [[Mercedes]] and [[Julien]] have notable story arcs, but progression in these are not dependent on other events.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="4" class="txtbg3" |[[Madeleine]]
|[[Guard Duty]]
|complete [[Call of the Arisen]]
|complete [[Off With Its Head]]
|-
|[[Chasing Shadows]]
|starting [[Lure of the Abyss]]
|starting [[Come to Court]]
|-
|[[Supplier's Demand]]
|complete [[Come to Court]]
|complete [[Fathom Deep]]
|-
|[[Bad Business]]
|starting [[Honor and Treachery]]
|complete [[The Final Battle]]
|-
! rowspan="3" class="txtbg3" |[[Quina]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Talent in Bloom]]
| rowspan="2" |complete [[Come to Court]]
| rowspan="2" |complete [[Reward and Responsibility]]
|-
|[[A Parting Gift]]
|-
! rowspan="3" class="txtbg3" |[[Aelinore]]
| ''intro''
|speak to her during [[Come to Court]]
|complete [[Come to Court]]
|-
|[[Arousing Suspicion]]
|complete [[Come to Court]]
|starting [[Reward and Responsibility]]
|-
|[[Duchess In Distress]]
|starting [[Deny Salvation]]
|complete [[The Final Battle]]
(complete [[Deny Salvation]] if [[Aelinore]] is the [[Beloved]])
|-
! rowspan="2" class="txtbg3" |[[Selene]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Witch Hunt]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
! rowspan="2" class="txtbg3" |[[Valmiro]]
|[[Dying of Curiosity]]
|complete [[A Matter of Myrmidons]]
|starting [[Come to Court]]
|-
|[[Farewell, Valmiro]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
| rowspan=2 class="txtbg3" | [[Reynard]]
|"Save the Peddler" (subquest)
|colspan=2|Only during [[Upon a Pawn]]
|-
|[[Search Party]]
|After [[Upon a Pawn]]
|[[Deny Salvation]] if [[Beloved]], else [[The Final Battle]]
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
fb242f6fa91f451a7c790417798779c66e67126a
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Sefkhetom
2
/* Overview */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[The End at the Beginning]]
| (Prologue) Part of the ancient tale of [[Savan]] and his pawns
|-
!class="txtbg3" |[[Harbinger of Destruction]]
| A Dragon attacks the fishing village of [[Cassardis]], one person rises to faces it
|-
!class="txtbg3" |[[Newly Arisen]]
|After the Dragon's attack, a new Arisen awakes from the dead with a curious scar
|-
!class="txtbg3" |[[Upon a Pawn]]
|The Arisen learns of [[Pawns]]
|-
!class="txtbg3" |[[Call of the Arisen]]
|The [[Rift]] speaks to the Arisen, who must pass a challenge
|-
!class="txtbg3" |[[A Rude Awakening]]
|A [[Hydra]] attacks !
|-
!class="txtbg3" |[[Off With Its Head]]
|With Ser [[Mercedes]] escort the hydra's head to [[Gran Soren]]
|-
!class="txtbg3" |[[A Matter of Myrmidons]]
|At Gran Soren learn more of pawns and the [[Pawn Guild]]
|-
!class="txtbg3" |[[Lure of the Abyss]]
|Explore the [[Everfall]] for the first time
|-
!class="txtbg3" |''[[Wyrm Hunt Quests]]''
|The Arisen's actions have been brought to the attention of [[Duke Edmun]] - they receive the honor of being given officially sanctioned quests
|-
!class="txtbg3" |[[Come to Court]]
|Having been successful in the "Wyrm Hunt" the Arisen is invited to the [[Duke's Demesne]] and an audience with the Duke
|-
!class="txtbg3" |[[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|Rid the duchy's roads of a Griffin, and investigate a corrupt merchant.
|-
!class="txtbg3" |[[The Wyrmking's Ring]]<br/><small>''and''</small><br/>[[Pride Before a Fall]]
|Recover a stolen magick ring and aid Ser Mercedes in putting down a rebellion
|-
!class="txtbg3" |[[Honor and Treachery]]
|A message comes of trouble at [[The Mountain Waycastle]]...
|-
!class="txtbg3" |[[Reward and Responsibility]]
|The Duke has new rewards and tasks..
|-
!class="txtbg3" |[[Deny Salvation]]
|Put down the [[Salvation]] cult at [[The Greatwall]]
|-
!class="txtbg3" |[[The Final Battle]]
|Finally face the Dragon once again
|-
!class="txtbg3" |[[A Warm Welcome]]
|Meet the Duke for a final time (optional)
|-
!class="txtbg3" |[[Fathom Deep]]
|A pawn from a distant age wishes you complete a task in the Everfall
|-
!class="txtbg3" |[[Final Judgement]]
|Face the [[Seneschal]]
|-
!class="txtbg3" |[[The Great Hereafter]]
|As Seneschal, find an ending to things
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, [[Mercedes]] and [[Julien]] have notable story arcs, but progression in these are not dependent on other events.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="4" class="txtbg3" |[[Madeleine]]
|[[Guard Duty]]
|complete [[Call of the Arisen]]
|complete [[Off With Its Head]]
|-
|[[Chasing Shadows]]
|starting [[Lure of the Abyss]]
|starting [[Come to Court]]
|-
|[[Supplier's Demand]]
|complete [[Come to Court]]
|complete [[Fathom Deep]]
|-
|[[Bad Business]]
|starting [[Honor and Treachery]]
|complete [[The Final Battle]]
|-
! rowspan="3" class="txtbg3" |[[Quina]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Talent in Bloom]]
| rowspan="2" |complete [[Come to Court]]
| rowspan="2" |complete [[Reward and Responsibility]]
|-
|[[A Parting Gift]]
|-
! rowspan="3" class="txtbg3" |[[Aelinore]]
| ''intro''
|speak to her during [[Come to Court]]
|complete [[Come to Court]]
|-
|[[Arousing Suspicion]]
|complete [[Come to Court]]
|starting [[Reward and Responsibility]]
|-
|[[Duchess In Distress]]
|starting [[Deny Salvation]]
|complete [[The Final Battle]]
(complete [[Deny Salvation]] if [[Aelinore]] is the [[Beloved]])
|-
! rowspan="2" class="txtbg3" |[[Selene]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Witch Hunt]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
! rowspan="2" class="txtbg3" |[[Valmiro]]
|[[Dying of Curiosity]]
|complete [[A Matter of Myrmidons]]
|starting [[Come to Court]]
|-
|[[Farewell, Valmiro]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
| rowspan=2 class="txtbg3" | [[Reynard]]
|"Save the Peddler" (subquest)
|colspan=2|Only during [[Upon a Pawn]]
|-
|[[Search Party]]
|After [[Upon a Pawn]]
|[[Deny Salvation]] if [[Beloved]], else [[The Final Battle]]
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
be1dc5b83fa836cdbfdee18843a4c154d8dcd665
936
935
2024-03-16T11:59:34Z
Sefkhetom
2
/* Main Quests */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Come to Court]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, [[Mercedes]] and [[Julien]] have notable story arcs, but progression in these are not dependent on other events.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="4" class="txtbg3" |[[Madeleine]]
|[[Guard Duty]]
|complete [[Call of the Arisen]]
|complete [[Off With Its Head]]
|-
|[[Chasing Shadows]]
|starting [[Lure of the Abyss]]
|starting [[Come to Court]]
|-
|[[Supplier's Demand]]
|complete [[Come to Court]]
|complete [[Fathom Deep]]
|-
|[[Bad Business]]
|starting [[Honor and Treachery]]
|complete [[The Final Battle]]
|-
! rowspan="3" class="txtbg3" |[[Quina]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Talent in Bloom]]
| rowspan="2" |complete [[Come to Court]]
| rowspan="2" |complete [[Reward and Responsibility]]
|-
|[[A Parting Gift]]
|-
! rowspan="3" class="txtbg3" |[[Aelinore]]
| ''intro''
|speak to her during [[Come to Court]]
|complete [[Come to Court]]
|-
|[[Arousing Suspicion]]
|complete [[Come to Court]]
|starting [[Reward and Responsibility]]
|-
|[[Duchess In Distress]]
|starting [[Deny Salvation]]
|complete [[The Final Battle]]
(complete [[Deny Salvation]] if [[Aelinore]] is the [[Beloved]])
|-
! rowspan="2" class="txtbg3" |[[Selene]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Witch Hunt]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
! rowspan="2" class="txtbg3" |[[Valmiro]]
|[[Dying of Curiosity]]
|complete [[A Matter of Myrmidons]]
|starting [[Come to Court]]
|-
|[[Farewell, Valmiro]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
| rowspan=2 class="txtbg3" | [[Reynard]]
|"Save the Peddler" (subquest)
|colspan=2|Only during [[Upon a Pawn]]
|-
|[[Search Party]]
|After [[Upon a Pawn]]
|[[Deny Salvation]] if [[Beloved]], else [[The Final Battle]]
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
2c817cce179e572fdb03a7257dbdd206a3884d79
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2024-03-16T12:00:19Z
Sefkhetom
2
/* Main Quests */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others, [[Mercedes]] and [[Julien]] have notable story arcs, but progression in these are not dependent on other events.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="4" class="txtbg3" |[[Madeleine]]
|[[Guard Duty]]
|complete [[Call of the Arisen]]
|complete [[Off With Its Head]]
|-
|[[Chasing Shadows]]
|starting [[Lure of the Abyss]]
|starting [[Come to Court]]
|-
|[[Supplier's Demand]]
|complete [[Come to Court]]
|complete [[Fathom Deep]]
|-
|[[Bad Business]]
|starting [[Honor and Treachery]]
|complete [[The Final Battle]]
|-
! rowspan="3" class="txtbg3" |[[Quina]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Talent in Bloom]]
| rowspan="2" |complete [[Come to Court]]
| rowspan="2" |complete [[Reward and Responsibility]]
|-
|[[A Parting Gift]]
|-
! rowspan="3" class="txtbg3" |[[Aelinore]]
| ''intro''
|speak to her during [[Come to Court]]
|complete [[Come to Court]]
|-
|[[Arousing Suspicion]]
|complete [[Come to Court]]
|starting [[Reward and Responsibility]]
|-
|[[Duchess In Distress]]
|starting [[Deny Salvation]]
|complete [[The Final Battle]]
(complete [[Deny Salvation]] if [[Aelinore]] is the [[Beloved]])
|-
! rowspan="2" class="txtbg3" |[[Selene]]
|[[Lost and Found]]
|complete [[A Rude Awakening]]
|complete [[Lure of the Abyss]] and receive the [[Wyrm Hunt License]]
|-
|[[Witch Hunt]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
! rowspan="2" class="txtbg3" |[[Valmiro]]
|[[Dying of Curiosity]]
|complete [[A Matter of Myrmidons]]
|starting [[Come to Court]]
|-
|[[Farewell, Valmiro]]
|complete [[Come to Court]]
|complete [[The Final Battle]]
|-
| rowspan=2 class="txtbg3" | [[Reynard]]
|"Save the Peddler" (subquest)
|colspan=2|Only during [[Upon a Pawn]]
|-
|[[Search Party]]
|After [[Upon a Pawn]]
|[[Deny Salvation]] if [[Beloved]], else [[The Final Battle]]
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
3d627347c48df532446d49be7e89a1c2ce3d572a
938
937
2024-03-16T12:11:05Z
Sefkhetom
2
/* Character Arcs */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg1" |Person
! class="txtbg1" |Quest
! class="txtbg1" |Becomes available
! class="txtbg1" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
e5f52080e6e4678892caa0fb2b561609e508d57b
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2024-03-16T12:11:44Z
Sefkhetom
2
/* Main Quests */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg1" | Quest
! class="txtbg1" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg1" |Person
! class="txtbg1" |Quest
! class="txtbg1" |Becomes available
! class="txtbg1" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
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/* Character Arcs */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg1" | Quest
! class="txtbg1" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
29151ffd8f6139ad946f4caefae3338cbfbbfbc1
941
940
2024-03-16T12:12:24Z
Sefkhetom
2
/* Main Quests */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
! class="txtbg3" |''Prologue''
| colspan="2" |[[The End at the Beginning]]
|-
! class="txtbg3" |[[Stage 1]]
|[[Harbinger of Destruction]]
|Completing [[Off With Its Head]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[Off With Its Head]]
|Completing the first [[Wyrm Hunt Quest]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing the first [[Wyrm Hunt Quest]]
|Completing [[Come to Court]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[Come to Court]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing both [[Trial and Tribulations]] & [[Griffin's Bane]]
|Completing [[Reward and Responsibility]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[Reward and Responsibility]]
|Victory in [[The Final Battle]]
|-
! class="txtbg3" |[[Stage 7]]<br />''([[Post-Game]])''
|Completing [[The Final Battle]]
|[[The Great Hereafter]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
1be2b1e17cea0a22f375cae6bd1f7b20692dc2d1
942
941
2024-03-16T12:15:47Z
Sefkhetom
2
/* Stages */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg3" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="9" class="txtbg3" |1
| rowspan="7" |[[Cassardis]]
|[[Guard Duty]]
|Talk to [[Madeleine]] at the inn after finishing [[Call of the Arisen]].
|-
|[[Deep Trouble]]
|Talk to [[Poll]], near the well.
|-
|[[Floral Delivery]]
|Talk to [[Benita]] in the ruined house east of the inn. Finish before [[Off With Its Head]].
|-
|[[Grim Tidings]]
|Talk to [[Elvar]]. Finish before starting [[A Rude Awakening]].
|-
|[[Lost Faith]]
|Talk to Father [[Clemente]]. Finish before [[Off With Its Head]].
|-
|[[An Uninvited Guest]]
|Talk to [[Pablos]], the innkeeper.
|-
|[[Lost and Found]]
|Talk to [[Adaro]] near the town gate. Finish before [[Lure of the Abyss]].
|-
|rowspan=2|[[The Encampment]]
|[[Search Party]]
|(Saving [[Reynard]] from [[goblin]]s on [[Seabreeze Trail]] is a prerequisite). The quest requires ten transactions with Reynard and may start at another of his peddling locations. (The quest itself is available up till [[Post-Game]])
|-
|[[Strength in Numbers]]
|Becomes available after gaining access to the [[Riftstone]].
|-
! rowspan="10" class="txtbg3" |2
| rowspan="2" |[[Cassardis]]
|[[Deeper Trouble]]
|Talk to [[Rorric]] inside the well (requires [[Deep Trouble]]).
|-
|[[Dying of Curiosity]]
|Talk to [[Merin]], on the beach. Finish before starting [[Come to Court]].
|-
| rowspan="5" |[[Gran Soren]]
|[[A Troublesome Tome]]
|Talk to [[Steffen]], east of [[Fountain Square]].
|-
|[[Chasing Shadows]]
|Talk to [[Mason]], near Fountain Square. Finish before starting [[Come to Court]].
|-
|[[Land of Opportunity]]
|Talk to [[Fournival]].
|-
|[[Escort Duty]]
|Talk to Fournival in his home in the [[Noble Quarter]] (requires [[Land of Opportunity]]).
|-
|[[Reaper's Scorn]]
|Talk to [[Austine]] in the [[Craftsman's Quarter]]'s smithy.
|-
|[[The Ancient Quarry]]
|[[Of Merchants and Monsters]]
|Talk with [[Alon]], by the northern quarry entrance.
|-
|[[The Ruins of Aernst Castle]]
|[[No Honor Among Thieves]]
|Talk to [[Maul]] ([[An Uninvited Guest]] is required for an alternative outcome).
|-
|[[Ruins of Heavenspeak Fort]]
|[[Thick as Thieves]]
|Talk to [[Ophis]] (Avoid undisguised males in the party when speaking with Ophis).
|-
! class="txtbg3" |3
|[[Duke's Demesne]]
|''[[Aelinore]]'s arc''
|(Unmarked event required for Aelinore's questline) During ''[[Come to Court]]'' speak with [[Aelinore]] in her garden after the audience with [[Edmun Dragonsbane]]
|-
! rowspan="14" class="txtbg3" |4
| rowspan="2" |[[Cassardis]]
|[[An Innocent Man]]
|Talk to [[Tomlin]] on the northern side of town.
|-
|[[Farewell, Valmiro]]
|Talk to [[Valmiro]] on the steps by the beach (requires [[Dying of Curiosity]]).
|-
| rowspan="6" |[[Gran Soren]]
|[[The Conspirators]]
|Talk to [[Fedel]], on the [[Duke's Demesne|castle]] upper floor. Finish before [[Trial and Tribulations]] and [[Griffin's Bane]].
|-
|[[Arousing Suspicion]]
|Talk to [[Mirabelle]] in the castle foyer. Make sure you spoke with Lady [[Aelinore]] in her garden after your first audience with the Duke. Finish before starting [[Reward and Responsibility]].
|-
|[[Idol Worship]]
|Talk to [[Caxton]].
|-
|[[Supplier's Demand]]
|Talk to [[Madeleine]] at her store in the [[Venery]]. (Requires success in [[Chasing Shadows]])
|-
|[[Rise of the Fallen]]
|Talk to [[Maximilian Eizenstern|Ser Maximillian]] (requires [[Seeking Salvation]]).
|-
|[[Witch Hunt]]
|Overhear the people talking around [[Fountain Square]] (requires [[Lost and Found]]).
|-
|[[Gransys]]
|[[Nameless Terror]]
|Leave the town by the southern gate and speak to [[Ser Rickart]] (requires the Wyrm Hunt Quest [[Seeking Salvation]]).
|-
| rowspan="2" |[[The Abbey]]
|[[Talent in Bloom]]
|Talk to [[Quina]]. Finish before starting [[Reward and Responsibility]].
|-
|[[A Parting Gift]]
|Speak to [[Clarus]] (requires [[Talent in Bloom]]). Finish before starting [[Reward and Responsibility]].
|-
| rowspan="2" |[[Witchwood]]
|[[The Dragon's Tongue]]
|Pick up the [[Ancient Tablet]] by the gravesite (requires [[Witch Hunt]]; leave and return to Witchwood to initiate it).
|-
|[[Mettle Against Metal]]
|Approach the [[Metal Golem]] (requires [[Witch Hunt]]; leave and return to [[Witchwood]] to initiate it).
|-
|[[Windbluff Tower]]
|[[Supply and Demands]]
|Talk to [[Ser Daerio]]. Finish before starting [[Pride Before a Fall]].
|-
! class="txtbg3" |5
|[[Gran Soren]]
|[[Bad Business]]
|Talk to [[Katlyn]] inside Madeleine's shop. This quest becomes available after starting [[Honor and Treachery]].
|-
! rowspan="1" class="txtbg3" |6
|[[Gran Soren]]
|[[Duchess In Distress]]
|Talk to Mirabelle outside the castle. Becomes available once [[Reward and Responsibility]] is finished.
|-
! class="txtbg3" |7<br />''(Post-Game)''
|[[Gran Soren]]
|[[A Warm Welcome]]
|(Begins automatically upon starting [[Post-Game]]). Visit the [[Edmun Dragonsbane]] in the [[Duke's Demesne]]
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
9b11b25a3b20eef37326b945f4d08ab59caf7e76
943
942
2024-03-16T12:22:52Z
Sefkhetom
2
/* Sidequests */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg3" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg3" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg3" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" colspan=2 |Event
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
! class="txtbg3" colspan=1 |Quest
! class="txtbg3" colspan=1 |state
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
| class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
ab4019b0f6073a446c4f8f94adc9bcd05aecca64
944
943
2024-03-16T12:33:59Z
Sefkhetom
2
/* Sidequest start and fail points */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg3" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg3" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg3" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=2 |Quest
! class="txtbg3" rowspan=2 |state
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|-
|-
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
|class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
07f5e547ce9d260b3db0a42f3e145ab22974df58
945
944
2024-03-16T13:12:36Z
Sefkhetom
2
/* Sidequest start and fail points */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg3" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg3" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg3" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=2 |Quest
! class="txtbg3" rowspan=2 |state
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
|class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
ca9054b97773c022c7c76ba5491903430b95380e
946
945
2024-03-16T13:15:05Z
Sefkhetom
2
/* Stages */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg3" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg3" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=2 |Quest
! class="txtbg3" rowspan=2 |state
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
|class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
0555147a24e11b7eb2170253a53d0733f0a6060a
947
946
2024-03-16T13:15:43Z
Sefkhetom
2
/* Sidequests */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=2 |Quest
! class="txtbg3" rowspan=2 |state
! class="txtbg3" rowspan=2 |Available
! class="txtbg3" rowspan=2 |Unavailable
|
|-
|class=txtbg3| [[Newly Arisen]]
|<small>starting</small>
|[[Floral Delivery]], [[Lost Faith]], [[Grim Tidings]]
|
|-
|class=txtbg3| [[Upon a Pawn]]
|<small>during</small>
|''"Save the Peddler"'' event during to rescue [[Reynard]] from Goblins on [[Seabreeze Trail]]
|
|-
|class=txtbg3 rowspan=2 | [[Call of the Arisen]]
|<small>during</small> <sup>H</sup>
|[[Deep Trouble]], [[Search Party]], [[Guard Duty]]
|
|-
|<small>completing</small>
|[[Strength in Numbers]]
|
|-
|class=txtbg3 rowspan=2 | [[A Rude Awakening]]
|<small>starting</small>
|
|[[Grim Tidings]]
|-
|<small>completing</small>
|[[Lost and Found]]
|[[Strength in Numbers]]
|-
|class=txtbg3 rowspan=2 | [[Off With Its Head]]
|<small>starting</small>
|[[An Uninvited Guest]]
|
|-
|<small>completing</small>
|[[Of Merchants and Monsters]], [[Deeper Trouble]]<sup>A</sup>, [[A Troublesome Tome]], [[No Honor Among Thieves]], [[Reaper's Scorn]], [[Thick as Thieves]]<sup>G</sup>
|[[Floral Delivery]], [[Grim Tidings]], [[Lost Faith]], [[Guard Duty]]
|-
|class=txtbg3 rowspan=1 | [[A Matter of Myrmidons]]
|<small>completing</small>
|[[Land of Opportunity]], [[Dying of Curiosity]], [[Escort Duty]]<sup>B</sup>
|
|-
|class=txtbg3 rowspan=2 | [[Lure of the Abyss]]
|<small>starting</small>
|[[Chasing Shadows]]
|
|-
|<small>completing</small>
|
|[[Lost and Found]] (after receiving the [[Wyrm Hunt License]])
|-
|class=txtbg3| ''[[Wyrm Hunt Quests]]''
|<small>starting</small>
|[[Griffin]] cart attack event on [[Estan Plains]] (after clearing one quest)
|[[Chasing Shadows]]<sup>I</sup>
|-
|class=txtbg3 rowspan=3 | [[Come to Court]]
|<small>starting</small>
|
|[[Reaper's Scorn]], [[A Troublesome Tome]], [[Chasing Shadows]]<sup>I</sup>, [[Dying of Curiosity]]<br>[[Lure of the Abyss]] fails if not completed.
|-
|<small>during</small> <sup>F</sup>
|[[The Conspirators]], [[Idol Worship]], [[Supplier's Demand]], [[Talent in Bloom]], [[A Parting Gift]]. Also an unlogged event to speak to [[Aelinore]] in the gardens
|
|-
|<small>completing</small>
|[[An Innocent Man]], [[Nameless Terror]], [[Supply and Demands]], [[Arousing Suspicion]], [[Witch Hunt]], [[Farewell, Valmiro]], [[Rise of the Fallen]]<sup>C</sup>, [[Mettle Against Metal]]<sup>D</sup>, [[The Dragon's Tongue]]<sup>D</sup>
|
|-
|class=txtbg3| [[Griffin's Bane]]<br/><small>''and''</small><br/>[[Trial and Tribulations]]
|<small>completing</small>
|
|[[The Conspirators]]
|-
|class=txtbg3| [[Pride Before a Fall]]
|<small>starting</small>
|
|[[Supply and Demands]]
|-
|class=txtbg3| [[Honor and Treachery]]
|<small>starting</small>
|[[Bad Business]]
|
|-
|class=txtbg3 rowspan=2 | [[Reward and Responsibility]]
|<small>starting</small>
|
|[[Arousing Suspicion]]
|-
|<small>completing</small>
|
|[[Rise of the Fallen]], [[Talent in Bloom]], [[A Parting Gift]]
|-
|class=txtbg3 rowspan=2| [[Deny Salvation]]
|<small>starting</small>
|[[Duchess In Distress]]
|
|-
|<small>completing</small>
|
|[[Land of Opportunity]] (Character Arc quests of the Arisen's [[beloved]] may also fail)
|-
|class=txtbg3| [[The Final Battle]]
|<small>completing</small>
|[[A Warm Welcome]]
|[[An Innocent Man]], [[An Uninvited Guest]], [[Bad Business]], [[Deep Trouble]], [[Deeper Trouble]], [[Escort Duty]], [[Nameless Terror]], [[No Honor Among Thieves]], [[Of Merchants and Monsters]], [[Search Party]], [[The Dragon's Tongue]], [[Thick as Thieves]], [[Duchess In Distress]], [[Witch Hunt]], [[Farewell, Valmiro]]
|-
|class=txtbg3| [[Fathom Deep]]
|<small>completing</small>
|
|[[Idol Worship]]{{verify}}, [[Mettle Against Metal]]{{verify}}, [[Supplier's Demand]]{{verify}}
|-
|class=txtbg3| [[Final Judgement]]<br/><small>''and''</small><br/>[[The Great Hereafter]]
|<small>?</small>
|
|''All remaining quests''
|-
|colspan=4 style="text-align:left;"| <sup>A</sup> Requires [[Deep Trouble]] completed and at least 1 week after that <br/> <sup>B</sup> [[Land of Opportunity]] must be completed <br/> <sup>C</sup> Requires [[Rise of the Fallen]] <br/><sup>D</sup> Requires [[Witch Hunt]]<br/><sup>E</sup> Requires [[Talent in Bloom]]<br/><sup>F</sup> Becomes available once the Duke has knighted the Arisen<br/><sup>G</sup> Parts of the quest may also require [[A Matter of Myrmidons]] to be completed<br/><sup>H</sup> After defeating the Cyclops outside the Encampment<br/><sup>I</sup> Becomes unavailable to begin on starting [[Seeking Salvation]], and is failed on starting [[Come to Court]]
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
913979468a489883b7a5d84bea5905624b40a86b
948
947
2024-03-16T13:39:55Z
Sefkhetom
2
/* Sidequest start and fail points */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
==Notice Board Quests==
{{for|escort quests|Escort Quest|}}
{{for|the additional notice boards and quests on Bitterblack Isle|Dark Arisen Notice Board Quests}}
{{for|a list|:Category:Notice Board Quests}}
[[File:Notice Board.png|200px|right]]
'''Notice Board Quests''' are an assortment of optional quests that are offered throughout cities and populated area in [[Gransys]]. There are boards at :
*[[Pawn Guild]] (ground floor) - elimination quests
*Pawn Guild (lower floor) - [[Badge of Vows]] quest
*[[Arsmith's Alehouse]] - item requests
*[[Pablos' Inn]] - escort quests and monster eliminations
*[[Union Inn]] - escort quests
*[[The Encampment]] - elimination quests
Generally up to six quests can be available or accepted from a specific board at any given time - to receive further quests those already accepted must be completed.
Completing 50 of these quests achieves the Achievement/Trophy -''[[The Laborer]]''.
==Random Encounters==
{{Main|Ambush!|Leave No Prisoners}}
[[File:20160710105340 1.jpg|right|320px]]
[[Ambush!]] are monster 'elimination quests' which may occur when the Arisen stumbles upon a large monster or a pack of foes out in the wilds.
[[Leave No Prisoners]] are 'rescue quests' that may randomly initiate at several sites throughout Gransys where a [[captive cage]] containing a prisoner surrounded by enemies may be found.
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
01e0734c78127798b896d44b46339804be855d98
949
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2024-03-16T13:48:49Z
Sefkhetom
2
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
==Notice Board Quests==
{{Stub}}
==Escort Quests==
{{Stub}}
==Random Encounters==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
f53abbf723e6dda824d470c707d387838fd33f09
956
949
2024-03-16T14:13:55Z
Sefkhetom
2
Replaced content with "Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions. At times, they may lead you to a quest by approaching you and asking for a favour. If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepen..."
wikitext
text/x-wiki
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
==Main Quests==
==Side Quests==
20a420170578c4d5f272e5701ebe6aa849a1a978
957
956
2024-03-16T14:15:34Z
Sefkhetom
2
Undo revision [[Special:Diff/956|956]] by [[Special:Contributions/Tom Vis|Tom Vis]] ([[User talk:Tom Vis|talk]])
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
==Main Quests==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
==Notice Board Quests==
{{Stub}}
==Escort Quests==
{{Stub}}
==Random Encounters==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
f53abbf723e6dda824d470c707d387838fd33f09
959
957
2024-03-16T14:18:50Z
Sefkhetom
2
/* Main Quests */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
==Character Arcs==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
==Stages==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Sidequests==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
==Notice Board Quests==
{{Stub}}
==Escort Quests==
{{Stub}}
==Random Encounters==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
97074eede9a8b25066b3dc9aa42ab1a3f2046959
960
959
2024-03-16T14:21:09Z
Sefkhetom
2
change
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Sidequests|Sidequests}}==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
==Notice Board Quests==
{{Stub}}
==Escort Quests==
{{Stub}}
==Random Encounters==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Achievements==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
{{for|lists|:Category:Main Quests|:Category:Sidequests}}
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
8c7d3a4e4096c38a658ed45733049279b629487e
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2024-03-16T14:24:15Z
Sefkhetom
2
change
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Sidequests|Sidequests}}==
:For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
c76c46d5fb8f8a69f9f70e5a61ba62bb82d876ef
963
961
2024-03-16T14:30:20Z
Sefkhetom
2
/* {{Anchor|Sidequests|Sidequests}} */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Sidequests|Sidequests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category:Quests]]
[[Category:Lists, guides and FAQs]]
8be2c4c17ff34e97db3f393f930e7bfb257c6e03
964
963
2024-03-16T14:31:47Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Sidequests|Sidequests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quests]]
[[Category: Side Quests]]
[[Category: Escort Quests]]
[[Category: Character Quests]]
[[Category: Notice Board Quests]]
[[Category:Lists, guides and FAQs]]
461ab9a64786adb28e1185288e63433a12c0b4e7
968
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2024-03-16T14:43:46Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Sidequests|Sidequests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
c228467b6e67e87202e2f9f8917f9566bdfef75f
971
968
2024-03-16T14:49:55Z
Sefkhetom
2
/* {{Anchor|Sidequests|Sidequests}} */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Side Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
7c315214ccd4102615fb50799caa5037c9bfc5b9
972
971
2024-03-16T14:52:05Z
Sefkhetom
2
/* {{Anchor|Side Quests|Side Quests}} */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|SideQuests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
f80688ce3ade41c99f42ac57e97519a65a8a08f7
973
972
2024-03-16T14:52:30Z
Sefkhetom
2
/* {{Anchor|SideQuests|Side Quests}} */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
7e3703dc93588eb9f46d323a037a6861558c21a9
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wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Save Game
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Sefkhetom
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Created page with "In ''[[Dragon's Dogma]]'' and ''[[Dark Arisen]]'' a single '''''Save Game''''' is allowed per Arisen, with two save states - the earliest save of which is known as the '''''Checkpoint Save'''''. ==Overview== In ''Dragon's Dogma'', progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a ''soft save'', and another save, the ''checkpoint save'', which may revert to an earlier point in progress. Both..."
wikitext
text/x-wiki
In ''[[Dragon's Dogma]]'' and ''[[Dark Arisen]]'' a single '''''Save Game''''' is allowed per Arisen, with two save states - the earliest save of which is known as the '''''Checkpoint Save'''''.
==Overview==
In ''Dragon's Dogma'', progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a ''soft save'', and another save, the ''checkpoint save'', which may revert to an earlier point in progress.
Both saves can be returned to manually. On starting the game the most recent save is loaded. This save is also used when one dies, including death by the [[Godsbane]], and selects the "Retry" option in the Menu.
The ''checkpoint save'' can be returned to at any point from the Menu.
Broadly speaking, the reason there is only one main save file per game is to prevent overcomplications or other issues (such as multiple instances of pawns, or pawns regressing) as regards the online Pawns that are available for hire to other Arisen.
There are three main ways saves are made :
===Checkpoint Saves===
[[File:Checkpoint_save.gif|thumb|320px|Checkpoint save 'spinner']]
{{for|a list of main quest checkpoints|List of Checkpoint Saves}}
Checkpoint saves are made on reaching key points in the [[Main Quests|Main Quest]]. Additionally they are always made when:
* Sleeping at a [[Resting Bench]], [[:Category:Inns and Rest Camps|Inn or a Rest Camp]]
* Entering a [[Riftstone]]
* After purchasing items from [[Johnathan]] at his [[Rift Shop]]
*On purchasing the [[Maker's Finger]]
*After receiving a haircut at [[Devyn's Barber Shop]].
Once a checkpoint save is made, no earlier point in the game can be returned to as the checkpoint save also overwrites the "soft save".
Shooting the [[Maker's Finger]] arrow modifies the checkpoint save - the same moment in time will still be preserved, but without the arrow anymore.
===Automatic Saves===
[[File:Save_game.gif|thumb|320px|"Soft-save" spinner]]
In addition to automatic quest related checkpoint saves, "soft saves" are also made automatically at a variety of points. These include :
*Entering or exiting locations (depends on location)
*An area cutscene location, eg when first reaching [[The Bluemoon Tower]]
*Traveling by Ferrystone (depends on location)
*Completing quests
*Receiving some quests
*Some points in quest progress
*Restoring a broken riftstone
When not a checkpoint save, an automatic save overwrites the most recent "soft-save" including any manual save made.
There is a 60s "cooldown" to automatic saving. The game will not auto-save within 1 minute since the last automatic saving process.
===Manual Saves===
Manual saves can be made via the Menu. There is an option to either quit and save, or save and continue.
Manual saves can be made at any time, provided one is out of combat. Manual saves overwrite automatic soft saves, and vice-versa.
==Other Saves==
Changes to settings affect all saves (even though Audio settings are stored within save file) and do not revert on reload to a previous save.
Additionally any changes made in the Main Menu "Character Customization" ([[Character Editor]]) affect all saves, and revert to an earlier Checkpoint save does not undo the character changes.
Using the [[Maker's Finger]] alters the checkpoint save - removing the item from inventory - though a 'saved game' message is displayed it does not make a new soft save.
==Notes==
*The unusual riftstone in [[Starfall Bay]] only creates a soft save when entered.
*There are several [[Exploits]] involving returning to a previous saved game - the most common of which is [[godsbaning]].
*Save backups can be used to have more than one save file per Arisen - however on backing up to a previous save with an earlier 'timestamp' [[Trading and Gifting]] may be blocked for a time (~1 week or more) - this prevents excessive item duplication exploits.
*To have multiple instances of Arisen and Main Pawn on a single system the most straightforward way is to have child or dummy accounts for each Arisen.
**{{Platforms|xbox360|xone}} On XboxLive a silver account has all functionality, creation requires an email address.
**{{Platforms|ps3|ps4}}On PlayStation Network (PSN) a non-PS+ account can be used in the same way as on XboxLive
**{{Platforms|pc}}On PC (Steam) "family sharing" allows the game to be shared with secondary accounts, each of which can have its own Arisen and Pawn
**{{Platforms|switch}} A 'local account' allows one save file per account. For online play (pawn sharing) a separate Nintendo account is needed for each pawn. A Nintendo Switch Online subscription is not required for online pawn hiring. (see also [[Trading and Gifting]]).
*[[Speed Run]]s cannot be saved during playthrough. Once a speedrun is complete the previous (non-speedrun) save game will be returned to.
*Entering a [[Riftstone]] whilst a soft save is still in progress of completion will prevent a checkpoint save being made.
*{{caution}} If either automatic or checkpoint saving processes are pending the game will desist from making a checkpoint save. The saving message has to dissapear completely before automatic saving becomes possible again.
*{{Warning}} {{Platforms|pc}} Reinstalling the game may delete previous save games.
==Save Locations==
In PC versions of the game, on Steam and GOG, DD2.sav file contains both save and checkpoint save. File is located at:
*Steam
::<pre>...\Steam\userdata\[Steam user ID number]\367500\remote</pre>
*GOG
::<pre>C:\Users\[Windows account name]\AppData\Local\GOG.com\Galaxy\Applications\[GOG user ID number]\Storage\Shared\Files</pre>
[[Category:Concepts]]
8cedf8c0368c8eacb84845e07f1b0d3a0dccfc77
952
950
2024-03-16T14:04:08Z
Sefkhetom
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wikitext
text/x-wiki
In ''[[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]'' a single '''''Save Game''''' is allowed per Arisen, with two save states - the earliest save of which is known as the '''''Checkpoint Save'''''.
==Overview==
In ''Dragon's Dogma2'', progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a ''soft save'', and another save, the ''checkpoint save'', which may revert to an earlier point in progress.
Both saves can be returned to manually. On starting the game the most recent save is loaded. This save is also used when one dies, and selects the "Retry" option in the Menu.
The ''checkpoint save'' can be returned to at any point from the Menu.
Broadly speaking, the reason there is only one main save file per game is to prevent overcomplications or other issues (such as multiple instances of pawns, or pawns regressing) as regards the online Pawns that are available for hire to other Arisen.
There are three main ways saves are made :
==Checkpoint Saves==
[[File:Checkpoint_save.gif|thumb|320px|Checkpoint save 'spinner']]
{{for|a list of main quest checkpoints|List of Checkpoint Saves}}
Checkpoint saves are made on reaching key points in the [[Main Quests|Main Quest]]. Additionally they are always made when:
* Sleeping at a [[Resting Bench]], [[Inn]], [[Camping]].
* Entering a [[Riftstone]]
* After purchasing items from [[Johnathan]] at his [[Rift Shop]]
*On purchasing the [[Maker's Finger]]
*After receiving a haircut at [[Devyn's Barber Shop]].
Once a checkpoint save is made, no earlier point in the game can be returned to as the checkpoint save also overwrites the "soft save".
Shooting the [[Maker's Finger]] arrow modifies the checkpoint save - the same moment in time will still be preserved, but without the arrow anymore.
==Automatic Saves==
[[File:Save_game.gif|thumb|320px|"Soft-save" spinner]]
In addition to automatic quest related checkpoint saves, "soft saves" are also made automatically at a variety of points. These include :
*Entering or exiting locations (depends on location)
*An area cutscene location, eg when first reaching [[The Bluemoon Tower]]
*Traveling by Ferrystone (depends on location)
*Completing quests
*Receiving some quests
*Some points in quest progress
*Restoring a broken riftstone
When not a checkpoint save, an automatic save overwrites the most recent "soft-save" including any manual save made.
There is a 60s "cooldown" to automatic saving. The game will not auto-save within 1 minute since the last automatic saving process.
==Manual Saves==
Manual saves can be made via the Menu. There is an option to either quit and save, or save and continue.
Manual saves can be made at any time, provided one is out of combat. Manual saves overwrite automatic soft saves, and vice-versa.
==Other Saves==
Changes to settings affect all saves (even though Audio settings are stored within save file) and do not revert on reload to a previous save.
Additionally any changes made in the Main Menu "Character Customization" ([[Character Editor]]) affect all saves, and revert to an earlier Checkpoint save does not undo the character changes.
==Notes==
*Save backups can be used to have more than one save file per Arisen - however on backing up to a previous save with an earlier 'timestamp' [[Trading and Gifting]] may be blocked for a time (~1 week or more) - this prevents excessive item duplication exploits.
*To have multiple instances of Arisen and Main Pawn on a single system the most straightforward way is to have child or dummy accounts for each Arisen.
*[[Speed Run]]s cannot be saved during playthrough. Once a speed run is complete the previous (non-speed run) save game will be returned to.
*Entering a [[Riftstone]] whilst a soft save is still in progress of completion will prevent a checkpoint save being made.
*{{Warning}} If either automatic or checkpoint saving processes are pending the game will desist from making a checkpoint save. The saving message has to dissapear completely before automatic saving becomes possible again.
==Save Locations==
In PC versions of the game, on Steam and GOG, DD2.sav file contains both save and checkpoint save. File is located at:
*Steam
::<pre>...\Steam\userdata\[Steam user ID number]\367500\remote</pre>
*GOG
::<pre>C:\Users\[Windows account name]\AppData\Local\GOG.com\Galaxy\Applications\[GOG user ID number]\Storage\Shared\Files</pre>
[[Category:Concepts]]
45cf3c1a19606d0760838c455fcd3cabb7e4b3d0
953
952
2024-03-16T14:05:59Z
Sefkhetom
2
/* Overview */
wikitext
text/x-wiki
In ''[[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]'' a single '''''Save Game''''' is allowed per Arisen, with two save states - the earliest save of which is known as the '''''Checkpoint Save'''''.
==Overview==
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
Both saves can be returned to manually. On starting the game the most recent save is loaded. This save is also used when one dies, and selects the "Retry" option in the Menu.
The <b>checkpoint save</b> can be returned to at any point from the Menu.
Broadly speaking, the reason there is only one main save file per game is to prevent overcomplications or other issues (such as multiple instances of pawns, or pawns regressing) as regards the online Pawns that are available for hire to other Arisen.
There are three main ways saves are made :
==Checkpoint Saves==
[[File:Checkpoint_save.gif|thumb|320px|Checkpoint save 'spinner']]
{{for|a list of main quest checkpoints|List of Checkpoint Saves}}
Checkpoint saves are made on reaching key points in the [[Main Quests|Main Quest]]. Additionally they are always made when:
* Sleeping at a [[Resting Bench]], [[Inn]], [[Camping]].
* Entering a [[Riftstone]]
* After purchasing items from [[Johnathan]] at his [[Rift Shop]]
*On purchasing the [[Maker's Finger]]
*After receiving a haircut at [[Devyn's Barber Shop]].
Once a checkpoint save is made, no earlier point in the game can be returned to as the checkpoint save also overwrites the "soft save".
Shooting the [[Maker's Finger]] arrow modifies the checkpoint save - the same moment in time will still be preserved, but without the arrow anymore.
==Automatic Saves==
[[File:Save_game.gif|thumb|320px|"Soft-save" spinner]]
In addition to automatic quest related checkpoint saves, "soft saves" are also made automatically at a variety of points. These include :
*Entering or exiting locations (depends on location)
*An area cutscene location, eg when first reaching [[The Bluemoon Tower]]
*Traveling by Ferrystone (depends on location)
*Completing quests
*Receiving some quests
*Some points in quest progress
*Restoring a broken riftstone
When not a checkpoint save, an automatic save overwrites the most recent "soft-save" including any manual save made.
There is a 60s "cooldown" to automatic saving. The game will not auto-save within 1 minute since the last automatic saving process.
==Manual Saves==
Manual saves can be made via the Menu. There is an option to either quit and save, or save and continue.
Manual saves can be made at any time, provided one is out of combat. Manual saves overwrite automatic soft saves, and vice-versa.
==Other Saves==
Changes to settings affect all saves (even though Audio settings are stored within save file) and do not revert on reload to a previous save.
Additionally any changes made in the Main Menu "Character Customization" ([[Character Editor]]) affect all saves, and revert to an earlier Checkpoint save does not undo the character changes.
==Notes==
*Save backups can be used to have more than one save file per Arisen - however on backing up to a previous save with an earlier 'timestamp' [[Trading and Gifting]] may be blocked for a time (~1 week or more) - this prevents excessive item duplication exploits.
*To have multiple instances of Arisen and Main Pawn on a single system the most straightforward way is to have child or dummy accounts for each Arisen.
*[[Speed Run]]s cannot be saved during playthrough. Once a speed run is complete the previous (non-speed run) save game will be returned to.
*Entering a [[Riftstone]] whilst a soft save is still in progress of completion will prevent a checkpoint save being made.
*{{Warning}} If either automatic or checkpoint saving processes are pending the game will desist from making a checkpoint save. The saving message has to dissapear completely before automatic saving becomes possible again.
==Save Locations==
In PC versions of the game, on Steam and GOG, DD2.sav file contains both save and checkpoint save. File is located at:
*Steam
::<pre>...\Steam\userdata\[Steam user ID number]\367500\remote</pre>
*GOG
::<pre>C:\Users\[Windows account name]\AppData\Local\GOG.com\Galaxy\Applications\[GOG user ID number]\Storage\Shared\Files</pre>
[[Category:Concepts]]
63b7e4d02f3d4ec42070453c13e250cd6324262c
958
953
2024-03-16T14:16:38Z
Sefkhetom
2
/* Checkpoint Saves */
wikitext
text/x-wiki
In ''[[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]'' a single '''''Save Game''''' is allowed per Arisen, with two save states - the earliest save of which is known as the '''''Checkpoint Save'''''.
==Overview==
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
Both saves can be returned to manually. On starting the game the most recent save is loaded. This save is also used when one dies, and selects the "Retry" option in the Menu.
The <b>checkpoint save</b> can be returned to at any point from the Menu.
Broadly speaking, the reason there is only one main save file per game is to prevent overcomplications or other issues (such as multiple instances of pawns, or pawns regressing) as regards the online Pawns that are available for hire to other Arisen.
There are three main ways saves are made :
==Checkpoint Saves==
[[File:Checkpoint_save.gif|thumb|320px|Checkpoint save 'spinner']]
{{for|a list of main quest checkpoints|Quests#Checkpoints}}
Checkpoint saves are made on reaching key points in the [[Main Quests|Main Quest]]. Additionally they are always made when:
* Sleeping at a [[Resting Bench]], [[Inn]], [[Camping]].
* Entering a [[Riftstone]]
* After purchasing items from [[Johnathan]] at his [[Rift Shop]]
*On purchasing the [[Maker's Finger]]
*After receiving a haircut at [[Devyn's Barber Shop]].
Once a checkpoint save is made, no earlier point in the game can be returned to as the checkpoint save also overwrites the "soft save".
Shooting the [[Maker's Finger]] arrow modifies the checkpoint save - the same moment in time will still be preserved, but without the arrow anymore.
==Automatic Saves==
[[File:Save_game.gif|thumb|320px|"Soft-save" spinner]]
In addition to automatic quest related checkpoint saves, "soft saves" are also made automatically at a variety of points. These include :
*Entering or exiting locations (depends on location)
*An area cutscene location, eg when first reaching [[The Bluemoon Tower]]
*Traveling by Ferrystone (depends on location)
*Completing quests
*Receiving some quests
*Some points in quest progress
*Restoring a broken riftstone
When not a checkpoint save, an automatic save overwrites the most recent "soft-save" including any manual save made.
There is a 60s "cooldown" to automatic saving. The game will not auto-save within 1 minute since the last automatic saving process.
==Manual Saves==
Manual saves can be made via the Menu. There is an option to either quit and save, or save and continue.
Manual saves can be made at any time, provided one is out of combat. Manual saves overwrite automatic soft saves, and vice-versa.
==Other Saves==
Changes to settings affect all saves (even though Audio settings are stored within save file) and do not revert on reload to a previous save.
Additionally any changes made in the Main Menu "Character Customization" ([[Character Editor]]) affect all saves, and revert to an earlier Checkpoint save does not undo the character changes.
==Notes==
*Save backups can be used to have more than one save file per Arisen - however on backing up to a previous save with an earlier 'timestamp' [[Trading and Gifting]] may be blocked for a time (~1 week or more) - this prevents excessive item duplication exploits.
*To have multiple instances of Arisen and Main Pawn on a single system the most straightforward way is to have child or dummy accounts for each Arisen.
*[[Speed Run]]s cannot be saved during playthrough. Once a speed run is complete the previous (non-speed run) save game will be returned to.
*Entering a [[Riftstone]] whilst a soft save is still in progress of completion will prevent a checkpoint save being made.
*{{Warning}} If either automatic or checkpoint saving processes are pending the game will desist from making a checkpoint save. The saving message has to dissapear completely before automatic saving becomes possible again.
==Save Locations==
In PC versions of the game, on Steam and GOG, DD2.sav file contains both save and checkpoint save. File is located at:
*Steam
::<pre>...\Steam\userdata\[Steam user ID number]\367500\remote</pre>
*GOG
::<pre>C:\Users\[Windows account name]\AppData\Local\GOG.com\Galaxy\Applications\[GOG user ID number]\Storage\Shared\Files</pre>
[[Category:Concepts]]
e9f4f4d97042c6d218196c8bc1fb667c1ada9643
962
958
2024-03-16T14:25:56Z
Sefkhetom
2
/* Checkpoint Saves */
wikitext
text/x-wiki
In ''[[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]'' a single '''''Save Game''''' is allowed per Arisen, with two save states - the earliest save of which is known as the '''''Checkpoint Save'''''.
==Overview==
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
Both saves can be returned to manually. On starting the game the most recent save is loaded. This save is also used when one dies, and selects the "Retry" option in the Menu.
The <b>checkpoint save</b> can be returned to at any point from the Menu.
Broadly speaking, the reason there is only one main save file per game is to prevent overcomplications or other issues (such as multiple instances of pawns, or pawns regressing) as regards the online Pawns that are available for hire to other Arisen.
There are three main ways saves are made :
==Checkpoint Saves==
[[File:Checkpoint_save.gif|thumb|320px|Checkpoint save 'spinner']]
{{for|a list of main quest checkpoints|Quests#Checkpoints}}
Checkpoint saves are made on reaching key points in the [[Quests#Main Quest|Main Quests]]. Additionally they are always made when:
* Sleeping at a [[Resting Bench]], [[Inn]], [[Camping]].
* Entering a [[Riftstone]]
* After purchasing items from [[Rift Vendor]] at his [[Rift Shop]]
*After receiving a haircut at [[Barberie]].
Once a checkpoint save is made, no earlier point in the game can be returned to as the checkpoint save also overwrites the "soft save".
==Automatic Saves==
[[File:Save_game.gif|thumb|320px|"Soft-save" spinner]]
In addition to automatic quest related checkpoint saves, "soft saves" are also made automatically at a variety of points. These include :
*Entering or exiting locations (depends on location)
*An area cutscene location, eg when first reaching [[The Bluemoon Tower]]
*Traveling by Ferrystone (depends on location)
*Completing quests
*Receiving some quests
*Some points in quest progress
*Restoring a broken riftstone
When not a checkpoint save, an automatic save overwrites the most recent "soft-save" including any manual save made.
There is a 60s "cooldown" to automatic saving. The game will not auto-save within 1 minute since the last automatic saving process.
==Manual Saves==
Manual saves can be made via the Menu. There is an option to either quit and save, or save and continue.
Manual saves can be made at any time, provided one is out of combat. Manual saves overwrite automatic soft saves, and vice-versa.
==Other Saves==
Changes to settings affect all saves (even though Audio settings are stored within save file) and do not revert on reload to a previous save.
Additionally any changes made in the Main Menu "Character Customization" ([[Character Editor]]) affect all saves, and revert to an earlier Checkpoint save does not undo the character changes.
==Notes==
*Save backups can be used to have more than one save file per Arisen - however on backing up to a previous save with an earlier 'timestamp' [[Trading and Gifting]] may be blocked for a time (~1 week or more) - this prevents excessive item duplication exploits.
*To have multiple instances of Arisen and Main Pawn on a single system the most straightforward way is to have child or dummy accounts for each Arisen.
*[[Speed Run]]s cannot be saved during playthrough. Once a speed run is complete the previous (non-speed run) save game will be returned to.
*Entering a [[Riftstone]] whilst a soft save is still in progress of completion will prevent a checkpoint save being made.
*{{Warning}} If either automatic or checkpoint saving processes are pending the game will desist from making a checkpoint save. The saving message has to dissapear completely before automatic saving becomes possible again.
==Save Locations==
In PC versions of the game, on Steam and GOG, DD2.sav file contains both save and checkpoint save. File is located at:
*Steam
::<pre>...\Steam\userdata\[Steam user ID number]\367500\remote</pre>
*GOG
::<pre>C:\Users\[Windows account name]\AppData\Local\GOG.com\Galaxy\Applications\[GOG user ID number]\Storage\Shared\Files</pre>
[[Category:Concepts]]
373827a67607002a1f6f308190ee597ccb30a366
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0
166
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2
wikitext
text/x-wiki
Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
<h2>[[Pawn]]</h2>
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a campsite, you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>[[Oxcart]]</h2>
You can often find oxcarts traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
<h2>[[Pawn]]</h2>
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a campsite, you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>[[Oxcart]]</h2>
You can often find oxcarts traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
<h2>[[Pawn]]</h2>
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a [[Campsite]], you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>Camping</h2>
<b>Camping</b> can be done at [[Campsite]]s that are scattered around the world and let's you rest until morning, [[Cook]], change your skills, chat with your party.
<h2>[[Oxcart]]</h2>
You can often find <b>oxcarts</b> traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The <b>Bestiary</b> represents a pawn's catalogue of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
<b>Vocations</b> are the character classes of <b>Dragon's Dogma 2</b>. There are 10 <b>vocations</b> that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
<h2>[[Pawns]]</h2>
Mysterious, otherworldly beings devoted to serving the Arisen. With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to 3 different Pawns throughout their journey.
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a [[Campsite]], you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>Camping</h2>
<b>Camping</b> can be done at [[Campsite]]s that are scattered around the world and let's you rest until morning, [[Cook]], change your skills, chat with your party.
<h2>[[Oxcart]]</h2>
You can often find <b>oxcarts</b> traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The <b>Bestiary</b> represents a pawn's catalogue of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
<b>Vocations</b> are the character classes of <b>Dragon's Dogma 2</b>. There are 10 <b>vocations</b> that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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Template:CreatePage/DD2Quests
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Created page with "{{DD2Quest | image = | questgiver = | location = | prereq = | next = | reward = | faction = | type = | dlc = }} ==Objective== * Objective 1 * Objective 2 ==Details== {{AddToSection}} ==Walkthrough== {{AddToSection}} ==Rewards== {{AddToSection}} ==Quotes== {{Quote|Quote|Source}} ==Notes== {{AddToSection}} ==Trivia== {{AddToSection}} {{Stub}} [[Category: Quests]] [[Category: Main Quest]] [[Category: Side Quest]] Category:..."
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{{DD2Quest
| image =
| questgiver =
| location =
| prereq =
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Objective 1
* Objective 2
==Details==
{{AddToSection}}
==Walkthrough==
{{AddToSection}}
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Quote|Source}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
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{{DD2Quests
| image =
| questgiver =
| location =
| prereq =
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Objective 1
* Objective 2
==Details==
{{AddToSection}}
==Walkthrough==
{{AddToSection}}
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Quote|Source}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
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Template:DD2Quests
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<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Quest Image Needed]]</includeonly>}}</navigation>
<group>
<header>Quest Overview</header>
<data source="dlc"><label>DLC</label></data>
<data source="questgiver"><label>Quest Giver</label></data>
<data source="location"><label>Quest Location</label></data>
<data source="prereq"><label>Prerequisite</label></data>
<data source="next"><label>Next Quest</label></data>
<data source="reward"><label>Reward</label></data>
<data source="faction"><label>Faction</label></data>
<data source="type"><label>Type</label></data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Quests|Quest]] available in [[Dragon's Dogma 2 Wiki| Dragon's Dogma 2]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Quests]][[Category:Dragon's Dogma Templates]]</noinclude><includeonly>[[Category:Quests]]</includeonly>
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{{Tocright}}'''{{BASEPAGENAME}}''' should be used for all [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]] [[Quests|Quest]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DDQuests
| image =
| questgiver =
| location =
| prereq =
| next =
| reward =
| faction =
| type =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the quest, such as the quest reward. Enter this as such <nowiki>Imagename.png</nowiki>. Images are automatically centered and displayed at 250px size.
|-
| '''questgiver'''
| The name of the quest giver, or in some cases the action taken or item to obtain the quest, e.g. The Book of Legends.
|-
| '''location'''
| The primary location the quest occurs.
|-
| '''prereq'''
| List any quest that must be finished immediately before acquiring this quest.
|-
| '''next'''
| List any quest that immediately follow this quest.
|-
| '''reward'''
| A link to the reward obtained, e.g. [[Gold Idol]] or general reward receive, e.g. Weapon.
|-
| '''faction'''
| If reputation gained with a faction or player, list that. e.g. Theive's Guild, The Companions, Solitude, etc.
|-
| '''type'''
| What type of quest is this? Main, Side, Faction, Task. Use appropriate links here, e.g. <nowiki>[[Faction Quests|Faction Quest]]</nowiki> for faction quests.
</nowiki>
|}
==Categories==
When adding/editing a new page, please add the relevant quest type category. These include:
- Main Quests
- Sidequests
- Notice Board Quests
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Excavation Site
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Tom Vis moved page [[Excavation Gaol Site]] to [[Excavation Site]] without leaving a redirect: Misspelled title: gaol from title
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{{DD2Location
| image =
| region =
| buildings =
| owners =
| factions =
| quests =
}}
==Overview==
{{AddToSection}}
==Inhabitants==
* [[Fiska]]
==Quests==
* [[Gaoled Awakening]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
|-
|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
|-
! rowspan="3" |3
|(Left) [[?]], [[?]]
|-
|(Centre) [[?]], [[?]], [[?]]
|-
| (Right) [[?]], [[?]]
|-
|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
|}
==Gallery==
<gallery mode="nolines">
Example.jpg
</gallery>
{{Stub}}
[[Category:Location]]
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Locations
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<h2> Battahl </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Northern Battahl]] || ??? || ??? || ???
|-
|| ??? || ??? || [[Excavation Site]]
|-
|| ??? || ??? || ???
|}
<h2> Vermund </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Vermund]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2> Sacred Arbor </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Sacred Arbor]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2>Notes </h2>
<h2>References </h2>
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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<h2> Battahl </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Northern Battahl]] || ??? || ??? || [[Excavation Site]], [[Melve]], [[Borderwatch Outpost]]
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2> Vermund </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Vermund]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2> Sacred Arbor </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Division
! class="txtbg1" |Region
! class="txtbg1" |Locations
! class="txtbg1" |Places of Interest
|-
| rowspan = 5 | [[Sacred Arbor]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2>Notes </h2>
<h2>References </h2>
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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Justinn
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Created page with "{{DD2Character |image = Justinn.png |gender = male |age = |location = |likes = |times active = |services = }} ==Description== {{AddToSection}} ==Quests== * [[Gaoled Awakening]] ==Notes== {{AddToSection}} ==Quotes== {{AddToSection}} {{Quote|quote|attribution|source}} ==References== {{Reflist}} {{Stub}} [[Category: Inignificant NPC]] [[Category: Quest NPC]] [[Category: Male]] [[Category: Human]]"
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{{DD2Character
|image = Justinn.png
|gender = male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
* [[Gaoled Awakening]]
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Inignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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{{DD2Character
|image = Justinn.png
|gender = male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
* [[Gaoled Awakening]]
* [[Tale's Beginning]]
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Inignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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{{DD2Character
|image = Justinn.png
|gender = male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
* [[Gaoled Awakening]]
* [[Tale's Beginning]]
==Notes==
{{AddToSection}}
==Quotes==
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Inignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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Justinn
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== Summary ==
Justinn
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Gaoled Awakening
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Created page with "{{DD2Quests | image = | questgiver = | location = [[Excavation Site]] | prereq = | next = [[Tale's Beginning]] | reward = | faction = | type = [[Quests#Main_Quests|Main Quest]] | dlc = }} ==Objective== * Heed the Overseer * Pick up a boulder * Carry the boulder back to Rook * Investigate the disturbance. * Fend of the beast. * Flee for your life. ==Details== The [[Arisen]] wakes up in a gaol cell, and is called a Pawn by [[Fiska]]..."
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{{DD2Quests
| image =
| questgiver =
| location = [[Excavation Site]]
| prereq =
| next = [[Tale's Beginning]]
| reward =
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Heed the Overseer
* Pick up a boulder
* Carry the boulder back to Rook
* Investigate the disturbance.
* Fend of the beast.
* Flee for your life.
==Details==
The [[Arisen]] wakes up in a gaol cell, and is called a Pawn by [[Fiska]].
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|Fiska}}
==Walkthrough==
Wake up in your gaol cell and create your character. After you are done with Character creation, Follow [[Fiska]] to the excavation site. On the way to the excavation site meet [[Rook]] who comments on The Arisen not being a pawn. continue walking down the path with [[Rook]], Pick up a boulder, Carry the boulder back to [[Rook]].
After you deliver the boulder to [[Rook]] a commotion arises and the Arisen should check it out, follow any of the pawns that are running up the hill.
<br>
The commotion turns out to be a [[Medusa]], this is a relatively easy fight since all the pawns are helping you as well. Avoid the red petrifying gaze.
* As [[Archer]] or [[Mage]] try to aim for the head.
* As [[Thief]] or [[Fighter]] climb up on the body to attack the head.
While the [[Medusa]] has four HP bars, you will only need to destroy one to get her to retreat. Afterwards the [[Pathfinder]] appears and tells you to flee, head for a nearby cliff and jump off it.
{{Quote|Learn aught you can of this world you must protect| Pathfinder}}
<br>
In the next cutscene you ride a [[Griffin]], [[Ulrika]] shoots down the [[Griffin]] with a [[Ballistae]]. After that the cutscene continues showing you wake up on the ground as [[Rook]] is being swallowed by the [[Brine]].
You are approached by [[Justinn]] and two soldiers.
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|Fiska}}
==Notes==
{{AddToSection}}
==Trivia==
*In the cutscene where you ride a [[Griffin]], while it shows you how [[Pawns]] are transported in cages to the [[Excavation site]].
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
74a64a447a25a5e6481a8062e21a726ac1739e7e
979
978
2024-03-16T15:41:07Z
Sefkhetom
2
change quote location
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver =
| location = [[Excavation Site]]
| prereq =
| next = [[Tale's Beginning]]
| reward =
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Heed the Overseer
* Pick up a boulder
* Carry the boulder back to Rook
* Investigate the disturbance.
* Fend of the beast.
* Flee for your life.
==Details==
The [[Arisen]] wakes up in a gaol cell, and needs to escape.
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|Fiska}}
==Walkthrough==
Wake up in your gaol cell and create your character. After you are done with Character creation, Follow [[Fiska]] to the excavation site. On the way to the excavation site meet [[Rook]] who comments on The Arisen not being a pawn. continue walking down the path with [[Rook]], Pick up a boulder, Carry the boulder back to [[Rook]].
After you deliver the boulder to [[Rook]] a commotion arises and the Arisen should check it out, follow any of the pawns that are running up the hill.
<br>
The commotion turns out to be a [[Medusa]], this is a relatively easy fight since all the pawns are helping you as well. Avoid the red petrifying gaze.
* As [[Archer]] or [[Mage]] try to aim for the head.
* As [[Thief]] or [[Fighter]] climb up on the body to attack the head.
While the [[Medusa]] has four HP bars, you will only need to destroy one to get her to retreat. Afterwards the [[Pathfinder]] appears and tells you to flee, head for a nearby cliff and jump off it.
{{Quote|Learn aught you can of this world you must protect| Pathfinder}}
<br>
In the next cutscene you ride a [[Griffin]], [[Ulrika]] shoots down the [[Griffin]] with a [[Ballistae]]. After that the cutscene continues showing you wake up on the ground as [[Rook]] is being swallowed by the [[Brine]].
You are approached by [[Justinn]] and two soldiers.
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|Fiska}}
==Notes==
{{AddToSection}}
==Trivia==
*In the cutscene where you ride a [[Griffin]], while it shows you how [[Pawns]] are transported in cages to the [[Excavation site]].
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
33622202515a2fa562ca6f7af7c5275263474145
Template:Convert debilitation difficulty
10
296
980
2024-03-16T15:51:38Z
Sefkhetom
2
Created page with "<includeonly>{{#switch: 1 | {{#expr: {{{1}}}<=0 }}={{{1}}} | {{#expr: {{{1}}}=1 }}=veryeasy | {{#expr: {{{1}}}<4 }}=easy | {{#expr: {{{1}}}<7}}=medium | {{#expr: {{{1}}}<10}}=hard | {{#expr: {{{1}}}<20}}=vhard | {{#expr: {{{1}}}>=20}}=ehard |#default={{{1}}} }}</includeonly> <noinclude> {{clr}} {{documentation}}</noinclude>"
wikitext
text/x-wiki
<includeonly>{{#switch: 1
| {{#expr: {{{1}}}<=0 }}={{{1}}}
| {{#expr: {{{1}}}=1 }}=veryeasy
| {{#expr: {{{1}}}<4 }}=easy
| {{#expr: {{{1}}}<7}}=medium
| {{#expr: {{{1}}}<10}}=hard
| {{#expr: {{{1}}}<20}}=vhard
| {{#expr: {{{1}}}>=20}}=ehard
|#default={{{1}}}
}}</includeonly>
<noinclude>
{{clr}}
{{documentation}}</noinclude>
1ddca475bf677aef389ad51fd85628ec17041e22
Template:Convert elemental debilitation difficulty
10
297
981
2024-03-16T15:51:55Z
Sefkhetom
2
Created page with "Converts a numerical debilitation difficulty (as described in [[List of Creature Debilitation Resistances]]) into a text value suitable for use in [[Template:Debil_diff_icon]] This template is intended for all debilitations excluding Drenched, Curse, and Elemental Debilitations (thundershock, burning, frozen, holy healing, dark critical) Non numerical and negative values are passed unchanged *{{for|elemental debilitations|Template:Convert_elemental_debilitation_diffic..."
wikitext
text/x-wiki
Converts a numerical debilitation difficulty (as described in [[List of Creature Debilitation Resistances]]) into a text value suitable for use in [[Template:Debil_diff_icon]]
This template is intended for all debilitations excluding Drenched, Curse, and Elemental Debilitations (thundershock, burning, frozen, holy healing, dark critical)
Non numerical and negative values are passed unchanged
*{{for|elemental debilitations|Template:Convert_elemental_debilitation_difficulty}}
*Drenched and Curse can use [[:Template:Debil_diff_icon]] directly with the number of Oil Flasks/Skulls needed
==Ranges==
The ranges are :
*1 = veryeasy
*2-3 = easy
*4-6 = medium
*7-9 = hard
*10-19 = very hard
*over 20 = extremely hard
*Everything else should be passed unchanged
==Examples==
*<nowiki>{{Convert_debilitation_difficulty|}}</nowiki> gives {{Convert_debilitation_difficulty|}}
*<nowiki>{{Convert_debilitation_difficulty|0}}</nowiki> gives {{Convert_debilitation_difficulty|0}}
*<nowiki>{{Convert_debilitation_difficulty|1}}</nowiki> gives {{Convert_debilitation_difficulty|1}}
*<nowiki>{{Convert_debilitation_difficulty|2}}</nowiki> gives {{Convert_debilitation_difficulty|2}}
*<nowiki>{{Convert_debilitation_difficulty|4}}</nowiki> gives {{Convert_debilitation_difficulty|4}}
*<nowiki>{{Convert_debilitation_difficulty|7}}</nowiki> gives {{Convert_debilitation_difficulty|7}}
*<nowiki>{{Convert_debilitation_difficulty|9}}</nowiki> gives {{Convert_debilitation_difficulty|9}}
*<nowiki>{{Convert_debilitation_difficulty|11}}</nowiki> gives {{Convert_debilitation_difficulty|11}}
*<nowiki>
{{Convert_debilitation_difficulty|19}}</nowiki> gives {{Convert_debilitation_difficulty|19}}
*<nowiki>
{{Convert_debilitation_difficulty|20}}</nowiki> gives {{Convert_debilitation_difficulty|20}}
*<nowiki>
{{Convert_debilitation_difficulty|21}}</nowiki> gives {{Convert_debilitation_difficulty|21}}
*<nowiki>{{Convert_debilitation_difficulty|-}}</nowiki> gives {{Convert_debilitation_difficulty|-}}
*<nowiki>{{Convert_debilitation_difficulty|?}}</nowiki> gives {{Convert_debilitation_difficulty|?}}
*<nowiki>{{Convert_debilitation_difficulty|-1}}</nowiki> gives {{Convert_debilitation_difficulty|-1}}
*<nowiki>{{Convert_debilitation_difficulty|etc}}</nowiki> gives {{Convert_debilitation_difficulty|etc}}
b2149f837d356edacae5333328a6b87ea244456c
983
981
2024-03-16T15:52:30Z
Sefkhetom
2
wikitext
text/x-wiki
<includeonly>{{#switch: 1
| {{#expr: {{{1}}}<=0}}={{{1}}}
| {{#expr: {{{1}}}=1}}=veryeasy
| {{#expr: {{{1}}}<6}}=easy
| {{#expr: {{{1}}}<11}}=medium
| {{#expr: {{{1}}}<21}}=hard
| {{#expr: {{{1}}}<41}}=vhard
| {{#expr: {{{1}}}>40}}=ehard
|#default={{{1}}}
}}</includeonly><noinclude>
{{clr}}
{{documentation}}</noinclude>
9d7a6e9f24555b74f60884c66cc565cf798c304d
Template:Convert debilitation difficulty/doc
10
298
982
2024-03-16T15:52:08Z
Sefkhetom
2
Created page with "Converts a numerical debilitation difficulty (as described in [[List of Creature Debilitation Resistances]]) into a text value suitable for use in [[Template:Debil_diff_icon]] This template is intended for all debilitations excluding Drenched, Curse, and Elemental Debilitations (thundershock, burning, frozen, holy healing, dark critical) Non numerical and negative values are passed unchanged *{{for|elemental debilitations|Template:Convert_elemental_debilitation_diffic..."
wikitext
text/x-wiki
Converts a numerical debilitation difficulty (as described in [[List of Creature Debilitation Resistances]]) into a text value suitable for use in [[Template:Debil_diff_icon]]
This template is intended for all debilitations excluding Drenched, Curse, and Elemental Debilitations (thundershock, burning, frozen, holy healing, dark critical)
Non numerical and negative values are passed unchanged
*{{for|elemental debilitations|Template:Convert_elemental_debilitation_difficulty}}
*Drenched and Curse can use [[:Template:Debil_diff_icon]] directly with the number of Oil Flasks/Skulls needed
==Ranges==
The ranges are :
*1 = veryeasy
*2-3 = easy
*4-6 = medium
*7-9 = hard
*10-19 = very hard
*over 20 = extremely hard
*Everything else should be passed unchanged
==Examples==
*<nowiki>{{Convert_debilitation_difficulty|}}</nowiki> gives {{Convert_debilitation_difficulty|}}
*<nowiki>{{Convert_debilitation_difficulty|0}}</nowiki> gives {{Convert_debilitation_difficulty|0}}
*<nowiki>{{Convert_debilitation_difficulty|1}}</nowiki> gives {{Convert_debilitation_difficulty|1}}
*<nowiki>{{Convert_debilitation_difficulty|2}}</nowiki> gives {{Convert_debilitation_difficulty|2}}
*<nowiki>{{Convert_debilitation_difficulty|4}}</nowiki> gives {{Convert_debilitation_difficulty|4}}
*<nowiki>{{Convert_debilitation_difficulty|7}}</nowiki> gives {{Convert_debilitation_difficulty|7}}
*<nowiki>{{Convert_debilitation_difficulty|9}}</nowiki> gives {{Convert_debilitation_difficulty|9}}
*<nowiki>{{Convert_debilitation_difficulty|11}}</nowiki> gives {{Convert_debilitation_difficulty|11}}
*<nowiki>
{{Convert_debilitation_difficulty|19}}</nowiki> gives {{Convert_debilitation_difficulty|19}}
*<nowiki>
{{Convert_debilitation_difficulty|20}}</nowiki> gives {{Convert_debilitation_difficulty|20}}
*<nowiki>
{{Convert_debilitation_difficulty|21}}</nowiki> gives {{Convert_debilitation_difficulty|21}}
*<nowiki>{{Convert_debilitation_difficulty|-}}</nowiki> gives {{Convert_debilitation_difficulty|-}}
*<nowiki>{{Convert_debilitation_difficulty|?}}</nowiki> gives {{Convert_debilitation_difficulty|?}}
*<nowiki>{{Convert_debilitation_difficulty|-1}}</nowiki> gives {{Convert_debilitation_difficulty|-1}}
*<nowiki>{{Convert_debilitation_difficulty|etc}}</nowiki> gives {{Convert_debilitation_difficulty|etc}}
b2149f837d356edacae5333328a6b87ea244456c
Template:Convert elemental debilitation difficulty/doc
10
299
984
2024-03-16T15:52:48Z
Sefkhetom
2
Created page with "Converts a numerical elemental debilitation difficulty (as described in [[List of Creature Debilitation Resistances]]) into a text value suitable for use in [[Template:Debil_diff_icon]] This template is intended for Elemental Debilitations (thundershock, burning, frozen, holy healing, dark critical) Non numerical and negative values are passed unchanged {{for|non-elemental debilitations|Template:Convert_debilitation_difficulty}} ==Ranges== The ranges are : *1= veryea..."
wikitext
text/x-wiki
Converts a numerical elemental debilitation difficulty (as described in [[List of Creature Debilitation Resistances]]) into a text value suitable for use in [[Template:Debil_diff_icon]]
This template is intended for Elemental Debilitations (thundershock, burning, frozen, holy healing, dark critical)
Non numerical and negative values are passed unchanged
{{for|non-elemental debilitations|Template:Convert_debilitation_difficulty}}
==Ranges==
The ranges are :
*1= veryeasy
*2-5 = easy
*6-10 = medium
*11-20 = hard
*21-40 = vhard
*over 40 = ehard
*Everything else should be passed unchanged
==Examples==
*<nowiki>{{Convert_elemental_debilitation_difficulty|}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|0}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|0}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|1}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|1}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|4}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|4}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|5}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|5}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|7}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|7}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|9}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|9}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|10}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|10}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|11}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|11}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|20}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|20}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|21}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|21}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|39}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|39}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|40}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|40}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|41}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|41}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|-}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|-}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|?}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|?}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|-1}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|-1}}
*<nowiki>{{Convert_elemental_debilitation_difficulty|etc}}</nowiki> gives {{Convert_elemental_debilitation_difficulty|etc}}
57822b7fdd70e533e9115d47ca5ce6a97e44ffdb
Goblin
0
300
985
2024-03-16T15:53:16Z
Sefkhetom
2
Created page with "[[File:Placeholder|right|250px]] '''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]] '''''*Provide a thorough description or overview of the creature here*''''' {{Quote|It would be nice to have a quote here|Me}} ==Information== {{DD2Creature | type = [[Bestiary#Goblin|Goblin]] | exp = 62 | loc = [[Placeholder Location]] * [[Placeholder Location]], in [[Placeholder Location]] | loot = *Stuff | quests = * [[Tale's beginning]]..."
wikitext
text/x-wiki
[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|It would be nice to have a quote here|Me}}
==Information==
{{DD2Creature
| type = [[Bestiary#Goblin|Goblin]]
| exp = 62
| loc =
[[Placeholder Location]]
* [[Placeholder Location]], in [[Placeholder Location]]
| loot =
*Stuff
| quests =
* [[Tale's beginning]]
** 3 are on the road
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|Here are some notes
}}
===Attacks===
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
1deaadcacaba4b2154c15435686810ca109a95e5
986
985
2024-03-16T15:55:16Z
Sefkhetom
2
/* Information */
wikitext
text/x-wiki
[[File:Placeholder|right|250px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|It would be nice to have a quote here|Me}}
==Information==
{{DD2Creature
| type = [[Bestiary#Goblin|Goblin]]
| exp = 62
| loc =
[[Placeholder Location]]
* [[Placeholder Location]], in [[Placeholder Location]]
| loot =
*[[Goblin Horn]]
| quests =
* [[Tale's beginning]]
** 3 are on the road
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|Here are some notes
}}
===Attacks===
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
d1e9d3657c07b8f679f291e424a4fddcfa4d9083
Tale's Beginning
0
301
987
2024-03-16T16:05:08Z
Sefkhetom
2
Created page with "{{DD2Quests | image = | questgiver = [[Justinn]] | location = | prereq = [[Gaoled Awakening]] | next = | reward = | faction = | type = | dlc = }} ==Objective== * Follow [[Justinn]]. * Defeat the [[goblin]]s. * Make Contact with the [[Riftstone]] ==Details== You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, ==Walkthrough== You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, yo..."
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
==Details==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers,
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s, when you reach the encampment a group of 5 [[Pawns]] will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
87c3d4f36c7d63a8a603d6efd109b30014841de5
990
987
2024-03-16T16:10:22Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
==Details==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers,
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s, when you reach the encampment a group of 5 [[Pawns]] will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
4643f61207a67278a4ab8d727c35edb3920bc597
996
990
2024-03-16T16:26:39Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
e58631882f4e126d6bf2d2a5a91bd24df9d71d81
1009
996
2024-03-16T17:58:50Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
e02b90b624bdec5a29d20a1a6ff1bebb314d51a9
Borderwatch Outpost
0
302
989
2024-03-16T16:09:58Z
Sefkhetom
2
Created page with "Northern Watch Encampment"
wikitext
text/x-wiki
Northern Watch Encampment
627b4aee409254dc642ab369d2cd9ea49b535001
1000
989
2024-03-16T16:30:57Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Location
| image =
| region =
| buildings =
| owners =
| factions =
| quests =
}}
==Overview==
Northern Watch Encampment
==Inhabitants==
* [[Luska]]
* [[Justinn]]
* [[Pawns]]
==Quests==
* [[Tale's Beginning]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
|-
|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
|-
! rowspan="3" |3
|(Left) [[?]], [[?]]
|-
|(Centre) [[?]], [[?]], [[?]]
|-
| (Right) [[?]], [[?]]
|-
|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
|}
==Gallery==
<gallery mode="nolines">
Example.jpg
</gallery>
{{Stub}}
[[Category:Location]]
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{{DD2Location
| image =
| region =
| buildings = [[Riftstone]]
| owners =
| factions =
| quests =
}}
==Overview==
Northern Watch Encampment
==Inhabitants==
* [[Luska]]
* [[Justinn]]
* [[Pawns]]
==Quests==
* [[Tale's Beginning]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
|-
|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
|-
! rowspan="3" |3
|(Left) [[?]], [[?]]
|-
|(Centre) [[?]], [[?]], [[?]]
|-
| (Right) [[?]], [[?]]
|-
|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
|}
==Gallery==
<gallery mode="nolines">
Example.jpg
</gallery>
{{Stub}}
[[Category:Location]]
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text/x-wiki
{{DD2Location
| image =
| region =
| buildings = [[Riftstone]]
| owners =
| factions =
| quests = [[Tale's Beginning]]
}}
==Overview==
Northern Watch Encampment
==Inhabitants==
* [[Luska]]
* [[Justinn]]
* [[Pawns]]
==Quests==
* [[Tale's Beginning]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
|-
|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
|-
! rowspan="3" |3
|(Left) [[?]], [[?]]
|-
|(Centre) [[?]], [[?]], [[?]]
|-
| (Right) [[?]], [[?]]
|-
|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
|}
==Gallery==
<gallery mode="nolines">
Example.jpg
</gallery>
{{Stub}}
[[Category:Location]]
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Creation
wikitext
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{{DD2Item
|image = Riftstone.png
|weight =
|cost =
|value =
|type =
}}
==Description==
<br>
By touching a riftstone, the [[Arisen]] can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the [[Arisen]] to summon pawns who meet their specified preferences. These pawns will not level up while they are accompanying you, however, so you may find that you need to hire new support [[Pawns]] at regular intervals.
==Location==
<br>
*[[Borderwatch outpost]]
==Effect==
<br>
Allows you to hire and fire [[Pawns]] in exchange of [[Rift Crystals]]
{{stub}}
[[Category: Other Item]]
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wikitext
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{{DD2Item
|image = Riftstone.png
|weight =
|cost =
|value =
|type =
}}
==Description==
<br>
By touching a riftstone, the [[Arisen]] can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the [[Arisen]] to summon pawns who meet their specified preferences. These pawns will not level up while they are accompanying you, however, so you may find that you need to hire new support [[Pawns]] at regular intervals.
==Location==
<br>
*[[Borderwatch outpost]]
==Effect==
<br>
Allows you to hire and fire [[Pawns]] in exchange of [[Rift Crystal]]s
{{stub}}
[[Category: Other Item]]
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wikitext
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{{DD2Item
|image = Riftstone.png
|weight =
|cost =
|value =
|type =
}}
==Description==
<br>
By touching a riftstone, the [[Arisen]] can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the [[Arisen]] to summon pawns who meet their specified preferences. These pawns will not level up while they are accompanying you, however, so you may find that you need to hire new support [[Pawns]] at regular intervals.
==Location==
<br>
*[[Borderwatch outpost]]
==Effect==
<br>
Allows you to hire and fire [[Pawns]] in exchange of [[Rift Crystal]]s
Pawn selection can be refined in search parameters:
* General information
**(Name, Vocation, [[Rift Crystal]] cost)
* Type/Race/[[Pawns#Pawn Inclination|Inclination]]
**(Masculine/Feminine)(Human/Beastren)
* Weapon Skills
* [[Pawns#Pawn Specialization|Specialization]]/Quest
**(Quest guide for current quest and [[Pawn Quests]])
* [[Pawn Badge]]
* Username
{{stub}}
[[Category: Other Item]]
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-PawnExample.webp | [[Pawn Example]] |link=Placeholder
</gallery>
</center>
<h2> {{Anchor|Insignificant Npcs|Insignificant Npcs}} </h2>
<center>
<gallery|150*100px|mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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wikitext
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Insignificant Npcs|Insignificant Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Quest NPC]]
[[Category: Female/Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human/Elf/Beastren]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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{{DD2Location
| image =
| region =
| buildings =
| owners =
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| quests = [[Tale's Beginning]]
}}
==Overview==
{{AddToSection}}
==Inhabitants==
* [[?]]
==Quests==
* [[?]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
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|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
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|-
|(Centre) [[?]], [[?]], [[?]]
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|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
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==Gallery==
<gallery mode="nolines">
Example.jpg
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{{Stub}}
[[Category:Location]]
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{{DD2Character
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==Description==
{{AddToSection}}
==Quests==
*[[Tale's Beginning]]
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
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{{DD2Character
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==Description==
{{AddToSection}}
==Quests==
* [[Gaoled Awakening]]
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Quest NPC]]
[[Category: Male]]
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Pawns
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text/x-wiki
Mysterious, otherworldly beings devoted to serving the Arisen.
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your Arisen,
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task,
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different Arisen and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the arisen if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
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1007
1006
2024-03-16T17:53:20Z
Sefkhetom
2
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the [[Arisen]].
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your [[Arisen]] will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your [[Arisen]],
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" | Kindhearted
! class="txtbg1" | Calm
! class="txtbg1" | Simple
! class="txtbg1" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the [[Arisen]] who hires your main pawn to receive upon the task completion. Pawn quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavour to get your pawn hired as often as possible.
When setting a reward for the [[Arisen]] who hires your main pawn to receive, you can either select specific items or nominate a sum of gold. (Items will be removed from your inventory; gold will be subtracted from your funds.) It is also possible to trade with other [[Arisen]], by setting the retrieval of items you desire as the pawn quest objective
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different [[Arisen]] and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the [[Arisen]] if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
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/* {{Anchor|Main Quests|Main Quests}} */
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[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Tale's Beginning]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
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| class="txtbg2" | [[?]] || A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil || 1.00 kg
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| class="txtbg2" | [[Lantern]] || A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil || 1.00 kg
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| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
e68cd7b336b3bff6f2223ffd06b81f5aa88ad30a
1023
1022
2024-03-16T18:22:46Z
Sefkhetom
2
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Name
! class="txtbg3" |Description
! class="txtbg3" |Weight
|-
| class="txtbg2" | [[Lantern]] || A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil || 1.00 kg
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
a55dc1648e76df99acaf18c58b9bbc66f03561f3
Quest Items
0
309
1012
2024-03-16T18:05:32Z
Sefkhetom
2
Created page with "{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3" |- ! class="txtbg1" |Name ! class="txtbg1" |Description ! class="txtbg1" |Weight |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ???..."
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
a04bbcc40f6931b1fc17ab87cfb08eade22869c0
1024
1012
2024-03-16T18:24:39Z
Sefkhetom
2
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|-
|class="txtbg2" | [[?]] || ? || ?
|}
1333bd5bc35c0c16f35eeb58e8bf9d0c235ddafc
Weapons
0
310
1013
2024-03-16T18:05:34Z
Sefkhetom
2
Created page with "{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3" |- ! class="txtbg1" |Name ! class="txtbg1" |Description ! class="txtbg1" |Weight |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ???..."
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
a04bbcc40f6931b1fc17ab87cfb08eade22869c0
1027
1013
2024-03-16T18:31:34Z
Sefkhetom
2
wikitext
text/x-wiki
==Sword==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
==Mace==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
}
==Shield==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
}
==Bow==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
}
==Daggers==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
}
==Staff==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
}
==Greatsword==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
|class="txtbg2" [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|}
==Greathammer==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|}
==Archstaff==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|}
==Magick Bow==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|}
==Mystic Spear==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|}
==Censer==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|}
5bba798a421cc43e68129eed19ed66a76088f21b
Accessories
0
315
1018
2024-03-16T18:05:45Z
Sefkhetom
2
Created page with "{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3" |- ! class="txtbg1" |Name ! class="txtbg1" |Description ! class="txtbg1" |Weight |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ??? |- | [[Lantern]] || ??? || ???..."
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
|-
| [[Lantern]] || ??? || ???
a04bbcc40f6931b1fc17ab87cfb08eade22869c0
Materials
0
316
1019
2024-03-16T18:07:29Z
Sefkhetom
2
Created page with "{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3" |- ! class="txtbg1" |Name ! class="txtbg1" |Description ! class="txtbg1" |Weight |- | [[Goblin horn]] || The severed horn of a goblin. Can be used to enhance equipment. || 0.10 kg |- | [[Lantern]] || ? || ? |- | [[Lantern]] || ? || ? |- | [[Lantern]] || ? || ? |- | [[Lantern]] || ? || ? |- | [[Lantern]] || ? || ? |- | [[Lantern]] || ? || ? |- | [[Lantern]] || ?..."
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| [[Goblin horn]] || The severed horn of a goblin. Can be used to enhance equipment. || 0.10 kg
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
|-
| [[Lantern]] || ? || ?
441ffba33429bedec9d08d95cf67f1cd127a827d
1020
1019
2024-03-16T18:19:47Z
Sefkhetom
2
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Name
! class="txtbg3" |Description
! class="txtbg3" |Weight
|-
!class="txtbg2"|[[Goblin horn]] || The severed horn of a goblin. Can be used to enhance equipment. || 0.10 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|}
1aaf44d5b19e072c8aace179993c9cc29e0172b3
Curatives
0
317
1025
2024-03-16T18:27:05Z
Sefkhetom
2
Created page with "{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3" |- ! class="txtbg1" |Name ! class="txtbg1" |Description ! class="txtbg1" |Weight |- | class="txtbg2" | [[?]] || ? || ? |- | class="txtbg2" | [[?]] || ? || ? |- | class="txtbg2" | [[?]] || ? || ? |- | class="txtbg2" | [[?]] || ? || ? |- | class="txtbg2" | [[?]] || ? || ? |- | class="txtbg2" | [[?]] || ? || ? |- | class="txtbg2" | [[?]] || ? || ? |}"
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
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! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
fb170fc60d8be1666ed3b6271563bb84609ee27f
Items
0
201
1026
707
2024-03-16T18:28:56Z
Sefkhetom
2
wikitext
text/x-wiki
<div class=mainpagegallery>
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon Curatives.png|[[Curatives]]|link=Curatives
File:Icon Materials.png|[[Materials]]|link=Materials
File:Icon Tools.png|[[Tools]]|link=Tools
File:Icon Quest Items.png|[[Quest Items]]|link=Quest Items
File:Icon Weapons.png|[[Weapons]]|link=Weapons
File:Icon Head Armor.png|[[Head Armor]]|link=Head Armor
File:Icon Torso Armor.png|[[Torso Armor]]|link=Torso Armor
File:Icon Leg Armor.png|[[Leg Armor]]|link=Leg Armor
File:Icon Cloaks.png|[[Cloaks]]|link=Cloaks
File:Icon Accessories.png|[[Accessories]]|link=Accessories
File:Icon SuperiorQuartet.png|link=Premium_Edition_Items|[[Premium Edition Items]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
5a470c66f605f72d6fb0a6dd6037385934e6c844
Weapons
0
310
1028
1027
2024-03-16T18:33:38Z
Sefkhetom
2
wikitext
text/x-wiki
==Sword==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Mace==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Shield==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Bow==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Daggers==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Staff==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Greatsword==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Greathammer==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Archstaff==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Magick Bow==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Mystic Spear==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
==Censer==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
cb1d69124ff4f875654b395aa0e75a53ff92d1f8
1065
1028
2024-03-16T19:13:54Z
Sefkhetom
2
wikitext
text/x-wiki
==Sword==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Mace==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Shield==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Bow==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Daggers==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Staff==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Greatsword==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Greathammer==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Archstaff==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Magick Bow==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Mystic Spear==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
==Censer==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
74bea73ec817236042572429c59eedbdbee623b9
1071
1065
2024-03-16T19:17:33Z
Sefkhetom
2
wikitext
text/x-wiki
==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Staff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Greatsword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Greathammer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Archstaff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==MagickBow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==MysticSpear==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
==Censer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
f8b704db16dec4a0311b2119e32d052d728c30c8
1081
1071
2024-03-16T19:21:23Z
Sefkhetom
2
wikitext
text/x-wiki
==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
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Items
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Tom Vis moved page [[File:Icon Curatives.png]] to [[File:Curatives.png]]: Misspelled title
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MediaWiki:Common.css
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css
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}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 10px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
93880cb8408da78cc39a30b188a879f780a63d61
1047
1044
2024-03-16T18:53:55Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 30px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
0407a265dea6f0bbbc69492864b252720acd03fa
1049
1047
2024-03-16T18:55:06Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 15px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
f06e8bf333599ef38c7a5b1aca6bc6adc714aff4
1051
1049
2024-03-16T19:03:00Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
b2a6ff6bc3a070380e466f29f8a2cb73535410e6
1066
1051
2024-03-16T19:14:46Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
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a954757161411e327092aa96476e6e4613f000c6
Quests
0
170
1050
1010
2024-03-16T18:57:37Z
Sefkhetom
2
/* {{Anchor|Main Quests|Main Quests}} */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg2" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg2" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|-
!class="txtbg2" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
e095937594e7da577ac23869a7d50bf308ca312d
Accessories
0
315
1052
1018
2024-03-16T19:05:42Z
Sefkhetom
2
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[Ring of Assurance]] || ?|| ?
|-
| class="txtbg2" |[[?]] || ?|| ?
|-
| class="txtbg2" |[[?]] || ?|| ?
|-
| class="txtbg2" |[[?]] || ?|| ?
|-
| class="txtbg2" |[[?]] || ?|| ?
|-
| class="txtbg2" |[[?]] || ?|| ?
|-
| class="txtbg2" |[[?]] || ?|| ?
|-
| class="txtbg2" |[[?]] || ?|| ?
|-
| class="txtbg2" |[[?]] || ?|| ?
|}
cebda07f013fea5a391eca6898e41e4c24b4676d
1076
1052
2024-03-16T19:18:12Z
Sefkhetom
2
wikitext
text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[RingofAssurance]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
2f4f7b17807ba4e3f543696ddda283f8ddc0f53c
1082
1076
2024-03-16T19:22:40Z
Sefkhetom
2
wikitext
text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
!class="txtbg2"|[[Ring of Assurance]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|}
3dd6cae15cce44e2bb50adacb5f978b144eed42d
Premium Edition Items
0
204
1053
744
2024-03-16T19:07:00Z
Sefkhetom
2
wikitext
text/x-wiki
==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon_ExplorerCampingKit.png |[[Explorer's Camping Kit]] |link=Explorer%27s_Camping_Kit
File:Icon_RiftCrystal.png|[[Rift Crystal | 1500 Rift Crystals]] |link=Rift_Crystal
File:Icon_DDMusicSoundCollection.png|link=Dragon's Dogma Music Sound Collection |[[Dragon's Dogma Music Sound Collection]]
File:Icon_Wakestone.png|link=Wakestone |[[Wakestone]]
File:Icon_Art_of_Metamorphosis.png|link=Art_of_Metamophosis |[[Art of Metamophosis]]
File:Icon_Harpy_Snare_Smoke_Beacon.png|link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon_RiftEssence.png|link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon_HeartfeltPendant.png|link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon_Gaol_Key.png|link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Example.jpg |link=Superior_Sword_and_Shield |[[Superior Sword and Shield]]
File:Example.jpg |link=Superior_Bow |[[Superior Bow]]
File:Example.jpg |link=Superior_Daggers |[[Superior Daggers]]
File:Example.jpg |link=Superior_Staff |[[Superior Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
14aab3d5903a645955f20706b924dada6c549cae
Harpy Snare Smoke Beacon
0
213
1054
770
2024-03-16T19:07:55Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Item
|image = Icon Harpy Snare Smoke Beacon.png
|weight =
|cost =
|value =
|type = [[Tools]]
}}
==Description==
{{AddToSection}}
==Location==
*
* Dragon's Dogma Deluxe Edition: x3
** This consumable item is also available for purchase at shops in-game. They will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Harpysnare Smoke Beacons emit a scent enticing to harpies. When lit in certain locations, harpies within range will flock near. You may be able to grab hold of one and ascend to greater heights.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
4dfc379b7ca2abf03522ef840b52cc385ec0e0ae
Tools
0
308
1061
1023
2024-03-16T19:11:45Z
Sefkhetom
2
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" | [[Lantern]] || A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil || 1.00 kg
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|-
| class="txtbg2" | [[?]] || ? || ?
|}
e68cd7b336b3bff6f2223ffd06b81f5aa88ad30a
1063
1061
2024-03-16T19:13:20Z
Sefkhetom
2
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
| class="txtbg2" |[[Lantern]] || A lantern that can be worn at the waist to brighten one's surroundings with every step. Currently has plenty of oil || 1.00 kg
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|-
| class="txtbg2" |[[?]] || ? || ?
|}
0295ccf0df1f86efb8e45b2ff8391760c33d2461
1067
1063
2024-03-16T19:16:31Z
Sefkhetom
2
wikitext
text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
|class="txtbg2"|[[Lantern]]||Alanternthatcanbewornatthewaisttobrightenone'ssurroundingswitheverystep.Currentlyhasplentyofoil||1.00kg
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|}
909eaad5f30d68309831eb580ccb5500d286781a
1077
1067
2024-03-16T19:18:57Z
Sefkhetom
2
wikitext
text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
!class="txtbg2"|[[Lantern]]||Alanternthatcanbewornatthewaisttobrightenone'ssurroundingswitheverystep.Currentlyhasplentyofoil||1.00kg
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|}
6e7eae23cf146c53e7fd208fa0cf5927c21ab655
1078
1077
2024-03-16T19:19:59Z
Sefkhetom
2
wikitext
text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
!class="txtbg2"|[[Lantern]]||A lantern that can be worn at the waist to brighten one's surroundings with every step.||1.00kg
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
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|-
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|-
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|-
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|-
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|-
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|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|}
b7efcb01e756cf0f65a10f0c7c471592938bbaec
Materials
0
316
1062
1020
2024-03-16T19:11:50Z
Sefkhetom
2
wikitext
text/x-wiki
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg1" |Name
! class="txtbg1" |Description
! class="txtbg1" |Weight
|-
!class="txtbg2"|[[Goblin horn]] || The severed horn of a goblin. Can be used to enhance equipment. || 0.10 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|-
!class="txtbg2"|[[?]] || ? || 1 kg
|}
71c6557f899d2ce800f0978a3e7f154d638de38b
1069
1062
2024-03-16T19:17:03Z
Sefkhetom
2
wikitext
text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg1"|Name
!class="txtbg1"|Description
!class="txtbg1"|Weight
|-
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|-
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!class="txtbg2"|[[?]]||?||1kg
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|-
!class="txtbg2"|[[?]]||?||1kg
|-
!class="txtbg2"|[[?]]||?||1kg
|-
!class="txtbg2"|[[?]]||?||1kg
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|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
|-
|class="txtbg2" |[[?]] || ? || ?
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|class="txtbg2"|[[?]]||?||?
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|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
|-
|class="txtbg2"|[[?]]||?||?
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|class="txtbg2"|[[?]]||?||?
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|class="txtbg2"|[[?]]||?||?
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|class="txtbg2"|[[?]]||?||?
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!class="txtbg2"|[[?]]||?||?
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!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
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!class="txtbg2"|[[?]]||?||?
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!class="txtbg2"|[[?]]||?||?
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!class="txtbg2"|[[?]]||?||?
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!class="txtbg2"|[[?]]||?||?
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!class="txtbg2"|[[?]]||?||?
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Curatives
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|class="txtbg2"|[[?]]||?||?
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|class="txtbg2"|[[?]]||?||?
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/* Welcome to the {{SITENAME}} */
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<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to the {{SITENAME}} ==
<center>
<gallery widths="150" mode="nolines" perrow=5>
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Seekerstoken.png|link=Items|[[Items]]
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
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<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
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== Welcome to a {{SITENAME}} ==
<center>
<gallery widths="150" mode="nolines" perrow=5>
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Seekerstoken.png|link=Items|[[Items]]
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
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Goblin
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Sefkhetom
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[[File:Goblin.png|right|500px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|It would be nice to have a quote here|Me}}
==Information==
{{DD2Creature
| type = [[Bestiary#Goblin|Goblin]]
| exp = 62
| loc =
[[Placeholder Location]]
* [[Placeholder Location]], in [[Placeholder Location]]
| loot =
*[[Goblin Horn]]
| quests =
* [[Tale's beginning]]
** 3 are on the road
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|Here are some notes
}}
===Attacks===
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
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wikitext
text/x-wiki
[[File:Goblin.png|right|500px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|It would be nice to have a quote here|Me}}
==Information==
{{DD2Creature
| type = [[Bestiary#Goblins|Goblin]]
| exp = 62
| loc =
[[Placeholder Location]]
* [[Placeholder Location]], in [[Placeholder Location]]
| loot =
*[[Goblin Horn]]
| quests =
* [[Tale's beginning]]
** 3 are on the road
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|Here are some notes
}}
===Attacks===
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
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Sefkhetom
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text/x-wiki
[[File:Goblin.png|right|500px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|It would be nice to have a quote here|Me}}
==Information==
{{DD2Creature
| type = [[Bestiary#Goblins|Goblin]]
| exp = 62
| loc =
[[Placeholder Location]]
* [[Placeholder Location]], in [[Placeholder Location]]
| loot =
*[[Goblin Horn]]
| quests =
* [[Tale's Beginning]]
** 3 are on the road
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|1
|Here are some notes
}}
===Attacks===
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
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Goblin Horn
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Sefkhetom
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Created page with "{{DD2Item |image = Goblin Horn.png |weight = 0.10 kg |cost = |value = |type = [[Materials]] }} ==Description== <br> The severed horn of a goblin. Can be used to enhance equipment ==Location== <br> Dropped from [[Goblin]]s ==Effect== <br> {{AddToSection}} ==Enhancing== <br> {{AddToSection}} ==Combining== <br> {{AddToSection}} {{stub}} [[Category: Material]] [[Category: Item]]"
wikitext
text/x-wiki
{{DD2Item
|image = Goblin Horn.png
|weight = 0.10 kg
|cost =
|value =
|type = [[Materials]]
}}
==Description==
<br>
The severed horn of a goblin. Can be used to enhance equipment
==Location==
<br>
Dropped from [[Goblin]]s
==Effect==
<br>
{{AddToSection}}
==Enhancing==
<br>
{{AddToSection}}
==Combining==
<br>
{{AddToSection}}
{{stub}}
[[Category: Material]]
[[Category: Item]]
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2024-03-16T19:56:42Z
Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Goblin Horn.png
|weight = 0.10 kg
|cost =
|value =
|type = [[Materials]]
}}
==Description==
<br>
The severed horn of a goblin. Can be used to enhance equipment
==Location==
<br>
Dropped from [[Goblin]]s
==Enhancing==
<br>
{{AddToSection}}
==Combining==
<br>
{{AddToSection}}
{{stub}}
[[Category: Material]]
[[Category: Item]]
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File:Goblin Horn.png
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Sefkhetom
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wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Lantern Full.png
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Sefkhetom
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Lantern
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Sefkhetom
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Created page with "{{DD2Item |image = Lantern Full.png |weight = 1.00 kg |cost = |value = |type = }} ==Description== A lantern that can be worn at the waist to brighten one's surroundings with every step. Can be: *Full "Currently has plenty of oil." *Half-Full *Empty ==Location== * One granted to [[Arisen]] and [[Main Pawn]] at the start of the game ==Combining== <br> Combines with [[Oil]] to refill to full. [[Category: Tool]] [[Category: Item]]"
wikitext
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{{DD2Item
|image = Lantern Full.png
|weight = 1.00 kg
|cost =
|value =
|type =
}}
==Description==
A lantern that can be worn at the waist to brighten one's surroundings with every step.
Can be:
*Full "Currently has plenty of oil."
*Half-Full
*Empty
==Location==
* One granted to [[Arisen]] and [[Main Pawn]] at the start of the game
==Combining==
<br>
Combines with [[Oil]] to refill to full.
[[Category: Tool]]
[[Category: Item]]
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/* Description */
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{{DD2Item
|image = Lantern Full.png
|weight = 1.00 kg
|cost =
|value =
|type =
}}
==Description==
A lantern that can be worn at the waist to brighten one's surroundings with every step.
Can be:
*Full: "Currently has plenty of oil."
*Half-Full
*Empty
==Location==
* One granted to [[Arisen]] and [[Main Pawn]] at the start of the game
==Combining==
<br>
Combines with [[Oil]] to refill to full.
[[Category: Tool]]
[[Category: Item]]
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Template:DD2ArmorStat
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Created page with "{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2" ! class="txtbg3" |<font color="white">'''Upgrade<br>Level''' | width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]] | width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]] | width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]..."
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{req1|?}}}
| {{{req2|?}}}
| {{{req3|?}}}
| [[Dragon Forged|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{def0|?}}}
| {{{def1|?}}}
| {{{def2|?}}}
| {{{def3|?}}}
| {{{def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{mdef0|?}}}
| {{{mdef1|?}}}
| {{{mdef2|?}}}
| {{{mdef3|?}}}
| {{{mdef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Piercing Resist'''
| {{{pierce0|?}}}
| {{{pierce1|?}}}
| {{{pierce2|?}}}
| {{{pierce3|?}}}
| {{{pierce4|?}}}
|-
! class="txtbg3" |<font color="white">'''Striking Resist'''
| {{{strike0|?}}}
| {{{strike1|?}}}
| {{{strike2|?}}}
| {{{strike3|?}}}
| {{{strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Stagger Resist'''
| {{{stagger0|?}}}
| {{{stagger1|?}}}
| {{{stagger2|?}}}
| {{{stagger3|?}}}
| {{{stagger4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{knockdown0|?}}}
| {{{knockdown1|?}}}
| {{{knockdown2|?}}}
| {{{knockdown3|?}}}
| {{{knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{element0|?}}}
| {{{element1|?}}}
| {{{element2|?}}}
| {{{element3|?}}}
| {{{element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{debil0|?}}}
| {{{debil1|?}}}
| {{{debil2|?}}}
| {{{debil3|?}}}
| {{{debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{weight0|?}}}
| {{{weight1|?}}}
| {{{weight2|?}}}
| {{{weight3|?}}}
| {{{weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Armor Stats]][[Category:Dark Arisen Templates]]</noinclude>
<includeonly>[[Category:Dark Arisen: Armor]]</includeonly>
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Tom Vis moved page [[Template:CreatePage/DD2Armor]] to [[Template:ArmorStat]] without leaving a redirect: Misspelled title: my bad, wrong thing
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{req1|?}}}
| {{{req2|?}}}
| {{{req3|?}}}
| [[Dragon Forged|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{def0|?}}}
| {{{def1|?}}}
| {{{def2|?}}}
| {{{def3|?}}}
| {{{def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{mdef0|?}}}
| {{{mdef1|?}}}
| {{{mdef2|?}}}
| {{{mdef3|?}}}
| {{{mdef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Piercing Resist'''
| {{{pierce0|?}}}
| {{{pierce1|?}}}
| {{{pierce2|?}}}
| {{{pierce3|?}}}
| {{{pierce4|?}}}
|-
! class="txtbg3" |<font color="white">'''Striking Resist'''
| {{{strike0|?}}}
| {{{strike1|?}}}
| {{{strike2|?}}}
| {{{strike3|?}}}
| {{{strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Stagger Resist'''
| {{{stagger0|?}}}
| {{{stagger1|?}}}
| {{{stagger2|?}}}
| {{{stagger3|?}}}
| {{{stagger4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{knockdown0|?}}}
| {{{knockdown1|?}}}
| {{{knockdown2|?}}}
| {{{knockdown3|?}}}
| {{{knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{element0|?}}}
| {{{element1|?}}}
| {{{element2|?}}}
| {{{element3|?}}}
| {{{element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{debil0|?}}}
| {{{debil1|?}}}
| {{{debil2|?}}}
| {{{debil3|?}}}
| {{{debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{weight0|?}}}
| {{{weight1|?}}}
| {{{weight2|?}}}
| {{{weight3|?}}}
| {{{weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Armor Stats]][[Category:Dark Arisen Templates]]</noinclude>
<includeonly>[[Category:Dark Arisen: Armor]]</includeonly>
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Tom Vis moved page [[Template:ArmorStat]] to [[Template:DD2ArmorStat]] without leaving a redirect: Misspelled title: mb sorry
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{req1|?}}}
| {{{req2|?}}}
| {{{req3|?}}}
| [[Dragon Forged|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{def0|?}}}
| {{{def1|?}}}
| {{{def2|?}}}
| {{{def3|?}}}
| {{{def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{mdef0|?}}}
| {{{mdef1|?}}}
| {{{mdef2|?}}}
| {{{mdef3|?}}}
| {{{mdef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Piercing Resist'''
| {{{pierce0|?}}}
| {{{pierce1|?}}}
| {{{pierce2|?}}}
| {{{pierce3|?}}}
| {{{pierce4|?}}}
|-
! class="txtbg3" |<font color="white">'''Striking Resist'''
| {{{strike0|?}}}
| {{{strike1|?}}}
| {{{strike2|?}}}
| {{{strike3|?}}}
| {{{strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Stagger Resist'''
| {{{stagger0|?}}}
| {{{stagger1|?}}}
| {{{stagger2|?}}}
| {{{stagger3|?}}}
| {{{stagger4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{knockdown0|?}}}
| {{{knockdown1|?}}}
| {{{knockdown2|?}}}
| {{{knockdown3|?}}}
| {{{knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{element0|?}}}
| {{{element1|?}}}
| {{{element2|?}}}
| {{{element3|?}}}
| {{{element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{debil0|?}}}
| {{{debil1|?}}}
| {{{debil2|?}}}
| {{{debil3|?}}}
| {{{debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{weight0|?}}}
| {{{weight1|?}}}
| {{{weight2|?}}}
| {{{weight3|?}}}
| {{{weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Armor Stats]][[Category:Dark Arisen Templates]]</noinclude>
<includeonly>[[Category:Dark Arisen: Armor]]</includeonly>
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{req1|?}}}
| {{{req2|?}}}
| {{{req3|?}}}
| [[Wyrmfire|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{def0|?}}}
| {{{def1|?}}}
| {{{def2|?}}}
| {{{def3|?}}}
| {{{def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{mdef0|?}}}
| {{{mdef1|?}}}
| {{{mdef2|?}}}
| {{{mdef3|?}}}
| {{{mdef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Piercing Resist'''
| {{{pierce0|?}}}
| {{{pierce1|?}}}
| {{{pierce2|?}}}
| {{{pierce3|?}}}
| {{{pierce4|?}}}
|-
! class="txtbg3" |<font color="white">'''Striking Resist'''
| {{{strike0|?}}}
| {{{strike1|?}}}
| {{{strike2|?}}}
| {{{strike3|?}}}
| {{{strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Stagger Resist'''
| {{{stagger0|?}}}
| {{{stagger1|?}}}
| {{{stagger2|?}}}
| {{{stagger3|?}}}
| {{{stagger4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{knockdown0|?}}}
| {{{knockdown1|?}}}
| {{{knockdown2|?}}}
| {{{knockdown3|?}}}
| {{{knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{element0|?}}}
| {{{element1|?}}}
| {{{element2|?}}}
| {{{element3|?}}}
| {{{element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{debil0|?}}}
| {{{debil1|?}}}
| {{{debil2|?}}}
| {{{debil3|?}}}
| {{{debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{weight0|?}}}
| {{{weight1|?}}}
| {{{weight2|?}}}
| {{{weight3|?}}}
| {{{weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Armor Stats]][[Category:Dark Arisen Templates]]</noinclude>
<includeonly>[[Category:Dark Arisen: Armor]]</includeonly>
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{req1|?}}}
| {{{req2|?}}}
| {{{req3|?}}}
| [[Wyrmfire|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{Def0|?}}}
| {{{Def1|?}}}
| {{{Def2|?}}}
| {{{Def3|?}}}
| {{{Def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{MDef0|?}}}
| {{{MDef1|?}}}
| {{{MDef2|?}}}
| {{{MDef3|?}}}
| {{{MDef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Striking Resist'''
| {{{Slash0|?}}}
| {{{Slash1|?}}}
| {{{Slash2|?}}}
| {{{Slash3|?}}}
| {{{Slash4|?}}}
|-
! class="txtbg3" |<font color="white">'''Strike Resist'''
| {{{Strike0|?}}}
| {{{Strike1|?}}}
| {{{Strike2|?}}}
| {{{Strike3|?}}}
| {{{Strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{knockdown0|?}}}
| {{{knockdown1|?}}}
| {{{knockdown2|?}}}
| {{{knockdown3|?}}}
| {{{knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{element0|?}}}
| {{{element1|?}}}
| {{{element2|?}}}
| {{{element3|?}}}
| {{{element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{debil0|?}}}
| {{{debil1|?}}}
| {{{debil2|?}}}
| {{{debil3|?}}}
| {{{debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{weight0|?}}}
| {{{weight1|?}}}
| {{{weight2|?}}}
| {{{weight3|?}}}
| {{{weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Armor Stats]][[Category:Dark Arisen Templates]]</noinclude>
<includeonly>[[Category:Dark Arisen: Armor]]</includeonly>
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Template:DD2ArmorStat/doc
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Created page with "{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2]] - [[Armor]] pages. ==Usage== The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?). <pre style="overflow: auto"> {{DD2ArmorStat | req1 = | req2 = | req3 = | req5 = | req6 = | def0 = | def1 = | def2 = | def3 = | def4 = | def5 = | def6 = | mdef0 = |..."
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2]] - [[Armor]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?).
<pre style="overflow: auto">
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
| req5 =
| req6 =
| def0 =
| def1 =
| def2 =
| def3 =
| def4 =
| def5 =
| def6 =
| mdef0 =
| mdef1 =
| mdef2 =
| mdef3 =
| mdef4 =
| mdef5 =
| mdef6 =
| pierce0 =
| pierce1 =
| pierce2 =
| pierce3 =
| pierce4 =
| pierce5 =
| pierce6 =
| strike0 =
| strike1 =
| strike2 =
| strike3 =
| strike4 =
| strike5 =
| strike6 =
| stagger0 =
| stagger1 =
| stagger2 =
| stagger3 =
| stagger4 =
| stagger5 =
| stagger6 =
| knockdown0 =
| knockdown1 =
| knockdown2 =
| knockdown3 =
| knockdown4 =
| knockdown5 =
| knockdown6 =
| element0 =
| element1 =
| element2 =
| element3 =
| element4 =
| element5 =
| element6 =
| debil0 =
| debil1 =
| debil2 =
| debil3 =
| debil4 =
| debil5 =
| debil6 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
| weight5 =
| weight6 =
| bonus =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''req'''
| Requirements to enhance the armor to that number of stars.
|-
| '''def'''
| The defensive value of the armor at that star level.
|-
| '''mdef'''
| The magick defensive value of the armor at that star level.
|-
| '''pierce'''
| The piercing resistance value of the armor at that star level.
|-
| '''strike'''
| The striking resistance value of the armor at that star level.
|-
| '''stagger'''
| The stagger resistance value of the armor at that star level.
|-
| '''knockdown'''
| The knockdown resistance value of the armor at that star level.
|-
| '''element'''
| Elements imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''debil'''
| Debilitation resistances imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''weight'''
| The weight of the armor at that star level, numbers only.
|-
| '''bonus'''
| Any Additional bonus attributes applied to the armor.
|}
==Categories==
The following categories are built into the template:
- Armor
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]] - [[Armor]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?).
<pre style="overflow: auto">
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
| req5 =
| req6 =
| def0 =
| def1 =
| def2 =
| def3 =
| def4 =
| def5 =
| def6 =
| mdef0 =
| mdef1 =
| mdef2 =
| mdef3 =
| mdef4 =
| mdef5 =
| mdef6 =
| pierce0 =
| pierce1 =
| pierce2 =
| pierce3 =
| pierce4 =
| pierce5 =
| pierce6 =
| strike0 =
| strike1 =
| strike2 =
| strike3 =
| strike4 =
| strike5 =
| strike6 =
| stagger0 =
| stagger1 =
| stagger2 =
| stagger3 =
| stagger4 =
| stagger5 =
| stagger6 =
| knockdown0 =
| knockdown1 =
| knockdown2 =
| knockdown3 =
| knockdown4 =
| knockdown5 =
| knockdown6 =
| element0 =
| element1 =
| element2 =
| element3 =
| element4 =
| element5 =
| element6 =
| debil0 =
| debil1 =
| debil2 =
| debil3 =
| debil4 =
| debil5 =
| debil6 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
| weight5 =
| weight6 =
| bonus =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''req'''
| Requirements to enhance the armor to that number of stars.
|-
| '''def'''
| The defensive value of the armor at that star level.
|-
| '''mdef'''
| The magick defensive value of the armor at that star level.
|-
| '''pierce'''
| The piercing resistance value of the armor at that star level.
|-
| '''strike'''
| The striking resistance value of the armor at that star level.
|-
| '''stagger'''
| The stagger resistance value of the armor at that star level.
|-
| '''knockdown'''
| The knockdown resistance value of the armor at that star level.
|-
| '''element'''
| Elements imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''debil'''
| Debilitation resistances imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''weight'''
| The weight of the armor at that star level, numbers only.
|-
| '''bonus'''
| Any Additional bonus attributes applied to the armor.
|}
==Categories==
The following categories are built into the template:
- Armor
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
8af322d8ab8af9f7d85ef7dd286df47dd047f169
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Tom Vis moved page [[Template:CreatePage/DD2Armor/doc]] to [[Template:ArmorStat/doc]] without leaving a redirect: Misspelled title: my bad, wrong thing
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]] - [[Armor]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?).
<pre style="overflow: auto">
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
| req5 =
| req6 =
| def0 =
| def1 =
| def2 =
| def3 =
| def4 =
| def5 =
| def6 =
| mdef0 =
| mdef1 =
| mdef2 =
| mdef3 =
| mdef4 =
| mdef5 =
| mdef6 =
| pierce0 =
| pierce1 =
| pierce2 =
| pierce3 =
| pierce4 =
| pierce5 =
| pierce6 =
| strike0 =
| strike1 =
| strike2 =
| strike3 =
| strike4 =
| strike5 =
| strike6 =
| stagger0 =
| stagger1 =
| stagger2 =
| stagger3 =
| stagger4 =
| stagger5 =
| stagger6 =
| knockdown0 =
| knockdown1 =
| knockdown2 =
| knockdown3 =
| knockdown4 =
| knockdown5 =
| knockdown6 =
| element0 =
| element1 =
| element2 =
| element3 =
| element4 =
| element5 =
| element6 =
| debil0 =
| debil1 =
| debil2 =
| debil3 =
| debil4 =
| debil5 =
| debil6 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
| weight5 =
| weight6 =
| bonus =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''req'''
| Requirements to enhance the armor to that number of stars.
|-
| '''def'''
| The defensive value of the armor at that star level.
|-
| '''mdef'''
| The magick defensive value of the armor at that star level.
|-
| '''pierce'''
| The piercing resistance value of the armor at that star level.
|-
| '''strike'''
| The striking resistance value of the armor at that star level.
|-
| '''stagger'''
| The stagger resistance value of the armor at that star level.
|-
| '''knockdown'''
| The knockdown resistance value of the armor at that star level.
|-
| '''element'''
| Elements imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''debil'''
| Debilitation resistances imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''weight'''
| The weight of the armor at that star level, numbers only.
|-
| '''bonus'''
| Any Additional bonus attributes applied to the armor.
|}
==Categories==
The following categories are built into the template:
- Armor
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Tom Vis moved page [[Template:ArmorStat/doc]] to [[Template:DD2ArmorStat/doc]] without leaving a redirect: Misspelled title: mb sorry
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]] - [[Armor]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?).
<pre style="overflow: auto">
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
| req5 =
| req6 =
| def0 =
| def1 =
| def2 =
| def3 =
| def4 =
| def5 =
| def6 =
| mdef0 =
| mdef1 =
| mdef2 =
| mdef3 =
| mdef4 =
| mdef5 =
| mdef6 =
| pierce0 =
| pierce1 =
| pierce2 =
| pierce3 =
| pierce4 =
| pierce5 =
| pierce6 =
| strike0 =
| strike1 =
| strike2 =
| strike3 =
| strike4 =
| strike5 =
| strike6 =
| stagger0 =
| stagger1 =
| stagger2 =
| stagger3 =
| stagger4 =
| stagger5 =
| stagger6 =
| knockdown0 =
| knockdown1 =
| knockdown2 =
| knockdown3 =
| knockdown4 =
| knockdown5 =
| knockdown6 =
| element0 =
| element1 =
| element2 =
| element3 =
| element4 =
| element5 =
| element6 =
| debil0 =
| debil1 =
| debil2 =
| debil3 =
| debil4 =
| debil5 =
| debil6 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
| weight5 =
| weight6 =
| bonus =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''req'''
| Requirements to enhance the armor to that number of stars.
|-
| '''def'''
| The defensive value of the armor at that star level.
|-
| '''mdef'''
| The magick defensive value of the armor at that star level.
|-
| '''pierce'''
| The piercing resistance value of the armor at that star level.
|-
| '''strike'''
| The striking resistance value of the armor at that star level.
|-
| '''stagger'''
| The stagger resistance value of the armor at that star level.
|-
| '''knockdown'''
| The knockdown resistance value of the armor at that star level.
|-
| '''element'''
| Elements imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''debil'''
| Debilitation resistances imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''weight'''
| The weight of the armor at that star level, numbers only.
|-
| '''bonus'''
| Any Additional bonus attributes applied to the armor.
|}
==Categories==
The following categories are built into the template:
- Armor
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]] - [[Armor]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?).
<pre style="overflow: auto">
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
| req5 =
| req6 =
| def0 =
| def1 =
| def2 =
| def3 =
| def4 =
| mdef0 =
| mdef1 =
| mdef2 =
| mdef3 =
| mdef4 =
| pierce0 =
| pierce1 =
| pierce2 =
| pierce3 =
| pierce4 =
| strike0 =
| strike1 =
| strike2 =
| strike3 =
| strike4 =
| stagger0 =
| stagger1 =
| stagger2 =
| stagger3 =
| stagger4 =
| knockdown0 =
| knockdown1 =
| knockdown2 =
| knockdown3 =
| knockdown4 =
| element0 =
| element1 =
| element2 =
| element3 =
| element4 =
| debil0 =
| debil1 =
| debil2 =
| debil3 =
| debil4 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
| bonus =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''req'''
| Requirements to enhance the armor to that number of stars.
|-
| '''def'''
| The defensive value of the armor at that star level.
|-
| '''mdef'''
| The magick defensive value of the armor at that star level.
|-
| '''pierce'''
| The piercing resistance value of the armor at that star level.
|-
| '''strike'''
| The striking resistance value of the armor at that star level.
|-
| '''stagger'''
| The stagger resistance value of the armor at that star level.
|-
| '''knockdown'''
| The knockdown resistance value of the armor at that star level.
|-
| '''element'''
| Elements imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''debil'''
| Debilitation resistances imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''weight'''
| The weight of the armor at that star level, numbers only.
|-
| '''bonus'''
| Any Additional bonus attributes applied to the armor.
|}
==Categories==
The following categories are built into the template:
- Armor
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
a9a8d06d0cc158399088050e408151baf8a7a631
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]] - [[Armor]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?).
<pre style="overflow: auto">
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
| bonus =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''req'''
| Requirements to enhance the armor to that number of stars.
|-
| '''Def'''
| The Defensive value of the armor at that star level.
|-
| '''MDef'''
| The magick Defensive value of the armor at that star level.
|-
| '''Slash'''
| The piercing resistance value of the armor at that star level.
|-
| '''Strike'''
| The striking resistance value of the armor at that star level.
|-
| '''stagger'''
| The stagger resistance value of the armor at that star level.
|-
| '''Knockdown'''
| The Knockdown resistance value of the armor at that star level.
|-
| '''Element'''
| Elements imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''Debil'''
| Debilitation resistances imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''weight'''
| The weight of the armor at that star level, numbers only.
|-
| '''bonus'''
| Any Additional bonus attributes applied to the armor.
|}
==Categories==
The following categories are built into the template:
- Armor
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
e0dcc24f55d03a2c161e6440ed1a58e1e7bcb97e
Template:CreatePage/DD2Armor
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Created page with "{{DarkArisen/Armor | image = | weight = | cost = | value = | type = }} ==Description== {{AddToSection}} ==Usable By== {{AddToSection}} ==Stats== {{DD2ArmorStat | req1 = | req2 = | req3 = |req4 = | def0 = | def1 = | def2 = | def3 = | def4 = | mdef0 = | mdef1 = | mdef2 = | mdef3 = | mdef4 = | pierce0 = | pierce1 = | pierce2 = | pierce3 = | pierce4 = | strike0 = | strike1 = | strike2 = | strike3 = | strike4 = | stagger0 = | stagger1 = | stagger2 = | stagger3 = | stagger4..."
wikitext
text/x-wiki
{{DarkArisen/Armor
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Usable By==
{{AddToSection}}
==Stats==
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
|req4 =
| def0 =
| def1 =
| def2 =
| def3 =
| def4 =
| mdef0 =
| mdef1 =
| mdef2 =
| mdef3 =
| mdef4 =
| pierce0 =
| pierce1 =
| pierce2 =
| pierce3 =
| pierce4 =
| strike0 =
| strike1 =
| strike2 =
| strike3 =
| strike4 =
| stagger0 =
| stagger1 =
| stagger2 =
| stagger3 =
| stagger4 =
| knockdown0 =
| knockdown1 =
| knockdown2 =
| knockdown3 =
| knockdown4 =
| element0 =
| element1 =
| element2 =
| element3 =
| element4 =
| debil0 =
| debil1 =
| debil2 =
| debil3 =
| debil4 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Usable By==
{{AddToSection}}
==Stats==
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
|req4 =
| def0 =
| def1 =
| def2 =
| def3 =
| def4 =
| mdef0 =
| mdef1 =
| mdef2 =
| mdef3 =
| mdef4 =
| pierce0 =
| pierce1 =
| pierce2 =
| pierce3 =
| pierce4 =
| strike0 =
| strike1 =
| strike2 =
| strike3 =
| strike4 =
| stagger0 =
| stagger1 =
| stagger2 =
| stagger3 =
| stagger4 =
| knockdown0 =
| knockdown1 =
| knockdown2 =
| knockdown3 =
| knockdown4 =
| element0 =
| element1 =
| element2 =
| element3 =
| element4 =
| debil0 =
| debil1 =
| debil2 =
| debil3 =
| debil4 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Usable By==
{{AddToSection}}
==Stats==
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Item]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloaks]]
77d1e60ce31866a2e44c299ed90ff2991b58bd8b
Template:DD2Armor
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Armor Image Needed]]</includeonly>}}</navigation>
<group><header>Armor Info</header>
<data source="base weight"><label><center>'''Base Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[:Category:Dragon's Dogma II: Armor|armor]] available in [[Dragon's Dogma II]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
<includeonly>[[Category: Armor]]</includeonly>
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Armor Image Needed]]</includeonly>}}</navigation>
<group><header>Armor Info</header>
<data source="base weight"><label><center>'''Base Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[Armor]] available in [[Dragon's Dogma 2]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]
</noinclude>
<includeonly>[[Category: Armor]]</includeonly>
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Armor Image Needed]]</includeonly>}}</navigation>
<group><header>Armor Info</header>
<data source="base weight"><label><center>'''Base Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[Armor]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]
</noinclude>
<includeonly>[[Category: Armor]]</includeonly>
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Armor]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
| untradeable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
| '''weight'''
| The base weight of the item.
|-
| '''cost'''
| The base amount of gold required to purchase the item from an NPC.
|-
| '''value'''
| The base amount of gold the item is worth if it is sold to an NPC (before any Mercantile bonuses, etc.)
|-
| '''type'''
| The linked type of item (<nowiki>[[Curatives]]</nowiki>, etc.)
|-
| '''untradeable'''
| Indicatiion if the equipment/item cannot be traded/gifted to another player. The function '''Yes''' should be added to the parser. If the equipment/item can in fact be traded/gifted the parser should be left blank.
|-
|}
==Categories==
The following categories are built into the template:
- Dragon's Dogma II: Armor
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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/* Categories */
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Armor]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]].
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
| untradeable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
| '''weight'''
| The base weight of the item.
|-
| '''cost'''
| The base amount of gold required to purchase the item from an NPC.
|-
| '''value'''
| The base amount of gold the item is worth if it is sold to an NPC (before any Mercantile bonuses, etc.)
|-
| '''type'''
| The linked type of item (<nowiki>[[Curatives]]</nowiki>, etc.)
|-
| '''untradeable'''
| Indicatiion if the equipment/item cannot be traded/gifted to another player. The function '''Yes''' should be added to the parser. If the equipment/item can in fact be traded/gifted the parser should be left blank.
|-
|}
==Categories==
The following categories are built into the template:
- Armor
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{Req1|?}}}
| {{{Req2|?}}}
| {{{Req3|?}}}
| [[Wyrmfire|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{Def0|?}}}
| {{{Def1|?}}}
| {{{Def2|?}}}
| {{{Def3|?}}}
| {{{Def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{MDef0|?}}}
| {{{MDef1|?}}}
| {{{MDef2|?}}}
| {{{MDef3|?}}}
| {{{MDef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Striking Resist'''
| {{{Slash0|?}}}
| {{{Slash1|?}}}
| {{{Slash2|?}}}
| {{{Slash3|?}}}
| {{{Slash4|?}}}
|-
! class="txtbg3" |<font color="white">'''Strike Resist'''
| {{{Strike0|?}}}
| {{{Strike1|?}}}
| {{{Strike2|?}}}
| {{{Strike3|?}}}
| {{{Strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{knockdown0|?}}}
| {{{knockdown1|?}}}
| {{{knockdown2|?}}}
| {{{knockdown3|?}}}
| {{{knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{element0|?}}}
| {{{element1|?}}}
| {{{element2|?}}}
| {{{element3|?}}}
| {{{element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{debil0|?}}}
| {{{debil1|?}}}
| {{{debil2|?}}}
| {{{debil3|?}}}
| {{{debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{weight0|?}}}
| {{{weight1|?}}}
| {{{weight2|?}}}
| {{{weight3|?}}}
| {{{weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Armor Stats]][[Category:Dark Arisen Templates]]</noinclude>
<includeonly>[[Category:Dark Arisen: Armor]]</includeonly>
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-Weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{Req1|?}}}
| {{{Req2|?}}}
| {{{Req3|?}}}
| [[Wyrmfire|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{Def0|?}}}
| {{{Def1|?}}}
| {{{Def2|?}}}
| {{{Def3|?}}}
| {{{Def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{MDef0|?}}}
| {{{MDef1|?}}}
| {{{MDef2|?}}}
| {{{MDef3|?}}}
| {{{MDef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Striking Resist'''
| {{{Slash0|?}}}
| {{{Slash1|?}}}
| {{{Slash2|?}}}
| {{{Slash3|?}}}
| {{{Slash4|?}}}
|-
! class="txtbg3" |<font color="white">'''Strike Resist'''
| {{{Strike0|?}}}
| {{{Strike1|?}}}
| {{{Strike2|?}}}
| {{{Strike3|?}}}
| {{{Strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{Knockdown0|?}}}
| {{{Knockdown1|?}}}
| {{{Knockdown2|?}}}
| {{{Knockdown3|?}}}
| {{{Knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{Element0|?}}}
| {{{Element1|?}}}
| {{{Element2|?}}}
| {{{Element3|?}}}
| {{{Element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{Debil0|?}}}
| {{{Debil1|?}}}
| {{{Debil2|?}}}
| {{{Debil3|?}}}
| {{{Debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{Weight0|?}}}
| {{{Weight1|?}}}
| {{{Weight2|?}}}
| {{{Weight3|?}}}
| {{{Weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Armor Stats]][[Category:Dark Arisen Templates]]</noinclude>
<includeonly>[[Category:Dark Arisen: Armor]]</includeonly>
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-Weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{Req1|?}}}
| {{{Req2|?}}}
| {{{Req3|?}}}
| [[Wyrmfire|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{Def0|?}}}
| {{{Def1|?}}}
| {{{Def2|?}}}
| {{{Def3|?}}}
| {{{Def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{MDef0|?}}}
| {{{MDef1|?}}}
| {{{MDef2|?}}}
| {{{MDef3|?}}}
| {{{MDef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Striking Resist'''
| {{{Slash0|?}}}
| {{{Slash1|?}}}
| {{{Slash2|?}}}
| {{{Slash3|?}}}
| {{{Slash4|?}}}
|-
! class="txtbg3" |<font color="white">'''Strike Resist'''
| {{{Strike0|?}}}
| {{{Strike1|?}}}
| {{{Strike2|?}}}
| {{{Strike3|?}}}
| {{{Strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{Knockdown0|?}}}
| {{{Knockdown1|?}}}
| {{{Knockdown2|?}}}
| {{{Knockdown3|?}}}
| {{{Knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{Element0|?}}}
| {{{Element1|?}}}
| {{{Element2|?}}}
| {{{Element3|?}}}
| {{{Element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{Debil0|?}}}
| {{{Debil1|?}}}
| {{{Debil2|?}}}
| {{{Debil3|?}}}
| {{{Debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{Weight0|?}}}
| {{{Weight1|?}}}
| {{{Weight2|?}}}
| {{{Weight3|?}}}
| {{{Weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}</noinclude>
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{| class="DDstat" style="border-solid; border-color:#252525; line-height:120%; font-Weight:500; font-family:NA; font-size:12.5px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{Req1|?}}}
| {{{Req2|?}}}
| {{{Req3|?}}}
| [[Wyrmfire|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{Def0|?}}}
| {{{Def1|?}}}
| {{{Def2|?}}}
| {{{Def3|?}}}
| {{{Def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{MDef0|?}}}
| {{{MDef1|?}}}
| {{{MDef2|?}}}
| {{{MDef3|?}}}
| {{{MDef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Slash Resist'''
| {{{Slash0|?}}}
| {{{Slash1|?}}}
| {{{Slash2|?}}}
| {{{Slash3|?}}}
| {{{Slash4|?}}}
|-
! class="txtbg3" |<font color="white">'''Strike Resist'''
| {{{Strike0|?}}}
| {{{Strike1|?}}}
| {{{Strike2|?}}}
| {{{Strike3|?}}}
| {{{Strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{Knockdown0|?}}}
| {{{Knockdown1|?}}}
| {{{Knockdown2|?}}}
| {{{Knockdown3|?}}}
| {{{Knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{Element0|?}}}
| {{{Element1|?}}}
| {{{Element2|?}}}
| {{{Element3|?}}}
| {{{Element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{Debil0|?}}}
| {{{Debil1|?}}}
| {{{Debil2|?}}}
| {{{Debil3|?}}}
| {{{Debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{Weight0|?}}}
| {{{Weight1|?}}}
| {{{Weight2|?}}}
| {{{Weight3|?}}}
| {{{Weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}</noinclude>
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{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Usable By==
{{AddToSection}}
==Stats==
{{DD2ArmorStat
| req1 =
| req2 =
| req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| weight0 =
| weight1 =
| weight2 =
| weight3 =
| weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Item]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloaks]]
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{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Usable By==
{{AddToSection}}
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 =
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Item]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloaks]]
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{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Usable By==
{{AddToSection}}
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 =
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloaks]]
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]] - [[Armor]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?).
<pre style="overflow: auto">
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 =
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''Req'''
| Requirements to enhance the armor to that number of stars.
|-
| '''Def'''
| The Defensive value of the armor at that star level.
|-
| '''MDef'''
| The magick Defensive value of the armor at that star level.
|-
| '''Slash'''
| The piercing resistance value of the armor at that star level.
|-
| '''Strike'''
| The striking resistance value of the armor at that star level.
|-
| '''stagger'''
| The stagger resistance value of the armor at that star level.
|-
| '''Knockdown'''
| The Knockdown resistance value of the armor at that star level.
|-
| '''Element'''
| Elements imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''Debil'''
| Debilitation resistances imparted by the armor at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''Weight'''
| The Weight of the armor at that star level, numbers only.
|-
| '''bonus'''
| Any Additional bonus attributes applied to the armor.
|}
==Categories==
The following categories are built into the template:
- Armor
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
25f46d3eb94328722ea1391b862ab59690631ff9
File:Miner's Shirt.png
6
361
1150
2024-03-16T21:25:09Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:DD2Armor
10
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Sefkhetom
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Armor Image Needed]]</includeonly>}}</navigation>
<group><header>Armor Info</header>
<data source="base weight"><label><center>'''Base Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[Armor]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}
</noinclude>
<includeonly>[[Category: Armor]]</includeonly>
556901ff6a570b828f07ea6668e6af62749512b9
Miner's Shirt
0
362
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2024-03-16T21:27:13Z
Sefkhetom
2
Created page with "{{DD2Armor | image = Miner's Shirt.png | weight = 1.57 kg | cost = | value = | type = [[Torso Armor]] }} ==Description== A garment doled out to laborers at the Agamen Ruins. Stained with sweat and grime. ==Usable By== All ==Stats== {{DD2ArmorStat | Req1 = | Req2 = | Req3 = | Def0 = 48 | Def1 = | Def2 = | Def3 = | Def4 = | MDef0 = 34 | MDef1 = | MDef2 = | MDef3 = | MDef4 = | Slash0 = 0 | Slash1 = | Slash2 = | Slash3 = | Slash4 = | Strike0 = 0 | Strike1 = | Strike2 = |..."
wikitext
text/x-wiki
{{DD2Armor
| image = Miner's Shirt.png
| weight = 1.57 kg
| cost =
| value =
| type = [[Torso Armor]]
}}
==Description==
A garment doled out to laborers at the Agamen Ruins. Stained with sweat and grime.
==Usable By==
All
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 = 48
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 = 34
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 = 0
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 = 0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 52
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 1.57 kg
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* x1 Gained at the start of the game
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Item]]
[[Category: Armor]]
[[Category: Torso Armor]]
21e5783f35c258d6727e93c26abaa4cebc02a6e0
MediaWiki:Common.css
8
6
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2024-03-16T21:28:49Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 3px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
ea74dd7747474167c32f46aba7075e9ed569d675
1155
1154
2024-03-16T21:37:48Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
b2a6ff6bc3a070380e466f29f8a2cb73535410e6
1158
1155
2024-03-16T22:27:51Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
table.wikitable-sortable {
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.wikitable-sortable {
border-radius: 0.5em;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.wikitable-sortable {
margin-left: inherit;
margin-right: inherit
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
39ce0c55b988cafcca0f3151bd52290026dd51c6
1170
1158
2024-03-16T22:49:50Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
1f276e7fa31960c27542daaa04b8d1fb22bc8232
1192
1170
2024-03-17T06:39:42Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
#toc {
display: none;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
246ed96d09336c104e72b1437b936234388761b9
1193
1192
2024-03-17T06:40:45Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
#toc {
display: none;
}
#toc + p {
text-align: right;
}
#toc:not(:target) {
display: none;
}
#toc:target + p {
display: none;
}
#toc:target {
display: block;
position: absolute;
top: 0;
right: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
05a95d1c5f0483c58e52f563522950576df98ccb
1194
1193
2024-03-17T06:42:55Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #fffff; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #fffff; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #fffff; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #fffff; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #fffff; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #fffff; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #fffff; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #fffff; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #fffff; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #fffff; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #fffff; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #fffff; }
.allpagesredirect:after {
color: #888;
content: " (redirect)"
}
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.mw-plusminus-pos {
color: #006500
}
.mw-plusminus-neg {
color: #8B0000
}
tright,tleft {
border: 1px solid silver
}
thumbinner {
background: inherit;
border: none;
color: inherit
}
#article thumb {
color: inherit
}
babelbox {
float: right;
margin-left: 1em;
margin-bottom: 0.5em;
width: 246px;
border: 1px solid #99B3FF;
padding: 2px 0 2px 0
}
.lang-blockN,.lang-block0,.lang-block1,.lang-block2,.lang-block3 {
margin: 2px 4px 2px 4px;
width: 238px;
border-collapse: collapse
}
td.lang-codeN,td.lang-code0,td.lang-code1,td.lang-code2,td.lang-code3 {
text-align: center;
font-size: 14pt;
width: 45px;
height: 45px
}
td.lang-descriptionN,td.lang-description0,td.lang-description1,td.lang-description2,td.lang-description3 {
font-size: 8pt;
padding: 4pt;
line-height: 1.25em
}
.lang-block0 {
border: 1px solid #FFB3B3
}
td.lang-code0 {
background-color: #FFB3B3;
color: black
}
td.lang-description0 {
background-color: #FFE0E8;
color: black
}
.lang-block1,.lang-block2,.lang-block3 {
border: 1px solid #99B3FF
}
td.lang-code1,td.lang-code2,td.lang-code3 {
background-color: #99B3FF;
color: black
}
td.lang-description1,td.lang-description2,td.lang-description3 {
background-color: #E0E8FF;
color: black
}
.lang-blockN {
border: 1px solid #6EF7A7
}
td.lang-codeN {
background-color: #6EF7A7;
color: black
}
td.lang-descriptionN {
background-color: #C5FCDC;
color: black
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/*used this for chars*/
.TopHalfImageContainer {
overflow: hidden;
height: 50%; /* Display only the top half of the image */
position: relative; /* Ensure the container behaves as expected */
}
.TopHalfImage {
width: 100%; /* Ensure the image fills the container */
display: block; /* Prevent any extra spacing */
object-fit: cover; /* Cover the entire container with the image */
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
5e8541cb26b454d800b68738a5caf45e48164d47
1197
1194
2024-03-17T07:05:11Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background */
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #A9A9A9; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #A9A9A9; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #A9A9A9; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #A9A9A9; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #A9A9A9; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #A9A9A9; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #A9A9A9; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #A9A9A9; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #A9A9A9; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #A9A9A9; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #A9A9A9; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #A9A9A9; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.toclimit-2 .toclevel-1 ul,.toclimit-3 .toclevel-2 ul,.toclimit-4 .toclevel-3 ul,.toclimit-5 .toclevel-4 ul,.toclimit-6 .toclevel-5 ul,.toclimit-7 .toclevel-6 ul {
display: none
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
307fb96e1f7cdaa16cad39c76b3aa54aa7774662
1198
1197
2024-03-17T07:08:17Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*Link color*/
a {
color: #ff0000; /* Red color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #A9A9A9; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #A9A9A9; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #A9A9A9; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #A9A9A9; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #A9A9A9; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #A9A9A9; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #A9A9A9; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #A9A9A9; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #A9A9A9; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #A9A9A9; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #A9A9A9; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #A9A9A9; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
87cd859ddf49555a977d421e8559ceea760a77d9
1199
1198
2024-03-17T07:10:52Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*Link color*/
a {
color: #ff0000; /* Red color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #202020; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #202020; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #202020; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #202020; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #202020; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #202020; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #202020; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #202020; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
c5ed32078454394143fe558a75ff466cb83f9cc3
1200
1199
2024-03-17T07:12:35Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*Link color*/
a {
color: #ff0000; /* Red color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: White;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #202020; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #202020; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #202020; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #202020; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #202020; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #202020; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #202020; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #202020; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: White;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: White;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: White;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: White;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: White;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
37ee4c2a75b56c41a5bfba1fbe285501fe5a9693
1201
1200
2024-03-17T07:15:38Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*Link color*/
a {
color: #990000; /* Red color */
}
a:visited {
color: #B10000; /* Purple color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: White;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #202020; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #202020; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #202020; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #202020; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #202020; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #202020; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #202020; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #202020; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: White;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: White;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: White;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: White;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: White;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
297f0513104a613cb3d9b878a1acf708eec8a993
1202
1201
2024-03-17T07:17:25Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFE0B2; /* beige color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: White;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #202020; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #202020; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #202020; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #202020; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #202020; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #202020; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #202020; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #202020; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: white;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: White;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: White;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: White;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: White;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: White;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
bf1a02a5c9b877bb0fa6c526833e369968dbd89c
1203
1202
2024-03-17T07:18:51Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFE0B2; /* beige color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #202020; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #202020; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #202020; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #202020; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #202020; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #202020; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #202020; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #202020; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #eee
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
c01725298ff3a2c199e40a38a5e832445c235d67
1204
1203
2024-03-17T07:25:32Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFE0B2; /* beige color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #202020; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*changes the background color of the menus on the left side of the screen (the area where the links Recent changes, Random page, etc., and the Tools menu are located). */
#mw-panel { background-color: #202020; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #202020; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #202020; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #202020; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #202020; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #202020; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #202020; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
background: -webkit-linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
background: linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
fcc8dde838001ce672e8f5dce5ef47eebd5353d2
1205
1204
2024-03-17T07:31:52Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* beige color */
}
/* Change the height of the footer */
#footer {
height: 50px;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Example: Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #202020; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #202020; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #202020; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #202020; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #202020; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #202020; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #202020; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
background: -webkit-linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
background: linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
40799a43cd1e58e125f14c09b9b52597b8ee7809
1206
1205
2024-03-17T07:33:57Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 90%; /* Set the width to 80% of the parent container */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* beige color */
}
/* Change the height of the footer */
#footer {
height: 50px;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Example: Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of articles/pages, including the title of the articles. */
#content { background-color: #202020; }
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/* sets the background color of the area where the logo is located (the top left corner). */
#p-logo { background-color: #202020; }
/* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-navigation { background-color: #202020; }
/* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb { background-color: #202020; }
/* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb-label { background-color: #202020; }
/* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
#p-tb .body { background-color: #202020; }
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
#footer { background-color: #202020; }
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
background: -webkit-linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
background: linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
eeb7293d6851249b710255c50c2d90f7f9e2cd74
1207
1206
2024-03-17T07:41:17Z
Sefkhetom
2
change
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the height of the footer */
#footer {
height: 50px;
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
background: -webkit-linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
background: linear-gradient(0deg,(#ffffff) 0%,(#000000) 25%);
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
fb33ca4b54441f28567a80cd107f218339d09ff0
1208
1207
2024-03-17T07:48:16Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the height of the footer */
#footer {
height: 50px;
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
72e9bb36abcfe49d4c8622a8c0060a4a0083db6c
1209
1208
2024-03-17T07:54:00Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/*container borders*/
.container {
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
height: 25px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
8e8805d4f4f0e44eca0040c76a112912fee71817
1210
1209
2024-03-17T07:59:35Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
.container {
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 25px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
12c73a2c1d1ef51999bee9b8ec12cc1c29d9feb1
1211
1210
2024-03-17T08:05:20Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#mw-content-text {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
.container {
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 50px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
db317cef5663ea58c5784f6558cdf521c7a78948
1212
1211
2024-03-17T08:06:26Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
/* #content {
/* width: 80%; /* Set the width to 80% of the parent container */
/* background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
/* border: 2px solid #FB8C00; /* Solid border, orange */
/* border-radius: 5px; /* Rounded corners */
/*}*/
#mw-content-text {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
.container {
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 50px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
c35059742882a19b5fbc3a6c6e59eb258ef1f8b8
1213
1212
2024-03-17T08:08:26Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
.container {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 50px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
fc21a9e230484a0063234f83df97e3e79447cd8a
1214
1213
2024-03-17T08:11:25Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
/* #content {
/* width: 80%; /* Set the width to 80% of the parent container */
/* background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
/* border: 2px solid #FB8C00; /* Solid border, orange */
/* border-radius: 5px; /* Rounded corners */
/*}*/
#mw-content-text {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 50px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
acd1f370150592ddcc7c602156d08921c25f8c44
1215
1214
2024-03-17T08:14:03Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
/* #content {
/* width: 80%; /* Set the width to 80% of the parent container */
/* background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
/* border: 2px solid #FB8C00; /* Solid border, orange */
/* border-radius: 5px; /* Rounded corners */
/*}*/
#mw-content-text {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 50px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*basic text*/
body p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
body h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
body h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
body h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
body h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
body h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
959f95a7db5eaecb5823daa125e401c11850648a
1216
1215
2024-03-17T08:17:16Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
/* #content {
/* width: 80%; /* Set the width to 80% of the parent container */
/* background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
/* border: 2px solid #FB8C00; /* Solid border, orange */
/* border-radius: 5px; /* Rounded corners */
/*}*/
#mw-content-text {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 50px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Example: Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
caec0dee509c48dd638de29c585c1cdce8b8f480
Armor
0
363
1176
2024-03-16T23:00:18Z
Sefkhetom
2
Created page with "==[[Head Armor]]== ==[[Torso Armor]]== ==[[Leg Armor]]== ==[[Cloaks]]=="
wikitext
text/x-wiki
==[[Head Armor]]==
==[[Torso Armor]]==
==[[Leg Armor]]==
==[[Cloaks]]==
b65bc24199805ef786551f701a6d645258390ff3
1177
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2024-03-16T23:01:58Z
Sefkhetom
2
wikitext
text/x-wiki
==[[Head Armor]]==
==[[Torso Armor]]==
==[[Leg Armor]]==
==[[Cloaks]]==
{{Stub}}
c71e7db9d573f4169fc3751b625eb9e820edcb84
Dragon's Dogma 2 Wiki
0
22
1184
1089
2024-03-16T23:51:06Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to a {{SITENAME}} ==
<center>
<gallery widths="150" mode="nolines" perrow=5>
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Seekers Token.png|link=Items|[[Items]]
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
db8eea1c3a31f3f9442e0f33346dcb18e3273a87
1185
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2024-03-16T23:51:42Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to a {{SITENAME}} ==
<center>
<gallery widths="150" mode="nolines" perrow=5>
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Seeker's Token.png|link=Items|[[Items]]
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]] {{Verify}}
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
0b26a49c125392f3d641556235f5ab17e49b8df7
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2024-03-17T06:54:36Z
Sefkhetom
2
/* Welcome to a {{SITENAME}} */
wikitext
text/x-wiki
<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to a {{SITENAME}} ==
<center>
<gallery widths="150" mode="nolines" perrow=5>
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Seeker's Token.png|link=Items|[[Items]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.png|link=Armor|[[Armor]]
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]]
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
6b2949af143ba539a7d5242e39394bd48fbf3d72
File:Seeker's Token.png
6
171
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2024-03-16T23:51:50Z
Sefkhetom
2
Tom Vis moved page [[File:Seekerstoken.png]] to [[File:Seeker's Token.png]] without leaving a redirect: Misspelled title
wikitext
text/x-wiki
== Summary ==
Seekers token
197ba81ab4fb2e6d65bb05d25aea0a925f72ebac
Seeker's Token
0
364
1187
2024-03-17T00:03:23Z
Sefkhetom
2
Created page with "{{DD2Item |image = Seeker's Token.png |weight = 0.00kg |cost = |value = |type = [[Quest Item]] <br> [[Other Item]] }} ==Description== <br> There are 240 (two hundred and forty) of these tokens scattered across the land, hidden in all sorts of out-of-the-way and unexpected places. Bring them to a [[Guild Hall]] and you will receive special rewards now and then as your collection progresses. You must leave no stone unturned, nor corner of the world unexplored, if you wo..."
wikitext
text/x-wiki
{{DD2Item
|image = Seeker's Token.png
|weight = 0.00kg
|cost =
|value =
|type = [[Quest Item]] <br> [[Other Item]]
}}
==Description==
<br>
There are 240 (two hundred and forty) of these tokens scattered across the land, hidden in all sorts of out-of-the-way and unexpected places. Bring them to a [[Guild Hall]] and you will receive special rewards now and then as your collection progresses. You must leave no stone unturned, nor corner of the world unexplored, if you would complete your collection.
==Location==
<br>
* All over the place seriously
==Effect==
<br>
{{AddToSection}}
==Rewards==
If you hand in Seeker's Tokens at a [[Guild Hall]] you will receive special rewards based on how many you hand in
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
|-
! class="txtbg1" |No.
! class="txtbg1" |Reward
|-
| 1 || [[Ferrystone]]
|-
| 5 || [[Ring of Vehemence]]
|-
| 15 || [[Ring of Triumph]]
|-
| 30 || [[Dowsing Spikes]]
|-
| 50 || [[Twilight Star]]
|-
| 70 || [[Ring of Profusion]]
|-
| 90 || [[Champion's Mantle]]
|-
| 120 || [[Eternal Bond]]
|-
| 150 || [[Charming Corset]]
|-
| 180 || [[Legion's Might]]
|-
| 220 || [[Ring of Endeavor]]
|}
[[Category: Quest Item]]
[[Category: Other Item]]
[[Category: Item]]
a0626c159a11f7cd76aca80093f0a11ea7ec426c
1188
1187
2024-03-17T00:04:06Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Item
|image = Seeker's Token.png
|weight = 0.00kg
|cost =
|value =
|type = [[Quest Items]] <br> [[Other Items]]
}}
==Description==
<br>
There are 240 (two hundred and forty) of these tokens scattered across the land, hidden in all sorts of out-of-the-way and unexpected places. Bring them to a [[Guild Hall]] and you will receive special rewards now and then as your collection progresses. You must leave no stone unturned, nor corner of the world unexplored, if you would complete your collection.
==Location==
<br>
* All over the place seriously
==Effect==
<br>
{{AddToSection}}
==Rewards==
If you hand in Seeker's Tokens at a [[Guild Hall]] you will receive special rewards based on how many you hand in
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
|-
! class="txtbg1" |No.
! class="txtbg1" |Reward
|-
| 1 || [[Ferrystone]]
|-
| 5 || [[Ring of Vehemence]]
|-
| 15 || [[Ring of Triumph]]
|-
| 30 || [[Dowsing Spikes]]
|-
| 50 || [[Twilight Star]]
|-
| 70 || [[Ring of Profusion]]
|-
| 90 || [[Champion's Mantle]]
|-
| 120 || [[Eternal Bond]]
|-
| 150 || [[Charming Corset]]
|-
| 180 || [[Legion's Might]]
|-
| 220 || [[Ring of Endeavor]]
|}
[[Category: Quest Item]]
[[Category: Other Item]]
[[Category: Item]]
caf3cbded90743b5319fdc8607221ef51640549f
Riftstone
0
304
1189
1005
2024-03-17T00:04:38Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Item
|image = Riftstone.png
|weight =
|cost =
|value =
|type = [[Other Items]]
}}
==Description==
<br>
By touching a riftstone, the [[Arisen]] can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the [[Arisen]] to summon pawns who meet their specified preferences. These pawns will not level up while they are accompanying you, however, so you may find that you need to hire new support [[Pawns]] at regular intervals.
==Location==
<br>
*[[Borderwatch outpost]]
==Effect==
<br>
Allows you to hire and fire [[Pawns]] in exchange of [[Rift Crystal]]s
Pawn selection can be refined in search parameters:
* General information
**(Name, Vocation, [[Rift Crystal]] cost)
* Type/Race/[[Pawns#Pawn Inclination|Inclination]]
**(Masculine/Feminine)(Human/Beastren)
* Weapon Skills
* [[Pawns#Pawn Specialization|Specialization]]/Quest
**(Quest guide for current quest and [[Pawn Quests]])
* [[Pawn Badge]]
* Username
{{stub}}
[[Category: Other Item]]
d591fba9af2eb2cfb1e2077794f73fc59fa9572f
Quest Items
0
309
1190
1080
2024-03-17T00:08:37Z
Sefkhetom
2
wikitext
text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg2"|[[Seeker's Token]]||Bring these to a guild hall and you will receive special rewards||0.0 kg
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|-
!class="txtbg2"|[[?]]||?||?
|}
b6d854fd130c17e966c9c51006f03f301ca1af39
Items
0
201
1191
1048
2024-03-17T00:09:45Z
Sefkhetom
2
wikitext
text/x-wiki
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Curatives.png|[[Curatives]]|link=Curatives
File: Tools.png|[[Tools]]|link=Tools
File: Materials.png|[[Materials]]|link=Materials
File: Quest Items.png|[[Quest Items]]|link=Quest Items
File: Weapons.png|[[Weapons]]|link=Weapons
File: Head Armor.png|[[Head Armor]]|link=Head Armor
File: Torso Armor.png|[[Torso Armor]]|link=Torso Armor
File: Leg Armor.png|[[Leg Armor]]|link=Leg Armor
File: Cloaks.png|[[Cloaks]]|link=Cloaks
File: Accessories.png|[[Accessories]]|link=Accessories
</gallery></center>
<br>
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Icon SuperiorQuartet.png|link=Premium_Edition_Items|[[Premium Edition Items]]
</gallery></center>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
207f90b84dff9f861973f69a77e8ee095b85e6e6
MediaWiki:Sidebar
8
9
1195
199
2024-03-17T06:53:21Z
Sefkhetom
2
wikitext
text/x-wiki
* navigation
** Dragon's Dogma 2 Wiki | Dragon's Dogma 2 Wiki
** Vocations | Vocations
** Quests | Quests
** Characters | Characters
** Items | Items
** Weapons | Weapons
** Armor | Armor
** Bestiary | Bestiary
** Locations | Locations
** Pawns | Pawns
** Achievements | Achievements
** Concepts | Concepts
64e1a4bc7682ee2083db63efa0361a683ee354e6
MediaWiki:Common.css
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6
1217
1216
2024-03-17T08:18:13Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 50px; /* Change the height of the footer */
width: 80%; /* Change the width of the footer */
/* this is for the background color of the footer of the site. This includes the area of the meta links (Privacy policy, Disclaimers, etc.), the information about the last modification of the page and how many times it has been accessed, and the icon "Powered by MediaWiki". All the space that's under the footer to the bottom of the screen is not affected. */
background-color: #202020;
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Example: Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 100%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
9a63e75f3c3d56851ba811702e00d318f14f0262
1219
1217
2024-03-17T08:28:40Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
#footer {
height: 50px; /* Change the height of the footer */
width: 85%; /* Change the width of the footer */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
45fc141bc9723153478cfac94b9945de06a57f7f
1220
1219
2024-03-17T08:30:50Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
width: 150px; /* Set the width to 150 pixels */
height: 100px; /* Set the height to 100 pixels */
}
#footer {
width: 85%; /* Change the width of the footer */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
9a086fea12d4d7ab0dfb68d4adcbdfa10f678715
1221
1220
2024-03-17T08:32:56Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
width: 150px; /* Set the width to 150 pixels */
height: 100px; /* Set the height to 100 pixels */
}
#footer {
width: 85%; /* Change the width of the footer */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
text-align: center;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
6e35f24774d35b3a6f800030e46fdd45f64bbd5e
1222
1221
2024-03-17T08:38:52Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
text-align: center;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
4cd3792951f40577c4268a018bb2d33856847f6c
1223
1222
2024-03-17T08:40:50Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
text-align: center;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
ba5f5f0295da85078e686975997382d8241094e9
1224
1223
2024-03-17T08:44:20Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
433b30590e3cb2edf8faa20e6709c253274e1386
1225
1224
2024-03-17T08:47:48Z
Sefkhetom
2
logo
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
0b7ee14970edaa532849a28dbe026fe633909eb1
1226
1225
2024-03-17T08:58:50Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
}
#mw-head-base {
border-bottom: 2px solid #FB8C00;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
22eddb691661552e7e5c63ff197f1eff779d135e
1243
1226
2024-03-17T09:12:24Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
#mw-head-base {
border-bottom: 2px solid #FB8C00;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
2e4b5c0f111c1b97ca9b9ee8aee2c1c638079ed6
1244
1243
2024-03-17T09:38:20Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
p-namespaces {
background-color: #202020;
}
vector-menu-content {
background-color: #202020;
}
#mw-head-base {
border-bottom: 2px solid #FB8C00;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
f1152e2ce1ded50807e904590f206455513a2cf8
1245
1244
2024-03-17T09:40:39Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
p-namespaces {
background-color: #202020;
}
p-variants {
background-color: #202020;
}
#mw-head-base {
border-bottom: 2px solid #FB8C00;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
fd3af392c18a01116f9837bbea07249edaa9832c
1246
1245
2024-03-17T09:44:37Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
p-namespaces {
background-color: #202020;
}
p-variants {
background-color: #202020;
}
mw-list-item collapsible {
background-color: #202020;
}
selected mw-list-item collapsible {
background-color: #202020;
}
mw-list-item collapsible {
background-color: #202020;
}
mw-watchlink icon mw-list-item {
background-color: #202020;
}
#mw-head-base {
border-bottom: 2px solid #FB8C00;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
95b732748f88dacb0c530155a873591eca71c694
1248
1246
2024-03-17T10:01:30Z
Sefkhetom
2
hopefully changes the line underneath text and the top nav
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Customize navigation links */
#p-navigation ul {
list-style: none; /* Remove default list styling */
padding: 0;
}
#p-navigation li {
display: inline-block; /* Display list items horizontally */
margin-right: 10px; /* Add spacing between list items */
}
#p-navigation a {
text-decoration: none; /* Remove underline from links */
color: #FB8C00; /* Change link color */
background-color: #202020;
padding: 5px 10px; /* Add padding to links */
}
#p-navigation a:hover {
background-color: #202020; /* Change background color on hover */
border-radius: 5px; /* Add rounded corners on hover */
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
be839eb111c4580810d4ee4f453f950388b5f60b
1249
1248
2024-03-17T10:08:29Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Customize Toolbox links */
#p-tb ul {
list-style: none;
padding: 0;
}
#p-tb li {
display: inline;
}
#p-tb li a {
padding: 5px 10px;
margin-right: 10px;
border: 1px solid #ccc;
background-color: #f0f0f0;
color: #333;
text-decoration: none;
}
#p-tb li a:hover {
background-color: #ccc;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
38b5c4d1ea41001fdd604265d489006be3191931
1251
1249
2024-03-17T10:14:25Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
a9a883df36a7883594ec837fc3f0d6aa7bd2bbb8
1252
1251
2024-03-17T10:20:08Z
Sefkhetom
2
change header menu
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
1972c5f8d3f4657e99d02203aab759bd3091b8a8
1253
1252
2024-03-17T10:29:53Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
background-color: #202020; /* Background color */
border: 2px solid #FB8C00; /* Border */
padding: 10px; /* Padding */
margin: 10px 0; /* Margin */
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
50b673b142723a2c2c3a96e850a3cb5ee53854ab
1254
1253
2024-03-17T10:40:58Z
Sefkhetom
2
quote
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px
}
.quote__source {
font-size: 18px;
margin-left: 20px
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
6c4872bd7aaee84b3c6bae27a8da4b2c0baf0217
1255
1254
2024-03-17T10:42:24Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: white;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: white;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
018b802b1991e1a9336e994e73a8d833bd68651e
1256
1255
2024-03-17T10:45:35Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
8b39938dedf0beaf781e6567b592793e7f7f053f
1257
1256
2024-03-17T10:51:03Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #FB8C00; /* Change the color of the bullets */
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses TOC*/
#TOC {
display: none;
}
#TOC + p {
text-align: left;
}
#TOC:not(:target) {
display: none;
}
#TOC:target + p {
display: none;
}
#Toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
f78b9d87f9d3460f809cb7110be629c9f12912eb
1260
1257
2024-03-17T10:55:48Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #FB8C00; /* Change the color of the bullets */
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses toc*/
#toc {
display: none;
}
#toc + p {
text-align: left;
}
#toc:not(:target) {
display: none;
}
#toc:target + p {
display: none;
}
#toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/* Change text color of bulleted text */
ul {
color: #ffffff; /* Dark gray text color */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* Red bullet color */
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
c0ae0a504020fe07f75d61ab08c2cf39316951d9
1261
1260
2024-03-17T10:59:00Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #FB8C00; /* Change the color of the bullets */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #202020; /* Orange bullet text */
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses toc*/
#toc {
display: none;
}
#toc + p {
text-align: left;
}
#toc:not(:target) {
display: none;
}
#toc:target + p {
display: none;
}
#toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
9919d82fa9ee32da5d7eda24c7c02806108573c3
1262
1261
2024-03-17T11:00:58Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #202020; /* Orange bullet */
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
/*Collapses toc*/
#toc {
display: none;
}
#toc + p {
text-align: left;
}
#toc:not(:target) {
display: none;
}
#toc:target + p {
display: none;
}
#toc:target {
display: block;
position: absolute;
top: 0;
left: 0;
}
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
225cfbe65cb1e54a5e682e4d4c2bdc1b42af3c6a
1263
1262
2024-03-17T11:02:51Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #202020; /* Orange bullet */
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 16px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
819850e549dd19f22608c27f4c2a52756eabecfb
Dragon's Dogma 2 Wiki
0
22
1218
1196
2024-03-17T08:24:12Z
Sefkhetom
2
wikitext
text/x-wiki
<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|width="500"|link=Dragon's_Dogma_2_Wiki]]
</div>
== Welcome to a {{SITENAME}} ==
<center>
<gallery widths="150" mode="nolines" perrow=5>
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Seeker's Token.png|link=Items|[[Items]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.png|link=Armor|[[Armor]]
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]]
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
34958b7eaf15f4ba2cc85af2720bf03858950712
1247
1218
2024-03-17T09:59:39Z
Sefkhetom
2
/* Welcome to a {{SITENAME}} */
wikitext
text/x-wiki
<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|width="500"|link=Dragon's_Dogma_2_Wiki]]
</div>
<center>
== Welcome to a {{SITENAME}} ==
</center>
<center>
<gallery widths="150" mode="nolines" perrow=5>
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Seeker's Token.png|link=Items|[[Items]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.png|link=Armor|[[Armor]]
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Icon Achievements.png|link=Achievements|Spoilers: [[Achievements]]
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
f0e905a856075866550835f4dc5964b8144ba329
Quests
0
170
1227
1050
2024-03-17T09:00:03Z
Sefkhetom
2
/* {{Anchor|Main Quests|Main Quests}} */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg2" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg2" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg2" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg2" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg2" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg2" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg2" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg2" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
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[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Location
! class="txtbg3" |Quests
! class="txtbg3" |Notes
|-
! rowspan="2" class="txtbg3" |1
| rowspan="1" |[[Location]]
|[[?]]
|Nothing known yet
|-
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |2
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |3
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1" class="txtbg3" |4
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |5
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! rowspan="1"class="txtbg3" |6
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
! class="txtbg3" |7<br>''(Post-Game)''
|rowspan=1|[[Location]]
|[[?]]
|Nothing known yet
|-
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg3" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg3" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
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==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Staff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Greatsword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Greathammer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Archstaff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==MagickBow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==MysticSpear==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Censer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
26cfd4d18d139c3ae8922b4b92427d47b29f8996
Bestiary
0
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'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names {{Verify}} ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count {{Verify}} ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent {{Verify}} ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls {{Verify}} ===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Slime]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Sphinx]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Talos]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
==Knowledge flag tips==
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
==Under the hood (Dragon's Dogma 1)==
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Creature]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
[[Category: Tentacle]]
[[Category: Dragon]]
[[Category: Human]]
[[Category: Pawn Enemy]]
[[Category: Other]]
75d06b6b8e491373215bf261d54146994d2870b1
Locations
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<h2> Battahl </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Northern Battahl]] || ??? || ??? || [[Excavation Site]], [[Melve]], [[Borderwatch Outpost]]
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2> Vermund </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Vermund]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2> Sacred Arbor </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Sacred Arbor]] || ??? || ??? || ???
|-
|| ??? || ??? || ???
|-
|| ??? || ??? || ???
|}
<h2>Notes </h2>
<h2>References </h2>
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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Pawns
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Mysterious, otherworldly beings devoted to serving the [[Arisen]].
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your [[Arisen]] will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your [[Arisen]],
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" | Kindhearted
! class="txtbg3" | Calm
! class="txtbg3" | Simple
! class="txtbg3" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the [[Arisen]] who hires your main pawn to receive upon the task completion. Pawn quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavour to get your pawn hired as often as possible.
When setting a reward for the [[Arisen]] who hires your main pawn to receive, you can either select specific items or nominate a sum of gold. (Items will be removed from your inventory; gold will be subtracted from your funds.) It is also possible to trade with other [[Arisen]], by setting the retrieval of items you desire as the pawn quest objective
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different [[Arisen]] and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the [[Arisen]] if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
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Achievements
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<h1>
Achievements
</h1>
These are all the achievements for dragon's dogma 2
<center>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|+ Story achievements
|-
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your [[Vocation]].
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawns|Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [[Harpy]], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [[Pawns|Pawn]] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
</center>
[[Category: Achievements]]
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Curatives
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!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
|class="txtbg3"|[[?]]||?||?
|-
|class="txtbg3"|[[?]]||?||?
|-
|class="txtbg3"|[[?]]||?||?
|-
|class="txtbg3"|[[?]]||?||?
|-
|class="txtbg3"|[[?]]||?||?
|-
|class="txtbg3"|[[?]]||?||?
|-
|class="txtbg3"|[[?]]||?||?
|}
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Tools
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{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[Lantern]]||A lantern that can be worn at the waist to brighten one's surroundings with every step.||1.00kg
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
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Materials
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{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[Goblin Horn]]||The severed horn of a goblin. Can be used to enhance equipment.||0.10kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|-
!class="txtbg3"|[[?]]||?||1kg
|}
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Quest Items
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{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[Seeker's Token]]||Bring these to a guild hall and you will receive special rewards||0.0 kg
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
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Accessories
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|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[Ring of Assurance]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
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MediaWiki:Sidebar
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* navigation
** Dragon's Dogma 2 Wiki | Dragon's Dogma 2
** Vocations | Vocations
** Quests | Quests
** Characters | Characters
** Items | Items
** Weapons | Weapons
** Armor | Armor
** Bestiary | Bestiary
** Locations | Locations
** Pawns | Pawns
** Achievements | Achievements
** Concepts | Concepts
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Fiska
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/* Quotes */
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{{DD2Character
|image = Fiska.png
|gender = male
|age =
|location = [[Excavation Gaol Site]]
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
*[[Gaoled Awakening]]
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Come along, you feckless dullards|Fiska}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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Justinn
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/* Quotes */
wikitext
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{{DD2Character
|image = Justinn.png
|gender = male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
* [[Gaoled Awakening]]
* [[Tale's Beginning]]
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Inignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Character Image Needed]]</includeonly>}}</navigation>
<group><header>NPC Info</header>
<data source="gender"><label>Gender</label></data>
<data source="age"><label>Age</label></data>
<data source="location"><label>Location</label></data>
<data source="likes"><label>Likes</label></data>
<data source="services"><label>Services</label></data>
<data source="times active"><label>Times Active</label></data></group>
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<p>'''{{{name|{{PAGENAME}}}}}''' is a [[Characters|character]] in [[ Dragon%27s_Dogma_2_Wiki | Dragon's Dogma 2 ]]. </p>
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
<includeonly>[[Category:Dragon's Dogma 2: Characters]]</includeonly>
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<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Character Image Needed]]</includeonly>}}</navigation>
<group><header>NPC Info</header>
<data source="gender"><label>Gender</label></data>
<data source="age"><label>Age</label></data>
<data source="location"><label>Location</label></data>
<data source="likes"><label>Likes</label></data>
<data source="services"><label>Services</label></data>
<data source="times active"><label>Times Active</label></data></group>
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'''{{{name|{{PAGENAME}}}}}''' is a [[Characters|character]] in [[ Dragon%27s_Dogma_2_Wiki | Dragon's Dogma 2 ]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
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<includeonly>[[Category:Dragon's Dogma 2: Characters]]</includeonly>
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<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Quest Image Needed]]</includeonly>}}</navigation>
<group>
<header>Quest Overview</header>
<data source="dlc"><label>DLC</label></data>
<data source="questgiver"><label>Quest Giver</label></data>
<data source="location"><label>Quest Location</label></data>
<data source="prereq"><label>Prerequisite</label></data>
<data source="next"><label>Next Quest</label></data>
<data source="reward"><label>Reward</label></data>
<data source="faction"><label>Faction</label></data>
<data source="type"><label>Type</label></data>
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<p>'''{{{name|{{PAGENAME}}}}}''' is a [[Quests|Quest]] available in [[Dragon's Dogma 2 Wiki| Dragon's Dogma 2]]''.</p>
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Quests]][[Category:Dragon's Dogma Templates]]</noinclude><includeonly>[[Category:Quests]]</includeonly>
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<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Quest Image Needed]]</includeonly>}}</navigation>
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<header>Quest Overview</header>
<data source="dlc"><label>DLC</label></data>
<data source="questgiver"><label>Quest Giver</label></data>
<data source="location"><label>Quest Location</label></data>
<data source="prereq"><label>Prerequisite</label></data>
<data source="next"><label>Next Quest</label></data>
<data source="reward"><label>Reward</label></data>
<data source="faction"><label>Faction</label></data>
<data source="type"><label>Type</label></data>
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</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Quests|Quest]] available in [[Dragon's Dogma 2 Wiki| Dragon's Dogma 2]]''.
__FORCETOC__
<noinclude>{{clr}}{{documentation}}[[Category:Infobox templates|Dragon's Dogma Quests]][[Category:Dragon's Dogma Templates]]</noinclude><includeonly>[[Category:Quests]]</includeonly>
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<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Location Image Needed]]</includeonly>}}</navigation>
<group>
<header>Location Info</header>
<data source="region"><label>Region</label></data>
<data source="buildings"><label>Buildings</label></data>
<data source="owners"><label>Owners</label></data>
<data source="factions"><label>Factions</label></data>
<data source="quests"><label>Quests</label></data>
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</infobox>
<p>'''{{{name|{{PAGENAME}}}}}''' is a [[Locations|Location]] in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].</p>
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma II Templates]]
</noinclude>
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{| class="DDTables" style="border:solid #252525 1px;" cellpadding="10" border="1"
! class="txtbg3" style="width:70px;" |Type
|<center>{{{type|???}}}</center>
|-
! class="txtbg3" style="" |Experience<br/>gained
| Base [[Experience Points|Experience]] of {{{exp|???}}}
Can be more or less depending on a few factors such as:
*Having fewer [[Pawns]]
*Being under the effect of [[Weal]]
*Being in [[Hard Mode]]
*Having higher or lower level [[Pawns]]
|-
!class="txtbg3" style="" |Location
|{{{loc|''Unknown location''}}}
|-
{{#if:{{{loot|}}}
| {{!}} class="txtbg3" {{!}}<center>'''Items'''</center>
{{!}}
{{{loot}}}
|}}
|-
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{{!}}
{{{quests}}}
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[[Category:Creatures]]
<noinclude>
{{documentation}}
[[Category:Infobox templates|Dragon's Dogma 2 Creatures]]
[[Category:Dragon's Dogma 2 Templates]]
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<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Armor Image Needed]]</includeonly>}}</navigation>
<group><header>Armor Info</header>
<data source="base weight"><label><center>'''Base Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[Armor]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}
</noinclude>
<includeonly>[[Category: Armor]]</includeonly>
7becc916ddf8099fc90777f786c3b43fb104a7a9
Template:DD2Achievement
10
141
1271
849
2024-03-17T11:11:17Z
Sefkhetom
2
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]
</includeonly>
}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
<data source="Missable"><label><center>'''Missable'''</center></label>
</data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]''.
<includeonly>[[Category:Dragon's Dogma 2: Achievements]][[Category:Dragon's Dogma 2: Trophies]]</includeonly>
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]</noinclude>
794e53f1178093d7b7374793284c36c3352b6a28
Gaoled Awakening
0
295
1272
979
2024-03-17T11:13:45Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver =
| location = [[Excavation Site]]
| prereq =
| next = [[Tale's Beginning]]
| reward =
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Heed the Overseer
* Pick up a boulder
* Carry the boulder back to Rook
* Investigate the disturbance.
* Fend of the beast.
* Flee for your life.
==Details==
The [[Arisen]] wakes up in a gaol cell, and needs to escape.
==Walkthrough==
Wake up in your gaol cell and create your character. After you are done with Character creation, Follow [[Fiska]] to the excavation site. On the way to the excavation site meet [[Rook]] who comments on The Arisen not being a pawn. continue walking down the path with [[Rook]], Pick up a boulder, Carry the boulder back to [[Rook]].
After you deliver the boulder to [[Rook]] a commotion arises and the Arisen should check it out, follow any of the pawns that are running up the hill.
<br>
The commotion turns out to be a [[Medusa]], this is a relatively easy fight since all the pawns are helping you as well. Avoid the red petrifying gaze.
* As [[Archer]] or [[Mage]] try to aim for the head.
* As [[Thief]] or [[Fighter]] climb up on the body to attack the head.
While the [[Medusa]] has four HP bars, you will only need to destroy one to get her to retreat. Afterwards the [[Pathfinder]] appears and tells you to flee, head for a nearby cliff and jump off it.
{{Quote|Learn aught you can of this world you must protect| Pathfinder}}
<br>
In the next cutscene you ride a [[Griffin]], [[Ulrika]] shoots down the [[Griffin]] with a [[Ballistae]]. After that the cutscene continues showing you wake up on the ground as [[Rook]] is being swallowed by the [[Brine]].
You are approached by [[Justinn]] and two soldiers.
==Rewards==
<br>
{{AddToSection}}
==Quotes==
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|Fiska}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|Fiska}}
==Notes==
<br>
{{AddToSection}}
==Trivia==
*In the cutscene where you ride a [[Griffin]], it shows you how [[Pawns]] are transported in cages to the [[Excavation site]].
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
61255480e870486f4d7fe960ecdfa2dbc98452f9
1274
1272
2024-03-17T11:15:12Z
Sefkhetom
2
/* Quotes */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver =
| location = [[Excavation Site]]
| prereq =
| next = [[Tale's Beginning]]
| reward =
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Heed the Overseer
* Pick up a boulder
* Carry the boulder back to Rook
* Investigate the disturbance.
* Fend of the beast.
* Flee for your life.
==Details==
The [[Arisen]] wakes up in a gaol cell, and needs to escape.
==Walkthrough==
Wake up in your gaol cell and create your character. After you are done with Character creation, Follow [[Fiska]] to the excavation site. On the way to the excavation site meet [[Rook]] who comments on The Arisen not being a pawn. continue walking down the path with [[Rook]], Pick up a boulder, Carry the boulder back to [[Rook]].
After you deliver the boulder to [[Rook]] a commotion arises and the Arisen should check it out, follow any of the pawns that are running up the hill.
<br>
The commotion turns out to be a [[Medusa]], this is a relatively easy fight since all the pawns are helping you as well. Avoid the red petrifying gaze.
* As [[Archer]] or [[Mage]] try to aim for the head.
* As [[Thief]] or [[Fighter]] climb up on the body to attack the head.
While the [[Medusa]] has four HP bars, you will only need to destroy one to get her to retreat. Afterwards the [[Pathfinder]] appears and tells you to flee, head for a nearby cliff and jump off it.
{{Quote|Learn aught you can of this world you must protect| Pathfinder}}
<br>
In the next cutscene you ride a [[Griffin]], [[Ulrika]] shoots down the [[Griffin]] with a [[Ballistae]]. After that the cutscene continues showing you wake up on the ground as [[Rook]] is being swallowed by the [[Brine]].
You are approached by [[Justinn]] and two soldiers.
==Rewards==
<br>
{{AddToSection}}
==Quotes==
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|[[Fiska]]}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|[[Fiska]]}}
==Notes==
<br>
{{AddToSection}}
==Trivia==
*In the cutscene where you ride a [[Griffin]], it shows you how [[Pawns]] are transported in cages to the [[Excavation site]].
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
517b56db1d9a71e57346501030416b17ad082167
1275
1274
2024-03-17T11:15:33Z
Sefkhetom
2
/* Walkthrough */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver =
| location = [[Excavation Site]]
| prereq =
| next = [[Tale's Beginning]]
| reward =
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Heed the Overseer
* Pick up a boulder
* Carry the boulder back to Rook
* Investigate the disturbance.
* Fend of the beast.
* Flee for your life.
==Details==
The [[Arisen]] wakes up in a gaol cell, and needs to escape.
==Walkthrough==
Wake up in your gaol cell and create your character. After you are done with Character creation, Follow [[Fiska]] to the excavation site. On the way to the excavation site meet [[Rook]] who comments on The Arisen not being a pawn. continue walking down the path with [[Rook]], Pick up a boulder, Carry the boulder back to [[Rook]].
After you deliver the boulder to [[Rook]] a commotion arises and the Arisen should check it out, follow any of the pawns that are running up the hill.
<br>
The commotion turns out to be a [[Medusa]], this is a relatively easy fight since all the pawns are helping you as well. Avoid the red petrifying gaze.
* As [[Archer]] or [[Mage]] try to aim for the head.
* As [[Thief]] or [[Fighter]] climb up on the body to attack the head.
While the [[Medusa]] has four HP bars, you will only need to destroy one to get her to retreat. Afterwards the [[Pathfinder]] appears and tells you to flee, head for a nearby cliff and jump off it.
{{Quote|Learn aught you can of this world you must protect| [[Pathfinder]]}}
<br>
In the next cutscene you ride a [[Griffin]], [[Ulrika]] shoots down the [[Griffin]] with a [[Ballistae]]. After that the cutscene continues showing you wake up on the ground as [[Rook]] is being swallowed by the [[Brine]].
You are approached by [[Justinn]] and two soldiers.
==Rewards==
<br>
{{AddToSection}}
==Quotes==
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|[[Fiska]]}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|[[Fiska]]}}
==Notes==
<br>
{{AddToSection}}
==Trivia==
*In the cutscene where you ride a [[Griffin]], it shows you how [[Pawns]] are transported in cages to the [[Excavation site]].
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
9c20058485611ef92a94e51f992c934a3f039513
1281
1275
2024-03-17T11:19:02Z
Sefkhetom
2
/* Trivia */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver =
| location = [[Excavation Site]]
| prereq =
| next = [[Tale's Beginning]]
| reward =
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Heed the Overseer
* Pick up a boulder
* Carry the boulder back to Rook
* Investigate the disturbance.
* Fend of the beast.
* Flee for your life.
==Details==
The [[Arisen]] wakes up in a gaol cell, and needs to escape.
==Walkthrough==
Wake up in your gaol cell and create your character. After you are done with Character creation, Follow [[Fiska]] to the excavation site. On the way to the excavation site meet [[Rook]] who comments on The Arisen not being a pawn. continue walking down the path with [[Rook]], Pick up a boulder, Carry the boulder back to [[Rook]].
After you deliver the boulder to [[Rook]] a commotion arises and the Arisen should check it out, follow any of the pawns that are running up the hill.
<br>
The commotion turns out to be a [[Medusa]], this is a relatively easy fight since all the pawns are helping you as well. Avoid the red petrifying gaze.
* As [[Archer]] or [[Mage]] try to aim for the head.
* As [[Thief]] or [[Fighter]] climb up on the body to attack the head.
While the [[Medusa]] has four HP bars, you will only need to destroy one to get her to retreat. Afterwards the [[Pathfinder]] appears and tells you to flee, head for a nearby cliff and jump off it.
{{Quote|Learn aught you can of this world you must protect| [[Pathfinder]]}}
<br>
In the next cutscene you ride a [[Griffin]], [[Ulrika]] shoots down the [[Griffin]] with a [[Ballistae]]. After that the cutscene continues showing you wake up on the ground as [[Rook]] is being swallowed by the [[Brine]].
You are approached by [[Justinn]] and two soldiers.
==Rewards==
<br>
{{AddToSection}}
==Quotes==
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|[[Fiska]]}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|[[Fiska]]}}
==Notes==
<br>
{{AddToSection}}
==Trivia==
*In the cutscene where you ride a [[Griffin]], it shows you how [[Pawns]] are transported in cages to the [[Excavation Site]].
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
c47b713db8af886229f15c51bb5906242d43f256
1303
1281
2024-03-17T11:46:32Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver =
| location = [[Excavation Site]]
| prereq =
| next = [[Tale's Beginning]]
| reward =
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Heed the Overseer
* Pick up a boulder
* Carry the boulder back to Rook
* Investigate the disturbance.
* Fend of the beast.
* Flee for your life.
==Details==
The [[Arisen]] wakes up in a gaol cell, and needs to escape.
==Walkthrough==
Wake up in your gaol cell and create your character. After you are done with Character creation, Follow [[Fiska]] to the excavation site. On the way to the excavation site meet [[Rook]] who comments on The Arisen not being a pawn. continue walking down the path with [[Rook]], Pick up a boulder, Carry the boulder back to [[Rook]].
After you deliver the boulder to [[Rook]] a commotion arises and the Arisen should check it out, follow any of the pawns that are running up the hill.
<br>
The commotion turns out to be a [[Medusa]], this is a relatively easy fight since all the pawns are helping you as well. Avoid the red petrifying gaze.
* As [[Archer]] or [[Mage]] try to aim for the head.
* As [[Thief]] or [[Fighter]] climb up on the body to attack the head.
While the [[Medusa]] has four HP bars, you will only need to destroy one to get her to retreat. Afterwards the [[Pathfinder]] appears and tells you to flee, head for a nearby cliff and jump off it.
{{Quote|Learn aught you can of this world you must protect| [[Pathfinder]]}}
<br>
In the next cutscene you ride a [[Griffin]], [[Ulrika]] shoots down the [[Griffin]] with a [[Ballistae]]. After that the cutscene continues showing you wake up on the ground as [[Rook]] is being swallowed by the [[Brine]].
You are approached by [[Justinn]] and two soldiers.
==Rewards==
<br>
==Quotes==
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|[[Fiska]]}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|[[Fiska]]}}
==Notes==
<br>
{{AddToSection}}
==Trivia==
*In the cutscene where you ride a [[Griffin]], it shows you how [[Pawns]] are transported in cages to the [[Excavation Site]].
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
73cd6875fb79a03d2c8b17392a261e847550094b
MediaWiki:Common.css
8
6
1273
1263
2024-03-17T11:14:20Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
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font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
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font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
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content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
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text-shadow: 1px 1px 4px #000000;
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background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
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background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
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margin: 3px
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/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
3dd51eb7e04cbb6a65e412a2535f1c50291e2963
1280
1273
2024-03-17T11:18:36Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 2px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 2px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 2px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 2px 2px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 2px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
a822dea80890f9602fb69274094c1a5bb51f65a5
1297
1280
2024-03-17T11:38:42Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
text-shadow: 1px 1px 4px #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
8f5a9b20bacfa763bb3f5d67c766d762aef57e6a
1314
1297
2024-03-17T12:08:33Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
adeafd602c56dcabcbc7ea4e7b570227309bb2c2
Justinn
0
293
1276
1259
2024-03-17T11:15:50Z
Sefkhetom
2
/* Quotes */
wikitext
text/x-wiki
{{DD2Character
|image = Justinn.png
|gender = male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
* [[Gaoled Awakening]]
* [[Tale's Beginning]]
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|[[Justinn]]}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Inignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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1296
1276
2024-03-17T11:23:12Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Justinn.png
|gender = Male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
* [[Gaoled Awakening]]
* [[Tale's Beginning]]
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|[[Justinn]]}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Inignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
d9da8738edb76ca7de2c8797746dfa4a5029e8c0
Fiska
0
285
1277
1258
2024-03-17T11:16:13Z
Sefkhetom
2
/* Quotes */
wikitext
text/x-wiki
{{DD2Character
|image = Fiska.png
|gender = male
|age =
|location = [[Excavation Gaol Site]]
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
*[[Gaoled Awakening]]
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Come along, you feckless dullards|[[Fiska]]}}
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|[[Fiska]]}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|[[Fiska]]}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
a89d43036dc4df1054975f6e226ee49049a00841
1278
1277
2024-03-17T11:16:39Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Fiska.png
|gender = male
|age =
|location = [[Excavation Site]]
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
*[[Gaoled Awakening]]
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Come along, you feckless dullards|[[Fiska]]}}
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|[[Fiska]]}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|[[Fiska]]}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
550e2e15c240e2aaf6aa41a134dbc228e8cdbc92
1295
1278
2024-03-17T11:23:03Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Fiska.png
|gender = Male
|age =
|location = [[Excavation Site]]
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
*[[Gaoled Awakening]]
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Come along, you feckless dullards|[[Fiska]]}}
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|[[Fiska]]}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|[[Fiska]]}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
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Template:CreatePage/DD2Character
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2024-03-17T11:17:02Z
Sefkhetom
2
/* Quotes */
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = male/female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Quest NPC]]
[[Category: Female/Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human/Elf/Beastren]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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1279
2024-03-17T11:21:32Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male/Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Quest NPC]]
[[Category: Female/Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human/Elf/Beastren]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
d906194c7d26b84c1502e639dfbdf3183fb83153
Klaus
0
136
1282
382
2024-03-17T11:19:48Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-klaus.webp
|gender = male
|age =
|location =
|likes =
|times active =
|services = [[Innkeeper]]
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Innkeeper]]
[[Category: Male]]
[[Category: Human]]
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2024-03-17T11:22:54Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-klaus.webp
|gender = Male
|age =
|location =
|likes =
|times active =
|services = [[Innkeeper]]
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Innkeeper]]
[[Category: Male]]
[[Category: Human]]
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Luz
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138
1283
533
2024-03-17T11:20:37Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-luz.webp
|gender = female
|age =
|location =
|likes =
|times active =
|services = Trickster [[Vocation Maister]]
}}
==Description==
Vermundian court Oracle and Trickster maister.
Out of fear for her life over speaking out against the false Arisen taking the throne, she is currently in hiding. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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2024-03-17T11:22:39Z
Sefkhetom
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wikitext
text/x-wiki
{{DD2Character
|image = Pic-luz.webp
|gender = Female
|age =
|location =
|likes =
|times active =
|services = Trickster [[Vocation Maister]]
}}
==Description==
Vermundian court Oracle and Trickster maister.
Out of fear for her life over speaking out against the false Arisen taking the throne, she is currently in hiding. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Sigurd
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137
1284
536
2024-03-17T11:20:46Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-sigurd.webp
|gender = male
|age =
|location =
|likes =
|times active =
|services = Mystic Spearhand [[Vocation Maister]]
}}
==Description==
Mystic Spearhand maister, he hunts dragons for his own personal reasons.
He is a quiet man with an inquisitive mind, and he constantly trains to improve his fighting skills and unique style.
He is obsessed with the extermination of dragon kind, and wanders the world in pursuit of dragons.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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1293
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2024-03-17T11:22:46Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-sigurd.webp
|gender = Male
|age =
|location =
|likes =
|times active =
|services = Mystic Spearhand [[Vocation Maister]]
}}
==Description==
Mystic Spearhand maister, he hunts dragons for his own personal reasons.
He is a quiet man with an inquisitive mind, and he constantly trains to improve his fighting skills and unique style.
He is obsessed with the extermination of dragon kind, and wanders the world in pursuit of dragons.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Lennart
0
139
1285
532
2024-03-17T11:20:54Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-lennart.webp
|gender = male
|age =
|location =
|likes =
|times active =
|services = Fighter [[Vocation Maister]]
}}
==Description==
Fighter maister and a swordsman who has long served the fortress village of Melve.
With his exceptional swordsmanship and leadership skills, he has held the fort and protected the land from the Dragon.
Though already retired, his skills show no signs of waning.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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1291
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2024-03-17T11:22:30Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-lennart.webp
|gender = Male
|age =
|location =
|likes =
|times active =
|services = Fighter [[Vocation Maister]]
}}
==Description==
Fighter maister and a swordsman who has long served the fortress village of Melve.
With his exceptional swordsmanship and leadership skills, he has held the fort and protected the land from the Dragon.
Though already retired, his skills show no signs of waning.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Nadinia
0
132
1287
535
2024-03-17T11:22:00Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-nadinia.webp
|gender = Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
The leader of Battahl and High Priestess to the Lambent Flame. Educated as a royal from an early age, she became the head of her nation at a young age. She has earned the trust of the people of Battahl thanks to her kindness and her desire for peace and prosperity in the nation.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Beastren]]
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Menella
0
133
1288
534
2024-03-17T11:22:07Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-menella.webp
|gender = Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
A Beastren who leads the guard of the Lambent Flame, protecting the high priestess and her acolytes. She is fiercely loyal to Empress Nadinia, who treats her people equally. Following that example, she is concerned about discrimination between races and strives to be more righteous herself.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Beastren]]
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Doireann
0
134
1289
530
2024-03-17T11:22:15Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-doireann.webp
|gender = Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
Sister of Glyndwr, she too hails from the elves' home in the forest depths. A quiet, refined young woman with elegant manners. Due to her older brother's influence, she understands a few words of human language, and is kind and welcoming to those of other races.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Elf]]
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Glyndwr
0
140
1290
531
2024-03-17T11:22:23Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Pic-glyndwr.webp
|gender = Male
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
A young elf with an air of gentleness and timidity that is rare among the usually haughty elves. He is interested in the tools humans use and is fluent in human language. He despairs his lack of skill in archery, which is essential for an elven guard.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Significant NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Elf]]
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Tale's Beginning
0
301
1298
1009
2024-03-17T11:39:44Z
Sefkhetom
2
/* Quotes */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
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1299
1298
2024-03-17T11:40:50Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward =
| faction =
| type = [[Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
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1300
1299
2024-03-17T11:41:31Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward =
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
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1302
1300
2024-03-17T11:45:33Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
ed0a5617e9d5fd61255d1f1bec1382dca4bfa088
1305
1302
2024-03-17T11:47:21Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
* x120 [[Rif Crystal]]
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
abcc45ea3e86149d94e62eed6295f3117736be20
1306
1305
2024-03-17T11:47:40Z
Sefkhetom
2
/* Rewards */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
* x120 [[Rift Crystal]]
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
cb721358e625c89aad3c995a799ad4538be8b266
1307
1306
2024-03-17T11:47:59Z
Sefkhetom
2
/* Rewards */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
* x120 [[Rift Crystal]]s
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
a99419356651635cadfa38e25d22d632ef146cdd
Rift Crystal
0
207
1301
762
2024-03-17T11:44:53Z
Sefkhetom
2
/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon RiftCrystal.png
|weight = 0
|cost =
|value =
|type = [[Currency]]
}}
==Description==
Rift Crystal's are used to hire [[Pawns]] from other players or buy items from [[Rift Vendor]]
==Location==
* Locations
* Can be obtained during pawn rental.
* x1500 [[Premium Edition Items]]
* x120 [[Gaoled Awakening]]
==Effect==
{{AddToSection}}
{{stub}}
[[Category: Other Item]]
[[Category: Currency]]
623d94d6ea52bc6969f288494dc08988ee7c572b
1304
1301
2024-03-17T11:46:59Z
Sefkhetom
2
/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon RiftCrystal.png
|weight = 0
|cost =
|value =
|type = [[Currency]]
}}
==Description==
Rift Crystal's are used to hire [[Pawns]] from other players or buy items from [[Rift Vendor]]
==Location==
* Locations
* Can be obtained during pawn rental.
* x1500 [[Premium Edition Items]]
* x120 [[Tale's Beginning]]
==Effect==
{{AddToSection}}
{{stub}}
[[Category: Other Item]]
[[Category: Currency]]
d4d7ef8e358c88426c1e5af5155344fa3d54c13d
Quests
0
170
1308
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2024-03-17T11:50:11Z
Sefkhetom
2
/* {{Anchor|Side_Quests|Side Quests}} */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Name
! class="txtbg3" |Location
! class="txtbg3" |Notes
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|}
==Sidequest start and fail points==
<br>
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" rowspan=1 |Quest
! class="txtbg3" rowspan=1 |state
! class="txtbg3" rowspan=1 |Available
! class="txtbg3" rowspan=1 |Unavailable
|-
|class=txtbg3| [[Gaoled Awakening]]
|<small>starting</small>
|[[?]], [[?]], [[?]]
|
|-
|class=txtbg3| [[?]]
|<small>starting</small>
| [[?]]
| [[?]]
|-
|class=txtbg3| [[Final Main Quest]]
| <small> starting </small>
| n/a
|''All remaining quests''
|-
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
! class="txtbg3" |Becomes available
! class="txtbg3" |Becomes unavailable
|-
! rowspan="1" class="txtbg3" |[[Ulrika]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Wilhelmina]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Disa]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Sven]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Brant]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Nadinia]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Menella]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Glyndwr]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Doireann]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Lennart]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Sigurd]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
! rowspan="1" class="txtbg3" |[[Luz]]
|[[?]]
|complete [[?]]
|complete [[?]]
|-
|}
=={{Anchor|Stages|Stages}}==
The (informally) numbered "stages" roughly start and end with key main questline achievements.
Progression between stages also often causes sidequests, escort quests, and other noticeboard quests to appear, disappear (in the case of escort quests), or fail (in the case of sidequests). In addition [[Shopping|shop]] inventories are expanded at the beginning of each stage.
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Stage
! class="txtbg3" |Begins
! class="txtbg3" |Ends
|-
|-
! class="txtbg3" |[[Stage 1]]
|[[Gaoled Awakening]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 2]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 3]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 4]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 5]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 6]]
|Completing [[?]]
|Completing [[?]]
|-
! class="txtbg3" |[[Stage 7]]<br>''([[Post-Game]])''
|Completing [[?]]
|Completing [[?]] (The End)
|-
|}
=={{Anchor|Notice Board Quests|Notice Board Quests}}==
{{Stub}}
=={{Anchor|Escort Quests|Escort Quests}}==
{{Stub}}
=={{Anchor|Random Encounters|Random Encounters}}==
{{Stub}}
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" style="width:25%;" |Quest
! class="txtbg3" |Point of no return
|-
| colspan="2" |''There is no checkpoint at the end of the prologue quest ''[[Gaoled Awakening]]
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Achievements|Achievements}}==
*[[The Hero]] - Achievement/Trophy requires completion of all main and secondary quests.
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
622d419c803020670dd560a828b5a708639e8637
1309
1308
2024-03-17T11:59:53Z
Sefkhetom
2
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Name
! class="txtbg3" |Location
! class="txtbg3" |Notes
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
|-
! class="txtbg3" |[[Ulrika]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Wilhelmina]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Disa]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sven]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Brant]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Nadinia]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Menella]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Glyndwr]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Doireann]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Lennart]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sigurd]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Luz]]
|[[?]]
|-
|}
=={{Anchor|Random Encounters|Random Encounters}}==
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Point of no return
|-
![[Gaoled Awakening]]
|After you jump from the cliff
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
==Pawn Quests==
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|}
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
77f04a1389dc7be3566aa27d81172c6dda10df1b
1310
1309
2024-03-17T12:02:36Z
Sefkhetom
2
/* Pawn Quests */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Escort Quests|Escort Quests]]s and other [[#Notice Board Quests|Notice Board Quests]] {{Verify}}
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Name
! class="txtbg3" |Location
! class="txtbg3" |Notes
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
|-
! class="txtbg3" |[[Ulrika]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Wilhelmina]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Disa]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sven]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Brant]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Nadinia]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Menella]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Glyndwr]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Doireann]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Lennart]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sigurd]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Luz]]
|[[?]]
|-
|}
=={{Anchor|Random Encounters|Random Encounters}}==
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Point of no return
|-
![[Gaoled Awakening]]
|After you jump from the cliff
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Pawn Quests|Pawn Quests}}==
Pawn Quests are set at the [[Riftstone]]
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|}
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
2ca08739faf4a2559ebf42e7efa9f4d2a72f693d
1312
1310
2024-03-17T12:05:16Z
Sefkhetom
2
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Pawn Quests|Pawn Quests]]
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these sidequests develops the concerned character's story arc.
'''Notice Board Quests''' are advertised on various [[Notice Board]]s around [[Gransys]]. These Notice Board Quests also include [[Escort Quest]]s.
While roaming the wilds of Gransys there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]].
*The main quest can also be divided into six main [[:Story Progression Stages|stages]] and the seventh, final [[Post-Game]] stage; each of these stages introduces new items for sale, as well as new sidequests - whilst the boundary between stages mostly corresponds to key quests, even this is not absolute.
**These "stages" are not mentioned in game and are only used in this wiki to track inventories and subquests.
*Sidequests and notice board quests become (and cease) to be available depending on the progression of the Arisen's Main Quests.
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Name
! class="txtbg3" |Location
! class="txtbg3" |Notes
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
|-
! class="txtbg3" |[[Ulrika]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Wilhelmina]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Disa]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sven]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Brant]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Nadinia]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Menella]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Glyndwr]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Doireann]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Lennart]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sigurd]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Luz]]
|[[?]]
|-
|}
=={{Anchor|Random Encounters|Random Encounters}}==
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Point of no return
|-
![[Gaoled Awakening]]
|After you jump from the cliff
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Pawn Quests|Pawn Quests}}==
Pawn Quests are set at the [[Riftstone]]
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|}
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
1fe84709d9226a9f561623d13fa572604fba1fc2
1313
1312
2024-03-17T12:07:29Z
Sefkhetom
2
/* Overview */
wikitext
text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Pawn Quests|Pawn Quests]]
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these Side Quests develops the concerned character's story arc.
'''Pawn Quests''' are set at the [[Rift Stone]] and do not have storylines.
While roaming the wilds of the world there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]]. {{verify}}
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Name
! class="txtbg3" |Location
! class="txtbg3" |Notes
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
|-
! class="txtbg3" |[[Ulrika]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Wilhelmina]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Disa]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sven]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Brant]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Nadinia]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Menella]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Glyndwr]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Doireann]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Lennart]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sigurd]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Luz]]
|[[?]]
|-
|}
=={{Anchor|Random Encounters|Random Encounters}}==
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Point of no return
|-
![[Gaoled Awakening]]
|After you jump from the cliff
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Pawn Quests|Pawn Quests}}==
Pawn Quests are set at the [[Riftstone]]
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|}
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
b243d6669c438c77b9a6b57f5d82a548121a4ebe
Pawns
0
23
1311
1232
2024-03-17T12:03:47Z
Sefkhetom
2
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the [[Arisen]].
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your [[Arisen]] will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your [[Arisen]],
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" | Kindhearted
! class="txtbg3" | Calm
! class="txtbg3" | Simple
! class="txtbg3" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the [[Arisen]] who hires your main pawn to receive upon the task completion. Pawn quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavour to get your pawn hired as often as possible.
When setting a reward for the [[Arisen]] who hires your main pawn to receive, you can either select specific items or nominate a sum of gold. (Items will be removed from your inventory; gold will be subtracted from your funds.) It is also possible to trade with other [[Arisen]], by setting the retrieval of items you desire as the pawn quest objective.
For a Full list of all Pawn Quests see [[Quests#Pawn Quests| Quests]]
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different [[Arisen]] and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the [[Arisen]] if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
3086f9374d67c84e6a5ef226a078730a910cad25
Premium Edition Items
0
204
1315
1053
2024-03-17T12:10:12Z
Sefkhetom
2
wikitext
text/x-wiki
==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon_ExplorerCampingKit.png |[[Explorer's Camping Kit]] |link=Explorer%27s_Camping_Kit
File:Icon_RiftCrystal.png|[[Rift Crystal | 1500 Rift Crystals]] |link=Rift_Crystal
File:Icon_DDMusicSoundCollection.png|link=Dragon's Dogma Music Sound Collection |[[Dragon's Dogma Music Sound Collection]]
File:Icon_Wakestone.png|link=Wakestone |[[Wakestone]]
File:Icon_Art_of_Metamorphosis.png|link=Art_of_Metamophosis |[[Art of Metamophosis]]
File:Icon_Harpy_Snare_Smoke_Beacon.png|link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon_RiftEssence.png|link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon_HeartfeltPendant.png|link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon_Gaol_Key.png|link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Example.jpg |link=Superior_Sword_and_Shield |[[Superior Sword and Shield]]
File:Example.jpg |link=Superior_Bow |[[Superior Bow]]
File:Example.jpg |link=Superior_Daggers |[[Superior Daggers]]
File:Example.jpg |link=Superior_Staff |[[Superior Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Weapon]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
3ec75339d8d71b70147757381b91d0d421cdf926
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wikitext
text/x-wiki
==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon_ExplorerCampingKit.png |[[Explorer's Camping Kit]] |link=Explorer%27s_Camping_Kit
File:Icon_RiftCrystal.png|[[Rift Crystal | 1500 Rift Crystals]] |link=Rift_Crystal
File:Icon_DDMusicSoundCollection.png|link=Dragon's Dogma Music Sound Collection |[[Dragon's Dogma Music Sound Collection]]
File:Icon_Wakestone.png|link=Wakestone |[[Wakestone]]
File:Icon_Art_of_Metamorphosis.png|link=Art_of_Metamophosis |[[Art of Metamophosis]]
File:Icon_Harpy_Snare_Smoke_Beacon.png|link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon_RiftEssence.png|link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon_HeartfeltPendant.png|link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon_Gaol_Key.png|link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Example.jpg |link=Superior_Sword_and_Shield |[[Superior Sword and Shield]]
File:Example.jpg |link=Superior_Bow |[[Superior Bow]]
File:Example.jpg |link=Superior_Daggers |[[Superior Daggers]]
File:Example.jpg |link=Superior_Staff |[[Superior Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Tool]]
[[Category: Material]]
[[Category: Weapon]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
685c9cfb67ef3ecef897a3f724e6baebdab3c5df
Template:DD2ArmorStat
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{| class="DDTables" style="border-solid; border-color:#252525; line-height:120%; font-Weight:500; font-family:NA; font-size:18px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{Req1|?}}}
| {{{Req2|?}}}
| {{{Req3|?}}}
| [[Wyrmfire|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Defense'''
| {{{Def0|?}}}
| {{{Def1|?}}}
| {{{Def2|?}}}
| {{{Def3|?}}}
| {{{Def4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick Defense'''
| {{{MDef0|?}}}
| {{{MDef1|?}}}
| {{{MDef2|?}}}
| {{{MDef3|?}}}
| {{{MDef4|?}}}
|-
! class="txtbg3" |<font color="white">'''Slash Resist'''
| {{{Slash0|?}}}
| {{{Slash1|?}}}
| {{{Slash2|?}}}
| {{{Slash3|?}}}
| {{{Slash4|?}}}
|-
! class="txtbg3" |<font color="white">'''Strike Resist'''
| {{{Strike0|?}}}
| {{{Strike1|?}}}
| {{{Strike2|?}}}
| {{{Strike3|?}}}
| {{{Strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Resist'''
| {{{Knockdown0|?}}}
| {{{Knockdown1|?}}}
| {{{Knockdown2|?}}}
| {{{Knockdown3|?}}}
| {{{Knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Resist'''
| {{{Element0|?}}}
| {{{Element1|?}}}
| {{{Element2|?}}}
| {{{Element3|?}}}
| {{{Element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Resist'''
| {{{Debil0|?}}}
| {{{Debil1|?}}}
| {{{Debil2|?}}}
| {{{Debil3|?}}}
| {{{Debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{Weight0|?}}}
| {{{Weight1|?}}}
| {{{Weight2|?}}}
| {{{Weight3|?}}}
| {{{Weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}</noinclude>
cb644a5d91acad43252a07e6512d783969e26a76
Template:Yes/doc
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Tom Vis moved page [[Template:Checkmark/doc]] to [[Template:Yes/doc]] without leaving a redirect: Misspelled title: my bad, wrong thing
wikitext
text/x-wiki
Use to add a tick/yes box in tables etc
See also [[template:no]]
<includeonly>[[Category:General wiki templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
b925c2860136c8dd94539389cc052c9ddb809959
Template:Yes
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Created page with "<font color="green">✓</font> <noinclude> {{documentation}} </noinclude>"
wikitext
text/x-wiki
<font color="green">✓</font>
<noinclude>
{{documentation}}
</noinclude>
1776e856201c79af0bdd8d8883d7f06e2d5bd041
Template:No
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wikitext
text/x-wiki
<font color="red">✗</font>
<noinclude>
{{documentation}}
</noinclude>
42d91ef8c79959b378ae7ffb8cd04e6fe0e3a2a7
Template:CreatePage/DD2Armor
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/* Usable By */
wikitext
text/x-wiki
{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Usable By==
<br>
<center>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
|}
</center>
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 =
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloaks]]
f4ec527ca407b7dd3b207797172e2135df0b4f46
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/* Usable By */
wikitext
text/x-wiki
{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Usable By==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
|}
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 =
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloaks]]
472074ef5a9860659b6d69545273505479dcee78
Template:DD2Armor
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Armor Image Needed]]</includeonly>}}</navigation>
<group><header>Armor Info</header>
<data source="weight"><label><center>'''Base Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[Armor]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}
</noinclude>
<includeonly>[[Category: Armor]]</includeonly>
c8d2960053db0613adada622d0d89d77e6c2646a
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wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Armor Image Needed]]</includeonly>}}</navigation>
<group><header>Armor Info</header>
<data source="weight"><label><center>'''Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[Armor]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}
</noinclude>
<includeonly>[[Category: Armor]]</includeonly>
4b415f5e4ec099456493730f5e40f6b4ad3bcaec
Miner's Shirt
0
362
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wikitext
text/x-wiki
{{DD2Armor
| image = Miner's Shirt.png
| weight = 1.57 kg
| cost =
| value =
| type = [[Torso Armor]]
}}
==Description==
A garment doled out to laborers at the Agamen Ruins. Stained with sweat and grime.
==Usable By==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 = 48
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 = 34
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 = 0
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 = 0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 52
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 1.57 kg
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* x1 Gained at the start of the game
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Item]]
[[Category: Armor]]
[[Category: Torso Armor]]
6b4c07ae0362f98839d283406a7d396c5554f2a1
File:Laborer's Trousers.png
6
366
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Sefkhetom
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Laborer's Trousers
0
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Created page with "{{DD2Armor | image = Laborer's Trousers.png | weight = 1.08 kg | cost = | value = | type = [[Leg Armor]] }} ==Description== Trousers of rough fabric. Had the look of rags even before they were stained with mud ==Usable By== <br> {| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3" ! [[File:Icon job-fighter.png|30px]] ! [[File:Icon job-mage.png|30px]] ! [[File:Icon job-thief.png|30px]] ! [[File:Icon job-archer.png|30px]] ! ..."
wikitext
text/x-wiki
{{DD2Armor
| image = Laborer's Trousers.png
| weight = 1.08 kg
| cost =
| value =
| type = [[Leg Armor]]
}}
==Description==
Trousers of rough fabric. Had the look of rags even before they were stained with mud
==Usable By==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 = 46
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 = 33
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 = 0
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 = 0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 52
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 1.08 kg
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* x1 Given at the start of the game
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Leg Armor]]
b24a483166fc218381340c7dc2a197b86ab5d8be
Weapons
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310
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/* Daggers */
wikitext
text/x-wiki
==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Staff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Greatsword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Greathammer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Archstaff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==MagickBow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==MysticSpear==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Censer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
0488e098ea38c9b885296a7982f557a1cb436705
1342
1341
2024-03-17T13:56:35Z
Sefkhetom
2
/* Bow */
wikitext
text/x-wiki
==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Staff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Greatsword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Greathammer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Archstaff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==MagickBow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==MysticSpear==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Censer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
2378d8b3483c637a6e2f2a871be1074e1b2cba62
1343
1342
2024-03-17T13:57:46Z
Sefkhetom
2
wikitext
text/x-wiki
==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Staff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Greatsword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Greathammer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Archstaff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==MagickBow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==MysticSpear==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Censer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
7b8a5878cd0e20c1baedd13f6b398eb2529e078c
1344
1343
2024-03-17T13:58:18Z
Sefkhetom
2
/* MagickBow */
wikitext
text/x-wiki
==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Staff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Greatsword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
==Greathammer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Archstaff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==MagickBow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==MysticSpear==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Censer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
1e14657a76cbb79a8c19d72b4beacb75fe27a49e
1345
1344
2024-03-17T13:58:39Z
Sefkhetom
2
/* Greatsword */
wikitext
text/x-wiki
==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==Staff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|}
==Greatsword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|}
==Greathammer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|}
==Archstaff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|0
|}
==MagickBow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|0
|}
==MysticSpear==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|}
==Censer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|}
b8c9faf84c5580c1e6f717e8e0912e54d843ee6a
1347
1345
2024-03-17T14:04:04Z
Sefkhetom
2
/* Daggers */
wikitext
text/x-wiki
==Sword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|0
|}
==Mace==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
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|0
|}
==Shield==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Criteria]]
|98
|31
|100
|0
|90
|0.87
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
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|0
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|0
|0
|}
==Staff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|0
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|0
|}
==Greatsword==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|}
==Greathammer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|}
==Archstaff==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
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|0
|0
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|0
|}
==MagickBow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==MysticSpear==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
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|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Censer==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
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|0
|0
|0
|0
|}
f71698c543966f02cf9e678e93e840fe1cd287bd
1349
1347
2024-03-17T14:14:02Z
Sefkhetom
2
wikitext
text/x-wiki
==[[Swords]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
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|0
|0
|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Maces]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Shields]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Bow]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
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|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Daggers]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Criteria]]
|98
|31
|100
|0
|90
|0.87
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Staves]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Greatswords]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Greathammers]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Archstaves]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Magick Bows]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Mystic Spears]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Censers]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
2b181609f39ffaa928feffed979e79ffca329928
1350
1349
2024-03-17T14:17:01Z
Sefkhetom
2
wikitext
text/x-wiki
==[[Swords]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==[[Maces]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
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|0
|0
|}
==[[Shields]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==[[Bow]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==[[Daggers]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Criteria]]
|98
|31
|100
|0
|90
|0.87
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==[[Staves]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
|0
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|}
==[[Greatswords]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|}
==[[Greathammers]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
|0
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|}
==[[Archstaves]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==[[Magick Bows]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
|0
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|}
==[[Mystic Spears]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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!class="txtbg3"|[[Name]]
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|}
==[[Censers]]==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
[[Category: Sword]]
[[Category: Mace]]
[[Category: Shield]]
[[Category: Bow]]
[[Category: Staff]]
[[Category: Daggers]]
[[Category: Archstaff]]
[[Category: Greatsword]]
[[Category: Greathammer]]
[[Category: Magick Bow]]
[[Category: Mystic Spear]]
[[Category: Censer]]
[[Category: Weapon]]
[[Category: Item]]
eb9c5fefefdc0c70575a4269e6371b1f24ddb3f7
1373
1350
2024-03-17T14:58:17Z
Sefkhetom
2
wikitext
text/x-wiki
==Swords==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==Maces==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==Shields==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Criteria]]
|98
|31
|100
|0
|90
|0.87
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==Staves==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|-
!class="txtbg3"|[[Name]]
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|}
==Greatswords==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
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|-
!class="txtbg3"|[[Name]]
|0
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|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Greathammers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Archstaves==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Magick Bows==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Mystic Spears==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Censers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
[[Category: Sword]]
[[Category: Mace]]
[[Category: Shield]]
[[Category: Bow]]
[[Category: Staff]]
[[Category: Daggers]]
[[Category: Archstaff]]
[[Category: Greatsword]]
[[Category: Greathammer]]
[[Category: Magick Bow]]
[[Category: Mystic Spear]]
[[Category: Censer]]
[[Category: Weapon]]
[[Category: Item]]
3000c3ecaaf70c05d834333eb246eded50522452
MediaWiki:Common.css
8
6
1346
1314
2024-03-17T14:02:21Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
1ed4dbaa882e9822911b242a034250959a1aa4c5
1352
1346
2024-03-17T14:19:16Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
0e81554095190a1dcc80dfcd23b0179b21938add
Criteria
0
368
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2024-03-17T14:10:56Z
Sefkhetom
2
Created page with "<infobox theme="DragonsDogma2"> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Weapon Image Needed]]</includeonly>}}</navigation> <group><header>WeaponInfo</header> <data source="weight"><label><center>'''Weight'''</center></l..."
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Weapon Image Needed]]</includeonly>}}</navigation>
<group><header>WeaponInfo</header>
<data source="weight"><label><center>'''Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is [[Weapon]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
<noinclude>{{clr}}{{documentation}}
</noinclude>
<includeonly>[[Category: Weapon]]</includeonly>
d727964dd40fad5b4cca7dd82969e9adf900ce4d
1351
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2
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1361
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2024-03-17T14:41:54Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Weapon
| image = Criteria.png
| weight = 0.87
| cost =
| value =
| type = [[Daggers]]
}}
==Description==
{{AddToSection}}
==Stats==
{{DD2WeaponStat
| Req1 =
| Req2 =
| Req3 =
| Str0 = 98
| Str1 =
| Str2 =
| Str3 =
| Str4 =
| Mag0 = 31
| Mag1 =
| Mag2 =
| Mag3 =
| Mag4 =
| Slash0 = 100
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 90
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 0.87
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Daggers]]
27fc041a80878df26f626a41135fc502c1c9cf91
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Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Weapon
| image = Criteria.png
| weight = 0.87
| cost =
| value =
| type = [[Daggers]]
}}
==Description==
Nimble daggers used far and wide. Light and wieldy, they fit comfortably in any palm.
==Stats==
{{DD2WeaponStat
| Req1 =
| Req2 =
| Req3 =
| Str0 = 98
| Str1 =
| Str2 =
| Str3 =
| Str4 =
| Mag0 = 31
| Mag1 =
| Mag2 =
| Mag3 =
| Mag4 =
| Slash0 = 100
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 90
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 0.87
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Daggers]]
6efb31e10b8f5ee07ba29400c242d3ae09a15f28
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Sefkhetom
2
/* Location */
wikitext
text/x-wiki
{{DD2Weapon
| image = Criteria.png
| weight = 0.87
| cost =
| value =
| type = [[Daggers]]
}}
==Description==
Nimble daggers used far and wide. Light and wieldy, they fit comfortably in any palm.
==Stats==
{{DD2WeaponStat
| Req1 =
| Req2 =
| Req3 =
| Str0 = 98
| Str1 =
| Str2 =
| Str3 =
| Str4 =
| Mag0 = 31
| Mag1 =
| Mag2 =
| Mag3 =
| Mag4 =
| Slash0 = 100
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 90
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 0.87
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* x1 Granted when choosing [[Thief]]
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Daggers]]
4d0b5507f735ace92cf3232544d116cfd9b4797d
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Sefkhetom
2
wikitext
text/x-wiki
{{DD2Weapon
| image = Criteria.png
| weight = 0.87
| cost =
| value =
| type = [[Weapons#Daggers|Daggers]]
}}
==Description==
Nimble daggers used far and wide. Light and wieldy, they fit comfortably in any palm.
==Stats==
{{DD2WeaponStat
| Req1 =
| Req2 =
| Req3 =
| Str0 = 98
| Str1 =
| Str2 =
| Str3 =
| Str4 =
| Mag0 = 31
| Mag1 =
| Mag2 =
| Mag3 =
| Mag4 =
| Slash0 = 100
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 90
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 0.87
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* x1 Granted when choosing [[Thief]]
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Daggers]]
956e15625b9d175b662e465a346efc0b0b31cae4
Template:DD2Weapon
10
369
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2024-03-17T14:20:00Z
Sefkhetom
2
Created page with "<infobox theme="DragonsDogma2"> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Weapon Image Needed]]</includeonly>}}</navigation> <group><header>WeaponInfo</header> <data source="weight"><label><center>'''Weight'''</center></l..."
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Weapon Image Needed]]</includeonly>}}</navigation>
<group><header>WeaponInfo</header>
<data source="weight"><label><center>'''Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Weapon]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
[[Category: Sword]]
[[Category: Mace]]
[[Category: Shield]]
[[Category: Bow]]
[[Category: Staff]]
[[Category: Daggers]]
[[Category: Archstaff]]
[[Category: Greatsword]]
[[Category: Greathammer]]
[[Category: Magick Bow]]
[[Category: Mystic Spear]]
[[Category: Censer]]
[[Category: Weapon]]
[[Category: Item]]
<noinclude>{{clr}}{{documentation}}
</noinclude>
b804d6dd152a52be8ddb370c041c1f4626acbe79
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Sefkhetom
2
change
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Weapon Image Needed]]</includeonly>}}</navigation>
<group><header>WeaponInfo</header>
<data source="weight"><label><center>'''Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Weapons | Weapon]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
[[Category: Sword]]
[[Category: Mace]]
[[Category: Shield]]
[[Category: Bow]]
[[Category: Staff]]
[[Category: Daggers]]
[[Category: Archstaff]]
[[Category: Greatsword]]
[[Category: Greathammer]]
[[Category: Magick Bow]]
[[Category: Mystic Spear]]
[[Category: Censer]]
[[Category: Weapon]]
[[Category: Item]]
<noinclude>{{clr}}{{documentation}}
</noinclude>
195087c1da8804b9a8f9b82b5c809ec5dbed751e
1356
1354
2024-03-17T14:23:35Z
Sefkhetom
2
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<navigation>{{#if:{{{image|}}}||Have a picture of {{PAGENAME}}?<br />Then please '''[[Special:Upload|upload]]''' it!<br /><includeonly>[[Category:Image Needed]][[Category:Weapon Image Needed]]</includeonly>}}</navigation>
<group><header>WeaponInfo</header>
<data source="weight"><label><center>'''Weight'''</center></label></data>
<data source="cost"><label><center>'''Cost'''</center></label></data>
<data source="value"><label><center>'''Value'''</center></label></data>
<data source="type"><label><center>'''Type'''</center></label></data>
</group>
<data source="untradeable">
<format><span style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Weapons | Weapon]] available in [[Dragon's Dogma 2 Wiki | Dragon's Dogma 2]].
__FORCETOC__
[[Category: Weapon]]
[[Category: Item]]
<noinclude>{{clr}}{{documentation}}
</noinclude>
7714d51706a02b91f0a4cedd5170bd0a9695b678
Template:DD2Weapon/doc
10
370
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2024-03-17T14:22:07Z
Sefkhetom
2
Creation
wikitext
text/x-wiki
<p>{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Weapon]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]].
</p>
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Weapon
| image =
| weight =
| cost =
| value =
| type =
| untradeable =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the item. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
| '''weight'''
| The base weight of the item.
|-
| '''cost'''
| The base amount of gold required to purchase the item from an NPC.
|-
| '''value'''
| The base amount of gold the item is worth if it is sold to an NPC (before any Mercantile bonuses, etc.)
|-
| '''type'''
| The linked type of item (<nowiki>[[Curatives]]</nowiki>, etc.)
|-
| '''untradeable'''
| Indicatiion if the equipment/item cannot be traded/gifted to another player. The function '''Yes''' should be added to the parser. If the equipment/item can in fact be traded/gifted the parser should be left blank.
|-
|}
==Categories==
The following categories are built into the template:
- Weapon
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
cedeb4c646eb29f7569f2c466c16958a3956a74d
Template:DD2WeaponStat
10
371
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Sefkhetom
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Created page with "{| class="DDTables" style="border-solid; border-color:#252525; line-height:120%; font-Weight:500; font-family:NA; font-size:18px; text-align:center;" cellpadding="1" border="2" ! class="txtbg3" |<font color="white">'''Upgrade<br>Level''' | width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]] | width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]] | width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]..."
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{| class="DDTables" style="border-solid; border-color:#252525; line-height:120%; font-Weight:500; font-family:NA; font-size:18px; text-align:center;" cellpadding="1" border="2"
! class="txtbg3" |<font color="white">'''Upgrade<br>Level'''
| width="100pt" style="background-color: #111111;" | 0<br>[[File:Stars_0.png]]
| width="100pt" style="background-color: #111111;" | 1<br>[[File:Stars_1.png]]
| width="100pt" style="background-color: #111111;" | 2<br>[[File:Stars_2.png]]
| width="100pt" style="background-color: #111111;" | 3<br>[[File:Stars_3.png]]
| width="100pt" style="background-color: #111111;" | [[File:Dragonforged.png]]
|-
! class="txtbg3" |<font color="white">'''Upgrade<br>Requirements'''
| N/A
| {{{Req1|?}}}
| {{{Req2|?}}}
| {{{Req3|?}}}
| [[Wyrmfire|Click here for<br/>requirements]]
|-
! class="txtbg3" |<font color="white">'''Strength'''
| {{{Str0|?}}}
| {{{Str1|?}}}
| {{{Str2|?}}}
| {{{Str3|?}}}
| {{{Str4|?}}}
|-
! class="txtbg3" |<font color="white">'''Magick'''
| {{{Mag0|?}}}
| {{{Mag1|?}}}
| {{{Mag2|?}}}
| {{{Mag3|?}}}
| {{{Mag4|?}}}
|-
! class="txtbg3" |<font color="white">'''Slash Strength'''
| {{{Slash0|?}}}
| {{{Slash1|?}}}
| {{{Slash2|?}}}
| {{{Slash3|?}}}
| {{{Slash4|?}}}
|-
! class="txtbg3" |<font color="white">'''Strike Strength'''
| {{{Strike0|?}}}
| {{{Strike1|?}}}
| {{{Strike2|?}}}
| {{{Strike3|?}}}
| {{{Strike4|?}}}
|-
! class="txtbg3" |<font color="white">'''Knockdown Strength'''
| {{{Knockdown0|?}}}
| {{{Knockdown1|?}}}
| {{{Knockdown2|?}}}
| {{{Knockdown3|?}}}
| {{{Knockdown4|?}}}
|-
! class="txtbg3" |<font color="white">'''Elemental Strength'''
| {{{Element0|?}}}
| {{{Element1|?}}}
| {{{Element2|?}}}
| {{{Element3|?}}}
| {{{Element4|?}}}
|-
! class="txtbg3" |<font color="white">'''Debilitation Strength'''
| {{{Debil0|?}}}
| {{{Debil1|?}}}
| {{{Debil2|?}}}
| {{{Debil3|?}}}
| {{{Debil4|?}}}
|-
! class="txtbg3" |<font color="white">'''Weight'''
| {{{Weight0|?}}}
| {{{Weight1|?}}}
| {{{Weight2|?}}}
| {{{Weight3|?}}}
| {{{Weight4|?}}}
|-
! class="txtbg3" |<font color="white">'''Bonus'''
|colspan="7"| <center>{{{bonus|-}}}</center>
|-
{{!}}-
|}
__NOTOC__
<noinclude>{{clr}}{{documentation}}</noinclude>
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Template:DD2WeaponStat/doc
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Sefkhetom
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Created page with "{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]] - [[Weapon]] pages. ==Usage== The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?). <pre style="overflow: auto"> {{DD2WeaponStat | Req1 = | Req2 = | Req3 = | Str0 = | Str1= | Str2 = | Str3 = | Str4 = | Mag0 = | Mag1 = | Mag2..."
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{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]] - [[Weapon]] pages.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Parameters may be reordered for ease of entry. Any parameters which are left blank will appear as question marks (?).
<pre style="overflow: auto">
{{DD2WeaponStat
| Req1 =
| Req2 =
| Req3 =
| Str0 =
| Str1=
| Str2 =
| Str3 =
| Str4 =
| Mag0 =
| Mag1 =
| Mag2 =
| Mag3 =
| Mag4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 =
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''Req'''
| Requirements to enhance the Weapon to that number of stars.
|-
| '''Str'''
| The Strength value of the Weapon at that star level.
|-
| '''Mag'''
| The magick Strength value of the Weapon at that star level.
|-
| '''Slash'''
| The slashing Strength value of the Weapon at that star level.
|-
| '''Strike'''
| The striking Strength value of the Weapon at that star level.
|-
| '''stagger'''
| The stagger Strength value of the Weapon at that star level.
|-
| '''Knockdown'''
| The Knockdown Strength value of the Weapon at that star level.
|-
| '''Element'''
| Elements imparted by the Weapon at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''Debil'''
| Debilitation strength imparted by the Weapon at that star level. Please use a bulleted format using <nowiki><li></nowiki> tags to list these.
|-
| '''Weight'''
| The Weight of the Weapon at that star level, numbers only.
|-
| '''bonus'''
| Any Additional bonus attributes applied to the Weapon.
|}
==Categories==
The following categories are built into the template:
- Weapon
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:CreatePage/DD2Weapon
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Creation
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{{DD2Weapon
| image =
| weight =
| cost =
| value =
| type =
}}
==Description==
{{AddToSection}}
==Stats==
{{DD2WeaponStat
| Req1 =
| Req2 =
| Req3 =
| Str0 =
| Str1 =
| Str2 =
| Str3 =
| Str4 =
| Mag0 =
| Mag1 =
| Mag2 =
| Mag3 =
| Mag4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 =
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
{{AddToSection}}
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Sword]]
[[Category: Mace]]
[[Category: Shield]]
[[Category: Bow]]
[[Category: Staff]]
[[Category: Daggers]]
[[Category: Archstaff]]
[[Category: Greatsword]]
[[Category: Greathammer]]
[[Category: Magick Bow]]
[[Category: Mystic Spear]]
[[Category: Censer]]
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File:Criteria.png
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Armor
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==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|Defense
|Magick Defense
|Slash Resist
|Strike Resist
|Knockdown Resist
|Elemental Resist
|Debilitation Resist
|0 kg
|lvl rq
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|Defense
|Magick Defense
|Slash Resist
|Strike Resist
|Knockdown Resist
|Elemental Resist
|Debilitation Resist
|0 kg
|lvl rq
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|Defense
|Magick Defense
|Slash Resist
|Strike Resist
|Knockdown Resist
|Elemental Resist
|Debilitation Resist
|0 kg
|lvl rq
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|Defense
|Magick Defense
|Slash Resist
|Strike Resist
|Knockdown Resist
|Elemental Resist
|Debilitation Resist
|0 kg
|lvl rq
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
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/* Torso Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
d19a28c7b6bc167e2286ef54143a36c370242fb0
1370
1369
2024-03-17T14:55:03Z
Sefkhetom
2
/* Leg Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|0
|1.08
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
a9857a5a76e2c529e963306422554d627d4f4239
1371
1370
2024-03-17T14:55:23Z
Sefkhetom
2
/* Leg Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
8f0ccdafe5358e7ad25edc08f03cdd48991c1a48
Tale's Beginning
0
301
1374
1307
2024-03-17T15:00:32Z
Sefkhetom
2
/* Rewards */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest.
==Rewards==
* x120 [[Rift Crystal]]s
**Gained after making your main pawn
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
aa2652489a785330b5cfacf70c58ce7b1b906ed6
1379
1374
2024-03-17T15:13:07Z
Sefkhetom
2
/* Walkthrough */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest. Go to [[Warrick]] who runs the local [[Inn]]. He lets you rest for free the first time
==Rewards==
* x120 [[Rift Crystal]]s
**Gained after making your main pawn
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
83067dbc69348c5dee24e6c446d62ec618e6ffb2
Borderwatch Outpost
0
302
1375
1002
2024-03-17T15:07:08Z
Sefkhetom
2
/* Inhabitants */
wikitext
text/x-wiki
{{DD2Location
| image =
| region =
| buildings = [[Riftstone]]
| owners =
| factions =
| quests = [[Tale's Beginning]]
}}
==Overview==
Northern Watch Encampment
==Inhabitants==
* [[Luska]]
* [[Justinn]]
* [[Joshua]]
* [[Warrick]]
* [[Pawns]]
==Quests==
* [[Tale's Beginning]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
|-
|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
|-
! rowspan="3" |3
|(Left) [[?]], [[?]]
|-
|(Centre) [[?]], [[?]], [[?]]
|-
| (Right) [[?]], [[?]]
|-
|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
|}
==Gallery==
<gallery mode="nolines">
Example.jpg
</gallery>
{{Stub}}
[[Category:Location]]
f5275ea546af9ead45a8e764dd3619f9df8b34b4
1377
1375
2024-03-17T15:09:52Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Location
| image =
| region =
| buildings = [[Riftstone]], [[Inn]]
| owners =
| factions =
| quests = [[Tale's Beginning]]
}}
==Overview==
Northern Watch Encampment
==Inhabitants==
* [[Luska]]
* [[Justinn]]
* [[Joshua]]
* [[Warrick]]
* [[Pawns]]
==Quests==
* [[Tale's Beginning]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
|-
|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
|-
! rowspan="3" |3
|(Left) [[?]], [[?]]
|-
|(Centre) [[?]], [[?]], [[?]]
|-
| (Right) [[?]], [[?]]
|-
|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
|}
==Gallery==
<gallery mode="nolines">
Example.jpg
</gallery>
{{Stub}}
[[Category:Location]]
ab9a915e67c403d6bdb4c9ab92de6550a95830ce
Riftstone
0
304
1376
1189
2024-03-17T15:09:23Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Item
|image = Riftstone.png
|weight =
|cost =
|value =
|type = [[Structure]]
}}
==Description==
<br>
By touching a riftstone, the [[Arisen]] can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the [[Arisen]] to summon pawns who meet their specified preferences. These pawns will not level up while they are accompanying you, however, so you may find that you need to hire new support [[Pawns]] at regular intervals.
==Location==
<br>
*[[Borderwatch outpost]]
==Effect==
<br>
Allows you to hire and fire [[Pawns]] in exchange of [[Rift Crystal]]s
Pawn selection can be refined in search parameters:
* General information
**(Name, Vocation, [[Rift Crystal]] cost)
* Type/Race/[[Pawns#Pawn Inclination|Inclination]]
**(Masculine/Feminine)(Human/Beastren)
* Weapon Skills
* [[Pawns#Pawn Specialization|Specialization]]/Quest
**(Quest guide for current quest and [[Pawn Quests]])
* [[Pawn Badge]]
* Username
{{stub}}
[[Category: Structure]]
3e876504e09eecdb54253250b52cc302ad6d3023
Inn
0
375
1378
2024-03-17T15:11:36Z
Sefkhetom
2
Created page with "{{DD2Item |image = Riftstone.png |weight = |cost = |value = |type = [[Structure]] }} ==Description== <br> Staying at an inn fully restores your party's Health and Stamina. It also recovers the loss gauge, which represents a reduction in your Health and accumulates when taking damage. When resting at an inn, you can choose whether to rise in the morning or at night; useful if you need to set out at a particular time. Foresighted adventurer's will stay at inns regularl..."
wikitext
text/x-wiki
{{DD2Item
|image = Riftstone.png
|weight =
|cost =
|value =
|type = [[Structure]]
}}
==Description==
<br>
Staying at an inn fully restores your party's Health and Stamina. It also recovers the loss gauge, which represents a reduction in your Health and accumulates when taking damage. When resting at an inn, you can choose whether to rise in the morning or at night; useful if you need to set out at a particular time. Foresighted adventurer's will stay at inns regularly, to avoid risks when traveling far afield.
==Location==
<br>
*[[Borderwatch outpost]]
==Services==
<br>
*Allows you to rest till night or the next morning
{{stub}}
[[Category: Structure]]
74a13fb36c1c3e4e603593482a7a43767a40d22b
Template:DD2Structure
10
376
1380
2024-03-17T15:14:57Z
Sefkhetom
2
Created page with "<infobox theme="DragonsDogma2"> <title source="name"> <default>{{PAGENAME}}</default> </title> <image source="image"> </image> <navigation> {{#if:{{{image|}}}| | Have a picture of {{PAGENAME}}?<br /> Then please '''[[Special:Upload|upload]]''' it!<br /> <includeonly>[[Category:Image Needed]][[Category:Structure Image Needed]]</includeonly> }} </navigation> <group> <he..."
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Structure Image Needed]]</includeonly>
}}
</navigation>
<group>
<header>Structure Info</header>
<data source="weight">
<label>Base Weight</label>
</data>
<data source="cost">
<label>Cost</label>
</data>
<data source="forgery cost">
<label>Forgery Cost</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="type">
<label>Type</label>
</data>
</group>
<data source="untradeable">
<format><span class="untradeable" style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is an [[Structures|Structure]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma 2 Templates]]
</noinclude>
574c3ae7b000d82ccc2eff383120af4e63e6caf6
1385
1380
2024-03-17T15:18:50Z
Sefkhetom
2
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Structure Image Needed]]</includeonly>
}}
</navigation>
<group>
<header>Structure Info</header>
<data source="type">
<label>Type</label>
</data>
</group>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is an [[Structures|Structure]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma 2 Templates]]
</noinclude>
4f8fb10d2a6c4ffa802db310f428dd03d184418a
1386
1385
2024-03-17T15:20:32Z
Sefkhetom
2
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Structure Image Needed]]</includeonly>
}}
</navigation>
<group>
<header>Structure Info</header>
<data source="type">
<label>Type</label>
</data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is an [[Structures|Structure]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma 2 Templates]]
</noinclude>
1bfa29a153f54b9f0e6e17a170be9170e38e15bf
Template:DD2Item
10
199
1381
722
2024-03-17T15:14:59Z
Sefkhetom
2
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Item Image Needed]]</includeonly>
}}
</navigation>
<group>
<header>Item Info</header>
<data source="weight">
<label>Base Weight</label>
</data>
<data source="cost">
<label>Cost</label>
</data>
<data source="forgery cost">
<label>Forgery Cost</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="type">
<label>Type</label>
</data>
</group>
<data source="untradeable">
<format><span class="untradeable" style="font-size:15px; color:white;">Cannot be traded/gifted</span></format>
</data>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is an [[Items|Item]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]].
<noinclude>
{{clr}}{{documentation}}
[[Category:Infobox Templates]]
[[Category:Dragon's Dogma 2 Templates]]
</noinclude>
5a316894a07630c12cc9eb76edd805560d643dbc
Structures
0
377
1382
2024-03-17T15:16:24Z
Sefkhetom
2
Created page with "Structures are places that grant services: ==[[Inn]]== ==[[Riftstone]]=="
wikitext
text/x-wiki
Structures are places that grant services:
==[[Inn]]==
==[[Riftstone]]==
a395888574eabab19d22a19970c0e68afc456138
1383
1382
2024-03-17T15:16:43Z
Sefkhetom
2
wikitext
text/x-wiki
Structures are places that grant services:
==[[Inn]]==
==[[Riftstone]]==
{{Stub}}
4857c9a0f128ca32e253d242b06276d563801bbc
Template:DD2Structure/doc
10
378
1384
2024-03-17T15:17:59Z
Sefkhetom
2
Created page with "{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Structures]] ==Usage== The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article. <pre style="overflow: auto"> {{DD2Structures | image = | type = }} </pre> ==Parameters== {| class="wikitable" ! style="text-align: left" | Parameter ! style="text-align: left" | Explanation |- | '''image..."
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Structures]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Structures
| image =
| type =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the Structure. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
| '''weight'''
| The base weight of the Structure.
|-
| '''cost'''
| | The base amount of gold required to purchase the Structure from an NPC, Shopkeeper, or Vendor. Should not be confused with forgery.
|-
| '''forgery cost'''
| The amount of gold required to forge an Structure through [[Forgers]].
|-
| '''value'''
| The base amount of gold the Structure is worth if it is sold to an NPC (before any Mercantile bonuses, etc.)
|-
| '''type'''
| The linked type of Structure (<nowiki>[[Curatives]],[[Materials]],[[Tools]],[[Other]],[[Quest Structures]],[[Forgery]]</nowiki>.)
|-
| '''untradeable'''
| Indication if the equipment/Structure cannot be traded/gifted to another player. The function '''Yes''' should be added to the parser. If the equipment/Structure can in fact be traded/gifted the parser should be left blank.
|-
|}
==Categories==
The following categories are built into the template:
- Structures
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
6ea001057e4cf38c1576b03931fd3076369d8a5c
1387
1384
2024-03-17T15:20:39Z
Sefkhetom
2
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' should be used for all [[Structures]]
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Structures
| image =
| type =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
| '''image'''
| An image related to the Structure. Enter this as such <nowiki>[[File:Imagename.png|200px]]</nowiki>. Images are automatically centered.
|-
| '''type'''
| The linked type of Structure (<nowiki>[[Inn]],[[Riftstone]],[[Barberie]],[[Other]],[[Quest Structures]],[[Bordello]]</nowiki>.)
|}
==Categories==
The following categories are built into the template:
- Structures
<noinclude>[[Category:Template Documentation|{{PAGENAME}}]]</noinclude>
9804c3b883474f3d7c6d73a71d02de8d1e327c4e
Inn
0
375
1388
1378
2024-03-17T15:22:22Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Item
|image = Inn.png
|weight =
|cost =
|value =
|type = [[Structure]]
}}
==Description==
<br>
Staying at an inn fully restores your party's Health and Stamina. It also recovers the loss gauge, which represents a reduction in your Health and accumulates when taking damage. When resting at an inn, you can choose whether to rise in the morning or at night; useful if you need to set out at a particular time. Foresighted adventurer's will stay at inns regularly, to avoid risks when traveling far afield.
==Location==
<br>
*[[Borderwatch outpost]]
**
==Services==
<br>
*Allows you to rest till night or the next morning
{{stub}}
[[Category: Structure]]
2a7c984ca5ad4556db47f08a1edf78fe80594ea2
1393
1388
2024-03-17T15:26:17Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Structure
|image = Inn.png
|type = [[Inn]]
}}
==Description==
<br>
Staying at an inn fully restores your party's Health and Stamina. It also recovers the loss gauge, which represents a reduction in your Health and accumulates when taking damage. When resting at an inn, you can choose whether to rise in the morning or at night; useful if you need to set out at a particular time. Foresighted adventurer's will stay at inns regularly, to avoid risks when traveling far afield.
==Location==
<br>
*[[Borderwatch outpost]]
**
==Services==
<br>
*Allows you to rest till night or the next morning
{{stub}}
[[Category: Structure]]
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Riftstone
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Sefkhetom
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/* Effect */
wikitext
text/x-wiki
{{DD2Item
|image = Riftstone.png
|weight =
|cost =
|value =
|type = [[Structure]]
}}
==Description==
<br>
By touching a riftstone, the [[Arisen]] can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the [[Arisen]] to summon pawns who meet their specified preferences. These pawns will not level up while they are accompanying you, however, so you may find that you need to hire new support [[Pawns]] at regular intervals.
==Location==
<br>
*[[Borderwatch outpost]]
==Services==
<br>
Allows you to hire and fire [[Pawns]] in exchange of [[Rift Crystal]]s
Pawn selection can be refined in search parameters:
* General information
**(Name, Vocation, [[Rift Crystal]] cost)
* Type/Race/[[Pawns#Pawn Inclination|Inclination]]
**(Masculine/Feminine)(Human/Beastren)
* Weapon Skills
* [[Pawns#Pawn Specialization|Specialization]]/Quest
**(Quest guide for current quest and [[Pawn Quests]])
* [[Pawn Badge]]
* Username
{{stub}}
[[Category: Structure]]
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1389
2024-03-17T15:24:21Z
Sefkhetom
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/* Services */
wikitext
text/x-wiki
{{DD2Item
|image = Riftstone.png
|weight =
|cost =
|value =
|type = [[Structure]]
}}
==Description==
<br>
By touching a riftstone, the [[Arisen]] can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the [[Arisen]] to summon pawns who meet their specified preferences. These pawns will not level up while they are accompanying you, however, so you may find that you need to hire new support [[Pawns]] at regular intervals.
==Location==
<br>
*[[Borderwatch outpost]]
==Services==
<br>
Allows you to hire and fire [[Pawns]] in exchange of [[Rift Crystal]]s
Pawn selection can be refined in search parameters:
* General information
**(Name, Vocation, [[Rift Crystal]] cost)
* Type/Race/[[Pawns#Pawn Inclination|Inclination]]
**(Masculine/Feminine),(Human/Beastren)
* Weapon Skills
* [[Pawns#Pawn Specialization|Specialization]]/Quest
**(Quest guide for current quest and [[Pawn Quests]])
* [[Pawn Badge]]
* Username
{{stub}}
[[Category: Structure]]
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2024-03-17T15:25:01Z
Sefkhetom
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wikitext
text/x-wiki
{{DD2Structure
|image = Riftstone.png
|type = [[Riftstone]]
}}
==Description==
<br>
By touching a riftstone, the [[Arisen]] can travel to the bridge atwixt worlds, which a great many pawns traverse as they journey beyond the rift. This allows the [[Arisen]] to summon pawns who meet their specified preferences. These pawns will not level up while they are accompanying you, however, so you may find that you need to hire new support [[Pawns]] at regular intervals.
==Location==
<br>
*[[Borderwatch outpost]]
==Services==
<br>
Allows you to hire and fire [[Pawns]] in exchange of [[Rift Crystal]]s
Pawn selection can be refined in search parameters:
* General information
**(Name, Vocation, [[Rift Crystal]] cost)
* Type/Race/[[Pawns#Pawn Inclination|Inclination]]
**(Masculine/Feminine),(Human/Beastren)
* Weapon Skills
* [[Pawns#Pawn Specialization|Specialization]]/Quest
**(Quest guide for current quest and [[Pawn Quests]])
* [[Pawn Badge]]
* Username
{{stub}}
[[Category: Structure]]
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Borderwatch Outpost
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2024-03-17T15:25:56Z
Sefkhetom
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/* Overview */
wikitext
text/x-wiki
{{DD2Location
| image =
| region =
| buildings = [[Riftstone]], [[Inn]]
| owners =
| factions =
| quests = [[Tale's Beginning]]
}}
==Overview==
Northern Watch Encampment
* [[Riftstone]]
* [[Inn]]
==Inhabitants==
* [[Luska]]
* [[Justinn]]
* [[Joshua]]
* [[Warrick]]
* [[Pawns]]
==Quests==
* [[Tale's Beginning]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
|-
|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
|-
! rowspan="3" |3
|(Left) [[?]], [[?]]
|-
|(Centre) [[?]], [[?]], [[?]]
|-
| (Right) [[?]], [[?]]
|-
|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
|}
==Gallery==
<gallery mode="nolines">
Example.jpg
</gallery>
{{Stub}}
[[Category:Location]]
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Template:CreatePage/DD2Structure
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Created page with "{{DD2Structure |image = |weight = |cost = |value = |type = }} ==Description== <br> {{AddToSection}} ==Location== <br> {{AddToSection}} ==Services== <br> {{AddToSection}} ==Enhancing== <br> {{AddToSection}} ==Combining== <br> {{AddToSection}} {{stub}} [[Category: Quest Structure]] [[Category: Other Structure]]"
wikitext
text/x-wiki
{{DD2Structure
|image =
|weight =
|cost =
|value =
|type =
}}
==Description==
<br>
{{AddToSection}}
==Location==
<br>
{{AddToSection}}
==Services==
<br>
{{AddToSection}}
==Enhancing==
<br>
{{AddToSection}}
==Combining==
<br>
{{AddToSection}}
{{stub}}
[[Category: Quest Structure]]
[[Category: Other Structure]]
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wikitext
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{{DD2Structure
|image =
|type =
}}
==Description==
<br>
{{AddToSection}}
==Location==
<br>
{{AddToSection}}
==Services==
<br>
{{AddToSection}}
{{stub}}
[[Category: Quest Structure]]
[[Category: Other Structure]]
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Dragon's Dogma 2 Wiki
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/* Welcome to a {{SITENAME}} */
wikitext
text/x-wiki
<div class="redborder">
[[File:Icon_MainPageWelcome.webp|center|width="500"|link=Dragon's_Dogma_2_Wiki]]
</div>
<center>
== Welcome to a {{SITENAME}} ==
</center>
<center>
<gallery widths="150" mode="nolines" perrow=5>
File:Icon Vocations.png|link=Vocations|[[Vocations]]
File:Icon Quests.png|link=Quests|[[Quests]]
File:Icon Characters.png|link=Characters|[[Characters]]
File:Seeker's Token.png|link=Items|[[Items]]
File:Icon PremiumWeapons.png|link=Weapons|[[Weapons]]
File:Icon Armor.png|link=Armor|[[Armor]]
File:Icon Golem ConceptArt.png|link=Bestiary|[[Bestiary]]
File:Icon Excevation Site.png|link=Locations|[[Locations]]
File:Icon Pawns.png|[[Pawns]]|link=Pawns
File:Icon Achievements.png|link=Achievements|[[Achievements]]
File:Example.jpg|[[Concepts]]|link=Concepts
</gallery></center>
{{Quote|Conviction is the human will that reaches it's greatest power|Honoré de Balzac}}
f62e2cd29abe1ea7ba6cc1c0dd75a05d54979a75
Tale's Beginning
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest. Go to [[Warrick]] who runs the local [[Inn]]. He lets you rest for free the first time
==Rewards==
* 120 [[Rift Crystal]]s
**Gained after making your main pawn
* 700 [[Gold]]
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
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2024-03-17T23:45:42Z
Sefkhetom
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/* Rewards */
wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next =
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest. Go to [[Warrick]] who runs the local [[Inn]]. He lets you rest for free the first time
==Rewards==
* 120 [[Rift Crystal]]s
**Gained after making your main pawn
* 700 [[Gold]]
* 200 [[Exp]]
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
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1423
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2024-03-17T23:46:28Z
Sefkhetom
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wikitext
text/x-wiki
{{DD2Quests
| image =
| questgiver = [[Justinn]]
| location =
| prereq = [[Gaoled Awakening]]
| next = [[In Dragon's Wake]]
| reward = 120 [[Rift Crystal|RC]]
| faction =
| type = [[Quests#Main_Quests|Main Quest]]
| dlc =
}}
==Objective==
* Follow [[Justinn]].
* Defeat the [[goblin]]s.
* Make Contact with the [[Riftstone]]
* Make for [[Melve]]
**Make for lodging
==Details==
You wake up on the ground, and are approached by [[Justinn]], you both head to a nearby encampment.
==Walkthrough==
You wake up on the ground, and are approached by [[Justinn]] and 2 soldiers, you need to follow [[Justinn]] to a nearby encampment. on the way you will encounter 3 [[Goblin]]s, deafeat them and keep following [[Justinn]] to the encampment. another encounter with 3 [[Goblin]]s.
When you reach the encampment a group, [[Luksa]] and 4 other [[Pawns]], will greet you and bend the knee, [[Justinn]] is surprised.
In the cutscene the [[Riftstone]] is explained and then you can enter [[Pawn Creation]] to create your main pawn.
Afterwards [[Justinn]] mentions you should check out [[Melve]], a nearby town that has been hit by [[The Dragon]].
Before you head of to [[Melve]], [[Joshua]] stops you and says it is better to rest up, so go up the hill and get some rest. Go to [[Warrick]] who runs the local [[Inn]]. He lets you rest for free the first time
==Rewards==
* 120 [[Rift Crystal]]s
**Gained after making your main pawn
* 700 [[Gold]]
* 200 [[Exp]]
==Quotes==
<br>
{{Quote|Welcome Arisen. We pawns have long awaited your arrivval|Pawn}}
<br>
{{Quote|You truly are the Arisen, then? Strange... I'd thought the Arisen was in the capital. Surely there's only meant to be one Arisen?|Justinn}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
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Explorer's Camping Kit
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Sefkhetom
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Tool]]<br>[[Premium Edition Items]]
}}
==Description==
<br>
Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
==Location==
* 1: Dragon's Dogma 2 Deluxe Edition
Gain one special camping kit, and make them available for purchase at shops in-game.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Tool]]<br>[[Premium Edition Items]]
}}
==Description==
<br>
Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
==Location==
* 1 - Dragon's Dogma 2 Deluxe Edition
Gain one special camping kit, and make them available for purchase at shops in-game.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Icon ExplorerCampingKit.png
|weight = ?
|cost = ?
|value = ?
|type = [[Tools]]<br>[[Premium Edition Items]]
}}
==Description==
<br>
Efficient without being unduly weighty, this camping kit is favored by explorers traveling far afield.
==Location==
* 1 - Dragon's Dogma 2 Deluxe Edition
Gain one special camping kit, and make them available for purchase at shops in-game.
Note: This item will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Used to [[Camping | camp]] once.
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Dragon's Dogma Music Sound Collection
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Sefkhetom
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon DDMusicSoundCollection.png
|weight =
|cost =
|value =
|type = [[Other Item]] <br> [[Premium_Edition_Items|Premium Item]]
}}
==Description==
"Set forth, Arisen!"
Change some in-game music and sound effects to those of the original Dragon's Dogma.}
==Location==
*1: Dragon's Dogma 2 Deluxe Edition:
**You can enable this content through the options menu after purchase. This content is also included in the "A Boon for Adventurers - New Journey Pack."
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon DDMusicSoundCollection.png
|weight =
|cost =
|value =
|type = [[Other Item]] <br> [[Premium_Edition_Items|Premium Item]]
}}
==Description==
"Set forth, Arisen!"
Change some in-game music and sound effects to those of the original Dragon's Dogma.}
==Location==
*1 - Dragon's Dogma 2 Deluxe Edition:
**You can enable this content through the options menu after purchase. This content is also included in the "A Boon for Adventurers - New Journey Pack."
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Icon DDMusicSoundCollection.png
|weight =
|cost =
|value =
|type = [[Other Items]] <br> [[Premium_Edition_Items|Premium Item]]
}}
==Description==
"Set forth, Arisen!"
Change some in-game music and sound effects to those of the original Dragon's Dogma.}
==Location==
*1 - Dragon's Dogma 2 Deluxe Edition:
**You can enable this content through the options menu after purchase. This content is also included in the "A Boon for Adventurers - New Journey Pack."
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
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Wakestone
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon Wakestone.png
|weight =
|cost =
|value =
|type = [[Tool]]
}}
==Description==
{{AddToSection}}
==Location==
* Combining multiple [[Wakestone Shard]]s
* Locations
* Shops
* 1: Dragon's Dogma 2 Deluxe Edition
** This consumable item is also available for purchase at shops in-game. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack." Wakestone shards are also available in-game.
==Effect==
Wakestone, a stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life once.
Used to revive either a player, or an npc before they are burried.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Sefkhetom
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon Wakestone.png
|weight =
|cost =
|value =
|type = [[Tool]]
}}
==Description==
{{AddToSection}}
==Location==
* Combining multiple [[Wakestone Shard]]s
* Locations
* Shops
* 1 - Dragon's Dogma 2 Deluxe Edition
** This consumable item is also available for purchase at shops in-game. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack." Wakestone shards are also available in-game.
==Effect==
Wakestone, a stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life once.
Used to revive either a player, or an npc before they are burried.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Icon Wakestone.png
|weight =
|cost =
|value =
|type = [[Tools]]
}}
==Description==
{{AddToSection}}
==Location==
* Combining multiple [[Wakestone Shard]]s
* Locations
* Shops
* 1 - Dragon's Dogma 2 Deluxe Edition
** This consumable item is also available for purchase at shops in-game. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack." Wakestone shards are also available in-game.
==Effect==
Wakestone, a stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life once.
Used to revive either a player, or an npc before they are burried.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
d16888829b53f4a2f4a7af0bfa5230ca72b20f54
Art of Metamophosis
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214
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2024-03-17T22:54:42Z
Sefkhetom
2
/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon Art of Metamorphosis.png
|weight = 0.05kg
|cost = 500 [[Rift Crystals | RC]]
|value =
|type = [[Tool]]
}}
==Description==
{{AddToSection}}
==Location==
* Obtainable from Riftvendor for 500 [[Rift Crystal | RC]]
* 1: Dragon's Dogma Deluxe Edition
** This consumable item is also available for purchase at shops in-game, and cannot be used to change race or body type. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
An item that allows the Arisen to edit their own appearance or the appearance of a pawn. It can be used only once when visiting a [[Barberie]].
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
ac43ac8a533c5f2b67ee35ad5fb3fa8b96164fdd
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Sefkhetom
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon Art of Metamorphosis.png
|weight = 0.05kg
|cost = 500 [[Rift Crystals | RC]]
|value =
|type = [[Tool]]
}}
==Description==
{{AddToSection}}
==Location==
* Obtainable from Riftvendor for 500 [[Rift Crystal | RC]]
* 1 - Dragon's Dogma Deluxe Edition
** This consumable item is also available for purchase at shops in-game, and cannot be used to change race or body type. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
An item that allows the Arisen to edit their own appearance or the appearance of a pawn. It can be used only once when visiting a [[Barberie]].
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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{{DD2Item
|image = Icon Art of Metamorphosis.png
|weight = 0.05kg
|cost = 500 [[Rift Crystals | RC]]
|value =
|type = [[Tools]]
}}
==Description==
{{AddToSection}}
==Location==
* Obtainable from Riftvendor for 500 [[Rift Crystal | RC]]
* 1 - Dragon's Dogma Deluxe Edition
** This consumable item is also available for purchase at shops in-game, and cannot be used to change race or body type. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
An item that allows the Arisen to edit their own appearance or the appearance of a pawn. It can be used only once when visiting a [[Barberie]].
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Harpy Snare Smoke Beacon
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213
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2024-03-17T22:56:32Z
Sefkhetom
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/* Location */
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{{DD2Item
|image = Icon Harpy Snare Smoke Beacon.png
|weight =
|cost =
|value =
|type = [[Tools]]
}}
==Description==
{{AddToSection}}
==Location==
*
* 3 - Dragon's Dogma Deluxe Edition
** This consumable item is also available for purchase at shops in-game. They will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Harpysnare Smoke Beacons emit a scent enticing to harpies. When lit in certain locations, harpies within range will flock near. You may be able to grab hold of one and ascend to greater heights.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Ambivalent Rift Incense
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2024-03-17T22:56:47Z
Sefkhetom
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/* Location */
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{{DD2Item
|image = Icon RiftEssence.png
|weight = 0.05kg
|cost = 500 [[Rift Crystal |RC]]
|value =
|type = [[Tool]]
}}
==Description==
Powdered rift crystals burnt as incense. Only usable by a main [[Pawn]] at [[Camping|camp]] It's mysterious scents gives the pawn a different [[Pawns#Pawn Inclination|Inclination]], and voice to match.
==Location==
* Bought from shop: 500 [[Rift Crystal]]
* 1 - Dragon's Dogma 2 Deluxe Edition
** This consumable item is also available for purchase at shops in-game. They will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack.
==Effect==
An item which will change your main pawn's [[Pawns#Pawn Inclination|Inclination]] once to a random one. These powdered rift crystals can be used by your main pawn while [[Camping]] and burnt as incense.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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2024-03-17T23:00:42Z
Sefkhetom
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{{DD2Item
|image = Icon RiftEssence.png
|weight = 0.05kg
|cost = 500 [[Rift Crystal |RC]]
|value =
|type = [[Tools]]
}}
==Description==
Powdered rift crystals burnt as incense. Only usable by a main [[Pawn]] at [[Camping|camp]] It's mysterious scents gives the pawn a different [[Pawns#Pawn Inclination|Inclination]], and voice to match.
==Location==
* Bought from shop: 500 [[Rift Crystal]]
* 1 - Dragon's Dogma 2 Deluxe Edition
** This consumable item is also available for purchase at shops in-game. They will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack.
==Effect==
An item which will change your main pawn's [[Pawns#Pawn Inclination|Inclination]] once to a random one. These powdered rift crystals can be used by your main pawn while [[Camping]] and burnt as incense.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Rift Crystal
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2024-03-17T22:57:14Z
Sefkhetom
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/* Location */
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{{DD2Item
|image = Icon RiftCrystal.png
|weight = 0
|cost =
|value =
|type = [[Currency]]
}}
==Description==
Rift Crystal's are used to hire [[Pawns]] from other players or buy items from [[Rift Vendor]]
==Location==
* Locations
* Can be obtained during pawn rental.
* 1500 - [[Premium Edition Items]]
* 120 - [[Tale's Beginning]]
==Effect==
{{AddToSection}}
{{stub}}
[[Category: Other Item]]
[[Category: Currency]]
239122def19ca7308dcca47060c167423604e865
Heartfelt Pendant
0
211
1409
763
2024-03-17T22:57:43Z
Sefkhetom
2
/* Location */
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{{DD2Item
|image = Icon HeartfeltPendant.png
|weight =
|cost =
|value =
|type = [[Tool]]
}}
==Description==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
==Location==
* 1 -Dragon's dogma Premium edition
** Note: This consumable item will appear in your in-game [[Storage]] after purchase. Speak to an [[Innkeeper]] to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
Maxes out [[Affection]] for one NPC.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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2024-03-17T22:58:19Z
Sefkhetom
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/* Location */
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{{DD2Item
|image = Icon HeartfeltPendant.png
|weight =
|cost =
|value =
|type = [[Tool]]
}}
==Description==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
==Location==
* 1 - Dragon's dogma Premium edition
** Note: This consumable item will appear in your in-game [[Storage]] after purchase. Speak to an [[Innkeeper]] to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
Maxes out [[Affection]] for one NPC.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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2024-03-17T23:00:55Z
Sefkhetom
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wikitext
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{{DD2Item
|image = Icon HeartfeltPendant.png
|weight =
|cost =
|value =
|type = [[Tools]]
}}
==Description==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
==Location==
* 1 - Dragon's dogma Premium edition
** Note: This consumable item will appear in your in-game [[Storage]] after purchase. Speak to an [[Innkeeper]] to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
A pendant overflowing with tender affection. When offered as a gift, it deepens the bond between giver and receiver.
Maxes out [[Affection]] for one NPC.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Makeshift Gaol Key
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210
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2024-03-17T22:57:55Z
Sefkhetom
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/* Location */
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{{DD2Item
|image = Icon Gaol Key.png
|weight =
|cost =
|value =
|type = [[Tool]]
}}
==Description==
A key to the gaol. Of relatively crude make, it will break after a single use.
==Location==
* 1 - Dragon's Dogma 2 Deluxe Edition
**This consumable item is also available in-game. It will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Opens a gaol cell. One-time use.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Sefkhetom
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{{DD2Item
|image = Icon Gaol Key.png
|weight =
|cost =
|value =
|type = [[Tools]]
}}
==Description==
A key to the gaol. Of relatively crude make, it will break after a single use.
==Location==
* 1 - Dragon's Dogma 2 Deluxe Edition
**This consumable item is also available in-game. It will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Opens a gaol cell. One-time use.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
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Laborer's Trousers
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367
1419
1336
2024-03-17T23:03:26Z
Sefkhetom
2
/* Location */
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{{DD2Armor
| image = Laborer's Trousers.png
| weight = 1.08 kg
| cost =
| value =
| type = [[Leg Armor]]
}}
==Description==
Trousers of rough fabric. Had the look of rags even before they were stained with mud
==Usable By==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 = 46
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 = 33
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 = 0
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 = 0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 52
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 1.08 kg
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* 1 - Given at the start of the game
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Leg Armor]]
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Miner's Shirt
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362
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2024-03-17T23:03:48Z
Sefkhetom
2
/* Location */
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{{DD2Armor
| image = Miner's Shirt.png
| weight = 1.57 kg
| cost =
| value =
| type = [[Torso Armor]]
}}
==Description==
A garment doled out to laborers at the Agamen Ruins. Stained with sweat and grime.
==Usable By==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Stats==
{{DD2ArmorStat
| Req1 =
| Req2 =
| Req3 =
| Def0 = 48
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 = 34
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 = 0
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 = 0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 52
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 1.57 kg
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* 1 - Gained at the start of the game
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Item]]
[[Category: Armor]]
[[Category: Torso Armor]]
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Criteria
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Sefkhetom
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/* Location */
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{{DD2Weapon
| image = Criteria.png
| weight = 0.87
| cost =
| value =
| type = [[Weapons#Daggers|Daggers]]
}}
==Description==
Nimble daggers used far and wide. Light and wieldy, they fit comfortably in any palm.
==Stats==
{{DD2WeaponStat
| Req1 =
| Req2 =
| Req3 =
| Str0 = 98
| Str1 =
| Str2 =
| Str3 =
| Str4 =
| Mag0 = 31
| Mag1 =
| Mag2 =
| Mag3 =
| Mag4 =
| Slash0 = 100
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 =0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 90
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 = 0
| Debil1 =
| Debil2 =
| Debil3 =
| Debil4 =
| Weight0 = 0.87
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* 1 - Granted when choosing [[Thief]]
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Daggers]]
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In Dragon's Wake
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380
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Sefkhetom
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Created page with "{{DD2Quests | image = | questgiver = | location = | prereq = | next = | reward = | faction = | type = | dlc = }} ==Objective== * Objective 1 * Objective 2 ==Details== {{AddToSection}} ==Walkthrough== {{AddToSection}} ==Rewards== {{AddToSection}} ==Quotes== {{Quote|Quote|Source}} ==Notes== {{AddToSection}} ==Trivia== {{AddToSection}} {{Stub}} [[Category: Quests]] [[Category: Main Quest]] [[Category: Side Quest]] Category:..."
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{{DD2Quests
| image =
| questgiver =
| location =
| prereq =
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Objective 1
* Objective 2
==Details==
{{AddToSection}}
==Walkthrough==
{{AddToSection}}
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Quote|Source}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
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/* Objective */
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{{DD2Quests
| image =
| questgiver =
| location =
| prereq =
| next =
| reward =
| faction =
| type =
| dlc =
}}
==Objective==
* Make for [[Melve]]
* Objective 2
==Details==
{{AddToSection}}
==Walkthrough==
{{AddToSection}}
==Rewards==
{{AddToSection}}
==Quotes==
{{Quote|Quote|Source}}
==Notes==
{{AddToSection}}
==Trivia==
{{AddToSection}}
{{Stub}}
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
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Pawns
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Sefkhetom
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Mysterious, otherworldly beings devoted to serving the [[Arisen]].
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your [[Arisen]] will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your [[Arisen]],
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" | Kindhearted
! class="txtbg3" | Calm
! class="txtbg3" | Simple
! class="txtbg3" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the [[Arisen]] who hires your main pawn to receive upon the task completion. Pawn quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavour to get your pawn hired as often as possible.
When setting a reward for the [[Arisen]] who hires your main pawn to receive, you can either select specific items or nominate a sum of gold. (Items will be removed from your inventory; gold will be subtracted from your funds.) It is also possible to trade with other [[Arisen]], by setting the retrieval of items you desire as the pawn quest objective.
For a Full list of all Pawn Quests see [[Quests#Pawn Quests| Quests]]
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different [[Arisen]] and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the [[Arisen]] if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Wandering Pawns and Brine==
Whenever throwing a wandering pawn into a body of water, the brine will consume the pawn, and then the pawn will appear off screen behind the Arisen.
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
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/* Wandering Pawns and Brine */
wikitext
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Mysterious, otherworldly beings devoted to serving the [[Arisen]].
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your [[Arisen]] will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your [[Arisen]],
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" | Kindhearted
! class="txtbg3" | Calm
! class="txtbg3" | Simple
! class="txtbg3" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Speciality|Pawn Speciality}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the [[Arisen]] who hires your main pawn to receive upon the task completion. Pawn quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavour to get your pawn hired as often as possible.
When setting a reward for the [[Arisen]] who hires your main pawn to receive, you can either select specific items or nominate a sum of gold. (Items will be removed from your inventory; gold will be subtracted from your funds.) It is also possible to trade with other [[Arisen]], by setting the retrieval of items you desire as the pawn quest objective.
For a Full list of all Pawn Quests see [[Quests#Pawn Quests| Quests]]
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different [[Arisen]] and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the [[Arisen]] if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Wandering Pawns and Brine==
Whenever throwing a wandering pawn into a body of water, the brine will consume the pawn, and then the pawn will appear off screen behind the Arisen. {{Verify}}
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
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Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
<h2>[[Pawns]]</h2>
Mysterious, otherworldly beings devoted to serving the Arisen. With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to 3 different Pawns throughout their journey.
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a [[Campsite]], you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>Camping</h2>
<b>Camping</b> can be done at [[Campsite]]s that are scattered around the world and let's you rest until morning, [[Cook]], change your skills, chat with your party.
<h2>[[Oxcart]]</h2>
You can often find <b>oxcarts</b> traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The <b>Bestiary</b> represents a pawn's catalogue of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
<b>Vocations</b> are the character classes of <b>Dragon's Dogma 2</b>. There are 10 <b>vocations</b> that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
==The Brine==
Tread carfeully by the water's edge. The Brine lurk in deep waters; river, lakes, and the sea. And will instantly consume anyone or thing that wades into their midst, If this fate befalls the Arisen, They will be revived momentarily, but they are the exception; pawns will become forfeit, and all other living creatures are met with an immediate, watery death.
*Note: Wandering pawns will simply respawn off screen next to the Arisen.
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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wikitext
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Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
<h2>[[Pawns]]</h2>
Mysterious, otherworldly beings devoted to serving the Arisen. With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to 3 different Pawns throughout their journey.
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a [[Campsite]], you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>Camping</h2>
<b>Camping</b> can be done at [[Campsite]]s that are scattered around the world and let's you rest until morning, [[Cook]], change your skills, chat with your party.
<h2>[[Oxcart]]</h2>
You can often find <b>oxcarts</b> traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The <b>Bestiary</b> represents a pawn's catalogue of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
<b>Vocations</b> are the character classes of <b>Dragon's Dogma 2</b>. There are 10 <b>vocations</b> that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
==The Brine==
Tread carfeully by the water's edge. The Brine lurk in deep waters; river, lakes, and the sea. And will instantly consume anyone or thing that wades into their midst, If this fate befalls the Arisen, They will be revived momentarily, but they are the exception; pawns will become forfeit, and all other living creatures are met with an immediate, watery death.
*Note: Important [[Characters]] will simply respawn off-screen next to the Arisen.
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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Locations
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<h2> Battahl </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Northern Battahl]]
|| ? || ? || ?
|-
|| ? || ? || ?
|-
|| ? || ? || ?
|}
<h2> Vermund </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Vermund]]
|| [[Northen Vermund]] || [[Excavation Site]] <br> [[Melve]] <br> [[Borderwatch Outpost]] || ?
|-
|| ? || ? || ?
|-
|| ? || ? || ?
|}
<h2> Sacred Arbor </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Sacred Arbor]] || ? || ? || ?
|-
|| ? || ? || ?
|-
|| ? || ? || ?
|}
<h2>Notes </h2>
<h2>References </h2>
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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<h2> Battahl </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Northern Battahl]]
|| ? || ? || ?
|-
|| ? || ? || ?
|-
|| ? || ? || ?
|}
<h2> Vermund </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Vermund]]
|| [[Northern Vermund|Northern Vermund/Base of Mt. Alles]] || [[Excavation Site]] <br> [[Melve]] <br> [[Borderwatch Outpost]] || ?
|-
|| ? || ? || ?
|-
|| ? || ? || ?
|}
<h2> Sacred Arbor </h2>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Division
! class="txtbg3" |Region
! class="txtbg3" |Locations
! class="txtbg3" |Places of Interest
|-
| rowspan = 5 | [[Sacred Arbor]] || ? || ? || ?
|-
|| ? || ? || ?
|-
|| ? || ? || ?
|}
<h2>Notes </h2>
<h2>References </h2>
{{Reflist}}
[[Category: Locations]]
[[Category: Concepts]]
[[Category: Maps]]
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Quests
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/* {{Anchor|Side_Quests|Side Quests}} */
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[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Pawn Quests|Pawn Quests]]
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these Side Quests develops the concerned character's story arc.
'''Pawn Quests''' are set at the [[Rift Stone]] and do not have storylines.
While roaming the wilds of the world there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]]. {{verify}}
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Name
! class="txtbg3" |Location
! class="txtbg3" |Notes
! class="txtbg3" |Time Sensitive
|-
! class="txtbg3" |[[Ordeals of a New Recruit]]
|[[Borderwatch Outpost]]
|Go to [[Accardo]]'s aid and see to it that the recruit survives his first brush with [[Harpy|Harpies]].
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
|-
! class="txtbg3" |[[Ulrika]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Wilhelmina]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Disa]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sven]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Brant]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Nadinia]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Menella]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Glyndwr]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Doireann]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Lennart]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sigurd]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Luz]]
|[[?]]
|-
|}
=={{Anchor|Random Encounters|Random Encounters}}==
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Point of no return
|-
![[Gaoled Awakening]]
|After you jump from the cliff
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Pawn Quests|Pawn Quests}}==
Pawn Quests are set at the [[Riftstone]]
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|}
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
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/* {{Anchor|Main Quests|Main Quests}} */
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text/x-wiki
[[File:TheDragon.png|right|320px]]
Travelers, merchants, soldiers and other folk go about their daily lives. Preoccupied by their own objectives and motives, they all exhibit different emotions.
At times, they may lead you to a quest by approaching you and asking for a favour.
If a Pawn with knowledge of your current quest accompanies you, they can guide you on your way. In addition to main story objectives, you can receive a variety of quests by speaking with the inhabitants of this world and deepening your relationship with them.
Of course, it is up to the player to accept the quest, or to make use of the Pawn’s guidance.
Enjoy the freedom to shape your journey.
'''Quests''' are the storylines and tasks that the [[Arisen]] may undertake during the events of [[Dragon's Dogma 2]]
Quests are subdivided into [[#Main Quests|Main Quests]], [[#Sidequests|Sidequests]], [[#Pawn Quests|Pawn Quests]]
==Overview==
'''Main Quests''' must be completed to progress the Arisen's storyline. They are the primary quests.
'''Sidequests''' are independent series of quests during which the Arisen can assist certain people. Completing these Side Quests develops the concerned character's story arc.
'''Pawn Quests''' are set at the [[Rift Stone]] and do not have storylines.
While roaming the wilds of the world there are also randomly encountered and unmarked 'mini-quests' such as [[Ambush!]] and [[Leave No Prisoners]].
'''Note:'''
*The Main Quest progression changes the inventory of [[Peddlers|peddlers]]. {{verify}}
=={{Anchor|Main Quests|Main Quests}}==
{| class="DDTables" style="border:solid #333 1px; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" | Quest
! class="txtbg3" |Notes
|-
!class="txtbg3" |[[Gaoled Awakening]]
| Awake in a gaol cell with memory loss, Escape your captivity in the goal.
|-
!class="txtbg3" |[[Tale's Beginning]]
| Wake up on the ground and go to a nearby encampment to create your main pawn and rest up.
|-
!class="txtbg3" |[[In Dragon's Wake]]
| Make for [[Melve]] in the hope of regaining your lost memories.
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]<br> and <br>[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|-
!class="txtbg3" |[[Main Quest]]
| ?
|}
=={{Anchor|Side_Quests|Side Quests}}==
For details of exact start and end points see the sub-section below
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Name
! class="txtbg3" |Location
! class="txtbg3" |Notes
! class="txtbg3" |Time Sensitive
|-
! class="txtbg3" |[[Ordeals of a New Recruit]]
|[[Borderwatch Outpost]]
|Go to [[Accardo]]'s aid and see to it that the recruit survives his first brush with [[Harpy|Harpies]].
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|-
! class="txtbg3" |[[Name]]
|[[Location]]
|Nothing known yet
|{{yes}}
|}
=={{Anchor|Character Arcs|Character Arcs}}==
A few important characters have their own story arcs. In general, each of their quests must be done in turn for the next in their story arc to play out. Amongst others.
{| class="DDTables" style="border:solid #333 1px; text-align:center" cellpadding="3" border="1"
! class="txtbg3" |Person
! class="txtbg3" |Quest
|-
! class="txtbg3" |[[Ulrika]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Wilhelmina]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Disa]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sven]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Brant]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Nadinia]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Menella]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Glyndwr]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Doireann]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Lennart]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Sigurd]]
|[[?]]
|-
! rowspan="1" class="txtbg3" |[[Luz]]
|[[?]]
|-
|}
=={{Anchor|Random Encounters|Random Encounters}}==
==Checkpoints{{anchor|Checkpoints}}==
{{main|Checkpoint save}}
[[Checkpoint save]]s are made at several key points in the main quest, as well as when the Arisen sleeps in an Inn, and when interacting with a [[Riftstone]].
:''Note that these checkpoints do not always coincide with the failure of time sensitive quests - these sometimes terminate upon starting quests, whilst checkpoints usually occur on completing a quest''
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Point of no return
|-
![[Gaoled Awakening]]
|After you jump from the cliff
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|-
![[Example]]
|Description
|}
=={{Anchor|Pawn Quests|Pawn Quests}}==
Pawn Quests are set at the [[Riftstone]]
{| class="DDTables" style="border:1px #333 solid; text-align:center;" cellpadding="3" border="1"
! class="txtbg3" |Quest
! class="txtbg3" |Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|-
![[Pawn quest]]
| Description
|}
==Notes==
*[[Pawns]] gain stars (up to 3) as quests they take part in are completed. Once they have such stars, they will be better able to advise the Arisen (see [[Pawn Chatter]]) and can also lead the Arisen to quest locations.
**When hiring pawns in the [[Rift]], one can select the option "Has quest knowledge" when choosing which pawns to summon to the Rift - these pawns will have good quest knowledge on the currently active quest.
*New inventory becomes available at shops with each new stage. For details, see [[Shopping]].
[[Category: Quests]]
[[Category: Main Quest]]
[[Category: Side Quest]]
[[Category: Escort Quest]]
[[Category: Character Quest]]
[[Category: Notice Board Quest]]
[[Category:Lists, guides and FAQs]]
677ff935e971e384954a1128b20236b7628beda5
Bestiary
0
97
1434
1230
2024-03-18T08:39:57Z
Sefkhetom
2
/* {{Anchor|other}} Other */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names {{Verify}} ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count {{Verify}} ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent {{Verify}} ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls {{Verify}} ===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Slime]] || ? || ?
|-
| ? ||
|-
| ? ||
|-
| rowspan = 3 | [[Sphinx]] || ? || ?
|-
| ? ||
|-
| ? ||
|-
| rowspan = 3 | [[Talos]] || ? || ?
|-
| ? ||
|-
| ? ||
|}
== {{Anchor|Non Bestiary Creatures|Non-Bestiary Creatures}} </div> ==
Creatures that have no page in the pawn's Bestiary
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Notes
|-
| [[Wild Hog]]
| ?
|-
| [[?]]
| ?
|-
| [[?]]
| ?
|-
|}
==Notes==
*Some creatures lack a Bestiary entry on a pawn's profile. This includes harmless [[Fauna]], and lesser creatures such as [[Large Rat]]s, [[Snakes]] and [[Spider]]s.
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
==Knowledge flag tips==
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
==Under the hood (Dragon's Dogma 1)==
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Creature]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
[[Category: Tentacle]]
[[Category: Dragon]]
[[Category: Human]]
[[Category: Pawn Enemy]]
[[Category: Other]]
9a329b33de7e9135d2f5678a4628087b31910242
1435
1434
2024-03-18T08:40:17Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
'''Bestiary''' or '''''Foe Knowledge''''' refers to a pawn's knowledge of hostile creatures. Each pawn tracks their own knowledge
==Overview==
The Bestiary represents a pawn's catalog of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
Pawns gain knowledge of beasts either by battling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :
*Exploiting weak spots
*Using the correct element or debilitation
*Being aware of certain moves the enemy will make, and being able to counter them.
Sometimes the Pawn will not learn a tactic on first seeing it, and it may be necessary for an action to happen multiple times before the pawn learns.
===Pawn tactics and chatter===
The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking Bestiary knowledge will not be able to use specific tactics, and may choose deleterious tactics against a specific foe :
*(Has knowledge) A pawn may know that [[Cyclops|Cyclopes]] are weak to [[Lightning]] (or [[Thundershock]]) and use appropriate spells.
*(Lacks knowledge) A pawn may not know that a [[Snow Harpy]] is weak to [[Fire]] but resistant to [[Ice]], and use a lesser enchantment (such as [[Ice Boon]]) randomly, rather than always using a far better spell (such as [[Fire Boon]]).
[[Pawn Chatter]] in battle often corresponds to Bestiary knowledge - this includes actions, elemental weaknesses, special battle tactics, warning others of dangerous states such as raging. For example :
*''"Strike the tail!"'' [Saurians]
*''"Your weakness is known fiend"'' [Enchanting Holy vs Lich]
Not everything a pawn says about a creature has a bestiary star associated with it; and generally defensive tactics and other warnings and the associated creature attacks need not be witnessed for bestiary knowledge.
=== Creature names {{Verify}} ===
Excluding a few of the common foes, freshly minted pawns do not yet know the names of the foes they face, however they rapidly learn the proper name eg :
*'''Tis but one creature... Yet formidable one.'' [Evil Eye first encounter]
* ''An Evil Eye!'' [subsequent encounters]
In the Bestiary star listing unknown foes are listed as 'an unknown foe'.
=== Kill count {{Verify}} ===
To gain 3 star Bestiary knowledge for given sub-species, it is generally necessary to kill or take part in the killing of a great many of that specific type. For smaller creatures, this may be as many as five hundred victories. Pawns may also comment on passing lesser cumulative kill thresholds.
=== Time spent {{Verify}} ===
Pawns unlock some knowledge flags just for facing a creature for a set period of time. For this reason they may sometimes claim to have gained knowledge seemingly randomly without witnessing any special actions.
The extra knowledge is usually gained after anywhere between one and twenty minutes of battle - lesser enemies needing lesser time. Pawns may learn at several lesser intervals of time before they reach full knowledge - the longer periods also require some foe kills as well so this knowledge cannot usually be gained by prolonging the first encounter.
===Strategy and Tactics Scrolls {{Verify}} ===
[[Enemy Strategy Scrolls]] impart Bestiary knowledge.
Strategy Scrolls impart unique species tactics that can also be learnt in battle. The knowledge learnt from such scrolls can apply to all sub-species pf that type. For example, [[Wolf Strategy Vol. 1]] teaches a technique for both [[Wolf|Wolves]] and [[Direwolf]]s.
Tactics scrolls do not seem to correspond to any specific action - their exact function is unknown but may have a similar efect to the pawn having battled the foe for a period of time or having defeated a modest number of the enemy.
There are no such scrolls specific for the creatures from [[Bitterblack Isle]], but knowledge may be gained from Strategy Scrolls, such as knowledge for [[Warg]] and [[Garm]] being obtained from [[Wolf Strategy Vol. 1]].
==Bestiary==
Obtaining bestiary knowledge for one creature in a list will grant the same knowledge for all the others.
For actions :
*Attacking actions such as with [[Holy]] or [[Blunt Damage|Blunt]] usually requires the foe to be hit between 20 and 50 times for a pawn to learn.
*More specialised actions, such as blocking a wolf's lunge, observing burning goblins panicking, or servering a hydra's head need only be seen a few times, and never more than ten.
:Note : this list contains ''only'' actions that are needed for 3* foe knowledge. There are many other actions that are tactically advantageous including ones which pawns will call out and act on.
=== {{Anchor|goblin}} <div style="text-align: left;"> Goblins </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Goblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Hobgoblin]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Chopper]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Knacker]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|wolf}} <div style="text-align: left;"> Wolves </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Wolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Direwolf]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|-
| rowspan = 3 | [[Garm]] || ??? || ???
|-
|| ??? ||
|-
|| ??? ||
|}
=== {{Anchor|Saurian}}{{Anchor|Rattler}} <div style="text-align: left;"> Saurians/Rattlers </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Saurian]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Rattler]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|skeleton}} <div style="text-align: left;"> Skeletons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Skeleton]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dullahan]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|undead}} <div style="text-align: left;"> Undead </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Undead]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Wight]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Lich]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|ghost}} <div style="text-align: left;"> Ghosts </div>===
*
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|flying beast}} <div style="text-align: left;"> Flying Beasts </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Snow Harpy]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Griffin]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|giant creature}} <div style="text-align: left;"> Giant Creatures </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Cyclops]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Ogre]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Minotaur]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Chimera]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Golem]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|eyes and tentacles}} <div style="text-align: left;"> Eyes and Tentacles </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[???]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
|}
=== {{Anchor|dragon}} <div style="text-align: left;"> Dragons </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[The Dragon]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Dragon-Plagued Drake]] || ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|human}} <div style="text-align: left;"> Humans </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Hostile Soldier]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Hostile Bandit]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Wizard]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|-
| rowspan = 3 | [[Enemy Person]]|| ??? || ???
|-
| ??? ||
|-
| ??? ||
|}
=== {{Anchor|other}} <div style="text-align: left;"> Other </div> ===
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Action
! class="txtbg3" |Notes
|-
| rowspan = 3 | [[Slime]] || ? || ?
|-
| ? ||
|-
| ? ||
|-
| rowspan = 3 | [[Sphinx]] || ? || ?
|-
| ? ||
|-
| ? ||
|-
| rowspan = 3 | [[Talos]] || ? || ?
|-
| ? ||
|-
| ? ||
|}
== {{Anchor|Non Bestiary Creatures|Non-Bestiary Creatures}} </div> ==
Creatures that have no page in the pawn's Bestiary
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" |Type
! class="txtbg3" |Notes
|-
| [[Wild Hog]]
| ?
|-
| [[?]]
| ?
|-
| [[?]]
| ?
|-
|}
==Notes==
*[[Pawn Chatter]] corresponding to [[Elemental Attributes|Elemental]] weaknesses corresponds to Bestiary knowledge, and not the creature's specific elemental weaknesses - thus pawns state Goblin's are "Weak to Ice" when they are not especially so.
**This may be because pawns are actually referring to [[Burning]] and [[Frozen]] weakness, not elemental ones.
*[[Pawns]] also can gain knowledge stars for [[Quests]], and also [[Locations]].
*Bestiary section is called "Foe Knowledge" when viewing Pawn Details before hiring.
==Knowledge flag tips==
*The first star is always the easiest to earn, as pawns get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
*Some tactics are shared among enemies in the same family, whilst others are unique to a subspecies - this can help identify what knowledge is missing:
**For example, if [[Drake]]s, [[Wyrm]]s, and [[Wyvern]]s are all at 2 stars, likely the pawn is missing something that would apply to them all like breaking the wings.
**Alternatively if only [[Wyvern]] is 2 star and [[Drake]] and [[Wyrm]] are 3 star, could be that the tactic is specific to Wyverns such as weakness to fire.
*Pay close attention to what [[pawns]] are saying when fighting enemies. They will often tell the party what enemy weaknesses are, even if they don't yet have the star for that tactic.
**Having [[pawns]] with extensive knowledge in the party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's difficult to get Bestiary knowledge in a fight that's over before it starts.
==Under the hood (Dragon's Dogma 1)==
*Reverse analysis of in-game files (see https://github.com/chrispurnell/pawn-knowledge ) has revealed some fine details of pawn bestiary stars :
**Pawns gain knowledge flags on defeating a set number of foes, and by observing the foe for a set period of time. There are several thresholds before the final 3* kill count, and the longest 'observe for a time' requirement may not be meetable until a certain kill count has also been reached.
**Tactics scrolls unlock a flag for kill count and observation time - but don't contribute to kill count, or unlock the final flag.
**Each bestiary action needs to be witnessed a set number of times.
[[Category: Creature]]
[[Category: Concepts]]
[[Category: Lists, guides and FAQs]]
[[Category: 3 Star Bestiaries]]
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Knowledge]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
[[Category: Tentacle]]
[[Category: Dragon]]
[[Category: Human]]
[[Category: Pawn Enemy]]
[[Category: Other]]
d1c015e8108768c18eaf805ed72e1397e61661c6
Template:CreatePage/DD2Creature
10
108
1436
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2024-03-18T08:43:25Z
Sefkhetom
2
wikitext
text/x-wiki
[[File:Placeholder|right|500px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|It would be nice to have a quote here|Me}}
==Information==
{{DD2Creature
| type = [[Bestiary#Placeholder|Placeholder]]
| exp = 1000
| loc =
[[Placeholder Location]]
* [[Placeholder Location]], in [[Placeholder Location]]
| loot =
*Stuff
| quests =
* [[Placeholder Quest]]
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|100kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
===Attacks===
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Goblin]]
[[Category: Wolf]]
[[Category: Saurian]]
[[Category: Rattler]]
[[Category: Skeleton]]
[[Category: Undead]]
[[Category: Ghost]]
[[Category: Flying Beast]]
[[Category: Giant Creature]]
[[Category: Eye]]
[[Category: Tentacle]]
[[Category: Dragon]]
[[Category: Human]]
[[Category: Pawn Enemy]]
[[Category: Other]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
44b28cdd413592eecbbcc77896ffe164da570b27
File:Wild Hog.png
6
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2024-03-18T08:44:57Z
Sefkhetom
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Wild Hog
0
382
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2024-03-18T08:46:32Z
Sefkhetom
2
Created page with "[[File:Wild Hog.png|right|500px]] '''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]] '''''*Provide a thorough description or overview of the creature here*''''' {{Quote|That's a nice hog.|Me}} ==Information== {{DD2Creature | type = [[Bestiary#Non Bestiary|Placeholder]] | exp = 1000 | loc = [[Northern Vermund]] * Near [[Borderwatch Outpost]] | loot = *Stuff | quests = * [[Placeholder Quest]] }} ==Stats== {{DD2StatsCreatur..."
wikitext
text/x-wiki
[[File:Wild Hog.png|right|500px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|That's a nice hog.|Me}}
==Information==
{{DD2Creature
| type = [[Bestiary#Non Bestiary|Placeholder]]
| exp = 1000
| loc =
[[Northern Vermund]]
* Near [[Borderwatch Outpost]]
| loot =
*Stuff
| quests =
* [[Placeholder Quest]]
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|100kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
===Attacks===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Other]]
39923b9a65a206ca161ca68832ad5f8035228a82
Template:DD2Creature/doc
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1439
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2024-03-18T08:48:29Z
Sefkhetom
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wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Creature
| type =
| exp =
| loc =
| loot =
| quests =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
! type
| The type of creature - eg Skeleton - use links to categories or overview pages
|-
! exp
|the base experience points obtained from killing the creature
|-
! loc
| the locations of the creature
|-
!loot
|(''optional parameter'') items obtained from killing the creature<br/>stealable items are optional too
|-
!quests
|(''optional parameter'') quests related to the topic
|}
==Examples==
===no fields===
<pre style="overflow: auto">
{{DD2Creature}}
</pre>
{{DD_Creature}}
===all fields===
<pre style="overflow: auto">
{{DD_Creature
| type = Weird type
| exp =1234
| loc = Gransys
| loot = Gold
| quests = Kill the wobbit
}}
</pre>
{{DD_Creature
| type = Weird type
| exp =1234
| loc = Gransys
| loot = Gold
| quests = Kill the wobbit
}}
==Categories==
The following categories are built into the template:
*Creatures
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
55af33a24083930b6c8e4772b5fabf7bc7c9fe0a
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Sefkhetom
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/* Examples */
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Creature
| type =
| exp =
| loc =
| loot =
| quests =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
! type
| The type of creature - eg Skeleton - use links to categories or overview pages
|-
! exp
|the base experience points obtained from killing the creature
|-
! loc
| the locations of the creature
|-
!loot
|(''optional parameter'') items obtained from killing the creature<br/>stealable items are optional too
|-
!quests
|(''optional parameter'') quests related to the topic
|}
==Examples==
===no fields===
<pre style="overflow: auto">
{{DD2Creature}}
</pre>
{{DD_Creature}}
===all fields===
<pre style="overflow: auto">
{{DD2Creature
| type = Weird type
| exp =1234
| loc = Gransys
| loot = Gold
| quests = Kill the wobbit
}}
</pre>
{{DD2Creature
| type = Weird type
| exp =1234
| loc = Gransys
| loot = Gold
| quests = Kill the wobbit
}}
==Categories==
The following categories are built into the template:
*Creatures
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
d407c62c58c9ddcb8867223d0f2dd9f13cc5e89e
1441
1440
2024-03-18T08:49:26Z
Sefkhetom
2
wikitext
text/x-wiki
{{Tocright}}'''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys.
==Usage==
The infobox may be added by pasting the template as shown below into an article. Any parameters which are left blank or omitted collapse and will not appear in the published article.
<pre style="overflow: auto">
{{DD2Creature
| type =
| exp =
| loc =
| loot =
| quests =
}}
</pre>
==Parameters==
{| class="wikitable"
! style="text-align: left" | Parameter
! style="text-align: left" | Explanation
|-
! type
| The type of creature - eg Skeleton - use links to categories or overview pages
|-
! exp
|the base experience points obtained from killing the creature
|-
! loc
| the locations of the creature
|-
!loot
|(''optional parameter'') items obtained from killing the creature<br/>stealable items are optional too
|-
!quests
|(''optional parameter'') quests related to the topic
|}
==Examples==
===no fields===
<pre style="overflow: auto">
{{DD2Creature}}
</pre>
{{DD2Creature}}
===all fields===
<pre style="overflow: auto">
{{DD2Creature
| type = Weird type
| exp =1234
| loc = Gransys
| loot = Gold
| quests = Kill the wobbit
}}
</pre>
{{DD2Creature
| type = Weird type
| exp =1234
| loc = Gransys
| loot = Gold
| quests = Kill the wobbit
}}
==Categories==
The following categories are built into the template:
*Creatures
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
f3a2a044152cd644d095145d2dfd6620c749ac30
Template:DD2Creature
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Sefkhetom
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wikitext
text/x-wiki
{| class="DDTables" style="border:solid #252525 1px;" cellpadding="10" border="1"
! class="txtbg3" style="width:70px;" |Type
|<center>{{{type|???}}}</center>
|-
! class="txtbg3" style="" |Experience<br/>gained
| Base [[Experience Points|Experience]] of {{{exp|???}}}
Can be more or less depending on a few factors such as:
*Having fewer [[Pawns]]
*Being under the effect of [[Weal]] {{Verify}}
*Being in [[Hard Mode]] {{Verify}}
*Having higher or lower level [[Pawns]]
|-
!class="txtbg3" style="" |Location
|{{{loc|''Unknown location''}}}
|-
{{#if:{{{loot|}}}
| {{!}} class="txtbg3" {{!}}<center>'''Items'''</center>
{{!}}
{{{loot}}}
|}}
|-
{{#if:{{{quests|}}}
| {{!}} class="txtbg3" {{!}}<center>'''Quests'''</center>
{{!}}
{{{quests}}}
|}}
|}
[[Category:Creatures]]
<noinclude>
{{documentation}}
[[Category:Infobox templates|Dragon's Dogma 2 Creatures]]
[[Category:Dragon's Dogma 2 Templates]]
</noinclude>
2251f123491c8b5f875091c8b56eb97d8ed4fb09
Harpy
0
383
1443
2024-03-18T08:55:24Z
Sefkhetom
2
Created page with "[[File:Harpy.png|right|500px]] '''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]] '''''*Provide a thorough description or overview of the creature here*''''' {{Quote|There master, Harpies!|Pawn}} ==Information== {{DD2Creature | type = [[Bestiary#Flying Beast|Flying Beast]] | exp = 66 | loc = [[Northern Vermund]] * Near [[Borderwatch Outpost]] | loot = *Stuff | quests = * [[Ordeals of a New Recruit]] **Need to kill several..."
wikitext
text/x-wiki
[[File:Harpy.png|right|500px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|There master, Harpies!|Pawn}}
==Information==
{{DD2Creature
| type = [[Bestiary#Flying Beast|Flying Beast]]
| exp = 66
| loc =
[[Northern Vermund]]
* Near [[Borderwatch Outpost]]
| loot =
*Stuff
| quests =
* [[Ordeals of a New Recruit]]
**Need to kill several to save [[Accardo]]
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|100kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
===Attacks===
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Flying Beast]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
d4cab549891620711663021b614419be574f268a
1444
1443
2024-03-18T08:57:00Z
Sefkhetom
2
/* Attacks */
wikitext
text/x-wiki
[[File:Harpy.png|right|500px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|There master, Harpies!|Pawn}}
==Information==
{{DD2Creature
| type = [[Bestiary#Flying Beast|Flying Beast]]
| exp = 66
| loc =
[[Northern Vermund]]
* Near [[Borderwatch Outpost]]
| loot =
*Stuff
| quests =
* [[Ordeals of a New Recruit]]
**Need to kill several to save [[Accardo]]
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|100kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
===Attacks===
Slumbering Song
Makes nearby enemies fall soundly asleep, can be woken up afterwards by going near the sleeping target
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Flying Beast]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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/* Attacks */
wikitext
text/x-wiki
[[File:Harpy.png|right|500px]]
'''{{PAGENAME}}''' is a [[Bestiary| Creature]] in [[Dragon's Dogma 2 Wiki |Dragon's Dogma 2]]
'''''*Provide a thorough description or overview of the creature here*'''''
{{Quote|There master, Harpies!|Pawn}}
==Information==
{{DD2Creature
| type = [[Bestiary#Flying Beast|Flying Beast]]
| exp = 66
| loc =
[[Northern Vermund]]
* Near [[Borderwatch Outpost]]
| loot =
*Stuff
| quests =
* [[Ordeals of a New Recruit]]
**Need to kill several to save [[Accardo]]
}}
==Stats==
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|100kg
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
===Attacks===
*Slumbering Song
**Makes nearby enemies fall soundly asleep
**Can be woken up afterwards by going near the sleeping target and pressing the interact button
**Getting attacked also wake you up
==Tactics==
===Offensive===
===Defensive===
===Class Specific===
===Other===
==References==
{{Reflist}}
{{stub}}
[[Category: Creature]]
[[Category: Flying Beast]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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text/x-wiki
<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters}}Battahl Characters </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Insignificant Npcs|Insignificant Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Insignificant Npcs|Insignificant Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
File:Dudley.png|[[Dudley]]|link=Dudley
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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{{Tocright}}
'''{{BASEPAGENAMEE}}''' can be used for any creature in Gransys. Used to display HP, Attack and Defense, Slash (piercing), Bash (striking) and Elemental weaknesses. Debilitation resistances are also graphically displayed.
==Parameters==
:''For the accepted field values, see the table in : [[Template:Debil_diff_icon]] ''
Parameters in order:
*First row
**Health, Attack, Defense, Magick Attack, Magick Defense, Weight,
*Second Row
**Slash, Bash, Fire, Ice, Thunder, Holy, Dark
*Third row adds two sub rows :
**First sub-row : Tarred, Drenched, Poison, Blind, Silence, Sleep, Torpor, Petrification, Curse
**Second sub-row : Lowered Strength, Lowered Defense, Lowered Magick, Lowered Magick Defense, Burning, Frozen, Thundershock, Holy (healing), Dark (criticals)
*Fourth row ''[optional]'' - contains any notes. If the field is empty nothing (no box) is displayed
In order each parameter represents a stat :
* Health
* Attack
* Defense
* Magick Attack
* Magick Defense
* Weight
* Slash
* Bash
* Fire
* Ice
* Thunder
* Holy
* Dark
* Tarred
* Drenched
* Poison
* Blind
* Silence
* Sleep
* Torpor
* Petrification
* Curse
* Lowered Strength
* Lowered Defense
* Lowered Magick
* Lowered Magick Defense
* Burning
* Frozen
* Thundershock
* Holy (healing)
* Dark (criticals)
* Notes ''(optional)''
Field values can be added in order, or by labelling each entry eg ''|23=easy|'' sets curse as "easy"
*Values can be added as they will appear in the infobox for the first two rows.
*For the debilitation rows a sub template is used to convert the value into a relative value for use witht the "traffic light" difficulty indicators :
**Values are used/found as described at [[List_of_Creature_Debilitation_Resistances#Measurement]]
**Internally templates convert these values to icons shown in the table
*** For all non-elemental debilitations except Curse and Drenched [[template:Convert debilitation difficulty]] is used
*** For the [[Elemental Debilitation]]s as well as Lowered/Raised Strength/Defense/Magick/MagickDefense (entire bottom /3rd row) the [[template:Convert elemental debilitation difficulty]] is used
***For Drenched and Cursed the values are used directly (in [[Template:Debil_diff_icon]])
**As an alternative instead of raw numbers the field values can be entered as text :
***(See [[Template:Debil_diff_icon]] for full details.) Common aliases :
***easy, medium, hard, veryhard, extremelyhard, immune, zero, unknown, ?
***"zero" resistance is for creatures that a debilitated with a single hit
***na (not available) is for resistances that cannot be properly tested
***? is for values that have not yet been tested
==Empty Example==
<pre style="overflow: auto; line-height:120%;">
{{DD2StatsCreature
|
}}
</pre>
{{DD2StatsCreature
|
}}
==Filled Example==
<pre style="overflow: auto; line-height:120%;">
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|70%
|130%
|100%
|110%
|120%
|130%
|80%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
</pre>
{{DD2StatsCreature
|1000
|10
|15
|20
|25
|44kg
|70%
|130%
|100%
|110%
|120%
|130%
|80%
|3
|7
|easy
|medium
|hard
|veryhard
|extremelyhard
|immune
|1
|0
|-1
|3
|*
|10
|20
|30
|?
|na
|Here are some notes
}}
==Categories==
The following categories are built into the template:
* - (none)
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Created page with "{{DD2Character |image = |gender = Male |age = |location = [[Melve]] |likes = |times active = |services = [[Shop]] }} ==Description== ==Shop== {| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1" |- ! class="txtbg3" |Type ! class="txtbg3" |Item ! class="txtbg3" |Quantity ! class="txtbg3" |Price |- !class="txtbg3" rowspan = 2 | [[Curatives]] |[[]] | 0 | 0 [[Gold|G]] |- |[[]] | 0 | 0 [[Gold|G]] |- !class="txtbg3" rowspan..."
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male
|age =
|location = [[Melve]]
|likes =
|times active =
|services = [[Shop]]
}}
==Description==
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{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1"
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! class="txtbg3" |Type
! class="txtbg3" |Item
! class="txtbg3" |Quantity
! class="txtbg3" |Price
|-
!class="txtbg3" rowspan = 2 | [[Curatives]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
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|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
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|-
!class="txtbg3" rowspan = 2 | [[Materials]]
|[[]]
| 0
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|-
!class="txtbg3" rowspan = 2 | [[Quest Items]]
|[[]]
| 0
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|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Head Armor]]
|[[]]
| 0
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|-
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|-
!class="txtbg3" rowspan = 2 | [[Torso Armor]]
|[[]]
| 0
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|-
|[[]]
| 0
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|-
!class="txtbg3" rowspan = 2 | [[Leg Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
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|-
!class="txtbg3" rowspan = 2 | [[Cloaks]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Accessories]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Male]]
[[Category: Shop]]
[[Category: Human/]]
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/* Shop */
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male
|age =
|location = [[Melve]]
|likes =
|times active =
|services = [[Shop]]
}}
==Description==
==Shop==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1"
|-
! class="txtbg3" |Type
! class="txtbg3" |Item
! class="txtbg3" |Quantity
! class="txtbg3" |Price
|-
!class="txtbg3" rowspan = 2 | [[Curatives]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
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|-
!class="txtbg3" rowspan = 2 | [[Tools]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
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|-
!class="txtbg3" rowspan = 2 | [[Materials]]
|[[]]
| 0
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|-
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|-
!class="txtbg3" rowspan = 2 | [[Armor#Quest Items]]
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|-
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!class="txtbg3" rowspan = 2 | [[Armor#Head Armor|Head Armor]]
|[[]]
| 0
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|-
|[[]]
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|-
!class="txtbg3" rowspan = 2 | [[Armor#Torso Armor|Torso Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
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|-
!class="txtbg3" rowspan = 2 | [[Armor#Leg Armor|Leg Armor]]
|[[]]
| 0
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|-
|[[]]
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|-
!class="txtbg3" rowspan = 2 | [[Armor#Cloaks|Cloaks]]
|[[]]
| 0
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|-
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|-
!class="txtbg3" rowspan = 2 | [[Accessories]]
|[[]]
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|-
|[[]]
| 0
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|}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Male]]
[[Category: Shop]]
[[Category: Human/]]
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/* Shop */
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male
|age =
|location = [[Melve]]
|likes =
|times active =
|services = [[Shop]]
}}
==Description==
==Shop==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1"
|-
! class="txtbg3" |Type
! class="txtbg3" |Item
! class="txtbg3" |Quantity
! class="txtbg3" |Price
|-
!class="txtbg3" rowspan = 6 | [[Tools]]
|[[Makeshift Gaol Key]]
| 1
| 3000 [[Gold|G]]
|-
|[[Fulminous Shield]]
| 1
| 5000 [[Gold|G]]
|-
|[[Drenching Arrow]]
| 20
| 100 [[Gold|G]]
|-
|[[Tarring Arrow]]
| 20
| 80 [[Gold|G]]
|-
|[[Explosive Arrow]]
| 20
| 50 [[Gold|G]]
|-
|[[Blighting Arrow]]
| 10
| 2000 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Quest Items]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Accessories]]
|[[Ring of Aggression]]
| 4
| 5000 [[Gold|G]]
|-
|[[Ring of Resolution]]
| 2
| 8000 [[Gold|G]]
|}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Male]]
[[Category: Shop]]
[[Category: Human/]]
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/* Shop */
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male
|age =
|location = [[Melve]]
|likes =
|times active =
|services = [[Shop]]
}}
==Description==
==Shop==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1"
|-
! class="txtbg3" |Type
! class="txtbg3" |Item
! class="txtbg3" |Quantity
! class="txtbg3" |Price
|-
!class="txtbg3" rowspan = 5 | [[Tools]]
|[[Fulminous Shield]]
| 1
| 5000 [[Gold|G]]
|-
|[[Drenching Arrow]]
| 20
| 100 [[Gold|G]]
|-
|[[Tarring Arrow]]
| 20
| 80 [[Gold|G]]
|-
|[[Explosive Arrow]]
| 20
| 50 [[Gold|G]]
|-
|[[Blighting Arrow]]
| 10
| 2000 [[Gold|G]]
|-
!class="txtbg3" rowspan = 1 | [[Quest Items]]
|[[Makeshift Gaol Key]]
| 1
| 3000 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Accessories]]
|[[Ring of Aggression]]
| 4
| 5000 [[Gold|G]]
|-
|[[Ring of Resolution]]
| 2
| 8000 [[Gold|G]]
|}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
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==Notes==
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==Quotes==
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==References==
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{{Stub}}
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{{DD2Character
|image =
|gender = Male/Female
|age =
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|times active =
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==Description==
{{AddToSection}}
==Shop==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1"
|-
! class="txtbg3" |Type
! class="txtbg3" |Item
! class="txtbg3" |Quantity
! class="txtbg3" |Price
|-
!class="txtbg3" rowspan = 2 | [[Curatives]]
|[[]]
| 0
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|[[]]
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|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Materials]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Quest Items]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Head Armor|Head Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Torso Armor|Torso Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Leg Armor|Leg Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Cloaks|Cloaks]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Accessories]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Shop]]
[[Category: Quest NPC]]
[[Category: Female/Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human/Elf/Beastren]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
db2e05685869be4563268fb54a34fa6aea127a23
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Sefkhetom
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/* Shop */
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male/Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Shop==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1"
|-
! class="txtbg3" |Type
! class="txtbg3" |Item
! class="txtbg3" |Quantity
! class="txtbg3" |Price
|-
!class="txtbg3" rowspan = 2 | [[Curatives]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Tools]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Materials]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Quest Items]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Head Armor|Head Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Torso Armor|Torso Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Leg Armor|Leg Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Cloaks|Cloaks]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Accessories]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Shop]]
[[Category: Quest NPC]]
[[Category: Female/Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human/Elf/Beastren]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
cc97fb8f22d0a7fb09e0ddf730865e2cac3db974
Items
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201
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wikitext
text/x-wiki
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Curatives.png|[[Curatives]]|link=Curatives
File: Tools.png|[[Tools]]|link=Tools
File: Materials.png|[[Materials]]|link=Materials
File: Quest Items.png|[[Quest Items]]|link=Quest Items
File: Weapons.png|[[Weapons]]|link=Weapons
File: Head Armor.png|[[Armor#Head Armor|Head Armor]]|link=Head Armor
File: Torso Armor.png|[[Armor#Torso Armor|Torso Armor]]|link=Torso Armor
File: Leg Armor.png|[[Armor#Leg Armor|Leg Armor]]|link=Leg Armor
File: Cloaks.png|[[Armor#Cloaks|Cloaks]]|link=Cloaks
File: Accessories.png|[[Accessories]]|link=Accessories
</gallery></center>
<br>
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Icon SuperiorQuartet.png|link=Premium_Edition_Items|[[Premium Edition Items]]
</gallery></center>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Items]]
df390a5f217cafc365b14ea961f8861c913bb43c
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wikitext
text/x-wiki
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Curatives.png|[[Curatives]]|link=Curatives
File: Tools.png|[[Tools]]|link=Tools
File: Materials.png|[[Materials]]|link=Materials
File: Quest Items.png|[[Quest Items]]|link=Quest Items
File: Weapons.png|[[Weapons]]|link=Weapons
File: Head Armor.png|[[Armor#Head Armor|Head Armor]]|link=Head Armor
File: Torso Armor.png|[[Armor#Torso Armor|Torso Armor]]|link=Torso Armor
File: Leg Armor.png|[[Armor#Leg Armor|Leg Armor]]|link=Leg Armor
File: Cloaks.png|[[Armor#Cloaks|Cloaks]]|link=Cloaks
File: Accessories.png|[[Accessories]]|link=Accessories
</gallery></center>
<br>
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Icon SuperiorQuartet.png|link=Premium_Edition_Items|[[Premium Edition Items]]
</gallery></center>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
0dd4188f432cc5ba369f921c9b14c292894df4be
Category:Item
14
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Sefkhetom
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Created page with "Lists every item in the game"
wikitext
text/x-wiki
Lists every item in the game
4ab3b83d32a362c90067a2ede7a60439181b72ea
Goblin Horn
0
349
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text/x-wiki
{{DD2Item
|image = Goblin Horn.png
|weight = 0.10 kg
|cost =
|value = 60 [[Gold|G]]
|type = [[Materials]]
}}
==Description==
<br>
The severed horn of a goblin. Can be used to enhance equipment
==Location==
<br>
Dropped from [[Goblin]]s
==Enhancing==
<br>
{{AddToSection}}
==Combining==
<br>
{{AddToSection}}
{{stub}}
[[Category: Material]]
[[Category: Item]]
fdfcbb6443ae87b9d8270afbdd6e79e0365509ec
Lantern
0
352
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wikitext
text/x-wiki
{{DD2Item
|image = Lantern Full.png
|weight = 1.00 kg
|cost =
|value = 1 [[Gold|G]]
|type = [[Tools]]
}}
==Description==
A lantern that can be worn at the waist to brighten one's surroundings with every step.
Can be:
*Full: "Currently has plenty of oil."
*Half-Full
*Empty
==Location==
* One granted to [[Arisen]] and [[Main Pawn]] at the start of the game
==Combining==
<br>
Combines with [[Oil]] to refill to full.
[[Category: Tool]]
[[Category: Item]]
84dd0f11a67fcac81c59613d8512e6ff1d54eedb
Tools
0
308
1460
1235
2024-03-18T10:44:12Z
Sefkhetom
2
wikitext
text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[Lantern]]||A lantern that can be worn at the waist to brighten one's surroundings with every step.||1.00kg
|-
!class="txtbg3"|[[Fulgurous Lord]]||?||?
|-
!class="txtbg3"|[[Fulminous Shield]]||?||?
|-
!class="txtbg3"|[[Drenching Arrow]]||?||?
|-
!class="txtbg3"|[[Tarring Arrow]]||?||?
|-
!class="txtbg3"|[[Explosive Arrow]]||?||?
|-
!class="txtbg3"|[[Blighting Arrow]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
de0d1d9de59cc421e2e96d8aebfde4a69cbe3f54
Accessories
0
315
1461
1242
2024-03-18T10:44:56Z
Sefkhetom
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text/x-wiki
{|style="border:1pxsolid#333;text-align:center;"class="DDTables"border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Description
!class="txtbg3"|Weight
|-
!class="txtbg3"|[[Ring of Assurance]]||?||?
|-
!class="txtbg3"|[[Ring of Aggression]]||?||?
|-
!class="txtbg3"|[[Ring of Resolution]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|-
!class="txtbg3"|[[?]]||?||?
|}
b45b790214af5c9b09212f2b150f5b86df2bf3b0
Makeshift Gaol Key
0
210
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Sefkhetom
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wikitext
text/x-wiki
{{DD2Item
|image = Icon Gaol Key.png
|weight =
|cost =
|value =
|type = [[Quest Items]]
}}
==Description==
A key to the gaol. Of relatively crude make, it will break after a single use.
==Location==
* 1 - Dragon's Dogma 2 Deluxe Edition
**This consumable item is also available in-game. It will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Opens a gaol cell. One-time use.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Quest Item]]
[[Category: Item]]
[[Category: Premium Item]]
4b02fb6278ad9f4d1503dcc9d7ace4291c2bc12f
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon Gaol Key.png
|weight =
|cost =
|value =
|type = [[Quest Items]]
}}
==Description==
A key to the gaol. Of relatively crude make, it will break after a single use.
==Location==
* 1 - Bought from [[Dudley]] for 3000[[Gold|G]]
* 1 - Dragon's Dogma 2 Deluxe Edition
**This consumable item is also available in-game. It will appear in your in-game [[Storage]] after purchase of the add-on. Speak to an [[Innkeeper]] to view your [[Storage]]. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
Opens a gaol cell. One-time use.
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Quest Item]]
[[Category: Item]]
[[Category: Premium Item]]
d9ea7c027ef7a3f68f08b52efede47042425c7e3
Category:Premium Item
14
387
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2024-03-18T10:46:20Z
Sefkhetom
2
Created page with "List of every item obtainable through microtransaction/pre-order"
wikitext
text/x-wiki
List of every item obtainable through microtransaction/pre-order
92b72902f66b9979a68bc0f756bb0cfab46b05d0
Category:Quest Item
14
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Sefkhetom
2
Created page with "List of every Item marked as a Quest Item."
wikitext
text/x-wiki
List of every Item marked as a Quest Item.
3cd2de44dbfad36c467fdf325d246045f6733dba
Category:Other Item
14
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Sefkhetom
2
Created page with "List of Items that are ambiguous in nature and do not fall under the other categories."
wikitext
text/x-wiki
List of Items that are ambiguous in nature and do not fall under the other categories.
e1e7a8de71feae1b7906b6be518845f0956b9384
Category:Curative
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Sefkhetom
2
Created page with "List of all Curative Items."
wikitext
text/x-wiki
List of all Curative Items.
e544de8e5c7ae278b14966e61db1a6c3e626032e
Category:Tool
14
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Sefkhetom
2
Created page with "List of all the Tools"
wikitext
text/x-wiki
List of all the Tools
1ab0b7a57cc0a3e1ca99766094b67c0a02c1372a
Category:Material
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Sefkhetom
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Created page with "List of all the Materials"
wikitext
text/x-wiki
List of all the Materials
10799c0ff64aa96f7473763d7670c6337295e2a5
Category:Weapon
14
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Sefkhetom
2
Created page with "List of every Weapon"
wikitext
text/x-wiki
List of every Weapon
f76e09390db62f64ad19b2cd96f6df947ce96739
Category:Head Armor
14
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Sefkhetom
2
Created page with "List of every Head Armor piece."
wikitext
text/x-wiki
List of every Head Armor piece.
2842f533dcc30846fc79217fe0dbea99d26c85c4
Category:Torso Armor
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Sefkhetom
2
Created page with "List of every Torso Armor piece"
wikitext
text/x-wiki
List of every Torso Armor piece
47530634f8b2deac0289b823e8f77c8ca05cfff5
Category:Leg Armor
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Sefkhetom
2
Created page with "List of every Leg Armor piece."
wikitext
text/x-wiki
List of every Leg Armor piece.
e49f44ea8c0374f0f61ba4c99e46b6549e00ad5b
Category:Cloak
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2
Created page with "List of every Cloak."
wikitext
text/x-wiki
List of every Cloak.
db8cbc92750ac748bf22938a318f83329b0fe36a
Category:Accessory
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2
Created page with "List of every accessory."
wikitext
text/x-wiki
List of every accessory.
d18063ac15395e3b7c3017dbd4ab5104cf8f6d3c
Premium Edition Items
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text/x-wiki
==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon_ExplorerCampingKit.png |[[Explorer's Camping Kit]] |link=Explorer%27s_Camping_Kit
File:Icon_RiftCrystal.png|[[Rift Crystal | 1500 Rift Crystals]] |link=Rift_Crystal
File:Icon_DDMusicSoundCollection.png|link=Dragon's Dogma Music Sound Collection |[[Dragon's Dogma Music Sound Collection]]
File:Icon_Wakestone.png|link=Wakestone |[[Wakestone]]
File:Icon_Art_of_Metamorphosis.png|link=Art_of_Metamophosis |[[Art of Metamophosis]]
File:Icon_Harpy_Snare_Smoke_Beacon.png|link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon_RiftEssence.png|link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon_HeartfeltPendant.png|link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon_Gaol_Key.png|link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Example.jpg |link=Superior_Sword_and_Shield |[[Superior Sword and Shield]]
File:Example.jpg |link=Superior_Bow |[[Superior Bow]]
File:Example.jpg |link=Superior_Daggers |[[Superior Daggers]]
File:Example.jpg |link=Superior_Staff |[[Superior Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Tool]]
[[Category: Material]]
[[Category: Weapon]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
dca4d76beb0cf5fecf6aa17e0528137df144e3d2
Art of Metamophosis
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214
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/* Location */
wikitext
text/x-wiki
{{DD2Item
|image = Icon Art of Metamorphosis.png
|weight = 0.05kg
|cost = 500 [[Rift Crystals | RC]]
|value =
|type = [[Tools]]
}}
==Description==
{{AddToSection}}
==Location==
* Obtainable from [[RiftShop]]for 500 [[Rift Crystal | RC]]
* 1 - Dragon's Dogma Deluxe Edition
** This consumable item is also available for purchase at shops in-game, and cannot be used to change race or body type. It will appear in your in-game storage after purchase of the add-on. Speak to an innkeeper to view your storage. This item is also included in the "A Boon for Adventurers - New Journey Pack."
==Effect==
An item that allows the Arisen to edit their own appearance or the appearance of a pawn. It can be used only once when visiting a [[Barberie]].
==Enhancing==
{{AddToSection}}
==Combining==
{{AddToSection}}
{{stub}}
[[Category: Tool]]
[[Category: Item]]
[[Category: Premium Item]]
87f6f82a8f9c9c1d2c8532565e5cf5bba84a921a
Achievements
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143
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text/x-wiki
<center>
==Story Achievements==
Unmissable Achievements that you get for simply following the story
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your [[Vocation]].
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawns|Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [[Harpy]], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [[Pawns|Pawn]] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
</center>
[[Category: Achievements]]
0cf9da0b6a774edafbcbaf5bb119ece9e0f0b14e
1482
1480
2024-03-18T11:03:36Z
Sefkhetom
2
wikitext
text/x-wiki
<center>
==Story Achievements==
Unmissable Achievements that you get for simply following the story
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Versatile.png]] || [[Versatile]] || Changed your [[Vocation]].
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawns|Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [[Harpy]], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [[Pawns|Pawn]] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
==Unmissable Achievements==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|}
==Missable Achievements==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|}
</center>
[[Category: Achievements]]
ad1de502c75d4b4a83366ff2c269a35dd7528b3b
1487
1482
2024-03-18T11:12:03Z
Sefkhetom
2
/* Story Achievements */
wikitext
text/x-wiki
<center>
==Story Achievements==
Unmissable Achievements that you get for simply following the story
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawns|Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [[Harpy]], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [[Pawns|Pawn]] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
==Unmissable Achievements==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|}
==Missable Achievements==
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|}
</center>
[[Category: Achievements]]
57f0ef4574d9f2cac76f1e4555cf548d9aa18045
Category:Achievements
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2024-03-18T10:59:02Z
Sefkhetom
2
Created page with "Category of all achievements"
wikitext
text/x-wiki
Category of all achievements
f383cfeedfc6dbe691c2a06e18a96d6f7f5ed4f3
Dragon’s Dogma (Achievement)
0
261
1483
895
2024-03-18T11:08:37Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Obtained Dragon’s Dogma.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
b2832bbe3c2bea49770007d372039eb8c6c0dc38
1484
1483
2024-03-18T11:08:50Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Obtained Dragon’s Dogma.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
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Template:CreatePage/DD2Achievement
10
144
1485
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2024-03-18T11:09:52Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievement]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
db7ac53a2c09be34d958653f663cf047887142a4
Template:DD2Achievement
10
141
1486
1271
2024-03-18T11:10:11Z
Sefkhetom
2
wikitext
text/x-wiki
<infobox theme="DragonsDogma2">
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption" />
</image>
<navigation>
{{#if:{{{image|}}}| |
Have a picture of {{PAGENAME}}?<br />
Then please '''[[Special:Upload|upload]]''' it!<br />
<includeonly>[[Category:Image Needed]][[Category:Achievement/Trophy Image Needed]]
</includeonly>
}}
</navigation>
<group>
<header>Trophy/Achievement Overview</header>
<data source="Missable"><label><center>'''Missable'''</center></label>
</data>
</group>
</infobox>
'''{{{name|{{PAGENAME}}}}}''' is a [[Achievements|trophy]]/[[Achievements|achievement]] available in [[Dragon's Dogma 2 Wiki|Dragon's Dogma 2]]''.
<noinclude>{{clr}}{{documentation}}[[Category:Infobox Templates]][[Category:Dragon's Dogma 2 Templates]]</noinclude>
9778b1487da6791f6325d996a862ee63eb1741e5
Achievements
0
143
1488
1487
2024-03-18T11:23:18Z
Sefkhetom
2
wikitext
text/x-wiki
<center>
==Story Achievements==
Unmissable Achievements that you get for simply following the story
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawns|Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the affections of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [[Harpy]], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [[Pawns|Pawn]] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a palace masquerade in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on griffin wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to Agamen Volcanic Island.
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the scavenger who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a miracle for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
</center>
[[Category: Achievements]]
b4c8efd2848a7fc94d2ca9c98779149bd37fba73
The True Arisen
0
278
1489
873
2024-03-18T11:24:35Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Collected all other Dragon’s Dogma 2 Achievements.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
9f93b19a429cd592ac47f29427d9fe2c6294212e
Master of the Maisters
0
279
1490
874
2024-03-18T11:24:47Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Acquired every [[Maister]]’s teaching.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
a29951a802010a9dfd522fcf9d6ec25c95c25d38
Full Marks
0
280
1491
875
2024-03-18T11:24:53Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
9eed48474aef7417fc1070f45196c30484894905
Reaper’s Scorn
0
281
1492
876
2024-03-18T11:24:59Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Accomplished a miracle for several people all at once.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
a7eb688e46a81716142dc6c0c82add5b7bda1a88
Getting a Head
0
282
1493
877
2024-03-18T11:25:05Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Acquired a [[Preserved Medusa Head]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
15ebcb633e5d6d1cba21daa29956a5b9d0f5c15b
An Eye for an Eye
0
283
1494
878
2024-03-18T11:25:11Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Petrified a [[Medusa]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
8bb9be96004b2fdd66993d41ae894130d79d87cd
The Hero
0
277
1495
879
2024-03-18T11:25:17Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Overcame the trials of the [[Unmoored world]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
46895aa1f252517168517bfbe12500d1c7c72da5
The Guardian
0
276
1496
880
2024-03-18T11:25:22Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Led the people to safety in the [[Unmoored world]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
1520ff9c24f07b2a14407c2e9a85af89e29994d8
Closure
0
275
1497
881
2024-03-18T11:25:28Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Experienced the end of the cycle.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
16edb10475f3d797e398e61932038d6703da9cfd
I’m In
0
274
1498
882
2024-03-18T11:25:33Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Used illicit means to pass through the gate at the boarder.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
cb8aa098107b7e347b804e3907680a232ba5e2f6
To the Victor Go the Spoils
0
273
1499
883
2024-03-18T11:25:39Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Reclaimed your items from the scavenger who stole them from you.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
52f39109d52932892f64aae3d86f17d2eb8e9aeb
Hope You Brought a Lantern
0
272
1500
884
2024-03-18T11:25:44Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Reached [[Drabnir’s Grotto]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
d3b4ea338f1de2b0bd774b1221de700642985bc8
Roost of the Dragon
0
271
1501
885
2024-03-18T11:25:50Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Reached [[Dragonsbreath Tower]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
c0f71b4590ad65f8e53e4612792a9a32703f5a4d
Plenty Arisen to Go Round
0
270
1502
886
2024-03-18T11:25:55Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Witnessed a brawl break out in your [[Dwelling]] among your admirers.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
0877f8942ba21c11363416bab9f5d051b030d7f4
Back Where It All Began
0
269
1503
887
2024-03-18T11:26:00Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Returned to Agamen Volcanic Island.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
36f96edc61357e1528ce01c805e56c5eee862b78
The Regriffining
0
268
1504
888
2024-03-18T11:26:08Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Took flight on griffin wing a second time.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
9acb6cd3c31e2a53689a151a7627204ea7d371ce
Are We There Yet?
0
267
1505
889
2024-03-18T11:26:14Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Boarded the [[Phantom Oxcart]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
5c412a4055d356dbb915c1ad016211a52ee73fb3
The Tourist
0
266
1506
890
2024-03-18T11:26:19Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Discovered 50 [[Locations]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
10df8b70dbea7efd9fd7fb5a1e00ba4708de8806
Before Dawn Breaks
0
265
1507
891
2024-03-18T11:27:15Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Defeated the [[Headless Horseman]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
d7f72e7d7c79e0fe92c11a0e3f28052dd4b1966d
Thought I’d Lost You
0
264
1508
892
2024-03-18T11:27:23Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Restored the dead to life at a [[Morgue]] or [[Charnel house]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
262abfb78d34d45de30cf6ce5d0474002a1b3f24
Nobles’ Night Out
0
263
1509
893
2024-03-18T11:27:36Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Attended a palace masquerade in [[Formal Raiment]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
6ede0da773d906c875ecbb127e63f2c028dc416d
The Barbecue-Maister
0
262
1510
894
2024-03-18T11:27:42Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Grilled every type of [[Meat]] during the night and day.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
e0f05704e4276bb5240d2562c7f053117c488a1f
Quit Playing Dead
0
260
1511
903
2024-03-18T11:27:55Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Revived two [[Pawns]] simultaneously.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
e56f06d28352e3a71b46588e12821e4756bcdbf3
Harpy Joyride
0
259
1512
905
2024-03-18T11:28:01Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Summoned a [[Harpy]], grabbed hold, and took flight.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
1a68e96040bbcf9084b6cb5576f8ce2b7a53aeb9
Cyclops Abridged
0
258
1513
906
2024-03-18T11:28:23Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
2ecdb744eadb43f61d47d5bbfb7ef76d39a2f990
This’ll Cure What Ails Ye
0
257
1514
899
2024-03-18T11:28:31Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Soaked in the [[Hot Spring]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
5f7e9180de94548e43570b0cf320a65e21da2af3
Dragon Forged
0
256
1515
900
2024-03-18T11:28:37Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Strengthened a weapon in [[Wyrmfire]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
6dd0ba6aafdb2aba9cb09c563c50e988f4db5ebb
Affinity and Beyond
0
255
1516
901
2024-03-18T11:28:44Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Raised a person’s [[Affinity]] to the maximum.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
5cf54cad1e8908bd95e1ad5ed30438b1a172665e
The Philanthropist
0
254
1517
847
2024-03-18T11:28:50Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
{{AddToSection}}
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
9c1ddf56c68cce86154f35f71a2ad5ca757041c4
The Collector
0
165
1518
473
2024-03-18T11:29:05Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-The_Collector.png
|Missable = Yes
}}
==Description==
Collected 80 [[Seeker’s Tokens]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
0f6b370c0d1412489712a5de7e40f224d31abf4c
A Pawn of Many Talents
0
164
1519
472
2024-03-18T11:29:13Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-A_Pawn_of_Many_Talents.png
|Missable = Yes
}}
==Description==
Taught your pawn a specialization.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
1242c94998444b6406782b05d004ef6d04409dc7
The Specialist
0
163
1520
471
2024-03-18T11:29:20Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-The_Specialist.png
|Missable = Yes
}}
==Description==
Reached the maximum rank in a vocation.
==How to Obtain==
Reach [[Rank]] 9 in any vocation
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
30df050024b1accaf08a1daf08a15b4139c896b1
Off with Its Head!
0
162
1521
470
2024-03-18T11:29:26Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Off_With_Its_Head.png
|Missable = Yes
}}
==Description==
Decapitated a Medusa.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
fe81da1c7d0e78100cb2726b3675b462e52d17e7
Gigantus, I Hardly Knew Ye
0
161
1522
469
2024-03-18T11:29:31Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Gigantus_I_Hardly_Knew_Ye.png
|Missable = Yes
}}
==Description==
Defeated the Gigantus in a short span of time.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
de6521ec91e25d3e08df080048af85bcadb80f57
A Badge of Honor
0
160
1523
468
2024-03-18T11:29:37Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-A_Badge_of_Honor.png
|Missable = Yes
}}
==Description==
Acquired a pawn badge.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
3c3f47e9002fb2c7d92d2e4096aebd4635bb4895
Just a Stone’s Throw Away
0
159
1524
467
2024-03-18T11:29:43Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Just_a_Stones_Throw_Away.png
|Missable = Yes
}}
==Description==
Used a Ferrystone.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
e5a76f77ed2daf31b182a037554bf9a588ab9855
The Savior
0
158
1525
466
2024-03-18T11:29:49Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-The_Savior.png
|Missable = Yes
}}
==Description==
Used a Wakestone to restore the dead to life.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
cca40adf13e82a2dabc24d2d915e42adf55e9069
One Speed Only
0
157
1526
465
2024-03-18T11:29:54Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-One_Speed_Only.png
|Missable = Yes
}}
==Description==
Boarded an oxcart.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
a46c621e042d407ab4e258116002166a050823a0
A House? In This Economy?
0
156
1527
464
2024-03-18T11:29:59Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-A_House_In_This_Economy.png
|Missable = Yes
}}
==Description==
Purchased a dwelling of your own.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
bc06ac86411d4c34696ff367d6282ed689ac99b9
An In-Tents Adventure
0
155
1528
462
2024-03-18T11:30:04Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-An_In_Tents_Adventure.png
|Missable = Yes
}}
==Description==
Went camping.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
d89663d14734690648f0a1d5662cc7aa3f3c0799
Jack of All Trades, Master of…All Trades
0
154
1529
461
2024-03-18T11:30:09Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png
|Missable = Yes
}}
==Description==
Changed your vocation to warfarer.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
d41569d3f603f20ca6ae83e7c21b6f04fcc70ec3
Arrows and Incantations
0
153
1530
460
2024-03-18T11:30:16Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Arrows_and_Incantations.png
|Missable = Yes
}}
==Description==
Changed your vocation to magick archer.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
a460d4f31a68cd61774a2709100878cbc3163daa
Duo Destinies
0
152
1531
459
2024-03-18T11:30:21Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = [[File:Icon-Duo_Destinies.png]]
|Missable = Yes
}}
==Description==
Changed your vocation to mystic spearhand.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
1fafc407aa0fdebe3b8fd92b338bd09bbcd322d4
I, Talos
0
150
1532
457
2024-03-18T11:30:28Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-I_Talos.png
|Missable = Yes
}}
==Description==
Helped the gigantus walk again.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
31e33b159c3c47eb74e8652b5672a10fe0510635
Peace
0
149
1533
455
2024-03-18T11:30:35Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Peace.png
|Missable = No
}}
==Description==
Became Sovran of Vernworth.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
60e895bef0d85e684ce34a39029bb8c5c816efbc
Dragon’s Dogma 2 (Achievement)
0
148
1534
453
2024-03-18T11:30:42Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Dragons_Dogma_2 _Achievement.png
|Missable = No
}}
==Description==
Witnessed the unmoored world.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
033bc2dac03c214d8dca798212a8d32b2b6d3c45
Across the Border
0
147
1535
449
2024-03-18T11:30:48Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Across_the_Border.png
|Missable = No
}}
==Description==
Passed through the gate at the border.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
11b84b99c5a09ffb2a12958f1a505fc4781028c5
Seat of the Proxy
0
146
1536
450
2024-03-18T11:30:53Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Seat_of_the_Proxy.png
|Missable = No
}}
==Description==
Arrived in Vernworth.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
659c7353f44f908501138956b5135b227b9e1fe3
First Taste of Freedom
0
145
1537
451
2024-03-18T11:30:59Z
Sefkhetom
2
/* Notes */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-First Taste Of Freedom.png
|Missable = No
}}
==Description==
Escaped the bonds of slavery.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
318116946d0cd2e482c368a8f34af755e16390bd
The Philanthropist
0
254
1538
1517
2024-03-18T11:32:27Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Earned the [[Affinity|affections]] of 50 people.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
e16b7a092eb797fc75759e8822956a4fc52e0d99
A Pawn of Many Talents
0
164
1539
1519
2024-03-18T11:33:13Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-A_Pawn_of_Many_Talents.png
|Missable = Yes
}}
==Description==
Taught your pawn a [[Pawns#Pawn Specialization|Specialization]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
f45b0e1ae6946a0d9836994b8064ba90812f477d
Pawns
0
23
1540
1429
2024-03-18T11:33:37Z
Sefkhetom
2
wikitext
text/x-wiki
Mysterious, otherworldly beings devoted to serving the [[Arisen]].
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your [[Arisen]] will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your [[Arisen]],
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>{{Anchor|Pawn Inclination|Pawn Inclination}}</h2>
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle. This can be done through the Knowledge Chair as well.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" | Kindhearted
! class="txtbg3" | Calm
! class="txtbg3" | Simple
! class="txtbg3" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>{{Anchor|Pawn Specialization|Pawn Specialization}}</h2>
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the [[Arisen]] who hires your main pawn to receive upon the task completion. Pawn quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavour to get your pawn hired as often as possible.
When setting a reward for the [[Arisen]] who hires your main pawn to receive, you can either select specific items or nominate a sum of gold. (Items will be removed from your inventory; gold will be subtracted from your funds.) It is also possible to trade with other [[Arisen]], by setting the retrieval of items you desire as the pawn quest objective.
For a Full list of all Pawn Quests see [[Quests#Pawn Quests| Quests]]
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different [[Arisen]] and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the [[Arisen]] if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Wandering Pawns and Brine==
Whenever throwing a wandering pawn into a body of water, the brine will consume the pawn, and then the pawn will appear off screen behind the Arisen. {{Verify}}
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
e3aaacdb40d2ccba867deb70a438452e7d125ca5
The Specialist
0
163
1541
1520
2024-03-18T11:34:14Z
Sefkhetom
2
/* How to Obtain */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-The_Specialist.png
|Missable = Yes
}}
==Description==
Reached the maximum rank in a vocation.
==How to Obtain==
Reach [[Rank]] 9 in any [[Vocation]].
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
c2cbc87b700f81f82a24454536e4520221a1f7e6
1542
1541
2024-03-18T11:35:44Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-The_Specialist.png
|Missable = Yes
}}
==Description==
Reached the maximum rank in a [[Vocation]].
==How to Obtain==
Reach [[Rank]] 9 in any [[Vocation]].
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
69775ccb2035a872b58db29c5e0e7dff922191e7
Gigantus, I Hardly Knew Ye
0
161
1543
1522
2024-03-18T11:36:05Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Gigantus_I_Hardly_Knew_Ye.png
|Missable = Yes
}}
==Description==
Defeated the [[Gigantus]] in a short span of time.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
cf9102da543b2fc97b3652b107dd822a1cef5692
Achievements
0
143
1544
1488
2024-03-18T11:37:19Z
Sefkhetom
2
wikitext
text/x-wiki
<center>
==Story Achievements==
Unmissable Achievements that you get for simply following the story
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
| [[File:Icon-First_Taste_Of_Freedom.png]] || [[First Taste of Freedom]] || Escaped the bonds of slavery.
|-
| [[File:Icon-Seat_of_the_Proxy.png]] || [[Seat of the Proxy]] || Arrived in [[Vernworth]].
|-
| [[File:Icon-Across_the_Border.png]] || [[Across the Border]] || Passed through the gate at the border.
|-
| [[File:Icon-Dragons_Dogma_2_Achievement.png]] || [[Dragon’s Dogma 2 (Achievement)]] || Witnessed the [[Unmoored world]].
|-
| [[File:Icon-Peace.png]] || [[Peace]] || Became Sovran of [[Vernworth]].
|-
| [[File:Icon-I_Talos.png]] || [[I, Talos]] || Helped the [[Gigantus]] walk again.
|-
| [[File:Icon-Duo_Destinies.png]] || [[Duo Destinies]] || Changed your vocation to [[Mystic Spearhand]].
|-
| [[File:Icon-Arrows_and_Incantations.png]] || [[Arrows and Incantations]] || Changed your vocation to [[Magick Archer]].
|-
| [[File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png]] || [[Jack of All Trades, Master of…All Trades]] || Changed your [[Vocation]] to [[Warfarer]].
|-
| [[File:Icon-An_In_Tents_Adventure.png]] || [[An In-Tents Adventure]] || Went [[Camping]].
|-
| [[File:Icon-A_House_In_This_Economy.png]] || [[A House? In This Economy?]] || Purchased a [[Dwelling]] of your own.
|-
| [[File:Icon-One_Speed_Only.png]] || [[One Speed Only]] || Boarded an [[Oxcart]].
|-
| [[File:Icon-The_Savior.png]] || [[The Savior]] || Used a [[Wakestone]] to restore the dead to life.
|-
| [[File:Icon-Just_a_Stones_Throw_Away.png]] || [[Just a Stone’s Throw Away]] || Used a [[Ferrystone]].
|-
| [[File:Icon-A_Badge_of_Honor.png]] || [[A Badge of Honor]] || Acquired a [[Pawn badge]].
|-
| [[File:Icon-Gigantus_I_Hardly_Knew_Ye.png]] || [[Gigantus, I Hardly Knew Ye]] || Defeated the [[Gigantus]] in a short span of time.
|-
| [[File:Icon-Off_With_Its_Head.png]] || [[Off with Its Head!]] || Decapitated a [[Medusa]].
|-
| [[File:Icon-The_Specialist.png]] || [[The Specialist]] || Reached the maximum [[Rank]] in a [[Vocation]].
|-
| [[File:Icon-A_Pawn_of_Many_Talents.png]] || [[A Pawn of Many Talents]] || Taught your [[Pawns|Pawn]] a [[Pawn Specialization | Specialization]].
|-
| [[File:Icon-The_Collector.png]] || [[The Collector]] || Collected 80 [[Seeker’s Tokens]].
|-
| [[File:Icon-The_Philanthropist.png]] || [[The Philanthropist]] || Earned the [[Affinity|affections]] of 50 people.
|-
| [[File:Icon-Affinity_and_Beyond.png]] || [[Affinity and Beyond]] || Raised a person’s [[Affinity]] to the maximum.
|-
| [[File:Icon-Dragon_Forged.png]] || [[Dragon Forged]] || Strengthened a weapon in [[Wyrmfire]].
|-
| [[File:Icon-Thisll_Cure_What_Ails_Ye.png]] || [[This’ll Cure What Ails Ye]] || Soaked in the [[Hot Spring]].
|-
| [[File:Icon-Cyclops_Abridged.png]] || [[Cyclops Abridged]] || Crossed a [[Cyclops#Cyclopean bridge| Cyclopean Bridge]].
|-
| [[File:Icon-Harpy_Joyride.png]] || [[Harpy Joyride]] || Summoned a [[Harpy]], grabbed hold, and took flight.
|-
| [[File:Icon-Quit_Playing_Dead.png]] || [[Quit Playing Dead]] || Revived two [[Pawns|Pawn]] simultaneously.
|-
| [[File:Icon-Dragons_Dogma_Achievement.png]] || [[Dragon’s Dogma (Achievement)]] || Obtained Dragon’s Dogma.
|-
| [[File:Icon-The_Barbecue_Maister.png]] || [[The Barbecue-Maister]] || Grilled every type of [[Meat]] during the night and day.
|-
| [[File:Icon-Nobles_Night_Out.png]] || [[Nobles’ Night Out]] || Attended a [[Palace Masquerade]] in [[Formal Raiment]].
|-
| [[File:Icon-Thought_Id_Lost_You.png]] || [[Thought I’d Lost You]] || Restored the dead to life at a [[Morgue]] or [[Charnel house]].
|-
| [[File:Icon-Before_Dawn_Breaks.png]] || [[Before Dawn Breaks]] || Defeated the [[Headless Horseman]].
|-
| [[File:Icon-The_Tourist.png]] || [[The Tourist]] || Discovered 50 [[Locations]].
|-
| [[File:Icon-Are_We_There_Yet.png]] || [[Are We There Yet?]] || Boarded the [[Phantom Oxcart]].
|-
| [[File:Icon-The_Regriffining.png]] || [[The Regriffining]] || Took flight on [[Griffin]] wing a second time.
|-
| [[File:Icon-Back_Where_It_All_Began.png]] || [[Back Where It All Began]] || Returned to [[Agamen Volcanic Island]].
|-
| [[File:Icon-Plenty_Arisen_to_Go_Round.png]] || [[Plenty Arisen to Go Round]] || Witnessed a brawl break out in your [[Dwelling]] among your admirers.
|-
| [[File:Icon-Roost_of_the_Dragon.png]] || [[Roost of the Dragon]] || Reached [[Dragonsbreath Tower]].
|-
| [[File:Icon-Hope_You_Brought_a_Lantern.png]] || [[Hope You Brought a Lantern]] || Reached [[Drabnir’s Grotto]].
|-
| [[File:Icon-To_the_Victor_Go_the_Spoils.png]] || [[To the Victor Go the Spoils]] || Reclaimed your items from the [[Scavenger]] who stole them from you.
|-
| [[File:Icon-Im_In.png]] || [[I’m In]] || Used illicit means to pass through the gate at the boarder.
|-
| [[File:Icon-Closure.png]] || [[Closure]] || Experienced the end of the cycle.
|-
| [[File:Icon-The_Guardian.png]] || [[The Guardian]] || Led the people to safety in the [[Unmoored world]].
|-
| [[File:Icon-The_Hero.png]] || [[The Hero]] || Overcame the trials of the [[Unmoored world]].
|-
| [[File:Icon-An Eye_for_an_Eye.png]] || [[An Eye for an Eye]] || Petrified a [[Medusa]].
|-
| [[File:Icon-Getting_a_Head.png]] || [[Getting a Head]] || Acquired a [[Preserved Medusa Head]].
|-
| [[File:Icon-Reapers_Scorn.png]] || [[Reaper’s Scorn]] || Accomplished a [[Miracle]] for several people all at once.
|-
| [[File:Icon-Full_Marks.png]] || [[Full Marks]] || Found a solution to every conundrum posed by the [[Sphinx | Goddess of Riddles]].
|-
| [[File:Icon-Master_of_the_Maisters.png]] || [[Master of the Maisters]] || Acquired every [[Maister]]’s teaching.
|-
| [[File:Icon-The_True_Arisen.png]] || [[The True Arisen]] || Collected all other Dragon’s Dogma 2 Achievements.
|}
</center>
[[Category: Achievements]]
5ca225134be627f308a7a0613a6a127efb051216
Off with Its Head!
0
162
1545
1521
2024-03-18T11:37:33Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Off_With_Its_Head.png
|Missable = Yes
}}
==Description==
Decapitated a [[Medusa]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
77d58d982ef83c39707ae56753cdc02ec0cb0b1d
A Badge of Honor
0
160
1546
1523
2024-03-18T11:37:48Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-A_Badge_of_Honor.png
|Missable = Yes
}}
==Description==
Acquired a [[Pawn Badge]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
1fa41b8a5031180f5e8f5ee1ee9f592b8de8fd86
Just a Stone’s Throw Away
0
159
1547
1524
2024-03-18T11:37:59Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Just_a_Stones_Throw_Away.png
|Missable = Yes
}}
==Description==
Used a [[Ferrystone]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
8e560600b2650b1cdb8ef38e60b2a78ed89ba2f6
The Savior
0
158
1548
1525
2024-03-18T11:38:08Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-The_Savior.png
|Missable = Yes
}}
==Description==
Used a [[Wakestone]] to restore the dead to life.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
43a60c4222705bccbb5aef29757b3332f05b3ce6
One Speed Only
0
157
1549
1526
2024-03-18T11:38:17Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-One_Speed_Only.png
|Missable = Yes
}}
==Description==
Boarded an [[Oxcart]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
31576b304e0d63bcec35f175c38522f485291d3f
A House? In This Economy?
0
156
1550
1527
2024-03-18T11:38:28Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-A_House_In_This_Economy.png
|Missable = Yes
}}
==Description==
Purchased a [[Dwelling]] of your own.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
6dc4264e8af05880c0d07fd125baefaa7b4bc1ae
An In-Tents Adventure
0
155
1551
1528
2024-03-18T11:38:37Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-An_In_Tents_Adventure.png
|Missable = Yes
}}
==Description==
Went [[Camping]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
49b72b3d0da02ba3774e9c1af5199e519fc6205c
Jack of All Trades, Master of…All Trades
0
154
1552
1529
2024-03-18T11:38:47Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Jack_of_All_Trades_Master_of_All_Trades.png
|Missable = Yes
}}
==Description==
Changed your vocation to [[Warfarer]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
104a67f984a6f7e37537f2dcad3044a13c520bcb
Arrows and Incantations
0
153
1553
1530
2024-03-18T11:38:59Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Arrows_and_Incantations.png
|Missable = Yes
}}
==Description==
Changed your vocation to [[Magick Archer]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
50f73aa6ff6efa028f86de666b9c6cbb563a169b
Duo Destinies
0
152
1554
1531
2024-03-18T11:39:11Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = [[File:Icon-Duo_Destinies.png]]
|Missable = Yes
}}
==Description==
Changed your vocation to [[Mystic Spearhand]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
8ffc5218b3978ee22f4d21891c29b04634c3d709
I, Talos
0
150
1555
1532
2024-03-18T11:39:20Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-I_Talos.png
|Missable = Yes
}}
==Description==
Helped the [[Gigantus]] walk again.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
0b7917a30a31f4c4feca24826a7751d4ed368861
Peace
0
149
1556
1533
2024-03-18T11:39:30Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Peace.png
|Missable = No
}}
==Description==
Became Sovran of [[Vernworth]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
8e88f4d61b732dd4f8ad84f164eee3910a1bea7c
Dragon’s Dogma 2 (Achievement)
0
148
1557
1534
2024-03-18T11:39:41Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Dragons_Dogma_2 _Achievement.png
|Missable = No
}}
==Description==
Witnessed the [[Unmoored World]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
8c4a3cac0766f16139ee65530f59ddb814accede
Across the Border
0
147
1558
1535
2024-03-18T11:39:57Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Across_the_Border.png
|Missable = No
}}
==Description==
Passed through [[The Gate]] at the border.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
92f1abed2885a277ac32514e6206b89b1e69d65c
Seat of the Proxy
0
146
1559
1536
2024-03-18T11:40:06Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image = File:Icon-Seat_of_the_Proxy.png
|Missable = No
}}
==Description==
Arrived in [[Vernworth]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
afd75c7caa488c465c00aec79460b9dd36396aa6
Nobles’ Night Out
0
263
1560
1509
2024-03-18T11:41:41Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Attended a [[Palace Masquerade]] in [[Formal Raiment]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
38bbc33e469a9623ed58edcf4f63e632811c0d4d
The Regriffining
0
268
1561
1504
2024-03-18T11:42:00Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Took flight on [[Griffin]] wing a second time.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
28e875ea4c6c2f85d5aac1a61fa0a230eaaaefbc
Back Where It All Began
0
269
1562
1503
2024-03-18T11:42:10Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Returned to [[Agamen Volcanic Island]].
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
91bafb3cba6838519f5457e73ade27193844175e
To the Victor Go the Spoils
0
273
1563
1499
2024-03-18T11:42:25Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Reclaimed your items from the [[Scavenger]] who stole them from you.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
cf433f133365aa151464f2cb3dd7d48e9b5fdd65
I’m In
0
274
1564
1498
2024-03-18T11:42:39Z
Sefkhetom
2
/* Description */
wikitext
text/x-wiki
{{DD2Achievement
|image =
|Missable = Perhaps
}}
==Description==
Used illicit means to pass through [[The Gate]] at the boarder.
==How to Obtain==
{{AddToSection}}
==Notes==
{{AddToSection}}
{{Stub}}
[[Category: Achievements]]
dce15440bb7c1dbb7f02155a30486dd45f9c5012
Characters
0
96
1565
1447
2024-03-18T11:45:29Z
Sefkhetom
2
wikitext
text/x-wiki
<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Minor Npcs|Insignificant Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
File:Dudley.png|[[Dudley]]|link=Dudley
File:Gregor.png|[[Gregor]]|link=Gregor
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Significant NPC]]
[[Category: Insignificant NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
ae48f2e7246cc128b4c0b63e63fc0bf46c64fff1
1573
1565
2024-03-18T11:48:23Z
Sefkhetom
2
wikitext
text/x-wiki
<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Minor Npcs|Minor Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
File:Dudley.png|[[Dudley]]|link=Dudley
File:Gregor.png|[[Gregor]]|link=Gregor
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Major NPC]]
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
0912b017df377d8871c075996645779e7bdbf243
Category:Insignificant NPC
14
400
1566
2024-03-18T11:46:52Z
Sefkhetom
2
Created page with "Category containing all NPCS"
wikitext
text/x-wiki
Category containing all NPCS
475fb1f3522a3534d9b0c73820a80a565d531b70
Dudley
0
384
1567
1475
2024-03-18T11:47:05Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male
|age =
|location = [[Melve]]
|likes =
|times active =
|services = [[Shop]]
}}
==Description==
==Shop==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1"
|-
! class="txtbg3" |Type
! class="txtbg3" |Item
! class="txtbg3" |Quantity
! class="txtbg3" |Price
|-
!class="txtbg3" rowspan = 5 | [[Tools]]
|[[Fulminous Shield]]
| 1
| 5000 [[Gold|G]]
|-
|[[Drenching Arrow]]
| 20
| 100 [[Gold|G]]
|-
|[[Tarring Arrow]]
| 20
| 80 [[Gold|G]]
|-
|[[Explosive Arrow]]
| 20
| 50 [[Gold|G]]
|-
|[[Blighting Arrow]]
| 10
| 2000 [[Gold|G]]
|-
!class="txtbg3" rowspan = 1 | [[Quest Items]]
|[[Makeshift Gaol Key]]
| 1
| 3000 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Accessories]]
|[[Ring of Aggression]]
| 4
| 5000 [[Gold|G]]
|-
|[[Ring of Resolution]]
| 2
| 8000 [[Gold|G]]
|}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Minor NPC]]
[[Category: Male]]
[[Category: Shop]]
[[Category: Human/]]
7d781a2b6c18ab89348a6661500c9ee1f88ac39b
Fiska
0
285
1568
1295
2024-03-18T11:47:13Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = Fiska.png
|gender = Male
|age =
|location = [[Excavation Site]]
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
*[[Gaoled Awakening]]
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|Come along, you feckless dullards|[[Fiska]]}}
<br>
{{Quote|Most of your kind have eyes blank as a cadaver's. Mayhap 'tis only natural, seeing as how you rise from the dead.|[[Fiska]]}}
<br>
{{Quote|I ill like that look in your eyes. 'Tis queerly brazen for a pawn.|[[Fiska]]}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Minor NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
013c21ea65a89ddc196611240e7fd0c9be8b26d6
Luska
0
306
1569
1003
2024-03-18T11:47:20Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
*[[Tale's Beginning]]
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
64886a04e4446622eb1fef944dd3dab903cbf05b
Rook
0
307
1570
1004
2024-03-18T11:47:28Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = male
|age =
|location = [[Excavation Site]]
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
* [[Gaoled Awakening]]
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Human]]
6eb415fe14aa789798691679bfad2b33927cefbb
Template:CreatePage/DD2Character
10
91
1571
1286
2024-03-18T11:47:39Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male/Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Quest NPC]]
[[Category: Female/Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human/Elf/Beastren]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
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Template:CreatePage/DD2CharacterVendor
10
385
1572
1455
2024-03-18T11:47:48Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image =
|gender = Male/Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
{{AddToSection}}
==Shop==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="1"
|-
! class="txtbg3" |Type
! class="txtbg3" |Item
! class="txtbg3" |Quantity
! class="txtbg3" |Price
|-
!class="txtbg3" rowspan = 2 | [[Curatives]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Tools]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Materials]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Quest Items]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Head Armor|Head Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Torso Armor|Torso Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Leg Armor|Leg Armor]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Armor#Cloaks|Cloaks]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|-
!class="txtbg3" rowspan = 2 | [[Accessories]]
|[[]]
| 0
| 0 [[Gold|G]]
|-
|[[]]
| 0
| 0 [[Gold|G]]
|}
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
<br>
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Shop]]
[[Category: Quest NPC]]
[[Category: Female/Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human/Elf/Beastren]]
<noinclude>[[Category:Create Page Templates|{{PAGENAME}}]]</noinclude>
ec586bea4b146fe85c1ff300bc33d242c048ef9f
Category:Major NPC
14
401
1574
2024-03-18T11:49:00Z
Sefkhetom
2
Created page with "Category containing every Major NPC."
wikitext
text/x-wiki
Category containing every Major NPC.
0edf6140c1f566ecd8cf2766c60174faf68c743b
Category:Minor NPC
14
402
1575
2024-03-18T11:49:17Z
Sefkhetom
2
Created page with "Category containing every Minor NPC"
wikitext
text/x-wiki
Category containing every Minor NPC
9ebcd7de5aadea3f18976ce7df07a27310eb33e0
Brant
0
111
1576
527
2024-03-18T11:49:56Z
Sefkhetom
2
wikitext
text/x-wiki
{{DD2Character
|image = File:pic-brant.webp
|gender = Male
|age = ?
|location = ?
|likes = ?
|times active = ?
|services = ?
}}
The honest and righteous captain of the palace guard. He has been demoted among the royal court for opposing the Queen Regent. Concerned for the best interests of Vermund, he offers his cooperation to the Arisen. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Brant]]
[[Category: Human]]
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Disa
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{{DD2Character
|image = Pic-disa.webp
|gender = Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
Queen to the previous Sovran of Vermund, she took charge of the kingdom's government after his death. She schemes to install her beloved son Sven as the next king. She has the grace and haughtiness of royalty, and is cool-headed and disdainful.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: Disa]]
[[Category: Human]]
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Doireann
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{{DD2Character
|image = Pic-doireann.webp
|gender = Female
|age =
|location =
|likes =
|times active =
|services =
}}
==Description==
Sister of Glyndwr, she too hails from the elves' home in the forest depths. A quiet, refined young woman with elegant manners. Due to her older brother's influence, she understands a few words of human language, and is kind and welcoming to those of other races.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Elf]]
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Glyndwr
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{{DD2Character
|image = Pic-glyndwr.webp
|gender = Male
|age =
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|likes =
|times active =
|services =
}}
==Description==
A young elf with an air of gentleness and timidity that is rare among the usually haughty elves. He is interested in the tools humans use and is fluent in human language. He despairs his lack of skill in archery, which is essential for an elven guard.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Elf]]
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Lennart
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{{DD2Character
|image = Pic-lennart.webp
|gender = Male
|age =
|location =
|likes =
|times active =
|services = Fighter [[Vocation Maister]]
}}
==Description==
Fighter maister and a swordsman who has long served the fortress village of Melve.
With his exceptional swordsmanship and leadership skills, he has held the fort and protected the land from the Dragon.
Though already retired, his skills show no signs of waning.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Luz
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{{DD2Character
|image = Pic-luz.webp
|gender = Female
|age =
|location =
|likes =
|times active =
|services = Trickster [[Vocation Maister]]
}}
==Description==
Vermundian court Oracle and Trickster maister.
Out of fear for her life over speaking out against the false Arisen taking the throne, she is currently in hiding. <ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Menella
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{{DD2Character
|image = Pic-menella.webp
|gender = Female
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|likes =
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}}
==Description==
A Beastren who leads the guard of the Lambent Flame, protecting the high priestess and her acolytes. She is fiercely loyal to Empress Nadinia, who treats her people equally. Following that example, she is concerned about discrimination between races and strives to be more righteous herself.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Beastren]]
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Nadinia
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{{DD2Character
|image = Pic-nadinia.webp
|gender = Female
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==Description==
The leader of Battahl and High Priestess to the Lambent Flame. Educated as a royal from an early age, she became the head of her nation at a young age. She has earned the trust of the people of Battahl thanks to her kindness and her desire for peace and prosperity in the nation.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: {{PAGENAME}}]]
[[Category: Beastren]]
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Sigurd
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{{DD2Character
|image = Pic-sigurd.webp
|gender = Male
|age =
|location =
|likes =
|times active =
|services = Mystic Spearhand [[Vocation Maister]]
}}
==Description==
Mystic Spearhand maister, he hunts dragons for his own personal reasons.
He is a quiet man with an inquisitive mind, and he constantly trains to improve his fighting skills and unique style.
He is obsessed with the extermination of dragon kind, and wanders the world in pursuit of dragons.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
==References==
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: {{PAGENAME}}]]
[[Category: Human]]
[[Category: Vocation Master]]
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Sven
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{{DD2Character
|image = Pic-sven.webp
|gender = male
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}}
==Description==
The beloved son of Queen Regent Disa and a candidate to become the next consul ruler. He is not party to his mother's conspiracies, and is concerned with doing what is right. He has a princely elegance, but his boyish sincerity sometimes turns to naïveté.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
=References=
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Male]]
[[Category: Sven]]
[[Category: Human]]
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Ulrika
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{{DD2Character
|image = Pic-ulrika.webp
|gender = female
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}}
==Description==
The young leader of Melve, she has a strong sense of responsibility and trains diligently to protect her people. When the Arisen was wounded in the Dragon's attack, she nursed them back to health.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
{{Stub}}
=References=
{{Reflist}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: Ulrika]]
[[Category: Human]]
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Wilhelmina
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{{DD2Character
|image = Pic-wilhelmina.webp
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}}
==Description==
Proprietress of the Rose Chateau, in Vermund's capital. Her patrons include many influential members of the nobility. An enigmatic woman, she combines her enchanting charm with intelligence and open-mindedness.<ref> https://www.dragonsdogma.com/en-uk/ </ref>
==Quests==
{{AddToSection}}
==Notes==
{{AddToSection}}
==Quotes==
{{AddToSection}}
{{Quote|quote|attribution|source}}
=References=
{{Reflist}}
{{Stub}}
[[Category: Major NPC]]
[[Category: Quest NPC]]
[[Category: Female]]
[[Category: Wilhelmina]]
[[Category: Human]]
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Category:Human
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Category containing every beastren NPC.
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Category:Elf
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Created page with "Category containing every elf NPC."
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Category containing every elf NPC.
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Category:Quest NPC
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Created page with "Category containing every NPC associated with a quest."
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Category containing every NPC associated with a quest.
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Created page with "Category containing every pawn NPC that isn't hirable."
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Category containing every pawn NPC that isn't hirable.
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Category containing every female NPC.
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Minor Npcs|Minor Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
File:Dudley.png|[[Dudley]]|link=Dudley
File:Gregor.png|[[Gregor]]|link=Gregor
File:Ser Lennert.png|[[Ser Lennert]]|link=Ser Lennert
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Major NPC]]
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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wikitext
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Minor Npcs|Minor Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
File:Dudley.png|[[Dudley]]|link=Dudley
File:Gregor.png|[[Gregor]]|link=Gregor
File:Flora.png |[[Flora]]|link=Flora
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Major NPC]]
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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wikitext
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Minor Npcs|Minor Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
File:Dudley.png|[[Dudley]]|link=Dudley
File:Gregor.png|[[Gregor]]|link=Gregor
File:Flora.png |[[Flora]]|link=Flora
File:Tristan.png |[[Tristan]]|link=Tristan
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Major NPC]]
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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Weapons
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/* Staves */
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!class="txtbg3"|Magick
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==Shields==
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|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Bow==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Daggers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Criteria]]
|98
|31
|100
|0
|90
|0.87
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Staves==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Wooden Staff]]
|45
|137
|0
|100
|62
|1.10
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Greatswords==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Greathammers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Archstaves==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Magick Bows==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Mystic Spears==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
==Censers==
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
|-
!class="txtbg3"|Name
!class="txtbg3"|Strength
!class="txtbg3"|Magick
!class="txtbg3"|Slash Strength
!class="txtbg3"|Strike Strength
!class="txtbg3"|Knockdown Power
!class="txtbg3"|Weight
!class="txtbg3"|Element
!class="txtbg3"|Debilitations
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|}
[[Category: Sword]]
[[Category: Mace]]
[[Category: Shield]]
[[Category: Bow]]
[[Category: Staff]]
[[Category: Daggers]]
[[Category: Archstaff]]
[[Category: Greatsword]]
[[Category: Greathammer]]
[[Category: Magick Bow]]
[[Category: Mystic Spear]]
[[Category: Censer]]
[[Category: Weapon]]
[[Category: Item]]
0d8bf5115a6fc682d9b3a41c40f0edb65c1d8e32
Items
0
201
1597
1477
2024-03-18T11:57:50Z
Sefkhetom
2
wikitext
text/x-wiki
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Curatives.png|[[Curatives]]|link=Curatives
File: Tools.png|[[Tools]]|link=Tools
File: Materials.png|[[Materials]]|link=Materials
File: Quest Items.png|[[Quest Items]]|link=Quest Items
File: Weapons.png|[[Weapons]]|link=Weapons
File: Head Armor.png|[[Armor#Head Armor|Head Armor]]|link=Armor#Head Armor
File: Torso Armor.png|[[Armor#Torso Armor|Torso Armor]]|link=Armor#Torso Armor
File: Leg Armor.png|[[Armor#Leg Armor|Leg Armor]]|link=Armor#Leg Armor
File: Cloaks.png|[[Armor#Cloaks|Cloaks]]|link=Armor#Cloaks
File: Accessories.png|[[Accessories]]|link=Accessories
</gallery></center>
<br>
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Icon SuperiorQuartet.png|link=Premium_Edition_Items|[[Premium Edition Items]]
</gallery></center>
[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Torso Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
8a6f54f1383f93a93afa02b39f887a1e70412957
Armor
0
363
1598
1371
2024-03-18T11:59:37Z
Sefkhetom
2
/* Torso Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
027838b24c99ce044b4d74468fb97430ef202636
1599
1598
2024-03-18T12:00:42Z
Sefkhetom
2
/* Leg Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
ae647e301f0da38c0d8453330cb40139b1f97f66
1600
1599
2024-03-18T12:01:42Z
Sefkhetom
2
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
7659004e758b987d3628aeb306f2d21d1b6b46a1
1601
1600
2024-03-18T12:02:22Z
Sefkhetom
2
/* Torso Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
6da36629a3e9b1ed8a2fa97abda5dedc506e79e4
1629
1601
2024-03-18T12:31:25Z
Sefkhetom
2
/* Torso Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
795e625bc850eb1baad2531bd05b192691fa7fcb
1630
1629
2024-03-18T12:32:23Z
Sefkhetom
2
/* Torso Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|0
|0
|1.87
|0
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
c449e71cc49a222f1efd1cabc076ddb657123b40
1631
1630
2024-03-18T12:34:56Z
Sefkhetom
2
/* Torso Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Torso Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
|0
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
7b4e409d0fc65539c99762d1496f88a5c4bdf6f0
Template:DD2StatsCreature
10
217
1602
835
2024-03-18T12:12:51Z
Sefkhetom
2
wikitext
text/x-wiki
<includeonly>
{| class="DDTables" style="text-align:center; width:600px" border="0" cellpadding="2"
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
! class="txtbg3" rowspan=2 |Stats
! class="txtbg3" |Health
! class="txtbg3" |Attack
! class="txtbg3" |Defense
! class="txtbg3" |Magick<br/>Attack
! class="txtbg3" |Magick<br/>Defense
! class="txtbg3" |Weight
|-
| {{#if: {{{1}}}|{{{1}}}|??}}
| {{#if: {{{2}}}|{{{2}}}|?}}
| {{#if: {{{3}}}|{{{3}}}|?}}
| {{#if: {{{4}}}|{{{4}}}|?}}
| {{#if: {{{5}}}|{{{5}}}|?}}
| {{#if: {{{6}}}|{{{6}}}|??}}
|}
|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg3 rowspan=2|Relative<br/>Damage<br/>Taken
! class="txtbg3" |Slash
! class="txtbg3" |Bash
! class="txtbg3" |[[File:FireElement.png|link=Fire]]<br/>Fire
! class="txtbg3" |[[File:IceElement.png|link=Ice]]<br/>Ice
! class="txtbg3" |[[File:LightningElement.png|link=Lightning]]<br/>Thunder
! class="txtbg3" |[[File:HolyElement.png|link=Holy]]<br/>Holy
! class="txtbg3" |[[File:DarkElement.png|link=Dark]]<br/>Dark
|-
| {{#if: {{{7}}}|{{{7}}}|??}}
| {{#if: {{{8}}}|{{{8}}}|??}}
| {{#if: {{{9}}}|{{{9}}}|??}}
| {{#if: {{{10}}}|{{{10}}}|??}}
| {{#if: {{{11}}}|{{{11}}}|??}}
| {{#if: {{{12}}}|{{{12}}}|??}}
| {{#if: {{{13}}}|{{{13}}}|??}}
|}
|-
|
{| class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="7"
!class=txtbg3 rowspan=4|Debilitation<br/>Resistance
!class=txtbg3| [[File:TarredStatus.png|27px|link=Tarred]]
!class=txtbg3| [[File:DrenchStatus.png|27px|link=Drenched]]
!class=txtbg3| [[File:PoisonStatus.png|27px|link=Poison]]
!class=txtbg3| [[File:BlindStatus.png|27px|link=Blind]]
!class=txtbg3| [[File:SilenceStatus.png|27px|link=Silence]]
!class=txtbg3| [[File:SleepStatus.png|27px|link=Sleep]]
!class=txtbg3| [[File:TorporStatus.png|27px|link=Torpor]]
!class=txtbg3| [[File:PetrificationStatus.png|27px|link=Petrification]]
!class=txtbg3| [[File:CurseStatus.png|27px|link=Curse]]
|-
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{14}}}}}}}
| {{Debil_diff_icon|{{{15}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{16}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{17}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{18}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{19}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{20}}}}}}}
| {{Debil_diff_icon|{{Convert_debilitation_difficulty|{{{21}}}}}}}
| {{Debil_diff_icon|{{{22}}}}}
|-
!class=txtbg3| [[File:StrengthLoweredStatus.png|27px|link=Lowered Strength]]
!class=txtbg3| [[File:DefenseLoweredStatus.png|27px|link=Lowered Defense]]
!class=txtbg3| [[File:MagickLoweredStatus.png|27px|link=Lowered Magick]]
!class=txtbg3| [[File:MagickDefenseLoweredStatus.png|27px|link=Lowered Magick Defense]]
!class=txtbg3| [[File:FireStatus.png|27px|link=Burning]]
!class=txtbg3| [[File:IceStatus.png|27px|link=Frozen]]
!class=txtbg3| [[File:LightningStatus.png|27px|link=Thundershock]]
!class=txtbg3| [[File:HolyStatus.png|27px|link=Holy]]
!class=txtbg3| [[File:DarkStatus.png|27px|link=Dark]]
|-
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{23}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{24}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{25}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{26}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{27}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{28}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{29}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{30}}}}}}}
|{{Debil_diff_icon|{{Convert_elemental_debilitation_difficulty|{{{31}}}}}}}
|}
{{#if: {{{32|}}} |
{{!}}-
{{!}}
{{{!}} class="DDTables" style="border:solid; border-color:#252525; width:100%;" border="1" cellpadding="5"
<!--
!class=txtbg3 width=50px{{!}}Notes
-->
{{!}}style="text-align:left;"{{!}}''{{{32}}}''
{{!}}}
}}
|-
|Sources:
|}
</includeonly>
<noinclude>
{{documentation}}
</noinclude>
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#REDIRECT [[File:LightningElement.png]]
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Rift Crystal
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{{DD2Item
|image = RiftCrystal.png
|weight = 0
|cost =
|value =
|type = [[Currency]]
}}
==Description==
Rift Crystal's are used to hire [[Pawns]] from other players or buy items from [[Rift Vendor]]
==Location==
* Locations
* Can be obtained during pawn rental.
* 1500 - [[Premium Edition Items]]
* 120 - [[Tale's Beginning]]
==Effect==
{{AddToSection}}
{{stub}}
[[Category: Other Item]]
[[Category: Currency]]
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File:RiftCrystal.png
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== Summary ==
Placeholder icon for rift crystal
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Premium Edition Items
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==Deluxe Edition==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon_ExplorerCampingKit.png |[[Explorer's Camping Kit]] |link=Explorer%27s_Camping_Kit
File:RiftCrystal.png|[[Rift Crystal | 1500 Rift Crystals]] |link=Rift_Crystal
File:Icon_DDMusicSoundCollection.png|link=Dragon's Dogma Music Sound Collection |[[Dragon's Dogma Music Sound Collection]]
File:Icon_Wakestone.png|link=Wakestone |[[Wakestone]]
File:Icon_Art_of_Metamorphosis.png|link=Art_of_Metamophosis |[[Art of Metamophosis]]
File:Icon_Harpy_Snare_Smoke_Beacon.png|link=Harpy_Snare_Smoke_Beacon |[[Harpy Snare Smoke Beacon | 3 Harpy Snare Smoke Beacons]]
File:Icon_RiftEssence.png|link=Ambivalent_Rift_Incense |[[Ambivalent Rift Incense]]
File:Icon_HeartfeltPendant.png|link=Heartfelt_Pendant |[[Heartfelt Pendant]]
File:Icon_Gaol_Key.png|link=Makeshift_Gaol_Key |[[Makeshift Gaol Key]]
</gallery></center>
</div>
==Pre-Order Bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Example.jpg |link=Superior_Sword_and_Shield |[[Superior Sword and Shield]]
File:Example.jpg |link=Superior_Bow |[[Superior Bow]]
File:Example.jpg |link=Superior_Daggers |[[Superior Daggers]]
File:Example.jpg |link=Superior_Staff |[[Superior Staff]]
</gallery></center>
</div>
==Pre-Order deluxe Edition bonuses==
<center>
<gallery widths="150" mode="nolines" perrow="5">
File:Icon RingAssurance.png |link=Ring of Assurance |[[Ring of Assurance]]
</gallery></center>
</div>
[[Category: Tool]]
[[Category: Material]]
[[Category: Weapon]]
[[Category: Accessory]]
[[Category: Other Item]]
[[Category: Item]]
[[Category: Premium Item]]
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== Summary ==
Drenched status icon
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== Summary ==
Icon_FireStatus
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== Summary ==
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== Summary ==
Icon_FreezeStatus
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== Summary ==
Icon_PoisonStatus
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== Summary ==
Icon_SilenceStatus
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== Summary ==
Icon_SleepStatus
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== Summary ==
Icon_TarredStatus
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Vocations
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'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
==Basic Vocations==
Basic vocations can be used by both [[Arisen]] and [[Pawns]] and cost 100 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
==Advanced Vocations==
Advanced vocations can be used by both [[Arisen]] and [[Pawns]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations==
Hybrid vocations can only be used by [[Arisen]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
=Basic Vocations=
==[[Fighter]]==
[[File:Icon job-fighter.png|right|alt=|150x150px]]
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Sword]]s, [[Mace]]s, [[Shield]]s.
Armor: [[???]]
==[[Mage]]==
[[File:Icon job-mage.png|right|alt=|150x150px]]
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: [[Staf | Staves]].
Armor: [[???]]
==[[Archer]]==
[[File:Icon job-archer.png|right|alt=|150x150px]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: [[Bow]].
Armor: [[???]]
==[[Thief]]==
[[File:Icon job-thief.png|right|alt=|150x150px]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: [[Dagger]].
Armor: [[???]]
=Advanced Vocations=
==[[Warrior]]==
[[File:Icon job-warrior.png|right|alt=|150x150px]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: [[Greatsword]], [[Hammer]].
Armor: [[???]].
==[[Sorcerer]]==
[[File:Icon job-sorcerer.png|right|alt=|150x150px]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: [[Archistaff]].
Armor: [[???]]
= Hybrid Vocations =
==[[Magick Archer]]==
[[File:Icon job-marcher.png|right|alt=|150x150px]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: [[Magick Bow]].
Armor: [[???]]
==[[Mystic Spearhand]]==
[[File:Icon job-mspearhand.png|right|alt=|150x150px]]
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: [[Mystic Spear]].
Armor: [[???]]
==[[Trickster]] ==
[[File:Icon job-trickster.png|right|alt=|150x150px]]
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: [[Censer]].
Armor: [[???]]
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right|alt=|150x150px]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
==The Maister's Teaching==
The Maister's teaching is the most powerful skill that can be acquired by each vocation. Learning a Maister's teaching requires the use of a special tome, which you will receive if you impress the Vocation Maister with your abilities. However, the true potential of this skill can only be realized by those whose vocation rank high enough.
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
!Vocation Maister
!Vocation
!Maister's Teaching
|-
|'''[[thief]]'''
|[[File:Icon job-thief.png |30px]]
|
|-
|'''[[archer]]'''
|[[File:Icon job-archer.png |30px]]
|
|-
|'''[[Lennart]]'''
|[[File:Icon job-fighter.png |30px]]
|
|-
|'''[[warrior]]'''
|[[File:Icon job-warrior.png |30px]]
|
|-
|'''[[mage]]'''
|[[File:Icon job-mage.png |30px]]
|
|-
|'''[[sorcerer]]'''
|[[File:Icon job-sorcerer.png |30px]]
|
|-
|'''[[Sigurd]]'''
|[[File:Icon job-mspearhand.png |30px]]
|
|-
|'''[[magick archer]]'''
|[[File:Icon job-marcher.png |30px]]
|
|-
|'''[[Luz]]'''
|[[File:Icon job-trickster.png |30px]]
|
|-
|'''[[warfarer]]'''
|[[File:Icon job-warfarer.png |30px]]
|
|}
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
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'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
==Basic Vocations==
Basic vocations can be used by both [[Arisen]] and [[Pawns]] and cost 100 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
==Advanced Vocations==
Advanced vocations can be used by both [[Arisen]] and [[Pawns]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations==
Hybrid vocations can only be used by [[Arisen]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
=Basic Vocations=
==[[Fighter]]==
[[File:Icon job-fighter.png|right|alt=|150x150px]]
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Sword]]s, [[Mace]]s, [[Shield]]s.
Armor: [[???]]
==[[Mage]]==
[[File:Icon job-mage.png|right|alt=|150x150px]]
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Weapons: [[Staf | Staves]].
Armor: [[???]]
==[[Archer]]==
[[File:Icon job-archer.png|right|alt=|150x150px]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: [[Bow]].
Armor: [[???]]
==[[Thief]]==
[[File:Icon job-thief.png|right|alt=|150x150px]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: [[Dagger]].
Armor: [[???]]
=Advanced Vocations=
==[[Warrior]]==
[[File:Icon job-warrior.png|right|alt=|150x150px]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: [[Greatsword]], [[Hammer]].
Armor: [[???]].
==[[Sorcerer]]==
[[File:Icon job-sorcerer.png|right|alt=|150x150px]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: [[Archistaff]].
Armor: [[???]]
= Hybrid Vocations =
==[[Magick Archer]]==
[[File:Icon job-marcher.png|right|alt=|150x150px]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: [[Magick Bow]].
Armor: [[???]]
==[[Mystic Spearhand]]==
[[File:Icon job-mspearhand.png|right|alt=|150x150px]]
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: [[Mystic Spear]].
Armor: [[???]]
==[[Trickster]] ==
[[File:Icon job-trickster.png|right|alt=|150x150px]]
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: [[Censer]].
Armor: [[???]]
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right|alt=|150x150px]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
==[[Vocation Guilds]]==
[[File:Vocation Guild.png|right|350]]
All manner of vocational procedures can be carried out in the guild hall of a vocation guild.
*Changing vocation
**if you have unlocked a vocation, you can change to it at any time.
**Unlocking new vocations requires [[Discipline Points]], which is accrued when defeating enemies and completing quests.
*Skills
**Each vocation trains different skills, and you will be able to learn new skills as you rank up your vocation.
**Learning skills requires [[Discipline Points]].
**Core skills can be employed from the moment they are acquired, but weapon skills must be equipped before they can be used.
*Augments
**These are special Abilities that can be equipped regardless of your current vocation.
**Augments are acquired by spending [[Discipline Points]] and are active from the moment they are equipped.
**You can equip up to six augments at once. A broader variety of augments will become available to you as your vocation rank increases.
==The Maister's Teaching==
The Maister's teaching is the most powerful skill that can be acquired by each vocation. Learning a Maister's teaching requires the use of a special tome, which you will receive if you impress the Vocation Maister with your abilities. However, the true potential of this skill can only be realized by those whose vocation rank high enough.
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
!Vocation Maister
!Vocation
!Maister's Teaching
|-
|'''[[thief]]'''
|[[File:Icon job-thief.png |30px]]
|
|-
|'''[[archer]]'''
|[[File:Icon job-archer.png |30px]]
|
|-
|'''[[Lennart]]'''
|[[File:Icon job-fighter.png |30px]]
|
|-
|'''[[warrior]]'''
|[[File:Icon job-warrior.png |30px]]
|
|-
|'''[[mage]]'''
|[[File:Icon job-mage.png |30px]]
|
|-
|'''[[sorcerer]]'''
|[[File:Icon job-sorcerer.png |30px]]
|
|-
|'''[[Sigurd]]'''
|[[File:Icon job-mspearhand.png |30px]]
|
|-
|'''[[magick archer]]'''
|[[File:Icon job-marcher.png |30px]]
|
|-
|'''[[Luz]]'''
|[[File:Icon job-trickster.png |30px]]
|
|-
|'''[[warfarer]]'''
|[[File:Icon job-warfarer.png |30px]]
|
|}
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
a4123b6ff8cd9031226f0e1f1552d8b76ab3dfdb
1637
1636
2024-03-18T13:18:02Z
Sefkhetom
2
/* Mage */
wikitext
text/x-wiki
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
==Basic Vocations==
Basic vocations can be used by both [[Arisen]] and [[Pawns]] and cost 100 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
==Advanced Vocations==
Advanced vocations can be used by both [[Arisen]] and [[Pawns]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations==
Hybrid vocations can only be used by [[Arisen]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
=Basic Vocations=
==[[Fighter]]==
[[File:Icon job-fighter.png|right|alt=|150x150px]]
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Sword]]s, [[Mace]]s, [[Shield]]s.
Armor: [[???]]
==[[Mage]]==
[[File:Icon job-mage.png|right|alt=|150x150px]]
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Mages have access to Auxiliary Incanting.
*Attack magicks must be incanted before they can be cast, and this takes time. However if you approach a fellow caster while they are incanting and begin intoning the same spell, you can help them to cast it more quickly. This is known as auxiliary incanting, and it will allow you to cast powerful spells with greater frequency
Weapons: [[Weapons#Staves | Staves]].
Armor: [[???]]
==[[Archer]]==
[[File:Icon job-archer.png|right|alt=|150x150px]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: [[Bow]].
Armor: [[???]]
==[[Thief]]==
[[File:Icon job-thief.png|right|alt=|150x150px]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: [[Dagger]].
Armor: [[???]]
=Advanced Vocations=
==[[Warrior]]==
[[File:Icon job-warrior.png|right|alt=|150x150px]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: [[Greatsword]], [[Hammer]].
Armor: [[???]].
==[[Sorcerer]]==
[[File:Icon job-sorcerer.png|right|alt=|150x150px]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: [[Archistaff]].
Armor: [[???]]
= Hybrid Vocations =
==[[Magick Archer]]==
[[File:Icon job-marcher.png|right|alt=|150x150px]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: [[Magick Bow]].
Armor: [[???]]
==[[Mystic Spearhand]]==
[[File:Icon job-mspearhand.png|right|alt=|150x150px]]
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: [[Mystic Spear]].
Armor: [[???]]
==[[Trickster]] ==
[[File:Icon job-trickster.png|right|alt=|150x150px]]
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: [[Censer]].
Armor: [[???]]
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right|alt=|150x150px]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
==[[Vocation Guilds]]==
[[File:Vocation Guild.png|right|350]]
All manner of vocational procedures can be carried out in the guild hall of a vocation guild.
*Changing vocation
**if you have unlocked a vocation, you can change to it at any time.
**Unlocking new vocations requires [[Discipline Points]], which is accrued when defeating enemies and completing quests.
*Skills
**Each vocation trains different skills, and you will be able to learn new skills as you rank up your vocation.
**Learning skills requires [[Discipline Points]].
**Core skills can be employed from the moment they are acquired, but weapon skills must be equipped before they can be used.
*Augments
**These are special Abilities that can be equipped regardless of your current vocation.
**Augments are acquired by spending [[Discipline Points]] and are active from the moment they are equipped.
**You can equip up to six augments at once. A broader variety of augments will become available to you as your vocation rank increases.
==The Maister's Teaching==
The Maister's teaching is the most powerful skill that can be acquired by each vocation. Learning a Maister's teaching requires the use of a special tome, which you will receive if you impress the Vocation Maister with your abilities. However, the true potential of this skill can only be realized by those whose vocation rank high enough.
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
!Vocation Maister
!Vocation
!Maister's Teaching
|-
|'''[[thief]]'''
|[[File:Icon job-thief.png |30px]]
|
|-
|'''[[archer]]'''
|[[File:Icon job-archer.png |30px]]
|
|-
|'''[[Lennart]]'''
|[[File:Icon job-fighter.png |30px]]
|
|-
|'''[[warrior]]'''
|[[File:Icon job-warrior.png |30px]]
|
|-
|'''[[mage]]'''
|[[File:Icon job-mage.png |30px]]
|
|-
|'''[[sorcerer]]'''
|[[File:Icon job-sorcerer.png |30px]]
|
|-
|'''[[Sigurd]]'''
|[[File:Icon job-mspearhand.png |30px]]
|
|-
|'''[[magick archer]]'''
|[[File:Icon job-marcher.png |30px]]
|
|-
|'''[[Luz]]'''
|[[File:Icon job-trickster.png |30px]]
|
|-
|'''[[warfarer]]'''
|[[File:Icon job-warfarer.png |30px]]
|
|}
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
132d6d8bd0a81ee944f73fd7d6a7c2e012ff4c08
File:Vocation Guild.png
6
413
1634
2024-03-18T13:08:22Z
Sefkhetom
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Vocations
0
7
1638
1637
2024-03-18T13:18:30Z
Sefkhetom
2
/* Mage */
wikitext
text/x-wiki
'''Vocations''' are the character classes of ''Dragon's Dogma 2''. There are 10 vocations that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]], [[Magick Archer]], Trickster and [[Warfarer]].
There are nine levels of progression in each vocation, called [[Rank]]. Each level of progression offers access to new skills and augments. Skills from different vocation cannot be mixed, except when some vocations share skills; learned Augments can be freely shared once learnt.
==Basic Vocations==
Basic vocations can be used by both [[Arisen]] and [[Pawns]] and cost 100 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-fighter.png | [[Fighter]]|link=Fighter
Icon job-mage.png | [[Mage]] |link=Mage
Icon job-archer.png | [[Archer]] |link=Archer
Icon job-thief.png | [[Thief]] |link=Thief
</gallery></center>
==Advanced Vocations==
Advanced vocations can be used by both [[Arisen]] and [[Pawns]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-warrior.png | [[Warrior]] |link=Warrior
Icon job-sorcerer.png | [[Sorcerer]] |link=Sorcerer
</gallery></center>
==Hybrid Vocations==
Hybrid vocations can only be used by [[Arisen]] and cost 150 [[Discipline points]] to unlock.
<center>
<gallery widths="150px" | mode="nolines">
Icon job-marcher.png | [[Magick Archer]] |link=Magick Archer
Icon job-mspearhand.png | [[Mystic Spearhand]] |link=Mystic Spearhand
Icon job-trickster.png | [[Trickster]] |link=Trickster
Icon job-warfarer.png | [[Warfarer]] |link=Warfarer
</gallery></center>
=Basic Vocations=
==[[Fighter]]==
[[File:Icon job-fighter.png|right|alt=|150x150px]]
The Fighter vocation excels in melee combat, deftly wielding a sword and shield or mace.
Fighters can slice through enemy ranks and deliver powerful blows, while also using their shields to protect themselves and their allies.
Weapons: [[Sword]]s, [[Mace]]s, [[Shield]]s.
Armor: [[???]]
==[[Mage]]==
[[File:Icon job-mage.png|right|alt=|150x150px]]
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members’ weapons, to casting healing spells.
The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Mages have access to Auxiliary Incanting:
*Attack magicks must be incanted before they can be cast, and this takes time. However if you approach a fellow caster while they are incanting and begin intoning the same spell, you can help them to cast it more quickly. This is known as auxiliary incanting, and it will allow you to cast powerful spells with greater frequency.
Weapons: [[Weapons#Staves | Staves]].
Armor: [[???]]
==[[Archer]]==
[[File:Icon job-archer.png|right|alt=|150x150px]]
The Archer vocation specializes in long-range attacks using a bow and arrow.
They perform their attacks from afar and can target enemies in high positions. In addition, they are essential in supporting the frontline. For example, by targeting enemy weaknesses, they can create opportunities for your allies to strike.
Weapons: [[Bow]].
Armor: [[???]]
==[[Thief]]==
[[File:Icon job-thief.png|right|alt=|150x150px]]
The Thief attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility.
They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. They may also steal items from NPCs and enemies.
Weapons: [[Dagger]].
Armor: [[???]]
=Advanced Vocations=
==[[Warrior]]==
[[File:Icon job-warrior.png|right|alt=|150x150px]]
The Warrior boasts a robust physique specializing in direct combat, with the strength to endure enemy counterattacks. Warriors are masters of two-handed weapons such as the greatsword and the hammer.
The strike that is unleashed after charging power and identifying an opening, is among the most powerful attacks of all vocations.
Weapons: [[Greatsword]], [[Hammer]].
Armor: [[???]].
==[[Sorcerer]]==
[[File:Icon job-sorcerer.png|right|alt=|150x150px]]
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Weapons: [[Archistaff]].
Armor: [[???]]
= Hybrid Vocations =
==[[Magick Archer]]==
[[File:Icon job-marcher.png|right|alt=|150x150px]]
Available only to the Arisen, the Magick Archer vocation excels in long-range combat with their magickal arrows.
In addition to attacking or healing, Magick Archers are also adept at supporting their allies.
They can learn a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Weapons: [[Magick Bow]].
Armor: [[???]]
==[[Mystic Spearhand]]==
[[File:Icon job-mspearhand.png|right|alt=|150x150px]]
The Mystic Spearhand, a vocation available only to the Arisen, combines melee and magick, making them a well-balanced vocation that is effective from any range.
The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.
Weapons: [[Mystic Spear]].
Armor: [[???]]
==[[Trickster]] ==
[[File:Icon job-trickster.png|right|alt=|150x150px]]
A vocation exclusive to the Arisen, the Trickster can conjure illusions through the smoke created by its unique weapon, the Censer.
Tricksters can use illusions to deceive enemies into fighting against their own. They also have the ability to temporarily increase the power of Pawns beyond their limits.
Weapons: [[Censer]].
Armor: [[???]]
== [[Warfarer]] ==
[[File:Icon job-warfarer.png|right|alt=|150x150px]]
The Warfarer is a new vocation exclusive to the Arisen that can use every weapon, and learn different skills from each vocation. By using diverse weapons, the Warfarer can respond to any situation and create combos that cross vocational boundaries.
The Warfarer’s lower base stats require them to utilize the situational strengths of different weapon types to be on par with other vocations with specialized strengths.
The warfarer uses up to three different weapons at a time and can swap between these weapons to gain access to that weapons vocation skills and vocation ability.
Weapons: Up to 3 weapons from all vocations.
Armor: All.
==[[Vocation Guilds]]==
[[File:Vocation Guild.png|right|350]]
All manner of vocational procedures can be carried out in the guild hall of a vocation guild.
*Changing vocation
**if you have unlocked a vocation, you can change to it at any time.
**Unlocking new vocations requires [[Discipline Points]], which is accrued when defeating enemies and completing quests.
*Skills
**Each vocation trains different skills, and you will be able to learn new skills as you rank up your vocation.
**Learning skills requires [[Discipline Points]].
**Core skills can be employed from the moment they are acquired, but weapon skills must be equipped before they can be used.
*Augments
**These are special Abilities that can be equipped regardless of your current vocation.
**Augments are acquired by spending [[Discipline Points]] and are active from the moment they are equipped.
**You can equip up to six augments at once. A broader variety of augments will become available to you as your vocation rank increases.
==The Maister's Teaching==
The Maister's teaching is the most powerful skill that can be acquired by each vocation. Learning a Maister's teaching requires the use of a special tome, which you will receive if you impress the Vocation Maister with your abilities. However, the true potential of this skill can only be realized by those whose vocation rank high enough.
{|style="border:1pxsolid#333;text-align:center;"class="DDTables sortable" border="1"cellpadding="3"
!Vocation Maister
!Vocation
!Maister's Teaching
|-
|'''[[thief]]'''
|[[File:Icon job-thief.png |30px]]
|
|-
|'''[[archer]]'''
|[[File:Icon job-archer.png |30px]]
|
|-
|'''[[Lennart]]'''
|[[File:Icon job-fighter.png |30px]]
|
|-
|'''[[warrior]]'''
|[[File:Icon job-warrior.png |30px]]
|
|-
|'''[[mage]]'''
|[[File:Icon job-mage.png |30px]]
|
|-
|'''[[sorcerer]]'''
|[[File:Icon job-sorcerer.png |30px]]
|
|-
|'''[[Sigurd]]'''
|[[File:Icon job-mspearhand.png |30px]]
|
|-
|'''[[magick archer]]'''
|[[File:Icon job-marcher.png |30px]]
|
|-
|'''[[Luz]]'''
|[[File:Icon job-trickster.png |30px]]
|
|-
|'''[[warfarer]]'''
|[[File:Icon job-warfarer.png |30px]]
|
|}
=References=
{{Reflist}}
[[Category: Vocations]]
[[Category: Concepts]]
29b4b80f7131d8f69b8118001c8bb9bbb4812fda
Armor
0
363
1639
1631
2024-03-18T13:19:27Z
Sefkhetom
2
/* Torso Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
|0
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Torso Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
b864b62744d4b8ccf3a1937dbe13e02ce1a31def
1640
1639
2024-03-18T13:19:54Z
Sefkhetom
2
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
|0
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Body Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
bb6e24ab3b9de1c3f0d182215693eb5fe789f09b
1646
1640
2024-03-18T13:23:45Z
Sefkhetom
2
/* Leg Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
|0
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|1
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Pilgrim's Tights]]
|49
|77
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.67
|1
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Body Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
e2c4615a43d93c5df475fe2703cd660efbda6a07
1647
1646
2024-03-18T13:24:21Z
Sefkhetom
2
/* Leg Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
|0
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|1
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Pilgrim's Tights]]
|49
|77
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.67
|1
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Body Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
89568b8b1449d4f23ce4af310edcedd73536aa83
1648
1647
2024-03-18T13:27:18Z
Sefkhetom
2
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Beseecher's Hood]]
|48
|73
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.24
|1
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
|0
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|1
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Pilgrim's Tights]]
|49
|77
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.67
|1
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Body Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
9f42817b349896592bb4a9b5a98b049911c13617
1649
1648
2024-03-18T13:32:56Z
Sefkhetom
2
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Beseecher's Hood]]
|48
|73
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.24
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|1
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Pilgrim's Tights]]
|49
|77
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.67
|1
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Body Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
085b6481cdecda0edd7900305e066a63ce4370ca
1650
1649
2024-03-18T13:33:45Z
Sefkhetom
2
/* Body Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Beseecher's Hood]]
|48
|73
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.24
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
|1
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Pilgrim's Tights]]
|49
|77
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.67
|1
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Body Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
983d648f17b79cfd383e303a07fa0e40bee3457b
1651
1650
2024-03-18T13:34:43Z
Sefkhetom
2
/* Leg Armor */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Beseecher's Hood]]
|48
|73
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.24
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Pilgrim's Tights]]
|49
|77
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.67
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! class="txtbg3"|Lvl. Req.
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
<br>
{{Stub}}
[[Category: Armor]]
[[Category: Item]]
[[Category: Body Armor]]
[[Category: Head Armor]]
[[Category: Leg Armor]]
[[Category: Cloak]]
d106ac797b21c044e43e9e51034583e19ecda817
1652
1651
2024-03-18T13:35:25Z
Sefkhetom
2
/* Cloaks */
wikitext
text/x-wiki
==Head Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Beseecher's Hood]]
|48
|73
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.24
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Body Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Miner's Shirt]]
|48
|34
|0
|0
|52
|0
|0
|1.57 kg
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Missionary's Robe]]
|51
|83
|0
|0
|52
|2% [[File:IceElement.png|25px]] <br> 2% [[File:LightningElement.png|25px]]
|5% [[File:IceStatus.png|30px]]
|1.87
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Leg Armor==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Laborer's Trousers]]
|46
|33
|0
|0
|52
|0
|0
|1.08
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Pilgrim's Tights]]
|49
|77
|0
|0
|52
|1% [[File:IceElement.png|25px]] <br> 1% [[File:LightningElement.png|25px]]
|2% [[File:IceStatus.png|30px]]
|0.67
| {{no}}
| {{no}}
| {{no}}
| {{no}}
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| {{no}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|}
==Cloaks==
<br>
{| style="border:1px solid #333; text-align:center;" class="DDTables sortable" border="1" cellpadding="3"
|-
! class="txtbg3"|Name<br/>
! class="txtbg3"|Defense<br/>
! class="txtbg3"|Magick Defense<br/>
! class="txtbg3"|Slash Resist<br/>
! class="txtbg3"|Strike Resist<br/>
! class="txtbg3"|Knockdown Resist<br/>
! class="txtbg3"|Elemental Resist<br/>
! class="txtbg3"|Debilitation Resist<br/>
! class="txtbg3"|Weight<br/>
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
|0
|0
|0
|0
|0
|0
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
|-
!class="txtbg3"|[[Name]]
|0
|0
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Template:CreatePage/DD2Armor
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{{DD2Armor
| image =
| weight =
| cost =
| value =
| type =
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{{AddToSection}}
==Usable By==
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{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
! [[File:Icon job-fighter.png|30px]]
! [[File:Icon job-mage.png|30px]]
! [[File:Icon job-thief.png|30px]]
! [[File:Icon job-archer.png|30px]]
! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
| {{yes}} {{no}}
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| Req2 =
| Req3 =
| Def0 =
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 =
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 =
| Slash1 =
| Slash2 =
| Slash3 =
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| Strike0 =
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 =
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 =
| Element1 =
| Element2 =
| Element3 =
| Element4 =
| Debil0 =
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{{AddToSection}}
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[[Category: Armor]]
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Template:CreatePage/DD2Item
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{{DD2Item
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Miner's Shirt
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{{DD2Armor
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A garment doled out to laborers at the Agamen Ruins. Stained with sweat and grime.
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! [[File:Icon job-thief.png|30px]]
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! [[File:Icon job-warrior.png|30px]]
! [[File:Icon job-sorcerer.png|30px]]
! [[File:Icon job-marcher.png|30px]]
! [[File:Icon job-mspearhand.png|30px]]
! [[File:Icon job-trickster.png|30px]]
|-
| {{yes}}
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| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
| {{yes}}
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| Def0 = 48
| Def1 =
| Def2 =
| Def3 =
| Def4 =
| MDef0 = 34
| MDef1 =
| MDef2 =
| MDef3 =
| MDef4 =
| Slash0 = 0
| Slash1 =
| Slash2 =
| Slash3 =
| Slash4 =
| Strike0 = 0
| Strike1 =
| Strike2 =
| Strike3 =
| Strike4 =
| Knockdown0 = 52
| Knockdown1 =
| Knockdown2 =
| Knockdown3 =
| Knockdown4 =
| Element0 = 0
| Element1 =
| Element2 =
| Element3 =
| Element4 =
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| Debil1 =
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| Weight0 = 1.57 kg
| Weight1 =
| Weight2 =
| Weight3 =
| Weight4 =
| bonus =
}}
==Location==
* 1 - Gained at the start of the game
==Enhancement Item Locations==
{{AddToSection}}
{{Stub}}
[[Category: Item]]
[[Category: Armor]]
[[Category: Body Armor]]
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Items
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<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Curatives.png|[[Curatives]]|link=Curatives
File: Tools.png|[[Tools]]|link=Tools
File: Materials.png|[[Materials]]|link=Materials
File: Quest Items.png|[[Quest Items]]|link=Quest Items
File: Weapons.png|[[Weapons]]|link=Weapons
File: Head Armor.png|[[Armor#Head Armor|Head Armor]]|link=Armor#Head Armor
File: Body Armor.png|[[Armor#Body Armor|Body Armor]]|link=Armor#Body Armor
File: Leg Armor.png|[[Armor#Leg Armor|Leg Armor]]|link=Armor#Leg Armor
File: Cloaks.png|[[Armor#Cloaks|Cloaks]]|link=Armor#Cloaks
File: Accessories.png|[[Accessories]]|link=Accessories
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<br>
<center>
<gallery widths="125" mode="nolines" perrow="5" class="gallerybox">
File: Icon SuperiorQuartet.png|link=Premium_Edition_Items|[[Premium Edition Items]]
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[[Category: Curative]]
[[Category: Tool]]
[[Category: Material]]
[[Category: Quest Item]]
[[Category: Weapon]]
[[Category: Head Armor]]
[[Category: Body Armor]]
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[[Category: Cloak]]
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File:Body Armor.png
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Tom Vis moved page [[File:Torso Armor.png]] to [[File:Body Armor.png]] without leaving a redirect
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Characters
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<h2> {{Anchor|Vermund Characters|Vermund Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-brant.webp| [[Brant]] |link=Brant
File:Pic-disa.webp | [[Disa]] |link=Disa
File:Pic-sven.webp | [[Sven]] |link=Sven
File:Pic-ulrika.webp | [[Ulrika]] |link=Ulrika
File:Pic-wilhelmina.webp | [[Wilhelmina]] |link=Wilhelmina
</gallery>
</center>
<h2> {{Anchor|Battahl Characters|Battahl Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-nadinia.webp | [[Nadinia]] |link=Nadinia
File:Pic-menella.webp |[[Menella]] |link=Menella
</gallery>
</center>
<h2> {{Anchor|Elven Characters|Elven Characters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-doireann.webp | [[Doireann]] |link=Doireann
File:Pic-glyndwr.webp | [[Glyndwr]] |link=Glyndwr
</gallery>
</center>
<h2> {{Anchor|Vocation Maisters|Vocation Maisters}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-lennart.webp | [[Lennart]] |link=Lennart
File:Pic-luz.webp |[[Luz]] |link=Luz
File:Pic-sigurd.webp |[[Sigurd]] |link=Sigurd
</gallery>
</center>
<h2> {{Anchor|Minor Npcs|Minor Npcs}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Pic-klaus.webp | [[Klaus]] |link=Klaus
File:Fiska.png | [[Fiska]] |link=Fiska
File:Justinn.png|[[Justinn]]|link=Justinn
File:Dudley.png|[[Dudley]]|link=Dudley
File:Gregor.png|[[Gregor]]|link=Gregor
File:Flora.png |[[Flora]]|link=Flora
File:Tristan.png |[[Tristan]]|link=Tristan
File:Dahlia.png |[[Dahlia]]|link=Dahlia
</gallery>
</center>
<h2> {{Anchor|Pawns|Pawns}} </h2>
<center>
<gallery 150*100px mode="nolines">
File:Rook.png | [[Rook]] |link=Rook
File:Luska.png | [[Luska]] |link=Luska
</gallery>
</center>
[[Category: Human]]
[[Category: Beastren]]
[[Category: Elf]]
[[Category: Quest NPC]]
[[Category: Major NPC]]
[[Category: Minor NPC]]
[[Category: Pawn]]
[[Category: Female]]
[[Category: Male]]
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MediaWiki:Common.js
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Created page with "/* Any JavaScript here will be loaded for all users on every page load. */ var coll = document.getElementsByClassName("collapsible"); var i; for (i = 0; i < coll.length; i++) { coll[i].addEventListener("click", function() { this.classList.toggle("active"); var content = this.nextElementSibling; if (content.style.maxHeight){ content.style.maxHeight = null; } else { content.style.maxHeight = content.scrollHeight + "px"; } }); }"
javascript
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javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
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javascript
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javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
$(document).ready(function () {
$(".mw-customtoggle-myDivision").click(function () {
var $collapsible = $("#mw-customcollapsible-myDivision");
$collapsible.toggleClass("mw-collapsed");
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javascript
text/javascript
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7850587e5c59a0259c9c96f81797dcf059b3cac9
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javascript
text/javascript
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function toggleCollapse(id) {
var content = document.getElementById(id);
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javascript
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MediaWiki:Common.css
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css
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background-size: cover; /* Adjust background size as needed */
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max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
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#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
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color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
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background-color: #202020;
color: #ffffff; /* White text color */
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It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
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border: 1px solid #202020;
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.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
ef6123e4ee5ffa471c9a5322f81ac584b75ebeeb
1660
1656
2024-03-18T16:05:58Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
0e81554095190a1dcc80dfcd23b0179b21938add
1667
1660
2024-03-18T16:50:29Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
.mw-collapsible-toggle {
cursor: pointer;
text-decoration: underline;
}
.mw-collapsible-content {
display: none;
}
.mw-collapsible-toggle.active + .mw-collapsible-content {
display: block;
}
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
8b316ee21d97d910e9a6b726341d952b9ff0721f
1673
1667
2024-03-18T16:58:29Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Example: Change the appearance of header menu items */
#p-cactions ul {
list-style: none;
padding: 0;
}
#p-cactions li {
display: inline-block;
margin-right: 10px;
}
#p-cactions li a {
text-decoration: none;
color: #FB8C00;
padding: 5px 10px;
background-color: #202020;
border: 1px solid #FB8C00;
}
#p-cactions li a:hover {
background-color: #202020;
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
0e81554095190a1dcc80dfcd23b0179b21938add
1680
1673
2024-03-18T19:39:38Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Example: Change the appearance of header menu items */
.vector-menu-tabs-legacy li {
background-image: #202020;
background-position: left bottom;
background-repeat: repeat-x;
float: left;
display: block;
height: 100%;
margin: 0;
padding: 0;
line-height: 1.125em;
white-space: nowrap
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
color: #0645ad;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
055baebfb32863e62710df04383f7843d00df7db
1681
1680
2024-03-18T19:40:29Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Example: Change the appearance of header menu items */
.vector-menu-tabs-legacy li {
background-color: #202020;
background-position: left bottom;
background-repeat: repeat-x;
float: left;
display: block;
height: 100%;
margin: 0;
padding: 0;
line-height: 1.125em;
white-space: nowrap
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
color: #0645ad;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer
}
/* Change bullet color in bulleted lists */
ul {
list-style: disc; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
3d65fce9b50037bc187cfc3c0fa2368793cf74b9
1682
1681
2024-03-18T19:42:29Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Example: Change the appearance of header menu items */
.vector-menu-tabs-legacy li {
background-color: #202020;
background-position: left bottom;
background-repeat: repeat-x;
float: left;
display: block;
height: 100%;
margin: 0;
padding: 0;
line-height: 1.125em;
white-space: nowrap
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
color: #202020;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
d058e1a71e0b49dab3106ebaa221210aacf77c7d
1683
1682
2024-03-18T19:59:04Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
color: #202020;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #202020
}
.vector-menu-tabs-legacy .selected {
background: #202020
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
cd812bc7a3e84a40695dad1e04ca130ba74c6485
1684
1683
2024-03-18T20:05:53Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff
}
.vector-menu-tabs-legacy .selected {
background: #202020
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 10%; /* You can change the value as per your requirement */
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
ce2fb2ddb2ab1e84c137829e6abed7d3d1687705
1685
1684
2024-03-18T20:07:06Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff
}
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 10%; /* You can change the value as per your requirement */
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
b7c035e44572e6b42a15868f57c6071d7cf7321b
1686
1685
2024-03-18T20:08:50Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff
}
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 8%; /* You can change the value as per your requirement */
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
fd1ecad9176032abb2abef1fcd4b0bd7b209ef84
1687
1686
2024-03-18T20:09:43Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff
}
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%; /* You can change the value as per your requirement */
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
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Concepts
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Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
<span class="mw-customtoggle-myDivision">
<img src="File:Chest Closed.png" alt="Toggle link" width="35" height="35"> <!-- Replace with closed image path -->
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<p>Toggled text</p>
</div>
<h2>[[Pawns]]</h2>
Mysterious, otherworldly beings devoted to serving the Arisen. With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to 3 different Pawns throughout their journey.
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a [[Campsite]], you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>Camping</h2>
<b>Camping</b> can be done at [[Campsite]]s that are scattered around the world and let's you rest until morning, [[Cook]], change your skills, chat with your party.
<h2>[[Oxcart]]</h2>
You can often find <b>oxcarts</b> traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The <b>Bestiary</b> represents a pawn's catalogue of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
<b>Vocations</b> are the character classes of <b>Dragon's Dogma 2</b>. There are 10 <b>vocations</b> that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
==The Brine==
Tread carfeully by the water's edge. The Brine lurk in deep waters; river, lakes, and the sea. And will instantly consume anyone or thing that wades into their midst, If this fate befalls the Arisen, They will be revived momentarily, but they are the exception; pawns will become forfeit, and all other living creatures are met with an immediate, watery death.
*Note: Important [[Characters]] will simply respawn off-screen next to the Arisen.
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
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<h2>[[Pawns]]</h2>
Mysterious, otherworldly beings devoted to serving the Arisen. With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to 3 different Pawns throughout their journey.
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a [[Campsite]], you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>Camping</h2>
<b>Camping</b> can be done at [[Campsite]]s that are scattered around the world and let's you rest until morning, [[Cook]], change your skills, chat with your party.
<h2>[[Oxcart]]</h2>
You can often find <b>oxcarts</b> traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The <b>Bestiary</b> represents a pawn's catalogue of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
<b>Vocations</b> are the character classes of <b>Dragon's Dogma 2</b>. There are 10 <b>vocations</b> that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
==The Brine==
Tread carfeully by the water's edge. The Brine lurk in deep waters; river, lakes, and the sea. And will instantly consume anyone or thing that wades into their midst, If this fate befalls the Arisen, They will be revived momentarily, but they are the exception; pawns will become forfeit, and all other living creatures are met with an immediate, watery death.
*Note: Important [[Characters]] will simply respawn off-screen next to the Arisen.
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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wikitext
text/x-wiki
Most of the important Concepts used in Dragon's dogma 2
<h2>[[Arisen]]</h2>
<h2>[[Pawns]]</h2>
Mysterious, otherworldly beings devoted to serving the Arisen. With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your Arisen will lead a party of up to 3 different Pawns throughout their journey.
<h2>[[Day-Night Cycle]]</h2>
As in the real world, time is constantly passing in this world, and night eventually comes.
The night is shrouded in deep darkness, and without a source of light to illuminate your surroundings, finding your way will be a challenge. You will want to be well prepared for the perils cloaked by the dark of night.
If you find a [[Campsite]], you may choose to camp out for the night to alleviate fatigue and chat with your allies.
<h2>Camping</h2>
<b>Camping</b> can be done at [[Campsite]]s that are scattered around the world and let's you rest until morning, [[Cook]], change your skills, chat with your party.
<h2>[[Oxcart]]</h2>
You can often find <b>oxcarts</b> traveling between important locations such as towns, border checkpoints and villages.
By dozing off while onboard an oxcart, you may quickly arrive at your destination.
<h2>[[Riftstone]]</h2>
<h2>[[Bestiary]]</h2>
The <b>Bestiary</b> represents a pawn's catalogue of creature knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three stars of knowledge.
<h2>[[Vocations]]</h2>
<b>Vocations</b> are the character classes of <b>Dragon's Dogma 2</b>. There are 10 <b>vocations</b> that can be learned and can be separated in four groups :
* Basic Vocations of [[Fighter]], [[Mage]], [[Archer]] and [[Thief]].
* Advanced Vocation of [[Warrior]] and [[Sorcerer]].
* Hybrid Vocation of [[Mystic Spearhand]] and [[Magick Archer]].
* [[Warfarer]]: Allows use of skills from up to 3 vocations
<h2>[[Dragonsplague]]</h2>
<h2>[[Save Game]]</h2>
In Dragon's Dogma 2, progress is saved as a single file, one per Arisen. Each save file contains two saves, the most recent save, sometimes called a <b>soft save</b>, and another save, the <b>checkpoint save</b>, which may revert to an earlier point in progress.
==The Brine==
Tread carfeully by the water's edge. The Brine lurk in deep waters; river, lakes, and the sea. And will instantly consume anyone or thing that wades into their midst, If this fate befalls the Arisen, They will be revived momentarily, but they are the exception; pawns will become forfeit, and all other living creatures are met with an immediate, watery death.
*Note: Important [[Characters]] will simply respawn off-screen next to the Arisen.
<h2>[[Drakken Throne|The Drakken Throne]]</h2>
The [[Drakken Throne]] is the seat of the [[Sovran]] of [[Bathall]], this seat is granted to the [[Arisen]] after they have been chosen by [[The Dragon]] and becomes yours during the [[Prologue]] of the game.
[[Category: Concepts]]
[[Category: Day-Night Cycle]]
[[Category: Oxcart]]
[[Category: Bestiary]]
[[Category: Vocations]]
[[Category: Arisen]]
[[Category: Pawn]]
[[Category: Dragonsplague]]
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Mysterious, otherworldly beings devoted to serving the [[Arisen]].
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your [[Arisen]] will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your [[Arisen]],
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
<h2>Pawn Inclination</h2>
{{Anchor|Pawn Inclination}}
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" | Kindhearted
! class="txtbg3" | Calm
! class="txtbg3" | Simple
! class="txtbg3" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
<h2>Pawn Specialization</h2>
{{Anchor|Pawn Specialization}}
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add color to a Pawn's personality.
<h2>{{Anchor|Pawn Badges|Pawn Badges}}</h2>
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
<h2>{{Anchor|Dragonsplague|Dragonsplague}}</h2>
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
<h2>{{Anchor|Pawn Quests|Pawn Quests}}</h2>
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the [[Arisen]] who hires your main pawn to receive upon the task completion. Pawn quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavour to get your pawn hired as often as possible.
When setting a reward for the [[Arisen]] who hires your main pawn to receive, you can either select specific items or nominate a sum of gold. (Items will be removed from your inventory; gold will be subtracted from your funds.) It is also possible to trade with other [[Arisen]], by setting the retrieval of items you desire as the pawn quest objective.
For a Full list of all Pawn Quests see [[Quests#Pawn Quests| Quests]]
<h2>{{Anchor|Pawn Knowledge|Pawn Knowledge}}</h2>
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different [[Arisen]] and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the [[Arisen]] if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Wandering Pawns and Brine==
Whenever throwing a wandering pawn into a body of water, the brine will consume the pawn, and then the pawn will appear off screen behind the Arisen. {{Verify}}
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
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Mysterious, otherworldly beings devoted to serving the [[Arisen]].
With their character uniquely determined by the player and controlled by AI, they make gameplay feel like you’re accompanied by others.
your [[Arisen]] will lead a party of up to
3 different Pawns throughout their journey.
Players can customize their own main Pawn,
who will always accompany your [[Arisen]],
and enter a covenant with up to 2 additional Pawns
that can be recruited from other players through the network,
or in-game if playing offline.
Over time, your Pawn will become a worthy companion on your journey,
as they learn through their experiences, adventuring with you as well as with other players,
which will be reflected on their behavior.
Having a diverse team of Pawns will allow for countless ways to play,
while lending a sense of multiplayer community to this single-player adventure. <ref>https://www.dragonsdogma.com/2/en-uk/system/</ref>
==Pawn Inclination==
{{Anchor|Pawn Inclination}}
Another important aspect of pawn knowledge is understanding inclinations. Inclinations define how pawns behave in different situations. By understanding the inclinations associated with certain behaviours, you can modify your pawn's inclinations to suit your playstyle.
By utilizing pawn knowledge effectively, you can create a team of skilled and knowledgeable pawns that will greatly assist you on your journey through Dragon's Dogma 2.
{| style="border:1px solid #333; text-align:center;" class="DDTables" border="1" cellpadding="3"
|-
! class="txtbg3" | Kindhearted
! class="txtbg3" | Calm
! class="txtbg3" | Simple
! class="txtbg3" | Straightforward
|-
| class="txtbg2" | Compassionate, devoted and dutiful. The most obedient sort of pawn. Favours a balanced approach with an emphasis on support. Quick to aid allies in need.
| class="txtbg2" | Rational, shrewd and strategizing. A pawn characterized by caution. Favours defence and evasion, employing clever tactics to survive at all costs.
| class="txtbg2" | Curious, earnest and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
| class="txtbg2" | Candid, flippant, and impulsive. A pawn unbound by precepts. Enjoys the thrill of combat, tackling fierce foes head-on with daring assaults.
|}
<br>
<div class = "redborder">
[[File:Icon RiftEssence.png|100px|frameless|right|link=Rift Incense]]</div>
Pawn inclination can be changed using [[Rift Incense]] during [[Camping]]. Each Inclination has a [[Rift incense]] with the same name:
[[Kindhearted Rift incense]], [[Calm Rift Incense]], [[Simple Rift incense]], [[Straightforward Rift incense]].
In addition to these incenses, [[Ambivalent Rift Incense]] exists to give your pawn a random Inclination.
==Pawn Specialization==
{{Anchor|Pawn Specialization}}
[[Pawn Speciality|Pawn Specialities]] are a new unique feature of Pawns.
The ability to translate Elvish is one of many specializations: if a Pawn who has learnt Elvish is nearby, they will automatically interpret it for you.
There are many other specializations, which will add colour to a Pawn's personality.
Specializations are skills that can only be acquired by pawns. They are not strictly beneficial, for they allow the pawn to act independently, and this can result in unexpected consequences. However, with a little patience, planning, and due care, specializations can prove very useful, and are well worth trying out.
If you would like your pawn to learn a specialization, you would do well to befriend people with various traits and tendencies in the world around you. Sooner or later, these friendships are bound to create opportunities for your pawn to acquire a specialization.
A pawn can only acquire one specialization at a time, and learning a new specialization will replace the old one. Consult each specialization's entry for more information about it's effect.
=={{Anchor|Pawn Badges|Pawn Badges}}==
[[Pawn Badges]] are obtained during your adventures and can also be obtained during pawn rental.
=={{Anchor|Dragonsplague|Dragonsplague}}==
[[Dragonsplague]] is a contagious disease-like condition that infects pawns as they travel between worlds.
Rather than being weakened, Pawns with the disease are said to display remarkable performance, and to become conspicuously bold in their speech and behavior. According to folklore, when the symptoms of [[Dragonsplague]] reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.
=={{Anchor|Pawn Quests|Pawn Quests}}==
[[Pawn Quests]] can be set at a [[Riftstone]].
Pawn Quests are tasks given to your main pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the [[Arisen]] who hires your main pawn to receive upon the task completion. Pawn quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavour to get your pawn hired as often as possible.
When setting a reward for the [[Arisen]] who hires your main pawn to receive, you can either select specific items or nominate a sum of gold. (Items will be removed from your inventory; gold will be subtracted from your funds.) It is also possible to trade with other [[Arisen]], by setting the retrieval of items you desire as the pawn quest objective.
For a Full list of all Pawn Quests see [[Quests#Pawn Quests| Quests]]
=={{Anchor|Pawn Knowledge|Pawn Knowledge}}==
=== How Pawns Gain Knowledge ===
Pawns gain knowledge through their interactions with different [[Arisen]] and by completing quests. As they travel with you and participate in battles, they learn about the strengths and weaknesses of different enemies. This knowledge is stored in their memory and can be accessed when needed.
As you play Dragon's Dogma 2, your pawns can gain valuable knowledge about various aspects of the game. This knowledge includes information about [[Locations]], [[Quests]], enemy weaknesses, and even secret paths. Having knowledgeable pawns can greatly enhance your gameplay experience and increase your chances of success.
===Quest Knowledge===
In Dragon's Dogma 2, pawns take an active role during quests by guiding the [[Arisen]] if they have the quest knowledge attached to that [[Quest]]. This knowledge can be obtained through pawn rental and then completing the quest in another [[Arisen]]'s world during pawn rental. Pre-made Pawns from the rift can have quest knowledge the extent of which is not yet known.
=== Foe Knowledge and Bestiary ===
One important aspect of pawn knowledge is the "[[Bestiary|Foe Knowledge]]" or "[[Bestiary]]" section. When viewing the details of a pawn before hiring them, you can check their knowledge of various enemies. The Bestiary provides valuable information about enemy weaknesses, resistances, and strategies for defeating them. It is divided into different categories based on the type of enemy.
=== Sharing Knowledge with Other Pawns {{Verify}}===
Pawns can also share their knowledge with other pawns. When you hire a pawn, they bring their accumulated knowledge with them, allowing you to benefit from their experiences. This can be particularly useful when facing challenging enemies or exploring unfamiliar areas.
==Official Pawns==
Official Pawns are created by Twitch and YouTube content creators in a collaborative effort with Capcom. These are not to be confused with the random pawns that are created by Capcom that inhabit your world.
Official Pawns differ from normal pawns in several ways:
*Their name is displayed in a different colour.
*There is no [[Rift Crystal]] cost when hiring Official pawns up to level 10.
*Once hired, their equipment cannot be changed.
*They do not appear in certain features such as daily and overall rankings
*Some may have a limited availability period
==Wandering Pawns and Brine==
Whenever throwing a wandering pawn into a body of water, the brine will consume the pawn, and then the pawn will appear off screen behind the Arisen. {{Verify}}
==Daily and Overall Rankings==
TBA
==Notes==
{{Stub}}
==References==
{{Reflist}}
[[Category: Pawn]]
[[Category: Pawn Behaviour]]
[[Category: Pawn Specialization]]
[[Category: Pawn Knowledge]]
[[Category: Official Pawns]]
33780a0dbefb197db9b1ee30aada86c19a4e9fe2
Melve
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305
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999
2024-03-18T18:26:39Z
Sefkhetom
2
/* Inhabitants */
wikitext
text/x-wiki
{{DD2Location
| image =
| region =
| buildings =
| owners =
| factions =
| quests = [[Tale's Beginning]]
}}
==Overview==
{{AddToSection}}
==Inhabitants==
* [[Lennart]]
* [[Ulrika]]
* [[Flora]]
* [[Gregor]]
* [[Tristan]]
* [[Dahlia]]
==Quests==
* [[?]]
*
==Loot==
{| class="DDTables" style="border:solid 1px #333; text-align:center;" cellpadding="3" border="2"
|-
! class="txtbg1" |Map
! class="txtbg1" |No.
! class="txtbg1" style=""|Loot
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|rowspan=6|[[File:Example.jpg|400px]]
! 1
| [[?]]
|-
! 2
| [[?]], [[?]], [[?]]
|-
! rowspan="3" |3
|(Left) [[?]], [[?]]
|-
|(Centre) [[?]], [[?]], [[?]]
|-
| (Right) [[?]], [[?]]
|-
|colspan=4 class=txtbg1| Other loot
|-
|colspan=4 style="text-align:left;"|
*
*
|}
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Example.jpg
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{{Stub}}
[[Category:Location]]
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MediaWiki:Common.css
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Sefkhetom
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css
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/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
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background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
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/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
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font-family: "EB Garamond",serif;
font-size: 18px;
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color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
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background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
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/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
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width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
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a:visited {
color: #FFA726; /* light orange color */
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/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
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/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
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background-color: #202020;
color: #ffffff; /* White text color */
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/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
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#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
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/* changes the background color only of page titles. */
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If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
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2024-03-18T20:12:48Z
Sefkhetom
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css
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ul {
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font-family: "EB Garamond",serif;
font-size: 18px;
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/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
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/*changing logo*/
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background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
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/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
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/* changes the background color only of page titles. */
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If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
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#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
8d5a87d662f3076b2e555f18be233f6a86554c0f
1690
1689
2024-03-18T20:15:30Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
e3d558b9d263c7665a548e9425af3bc434c0f08b
1691
1690
2024-03-18T20:17:31Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
7bb016631e9b9a5178a893a0298face0159f7a53
1692
1691
2024-03-18T20:21:21Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff
}
9073ea63f7479178146f2b8fb5514cb44ceee621
1693
1692
2024-03-18T20:23:15Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
068d830b0f270831970290a0ae9ee00401202737
1694
1693
2024-03-18T20:43:27Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
padding-top: 1.25em;
padding-left: 8px;
padding-right: 8px;
font-size: 0.8125em;
cursor: pointer;
border-left: 2px solid #FB8C00;
border-right: 2px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
46661a6656039fefd58c61919c4dfeeeb02cc8a0
1695
1694
2024-03-18T20:48:50Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff !important;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
b7d56ac83fe10f38e6a3626e9e297159a20daafb
1696
1695
2024-03-18T21:10:45Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff !important;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.additional-settings {
color: #ffffff !important;
}
582ca031dff1ce58688c150fb7d26f1471b1919b
1697
1696
2024-03-18T21:13:12Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff !important;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
oo-ui-labelElement-label{
color: #ffffff !important;
}
37d784ab73f5a84474116d256511227fc32ce049
1698
1697
2024-03-18T21:14:38Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff !important;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.oo-ui-menuLayout-content{
color: #ffffff !important;
}
dbdefa4bb3130ecd6f49ad3347621872bb5460bc
1699
1698
2024-03-18T21:16:40Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff !important;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.oo-ui-labelElement-label{
color: #ffffff !important;
}
f270ff76760754ad286a5b35d8a11744093f052f
1700
1699
2024-03-18T21:17:40Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff !important;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.oo-ui-labelElement-label{
color: #ffffff !important;
}
.oo-ui-labelElement-label{
color: #ffffff !important;
}
3fc24c31bb5b222860e24e4957fe41c96aff35bd
1701
1700
2024-03-18T21:18:39Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff !important;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-position: right bottom;
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.oo-ui-labelElement-label{
color: #ffffff !important;
}
9233317828020bc35ea45f629e5d2f92fd93e8b1
1702
1701
2024-03-18T21:19:46Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff !important;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.oo-ui-labelElement-label{
color: #ffffff !important;
}
4d990e904756ac46df8ec558254fe6a0c31fd972
1703
1702
2024-03-19T06:49:25Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.oo-ui-labelElement-label{
color: #ffffff;
}
8c64ce666659481e51fb6a7ec14711b9b60b3070
1704
1703
2024-03-19T06:51:40Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.oo-ui-labelElement-label{
color: #ffffff;
}
.oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget {
color: #000;
}
31773f555bca78624f1ad92637777f5977691af4
1705
1704
2024-03-19T06:53:45Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
.oo-ui-labelElement-label{
color: #ffffff;
}
.oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget {
color: #000000 !important;
}
f6bbd25de0eb02e1d20d9e34c22cf333541759b0
1706
1705
2024-03-19T06:57:25Z
Sefkhetom
2
css
text/css
/* CSS placed here will be applied to all skins */
/* Background Image*/
body {
background-image: url("https://dragonsdogma2.miraheze.org/w/img_auth.php/2/26/Background.png");
background-size: cover; /* Adjust background size as needed */
background-position: center center; /* Adjust background position as needed */
background-attachment: fixed; /* Make background image fixed */
color: #ffffff;
}
/* Adjust the width of the sidebar */
#mw-panel {
width: 9%;
}
/* Change bullet color in bulleted lists */
ul {
list-style: circle; /* Specify the bullet style maybe circle is better */
color: #ffffff !important; /* Change the color of the bullets */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/* Change bullet color of bulleted text */
ul li::before {
color: #ffffff !important; /* white bullet bullet */
font-family: "EB Garamond",serif;
font-size: 18px;
}
/*changing logo*/
#p-logo a {
background-size: contain; /* Ensure the logo fits within the container */
background-position: center; /* Center the logo within its container */
display: block;
}
/*only 90% of the screen will be the container*/
/* Example: Change the width of the main content area */
#content {
width: 80%; /* Set the width to 80% of the parent container */
background-color: #202020; /* changes the background color of the content of articles/pages, including the title of the articles. */
border: 1px solid #FB8C00; /* Solid border, orange */
border-radius: 5px; /* Rounded corners */
}
#footer {
width: 80%;
}
/*Link color*/
a {
color: #FB8C00; /* orange color */
}
a:visited {
color: #FFA726; /* light orange color */
}
/* Change the size of the MediaWiki logo */
#p-logo a {
max-width: 200px; /* Adjust the maximum width to fit the logo area */
max-height: 200px; /* Adjust the maximum height to fit the logo area */
}
/*sidebar*/
/* Example: Change background color of the entire sidebar */
#mw-panel {
background-color: #202020;
}
/* Change text color of links in the sidebar */
#mw-panel a {
color: #FB8C00; /* orange color */
}
#mw-panel a:visited {
color: #FFA726; /* lighter orange color */
}
/* Example: Change background color of the sidebar heading */
#mw-panel h3 {
background-color: #202020;
color: #ffffff !important; /* White text color */
}
/* changes the background color at the top of the screen, the area above the page title.
It doesn't affect the color of the page tabs (e.g. Discussion, Edit, etc.). */
#mw-head-base { background-color: #202020; }
#toc {
background-color: #191919; /* Light gray background color */
border: 1px solid #202020;
}
/* changes the background color of the content of pages, without the title of the pages. */
#bodyContent { background-color: #202020; }
/* changes the background color only of page titles. */
#firstHeading { background-color: #202020; }
/* changes the background color of the area in which are displayed the links to the categories to which the page belongs.
If a page is assigned to categories, they are listed exactly under the content of the page in a rectangular container. */
#catlinks { background-color: #202020; }
#p-logo { background-color: #202020; } /* sets the background color of the area where the logo is located (the top left corner). */
#p-navigation { background-color: #202020; } /* this is for the background color of the Navigation menu in the left column. That's the menu with the links Main page, Recent changes, Random page, Help. */
#p-tb { background-color: #202020; } /* changes the background color of the Tools menu in the left column. Both the title of the menu and the links in it are affected. */
#p-tb-label { background-color: #202020; } /* changes the background color only of the title of the Tools menu on the left. The color of the actual menu is not changed. */
#p-tb .body { background-color: #202020; } /* changes the background color of the Tools menu but without changing the background color of the title of the menu. */
/*Quote text + box*/
.quote {
font-family: "Black Chancery",serif;
display: block;
letter-spacing: 1px;
border: 1px solid;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote {
font-family: "Black Chancery",serif;
display: block;
display: flow-root;
letter-spacing: 1px;
background: var(--theme-page-background-color);
background: -moz-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: -webkit-linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
background: linear-gradient(0deg,var(--theme-page-background-color--secondary) 0%,var(--theme-page-background-color) 25%);
border: 1px solid #FB8C00;
border-radius: 5px;
padding: 5px 10px 10px;
margin-bottom: 10px
}
.quote .image {
vertical-align: top
}
.quote__text {
display: inline-block;
margin-top: 10px;
font-style: italic;
font-size: 20px;
color: #ffffff !important;
}
.quote__source {
font-size: 18px;
margin-left: 20px;
color: #ffffff !important;
}
.quote__source:before {
content: "\2014"
}
/*used for table headers*/
.txtbg1 {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/a/af/TXTBG_Material.jpeg);
background-size: cover;
text-shadow: 1px 1px 4px #000000;
}
.txtbg2 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/f/f6/TableContentBG.png);
background-size: cover;
text-shadow: 1px 1px 6px #ffffff !important;
color: #000000;
font-size: 20px;
}
.txtbg3 {
background: url(https://static.miraheze.org/dragonsdogma2wiki/c/cf/Background3.png);
background-size: cover;
color: #ffffff !important;
}
/*Infobox style*/
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px
}
.portable-infobox {
background: -webkit-gradient(linear,10% 40%,9% 100%,from(#1b1b1b),to(#5d5d5d));
color: #eee;
border-radius: 9px;
padding: -1px
}
.portable-infobox .pi-item-spacing {
border: 0;
padding: 4px
}
.portable-infobox .pi-title {
max-width: 100%;
border-radius: 0;
border: outset 3px #444444;
font-family: "";
font-size: 18px;
line-height: 140%;
text-shadow: #FFDA21 0 0 8px;
text-decoration: none;
text-align: center;
color: #ffffff !important;
margin: 12px
}
.portable-infobox .pi-image {
border: ridge 7px #C19A6B;
border-radius: 9px;
margin: 8px
}
.pi-image img {
max-width: 100%;
height: auto
}
.portable-infobox .pi-header {
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
max-width: 100%;
-moz-border-radius: 0ex;
border-radius: 0ex;
border: outset 3px #444444;
font-family: "Mirage Gothic";
font-size: 16px;
color: #ffffff !important;
line-height: 140%;
text-shadow: #000000 0 0 10px;
text-decoration: none;
text-align: center;
margin: 12px
}
.portable-infobox .pi-data-label {
border-radius: 0;
border: outset 2px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
font-family: "Mirage Gothic";
font-size: 14px;
color: #ffffff !important;
line-height: 140%
}
.portable-infobox .pi-data-value {
border-radius: 0;
border: inset 3px #444444;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/7/72/USERBOXTXT.webp);
font-family: "Mirage Gothic";
font-size: 14px;
line-height: 140%;
color: #ffffff !important;
text-align: center;
padding-top: 1px
}
.portable-infobox .pi-navigation.pi-secondary-background {
border: ridge 4px #404040
}
.portable-infobox.pi-theme-DragonsDogma2 {
border: ridge 7px #1b1b1b
}
.portable-infobox.pi-theme-DragonsDogma2 .pi-title,.portable-infobox.pi-theme-DragonsDogma2 .pi-header,.portable-infobox.pi-theme-DragonsDogma2 .pi-secondary-background {
box-shadow: 0 0 5px 3px #1b1b1b;
background: url(https://dragonsdogma2.miraheze.org/w/img_auth.php/8/89/Infobox_material.jpg);
background-repeat: no-repeat;
margin: 3px }
table.article-table {
border-radius: 1em;
background-color: #111111;
border: 1px solid #851515;
border-collapse: separate;
font-size: 80%;
padding: 0.2em;
margin: 0;
color: #fff
}
/*tables*/
table.article-table {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 2px 1px ;
padding: 0.5em
}
table.article-table {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.article-table {
margin-left: inherit;
margin-right: inherit
}
/*text*/
h1 {
font-family: "EB Garamond",serif;
font-size: 40px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h2 {
font-family: "EB Garamond",serif;
font-size: 32px;
text-align: center;
color: #ffffff !important;
border-bottom: 1px solid #FB8C00;
}
h3 {
font-family: "EB Garamond",serif;
font-size: 20px;
text-align: left;
color: #ffffff !important;
}
h4 {
font-family: "EB Garamond",serif;
font-size: 16px;
text-align: center;
color: #ffffff !important;
}
h5 {
font-family: "EB Garamond",serif;
line-height: 100%;
font-size: 25px;
text-align: center;
color: #ffffff !important;
}
/*basic text*/
p {
font-family: "EB Garamond",serif;
font-size: 18px;
color: #ffffff !important;
}
/* images in galleries */
.gallery img {
background-image: url(https://static.miraheze.org/dragonsdogma2wiki/f/f2/GalleryBG.png);
background-size: cover; /* Adjust background size as needed */
border: 2px solid #3b3b3b; /* Replace #000 with your desired border color */
padding: 5px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
}
.gallery {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
/* test to see if i can get gallery images to glow */
.gallery img {
transition: box-shadow 0.5s ease; /* Add transition for the box-shadow property */
}
.gallery img:hover {
box-shadow: 0 0 20px 10px rgba(200, 0, 0, 0.4);
}
/*gallery captions*/
.gallerybox .gallerytext {
font-family: "EB Garamond",serif;
font-size: 20px;
font-weight: bold;
text-align: center;
}
.gallerybox {
margin: 5px; /* Adjust the margin value to increase or decrease the spacing */
}
/* used this for the main image, can use for other stuff i guess */
.redborder img {
display: block;
margin-left: auto;
margin-right: auto;
border: 5px solid darkred;
padding: 0px; /* Adjust padding as needed for spacing around the images */
border-radius: 10px; /* Adjust the value to control the roundness of the corners */
max-width: 75%; /* The image will not exceed the width of its container */
height: auto; /* The image will maintain its aspect ratio */
}
table.DDTables {
font-size: 16px;
font-weight: 500;
font-family: NA;
border-radius: 1em;
background-color: #111111;
border: 1px solid #111111;
border-collapse: separate;
padding: 0.2em;
margin: 0 ;
color: #eee
}
table.DDTables {
border-radius: 0.5em;
background: #111111;
border-style: solid;
border-width: 1px 2px 1px 1px;
padding: 0.5em
}
table.DDTables {
border-radius: 0.5em;
background-color: #111111;
border-style: solid;
border-width: 1px;
padding: 0.5em
}
table.DDTables .sorting-indicator {
display: none;
}
/*changing menu tabs*/
.vector-menu-tabs-legacy .selected {
background: #202020;
color: #ffffff !important;
}
.vector-menu-tabs-legacy li a {
background-color:#202020;
color: #ffffff !important;
box-sizing: border-box;
display: block;
float: left;
height: 3.07692308em;
position: relative;
font-size: 0.8125em;
cursor: pointer;
border-left: 1px solid #FB8C00;
border-right: 1px solid #FB8C00;
}
.vector-menu-tabs-legacy .new a,.vector-menu-tabs-legacy .new a:visited {
color: #ffffff !important;
}
oo-ui-labelElement-label {
color: #000000 !important;
}
228627ea88ec360963fcef3b6031df7012c2e263